diff grid.h @ 35:790939017078

V0.5. Now uses new continuous hilbert curve. HOORAY.
author Robert Tubb <rt300@eecs.qmul.ac.uk>
date Mon, 08 Apr 2013 17:23:13 +0100
parents 94df2cd72d7b
children 8ed7522deaaa
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line diff
--- a/grid.h	Mon Apr 08 12:58:21 2013 +0100
+++ b/grid.h	Mon Apr 08 17:23:13 2013 +0100
@@ -42,8 +42,10 @@
     void setMinZoom();
     void setMaxZoom();
     
+    // HILBERT now does each coord for this
     vector<int> calculateParamsFromCoord(TwoVector coord) const;
     TwoVector calculateCoordFromParams(vector<int> params) const;
+
     TwoVector coordToPixel(TwoVector coord);
  
     // the inverse stuff
@@ -54,10 +56,13 @@
 
     const double maxValue;    // width of entire space
     const double minValue;    // smallest zoom
-    const int paramsPerDim; // no of parameters per dimension (
+    int paramsPerDim; // no of parameters per dimension (
+    int paramBitDepth; // number of bits for the parameter control data - i.e. always 7 for midi CC
+    /* HILBERT
+    
     int codeLength; // the 1d size of the code, determines max extent of single tile, related to params per dim
-    const int paramBitDepth; // number of bits for the parameter control data - i.e. always 7 for midi CC
     
+    */
 
     
     TwoVector topLeft; // top left corner of view, surface coords GUI
@@ -71,29 +76,31 @@
     Preset * closestPreset; // pointer to the currently selected (snapped to ) preset.. NULL if none.
     
     bool maxZoom, minZoom;
-    int cubeWidth;    // side of hypercube. 2 for binary coding.
 
+    /* HILBERT
     vector< vector<bool> > vcode; //
     vector<int> icode;
     vector<int> transSeq;
+     */
+    
     int midiCC[10]; // the actual params SHOULD BE INITED FROM 2*paramsPerDim
     
 // private functions
     
-    void makeCode();
+    // HILBERT void makeCode();
     void checkLimits();
     void viewWasChanged();
     void checkConsistencies();
     
-    vector<bool> intToGray(int num, int dimToTravel=3) const;
-    vector<int> coordTobase32(double coord) const;
-    vector<int> grayToMidi(vector<vector <bool> > grayCodes) const;
+    // HILBERT vector<bool> intToGray(int num, int dimToTravel=3) const;
+    // HILBERT vector<int> coordTobase32(double coord) const;
+    // HILBERT vector<int> grayToMidi(vector<vector <bool> > grayCodes) const;
     
     // the inverse stuff
-    int grayToInt(vector<bool>) const;
-    double base32toCoord(vector<int>) const;
-    vector<vector <bool> > midiToGray(vector<int>) const;
-    vector<int> codesToBase32(vector<vector<bool> >) const;
+    // HILBERT int grayToInt(vector<bool>) const;
+    // HILBERT double base32toCoord(vector<int>) const;
+    // HILBERT vector<vector <bool> > midiToGray(vector<int>) const;
+    // HILBERT vector<int> codesToBase32(vector<vector<bool> >) const;
     
     vector<int> walkDiff(vector<bool> left, vector<bool> right); // not used... not worth it!