annotate src/capnproto-0.6.0/doc/_posts/2013-08-12-capnproto-0.2-no-more-haskell.md @ 84:08ae793730bd

Add null config files
author Chris Cannam
date Mon, 02 Mar 2020 14:03:47 +0000
parents 0994c39f1e94
children
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cannam@62 1 ---
cannam@62 2 layout: post
cannam@62 3 title: "Cap'n Proto v0.2: Compiler rewritten Haskell -> C++"
cannam@62 4 author: kentonv
cannam@62 5 ---
cannam@62 6
cannam@62 7 Today I am releasing version 0.2 of Cap'n Proto. The most notable change: the compiler / code
cannam@62 8 generator, which was previously written in Haskell, has been rewritten in C++11. There are a few
cannam@62 9 other changes as well, but before I talk about those, let me try to calm the angry mob that is
cannam@62 10 not doubt reaching for their pitchforks as we speak. There are a few reasons for this change,
cannam@62 11 some practical, some ideological. I'll start with the practical.
cannam@62 12
cannam@62 13 **The practical: Supporting dynamic languages**
cannam@62 14
cannam@62 15 Say you are trying to implement Cap'n Proto in an interpreted language like Python. One of the big
cannam@62 16 draws of such a language is that you can edit your code and then run it without an intervening
cannam@62 17 compile step, allowing you to iterate faster. But if the Python Cap'n Proto implementation worked
cannam@62 18 like the C++ one (or like Protobufs), you lose some of that: whenever you change your Cap'n Proto
cannam@62 19 schema files, you must run a command to regenerate the Python code from them. That sucks.
cannam@62 20
cannam@62 21 What you really want to do is parse the schemas at start-up -- the same time that the Python code
cannam@62 22 itself is parsed. But writing a proper schema parser is harder than it looks; you really should
cannam@62 23 reuse the existing implementation. If it is written in Haskell, that's going to be problematic.
cannam@62 24 You either need to invoke the schema parser as a sub-process or you need to call Haskell code from
cannam@62 25 Python via an FFI. Either approach is going to be a huge hack with lots of problems, not the least
cannam@62 26 of which is having a runtime dependency on an entire platform that your end users may not otherwise
cannam@62 27 want.
cannam@62 28
cannam@62 29 But with the schema parser written in C++, things become much simpler. Python code calls into
cannam@62 30 C/C++ all the time. Everyone already has the necessary libraries installed. There's no need to
cannam@62 31 generate code, even; the parsed schema can be fed into the Cap'n Proto C++ runtime's dynamic API,
cannam@62 32 and Python bindings can trivially be implemented on top of that in just a few hundred lines of
cannam@62 33 code. Everyone wins.
cannam@62 34
cannam@62 35 **The ideological: I'm an object-oriented programmer**
cannam@62 36
cannam@62 37 I really wanted to like Haskell. I used to be a strong proponent of functional programming, and
cannam@62 38 I actually once wrote a complete web server and CMS in a purely-functional toy language of my own
cannam@62 39 creation. I love strong static typing, and I find a lot of the constructs in Haskell really
cannam@62 40 powerful and beautiful. Even monads. _Especially_ monads.
cannam@62 41
cannam@62 42 But when it comes down to it, I am an object-oriented programmer, and Haskell is not an
cannam@62 43 object-oriented language. Yes, you can do object-oriented style if you want to, just like you
cannam@62 44 can do objects in C. But it's just too painful. I want to write `object.methodName`, not
cannam@62 45 `ModuleName.objectTypeMethodName object`. I want to be able to write lots of small classes that
cannam@62 46 encapsulate complex functionality in simple interfaces -- _without_ having to place each one in
cannam@62 47 a whole separate module and ending up with thousands of source files. I want to be able to build
cannam@62 48 a list of objects of varying types that implement the same interface without having to re-invent
cannam@62 49 virtual tables every time I do it (type classes don't quite solve the problem).
cannam@62 50
cannam@62 51 And as it turns out, even aside from the lack of object-orientation, I don't actually like
cannam@62 52 functional programming as much as I thought. Yes, writing my parser was super-easy (my first
cannam@62 53 commit message was
cannam@62 54 "[Day 1: Learn Haskell, write a parser](https://github.com/kentonv/capnproto/commit/6bb49ca775501a9b2c7306992fd0de53c5ee4e95)").
cannam@62 55 But everything beyond that seemed to require increasing amounts of brain bending. For instance, to
cannam@62 56 actually encode a Cap'n Proto message, I couldn't just allocate a buffer of zeros and then go
cannam@62 57 through each field and set its value. Instead, I had to compute all the field values first, sort
cannam@62 58 them by position, then concatenate the results.
cannam@62 59
cannam@62 60 Of course, I'm sure it's the case that if I spent years writing Haskell code, I'd eventually become
cannam@62 61 as proficient with it as I am with C++. Perhaps I could un-learn object-oriented style and learn
cannam@62 62 something else that works just as well or better. Basically, though, I decided that this was
cannam@62 63 going to take a lot longer than it at first appeared, and that this wasn't a good use of my
cannam@62 64 limited resources. So, I'm cutting my losses.
