annotate src/capnproto-git-20161025/doc/encoding.md @ 149:279b18cc7785

Update Win32 capnp builds to v0.6
author Chris Cannam <cannam@all-day-breakfast.com>
date Tue, 23 May 2017 09:16:54 +0100
parents 1ac99bfc383d
children
rev   line source
cannam@133 1 ---
cannam@133 2 layout: page
cannam@133 3 title: Encoding Spec
cannam@133 4 ---
cannam@133 5
cannam@133 6 # Encoding Spec
cannam@133 7
cannam@133 8 ## Organization
cannam@133 9
cannam@133 10 ### 64-bit Words
cannam@133 11
cannam@133 12 For the purpose of Cap'n Proto, a "word" is defined as 8 bytes, or 64 bits. Since alignment of
cannam@133 13 data is important, all objects (structs, lists, and blobs) are aligned to word boundaries, and
cannam@133 14 sizes are usually expressed in terms of words. (Primitive values are aligned to a multiple of
cannam@133 15 their size within a struct or list.)
cannam@133 16
cannam@133 17 ### Messages
cannam@133 18
cannam@133 19 The unit of communication in Cap'n Proto is a "message". A message is a tree of objects, with
cannam@133 20 the root always being a struct.
cannam@133 21
cannam@133 22 Physically, messages may be split into several "segments", each of which is a flat blob of bytes.
cannam@133 23 Typically, a segment must be loaded into a contiguous block of memory before it can be accessed,
cannam@133 24 so that the relative pointers within the segment can be followed quickly. However, when a message
cannam@133 25 has multiple segments, it does not matter where those segments are located in memory relative to
cannam@133 26 each other; inter-segment pointers are encoded differently, as we'll see later.
cannam@133 27
cannam@133 28 Ideally, every message would have only one segment. However, there are a few reasons why splitting
cannam@133 29 a message into multiple segments may be convenient:
cannam@133 30
cannam@133 31 * It can be difficult to predict how large a message might be until you start writing it, and you
cannam@133 32 can't start writing it until you have a segment to write to. If it turns out the segment you
cannam@133 33 allocated isn't big enough, you can allocate additional segments without the need to relocate the
cannam@133 34 data you've already written.
cannam@133 35 * Allocating excessively large blocks of memory can make life difficult for memory allocators,
cannam@133 36 especially on 32-bit systems with limited address space.
cannam@133 37
cannam@133 38 The first word of the first segment of the message is always a pointer pointing to the message's
cannam@133 39 root struct.
cannam@133 40
cannam@133 41 ### Objects
cannam@133 42
cannam@133 43 Each segment in a message contains a series of objects. For the purpose of Cap'n Proto, an "object"
cannam@133 44 is any value which may have a pointer pointing to it. Pointers can only point to the beginning of
cannam@133 45 objects, not into the middle, and no more than one pointer can point at each object. Thus, objects
cannam@133 46 and the pointers connecting them form a tree, not a graph. An object is itself composed of
cannam@133 47 primitive data values and pointers, in a layout that depends on the kind of object.
cannam@133 48
cannam@133 49 At the moment, there are three kinds of objects: structs, lists, and far-pointer landing pads.
cannam@133 50 Blobs might also be considered to be a kind of object, but are encoded identically to lists of
cannam@133 51 bytes.
cannam@133 52
cannam@133 53 ## Value Encoding
cannam@133 54
cannam@133 55 ### Primitive Values
cannam@133 56
cannam@133 57 The built-in primitive types are encoded as follows:
cannam@133 58
cannam@133 59 * `Void`: Not encoded at all. It has only one possible value thus carries no information.
cannam@133 60 * `Bool`: One bit. 1 = true, 0 = false.
cannam@133 61 * Integers: Encoded in little-endian format. Signed integers use two's complement.
cannam@133 62 * Floating-points: Encoded in little-endian IEEE-754 format.
cannam@133 63
cannam@133 64 Primitive types must always be aligned to a multiple of their size. Note that since the size of
cannam@133 65 a `Bool` is one bit, this means eight `Bool` values can be encoded in a single byte -- this differs
cannam@133 66 from C++, where the `bool` type takes a whole byte.
cannam@133 67
cannam@133 68 ### Enums
cannam@133 69
cannam@133 70 Enums are encoded the same as `UInt16`.
cannam@133 71
cannam@133 72 ## Object Encoding
cannam@133 73
cannam@133 74 ### Blobs
cannam@133 75
cannam@133 76 The built-in blob types are encoded as follows:
cannam@133 77
cannam@133 78 * `Data`: Encoded as a pointer, identical to `List(UInt8)`.
cannam@133 79 * `Text`: Like `Data`, but the content must be valid UTF-8, and the last byte of the content must
cannam@133 80 be zero. The encoding allows bytes other than the last to be zero, but some applications
cannam@133 81 (especially ones written in languages that use NUL-terminated strings) may truncate at the first
cannam@133 82 zero. If a particular text field is explicitly intended to support zero bytes, it should
cannam@133 83 document this, but otherwise senders should assume that zero bytes are not allowed to be safe.
cannam@133 84 Note that the NUL terminator is included in the size sent on the wire, but the runtime library
cannam@133 85 should not count it in any size reported to the application.
cannam@133 86
cannam@133 87 ### Structs
cannam@133 88
cannam@133 89 A struct value is encoded as a pointer to its content. The content is split into two sections:
cannam@133 90 data and pointers, with the pointer section appearing immediately after the data section. This
cannam@133 91 split allows structs to be traversed (e.g., copied) without knowing their type.
cannam@133 92
cannam@133 93 A struct pointer looks like this:
cannam@133 94
cannam@133 95 lsb struct pointer msb
cannam@133 96 +-+-----------------------------+---------------+---------------+
cannam@133 97 |A| B | C | D |
cannam@133 98 +-+-----------------------------+---------------+---------------+
cannam@133 99
cannam@133 100 A (2 bits) = 0, to indicate that this is a struct pointer.
cannam@133 101 B (30 bits) = Offset, in words, from the end of the pointer to the
cannam@133 102 start of the struct's data section. Signed.
cannam@133 103 C (16 bits) = Size of the struct's data section, in words.
cannam@133 104 D (16 bits) = Size of the struct's pointer section, in words.
cannam@133 105
cannam@133 106 Fields are positioned within the struct according to an algorithm with the following principles:
cannam@133 107
cannam@133 108 * The position of each field depends only on its definition and the definitions of lower-numbered
cannam@133 109 fields, never on the definitions of higher-numbered fields. This ensures backwards-compatibility
cannam@133 110 when new fields are added.
cannam@133 111 * Due to alignment requirements, fields in the data section may be separated by padding. However,
cannam@133 112 later-numbered fields may be positioned into the padding left between earlier-numbered fields.
cannam@133 113 Because of this, a struct will never contain more than 63 bits of padding. Since objects are
cannam@133 114 rounded up to a whole number of words anyway, padding never ends up wasting space.
cannam@133 115 * Unions and groups need not occupy contiguous memory. Indeed, they may have to be split into
cannam@133 116 multiple slots if new fields are added later on.
cannam@133 117
cannam@133 118 Field offsets are computed by the Cap'n Proto compiler. The precise algorithm is too complicated
cannam@133 119 to describe here, but you need not implement it yourself, as the compiler can produce a compiled
cannam@133 120 schema format which includes offset information.
cannam@133 121
cannam@133 122 ### Lists
cannam@133 123
cannam@133 124 A list value is encoded as a pointer to a flat array of values.
cannam@133 125
cannam@133 126 lsb list pointer msb
cannam@133 127 +-+-----------------------------+--+----------------------------+
cannam@133 128 |A| B |C | D |
cannam@133 129 +-+-----------------------------+--+----------------------------+
cannam@133 130
cannam@133 131 A (2 bits) = 1, to indicate that this is a list pointer.
cannam@133 132 B (30 bits) = Offset, in words, from the end of the pointer to the
cannam@133 133 start of the first element of the list. Signed.
cannam@133 134 C (3 bits) = Size of each element:
cannam@133 135 0 = 0 (e.g. List(Void))
cannam@133 136 1 = 1 bit
cannam@133 137 2 = 1 byte
cannam@133 138 3 = 2 bytes
cannam@133 139 4 = 4 bytes
cannam@133 140 5 = 8 bytes (non-pointer)
cannam@133 141 6 = 8 bytes (pointer)
cannam@133 142 7 = composite (see below)
cannam@133 143 D (29 bits) = Number of elements in the list, except when C is 7
cannam@133 144 (see below).
cannam@133 145
cannam@133 146 The pointed-to values are tightly-packed. In particular, `Bool`s are packed bit-by-bit in
cannam@133 147 little-endian order (the first bit is the least-significant bit of the first byte).