cannam@62 65
cannam@62 66 I still think Haskell is a very interesting language, and if works for you, by all means, use it.
cannam@62 67 I would love to see someone write at actual Cap'n Proto runtime implementation in Haskell. But
cannam@62 68 the compiler is now C++.
cannam@62 69
cannam@62 70 **Parser Combinators in C++**
cannam@62 71
cannam@62 72 A side effect (so to speak) of the compiler rewrite is that Cap'n Proto's companion utility
cannam@62 73 library, KJ, now includes a parser combinator framework based on C++11 templates and lambdas.
cannam@62 74 Here's a sample:
cannam@62 75
cannam@62 76 {% highlight c++ %}
cannam@62 77 // Construct a parser that parses a number.
cannam@62 78 auto number = transform(
cannam@62 79 sequence(
cannam@62 80 oneOrMore(charRange('0', '9')),
cannam@62 81 optional(sequence(
cannam@62 82 exactChar<'.'>(),
cannam@62 83 many(charRange('0', '9'))))),
cannam@62 84 [](Array<char> whole, Maybe<Array<char>> maybeFraction)
cannam@62 85 -> Number* {
cannam@62 86 KJ_IF_MAYBE(fraction, maybeFraction) {
cannam@62 87 return new RealNumber(whole, *fraction);
cannam@62 88 } else {
cannam@62 89 return new WholeNumber(whole);
cannam@62 90 }
cannam@62 91 });
cannam@62 92 {% endhighlight %}
cannam@62 93
cannam@62 94 An interesting fact about the above code is that constructing the parser itself does not allocate
cannam@62 95 anything on the heap. The variable `number` in this case ends up being one 96-byte flat object,
cannam@62 96 most of which is composed of tables for character matching. The whole thing could even be
cannam@62 97 declared `constexpr`... if the C++ standard allowed empty-capture lambdas to be `constexpr`, which
cannam@62 98 unfortunately it doesn't (yet).
cannam@62 99
cannam@62 100 Unfortunately, KJ is largely undocumented at the moment, since people who just want to use
cannam@62 101 Cap'n Proto generally don't need to know about it.
cannam@62 102
cannam@62 103 **Other New Features**
cannam@62 104
cannam@62 105 There are a couple other notable changes in this release, aside from the compiler:
cannam@62 106
cannam@62 107 * Cygwin has been added as a supported platform, meaning you can now use Cap'n Proto on Windows.
cannam@62 108 I am considering supporting MinGW as well. Unfortunately, MSVC is unlikely to be supported any
cannam@62 109 time soon as its C++11 support is
cannam@62 110 [woefully lacking](http://blogs.msdn.com/b/somasegar/archive/2013/06/28/cpp-conformance-roadmap.aspx).
cannam@62 111
cannam@62 112 * The new compiler binary -- now called `capnp` rather than `capnpc` -- is more of a multi-tool.
cannam@62 113 It includes the ability to decode binary messages to text as a debugging aid. Type
cannam@62 114 `capnp help decode` for more information.
cannam@62 115
cannam@62 116 * The new [Orphan]({{ site.baseurl }}/cxx.html#orphans) class lets you detach objects from a
cannam@62 117 message tree and re-attach them elsewhere.
cannam@62 118
cannam@62 119 * Various contributors have declared their intentions to implement
cannam@62 120 [Ruby](https://github.com/cstrahan/capnp-ruby),
cannam@62 121 [Rust](https://github.com/dwrensha/capnproto-rust), C#, Java, Erlang, and Delphi bindings. These
cannam@62 122 are still works in progress, but exciting nonetheless!
cannam@62 123
cannam@62 124 **Backwards-compatibility Note**
cannam@62 125
cannam@62 126 Cap'n Proto v0.2 contains an obscure wire format incompatibility with v0.1. If you are using
cannam@62 127 unions containing multiple primitive-type fields of varying sizes, it's possible that the new
cannam@62 128 compiler will position those fields differently. A work-around to get back to the old layout
cannam@62 129 exists; if you believe you could be affected, please [send me](mailto:temporal@gmail.com) your
cannam@62 130 schema and I'll tell you what to do. [Gory details.](https://groups.google.com/d/msg/capnproto/NIYbD0haP38/pH5LildInwIJ)
cannam@62 131
cannam@62 132 **Road Map**
cannam@62 133
cannam@62 134 v0.3 will come in a couple weeks and will include several new features and clean-ups that can now
cannam@62 135 be implemented more easily given the new compiler. This will also hopefully be the first release
cannam@62 136 that officially supports a language other than C++.
cannam@62 137
cannam@62 138 The following release, v0.4, will hopefully be the first release implementing RPC.
cannam@62 139
cannam@62 140 _PS. If you are wondering, compared to the Haskell version, the new compiler is about 50% more
cannam@62 141 lines of code and about 4x faster. The speed increase should be taken with a grain of salt,
cannam@62 142 though, as my Haskell code did all kinds of horribly slow things. The code size is, I think, not
cannam@62 143 bad, considering that Haskell specializes in concision -- but, again, I'm sure a Haskell expert
cannam@62 144 could have written shorter code._