cannam@133 148
cannam@133 149 When C = 7, the elements of the list are fixed-width composite values -- usually, structs. In
cannam@133 150 this case, the list content is prefixed by a "tag" word that describes each individual element.
cannam@133 151 The tag has the same layout as a struct pointer, except that the pointer offset (B) instead
cannam@133 152 indicates the number of elements in the list. Meanwhile, section (D) of the list pointer -- which
cannam@133 153 normally would store this element count -- instead stores the total number of _words_ in the list
cannam@133 154 (not counting the tag word). The reason we store a word count in the pointer rather than an element
cannam@133 155 count is to ensure that the extents of the list's location can always be determined by inspecting
cannam@133 156 the pointer alone, without having to look at the tag; this may allow more-efficient prefetching in
cannam@133 157 some use cases. The reason we don't store struct lists as a list of pointers is because doing so
cannam@133 158 would take significantly more space (an extra pointer per element) and may be less cache-friendly.
cannam@133 159
cannam@133 160 In the future, we could consider implementing matrixes using the "composite" element type, with the
cannam@133 161 elements being fixed-size lists rather than structs. In this case, the tag would look like a list
cannam@133 162 pointer rather than a struct pointer. As of this writing, no such feature has been implemented.
cannam@133 163
cannam@133 164 A struct list must always be written using C = 7. However, a list of any element size (except
cannam@133 165 C = 1, i.e. 1-bit) may be *decoded* as a struct list, with each element being interpreted as being
cannam@133 166 a prefix of the struct data. For instance, a list of 2-byte values (C = 3) can be decoded as a
cannam@133 167 struct list where each struct has 2 bytes in their "data" section (and an empty pointer section). A
cannam@133 168 list of pointer values (C = 6) can be decoded as a struct list where each struct has a pointer
cannam@133 169 section with one pointer (and an empty data section). The purpose of this rule is to make it
cannam@133 170 possible to upgrade a list of primitives to a list of structs, as described under the
cannam@133 171 [protocol evolution rules](language.html#evolving-your-protocol).
cannam@133 172 (We make a special exception that boolean lists cannot be upgraded in this way due to the
cannam@133 173 unreasonable implementation burden.) Note that even though struct lists can be decoded from any
cannam@133 174 element size (except C = 1), it is NOT permitted to encode a struct list using any type other than
cannam@133 175 C = 7 because doing so would interfere with the [canonicalization algorithm](#canonicalization).
cannam@133 176
cannam@133 177 #### Default Values
cannam@133 178
cannam@133 179 A default struct is always all-zeros. To achieve this, fields in the data section are stored xor'd
cannam@133 180 with their defined default values. An all-zero pointer is considered "null" (such a pointer would
cannam@133 181 otherwise point to a zero-size struct, which might as well be considered null); accessor methods
cannam@133 182 for pointer fields check for null and return a pointer to their default value in this case.
cannam@133 183
cannam@133 184 There are several reasons why this is desirable:
cannam@133 185
cannam@133 186 * Cap'n Proto messages are often "packed" with a simple compression algorithm that deflates
cannam@133 187 zero-value bytes.
cannam@133 188 * Newly-allocated structs only need to be zero-initialized, which is fast and requires no knowledge
cannam@133 189 of the struct type except its size.
cannam@133 190 * If a newly-added field is placed in space that was previously padding, messages written by old
cannam@133 191 binaries that do not know about this field will still have its default value set correctly --
cannam@133 192 because it is always zero.
cannam@133 193
cannam@133 194 ### Inter-Segment Pointers
cannam@133 195
cannam@133 196 When a pointer needs to point to a different segment, offsets no longer work. We instead encode
cannam@133 197 the pointer as a "far pointer", which looks like this:
cannam@133 198
cannam@133 199 lsb far pointer msb
cannam@133 200 +-+-+---------------------------+-------------------------------+
cannam@133 201 |A|B| C | D |
cannam@133 202 +-+-+---------------------------+-------------------------------+
cannam@133 203
cannam@133 204 A (2 bits) = 2, to indicate that this is a far pointer.
cannam@133 205 B (1 bit) = 0 if the landing pad is one word, 1 if it is two words.
cannam@133 206 See explanation below.
cannam@133 207 C (29 bits) = Offset, in words, from the start of the target segment
cannam@133 208 to the location of the far-pointer landing-pad within that
cannam@133 209 segment. Unsigned.
cannam@133 210 D (32 bits) = ID of the target segment. (Segments are numbered
cannam@133 211 sequentially starting from zero.)
cannam@133 212
cannam@133 213 If B == 0, then the "landing pad" of a far pointer is normally just another pointer, which in turn
cannam@133 214 points to the actual object.
cannam@133 215
cannam@133 216 If B == 1, then the "landing pad" is itself another far pointer that is interpreted differently:
cannam@133 217 This far pointer (which always has B = 0) points to the start of the object's _content_, located in
cannam@133 218 some other segment. The landing pad is itself immediately followed by a tag word. The tag word
cannam@133 219 looks exactly like an intra-segment pointer to the target object would look, except that the offset
cannam@133 220 is always zero.
cannam@133 221
cannam@133 222 The reason for the convoluted double-far convention is to make it possible to form a new pointer
cannam@133 223 to an object in a segment that is full. If you can't allocate even one word in the segment where
cannam@133 224 the target resides, then you will need to allocate a landing pad in some other segment, and use
cannam@133 225 this double-far approach. This should be exceedingly rare in practice since pointers are normally
cannam@133 226 set to point to new objects, not existing ones.
cannam@133 227
cannam@133 228 ### Capabilities (Interfaces)
cannam@133 229
cannam@133 230 When using Cap'n Proto for [RPC](rpc.html), every message has an associated "capability table"
cannam@133 231 which is a flat list of all capabilities present in the message body. The details of what this
cannam@133 232 table contains and where it is stored are the responsibility of the RPC system; in some cases, the
cannam@133 233 table may not even be part of the message content.
cannam@133 234
cannam@133 235 A capability pointer, then, simply contains an index into the separate capability table.
cannam@133 236
cannam@133 237 lsb capability pointer msb
cannam@133 238 +-+-----------------------------+-------------------------------+
cannam@133 239 |A| B | C |
cannam@133 240 +-+-----------------------------+-------------------------------+
cannam@133 241
cannam@133 242 A (2 bits) = 3, to indicate that this is an "other" pointer.
cannam@133 243 B (30 bits) = 0, to indicate that this is a capability pointer.
cannam@133 244 (All other values are reserved for future use.)
cannam@133 245 C (32 bits) = Index of the capability in the message's capability
cannam@133 246 table.
cannam@133 247
cannam@133 248 In [rpc.capnp](https://github.com/sandstorm-io/capnproto/blob/master/c++/src/capnp/rpc.capnp), the
cannam@133 249 capability table is encoded as a list of `CapDescriptors`, appearing along-side the message content
cannam@133 250 in the `Payload` struct. However, some use cases may call for different approaches. A message
cannam@133 251 that is built and consumed within the same process need not encode the capability table at all
cannam@133 252 (it can just keep the table as a separate array). A message that is going to be stored to disk
cannam@133 253 would need to store a table of `SturdyRef`s instead of `CapDescriptor`s.
cannam@133 254
cannam@133 255 ## Serialization Over a Stream
cannam@133 256
cannam@133 257 When transmitting a message, the segments must be framed in some way, i.e. to communicate the
cannam@133 258 number of segments and their sizes before communicating the actual data. The best framing approach
cannam@133 259 may differ depending on the medium -- for example, messages read via `mmap` or shared memory may
cannam@133 260 call for a different approach than messages sent over a socket or a pipe. Cap'n Proto does not
cannam@133 261 attempt to specify a framing format for every situation. However, since byte streams are by far
cannam@133 262 the most common transmission medium, Cap'n Proto does define and implement a recommended framing
cannam@133 263 format for them.
cannam@133 264
cannam@133 265 When transmitting over a stream, the following should be sent. All integers are unsigned and
cannam@133 266 little-endian.
cannam@133 267
cannam@133 268 * (4 bytes) The number of segments, minus one (since there is always at least one segment).
cannam@133 269 * (N * 4 bytes) The size of each segment, in words.
cannam@133 270 * (0 or 4 bytes) Padding up to the next word boundary.
cannam@133 271 * The content of each segment, in order.
cannam@133 272
cannam@133 273 ### Packing
cannam@133 274
cannam@133 275 For cases where bandwidth usage matters, Cap'n Proto defines a simple compression scheme called
cannam@133 276 "packing". This scheme is based on the observation that Cap'n Proto messages contain lots of
cannam@133 277 zero bytes: padding bytes, unset fields, and high-order bytes of small-valued integers.
cannam@133 278
cannam@133 279 In packed format, each word of the message is reduced to a tag byte followed by zero to eight
cannam@133 280 content bytes. The bits of the tag byte correspond to the bytes of the unpacked word, with the
cannam@133 281 least-significant bit corresponding to the first byte. Each zero bit indicates that the
cannam@133 282 corresponding byte is zero. The non-zero bytes are packed following the tag.
cannam@133 283
cannam@133 284 For example, here is some typical Cap'n Proto data (a struct pointer (offset = 2, data size = 3,
cannam@133 285 pointer count = 2) followed by a text pointer (offset = 6, length = 53)) and its packed form:
cannam@133 286
cannam@133 287 unpacked (hex): 08 00 00 00 03 00 02 00 19 00 00 00 aa 01 00 00
cannam@133 288 packed (hex): 51 08 03 02 31 19 aa 01
cannam@133 289
cannam@133 290 In addition to the above, there are two tag values which are treated specially: 0x00 and 0xff.
cannam@133 291
cannam@133 292 * 0x00: The tag is followed by a single byte which indicates a count of consecutive zero-valued
cannam@133 293 words, minus 1. E.g. if the tag 0x00 is followed by 0x05, the sequence unpacks to 6 words of
cannam@133 294 zero.
cannam@133 295
cannam@133 296 Or, put another way: the tag is first decoded as if it were not special. Since none of the bits
cannam@133 297 are set, it is followed by no bytes and expands to a word full of zeros. After that, the next
cannam@133 298 byte is interpreted as a count of _additional_ words that are also all-zero.
cannam@133 299
cannam@133 300 * 0xff: The tag is followed by the bytes of the word (as if it weren't special), but after those
cannam@133 301 bytes is another byte with value N. Following that byte is N unpacked words that should be copied
cannam@133 302 directly. These unpacked words may or may not contain zeros -- it is up to the compressor to
cannam@133 303 decide when to end the unpacked span and return to packing each word. The purpose of this rule
cannam@133 304 is to minimize the impact of packing on data that doesn't contain any zeros -- in particular,
cannam@133 305 long text blobs. Because of this rule, the worst-case space overhead of packing is 2 bytes per
cannam@133 306 2 KiB of input (256 words = 2KiB).
cannam@133 307
cannam@133 308 Examples:
cannam@133 309
cannam@133 310 unpacked (hex): 00 (x 32 bytes)
cannam@133 311 packed (hex): 00 03
cannam@133 312
cannam@133 313 unpacked (hex): 8a (x 32 bytes)
cannam@133 314 packed (hex): ff 8a (x 8 bytes) 03 8a (x 24 bytes)
cannam@133 315
cannam@133 316 Notice that both of the special cases begin by treating the tag as if it weren't special. This
cannam@133 317 is intentionally designed to make encoding faster: you can compute the tag value and encode the
cannam@133 318 bytes in a single pass through the input word. Only after you've finished with that word do you
cannam@133 319 need to check whether the tag ended up being 0x00 or 0xff.
cannam@133 320
cannam@133 321 It is possible to write both an encoder and a decoder which only branch at the end of each word,
cannam@133 322 and only to handle the two special tags. It is not necessary to branch on every byte. See the
cannam@133 323 C++ reference implementation for an example.
cannam@133 324
cannam@133 325 Packing is normally applied on top of the standard stream framing described in the previous
cannam@133 326 section.
cannam@133 327
cannam@133 328 ### Compression
cannam@133 329
cannam@133 330 When Cap'n Proto messages may contain repetitive data (especially, large text blobs), it makes sense
cannam@133 331 to apply a standard compression algorithm in addition to packing. When CPU time is scarce, we
cannam@133 332 recommend [LZ4 compression](https://code.google.com/p/lz4/). Otherwise, [zlib](http://www.zlib.net)
cannam@133 333 is slower but will compress more.
cannam@133 334
cannam@133 335 ## Canonicalization
cannam@133 336
cannam@133 337 Cap'n Proto messages have a well-defined canonical form. Cap'n Proto encoders are NOT required to
cannam@133 338 output messages in canonical form, and in fact they will almost never do so by default. However,
cannam@133 339 it is possible to write code which canonicalizes a Cap'n Proto message without knowing its schema.
cannam@133 340
cannam@133 341 A canonical Cap'n Proto message must adhere to the following rules:
cannam@133 342
cannam@133 343 * The object tree must be encoded in preorder (with respect to the order of the pointers within
cannam@133 344 each object).
cannam@133 345 * The message must be encoded as a single segment. (When signing or hashing a canonical Cap'n Proto
cannam@133 346 message, the segment table shall not be included, because it would be redundant.)
cannam@133 347 * Trailing zero-valued words in a struct's data or pointer segments must be truncated. Since zero
cannam@133 348 represents a default value, this does not change the struct's meaning. This rule is important
cannam@133 349 to ensure that adding a new field to a struct does not affect the canonical encoding of messages
cannam@133 350 that do not set that field.
cannam@133 351 * Similarly, for a struct list, if a trailing word in a section of all structs in the list is zero,
cannam@133 352 then it must be truncated from all structs in the list. (All structs in a struct list must have
cannam@133 353 equal sizes, hence a trailing zero can only be removed if it is zero in all elements.)
cannam@133 354 * Canonical messages are not packed. However, packing can still be applied for transmission
cannam@133 355 purposes; the message must simply be unpacked before checking signatures.
cannam@133 356
cannam@133 357 Note that Cap'n Proto 0.5 introduced the rule that struct lists must always be encoded using
cannam@133 358 C = 7 in the [list pointer](#lists). Prior versions of Cap'n Proto allowed struct lists to be
cannam@133 359 encoded using any element size, so that small structs could be compacted to take less that a word
cannam@133 360 per element, and many encoders in fact implemented this. Unfortunately, this "optimization" made
cannam@133 361 canonicalization impossible without knowing the schema, which is a significant obstacle. Therefore,
cannam@133 362 the rules have been changed in 0.5, but data written by previous versions may not be possible to
cannam@133 363 canonicalize.
cannam@133 364
cannam@133 365 ## Security Considerations
cannam@133 366
cannam@133 367 A naive implementation of a Cap'n Proto reader may be vulnerable to attacks based on various kinds
cannam@133 368 of malicious input. Implementations MUST guard against these.
cannam@133 369
cannam@133 370 ### Pointer Validation
cannam@133 371
cannam@133 372 Cap'n Proto readers must validate pointers, e.g. to check that the target object is within the
cannam@133 373 bounds of its segment. To avoid an upfront scan of the message (which would defeat Cap'n Proto's
cannam@133 374 O(1) parsing performance), validation should occur lazily when the getter method for a pointer is
cannam@133 375 called, throwing an exception or returning a default value if the pointer is invalid.
cannam@133 376
cannam@133 377 ### Amplification attack
cannam@133 378
cannam@133 379 A message containing cyclic (or even just overlapping) pointers can cause the reader to go into
cannam@133 380 an infinite loop while traversing the content.
cannam@133 381
cannam@133 382 To defend against this, as the application traverses the message, each time a pointer is
cannam@133 383 dereferenced, a counter should be incremented by the size of the data to which it points. If this
cannam@133 384 counter goes over some limit, an error should be raised, and/or default values should be returned. We call this limit the "traversal limit" (or, sometimes, the "read limit").
cannam@133 385
cannam@133 386 The C++ implementation currently defaults to a limit of 64MiB, but allows the caller to set a
cannam@133 387 different limit if desired. Another reasonable strategy is to set the limit to some multiple of
cannam@133 388 the original message size; however, most applications should place limits on overall message sizes
cannam@133 389 anyway, so it makes sense to have one check cover both.
cannam@133 390
cannam@133 391 **List amplification:** A list of `Void` values or zero-size structs can have a very large element count while taking constant space on the wire. If the receiving application expects a list of structs, it will see these zero-sized elements as valid structs set to their default values. If it iterates through the list processing each element, it could spend a large amount of CPU time or other resources despite the message being small. To defend against this, the "traversal limit" should count a list of zero-sized elements as if each element were one word instead. This rule was introduced in the C++ implementation in [commit 1048706](https://github.com/sandstorm-io/capnproto/commit/104870608fde3c698483fdef6b97f093fc15685d).
cannam@133 392
cannam@133 393 ### Stack overflow DoS attack
cannam@133 394
cannam@133 395 A message with deeply-nested objects can cause a stack overflow in typical code which processes
cannam@133 396 messages recursively.
cannam@133 397
cannam@133 398 To defend against this, as the application traverses the message, the pointer depth should be
cannam@133 399 tracked. If it goes over some limit, an error should be raised. The C++ implementation currently
cannam@133 400 defaults to a limit of 64 pointers, but allows the caller to set a different limit.