log config.pri.in @ 2050:490742c9aa9f

age author description
Fri, 31 Aug 2018 13:41:27 +0100 Chris Cannam Requiring c++14 is not going to work for Travis (because we want to support a Qt version too old to know about the c++14 config flag) or for our AppImage build (because we want to run on distros to old to support the relevant gcc ABI). So instead we try to confine the C++ standard selection to one place (config/noconfig) and revert to c++11 if the compiler is too old to know about c++14. All of the actual SV code remains c++11, and we assume we build against an older version of capnproto when we want to perform a c++11 build. c++14
Sun, 01 Jul 2018 16:11:45 +0100 Chris Cannam Try switching to DynamicJACK for more portable application builds
Thu, 24 May 2018 17:29:36 +0100 Chris Cannam Linux build fix baselib-win-build
Tue, 05 Dec 2017 14:29:23 +0000 Chris Cannam Pick up prefix from configure for install target
Fri, 13 Jan 2017 21:19:42 +0000 Chris Cannam With updated bqvec, shouldn't need any allocator hints
Tue, 03 Jan 2017 16:14:31 +0000 Chris Cannam Some copyright dates and build adjustments 3.0-integration
Fri, 04 Nov 2016 14:39:15 +0000 Chris Cannam Some updates to accommodate adaptation for Sonic Annotator piper
Mon, 24 Oct 2016 17:53:33 +0100 Chris Cannam Cut down vastly on the number of config.pri files and places where their contents has to be effectively duplicated without them project-file-rework
Tue, 14 May 2013 12:29:45 +0100 Chris Cannam Not using QuickTime any more
Fri, 08 Oct 2010 13:31:00 +0100 Chris Cannam * Add qmake config (debug or release) corresponding to configure invocation
Fri, 08 Oct 2010 11:58:04 +0100 Chris Cannam * Add test for PortAudio; add missing OS/X frameworks
Fri, 08 Oct 2010 10:53:03 +0100 Chris Cannam * Pass in the linker as well
Fri, 08 Oct 2010 09:40:28 +0100 Chris Cannam * Substitute the CC and CXX that configure found
Thu, 23 Sep 2010 11:37:49 +0100 Chris Cannam * Add QuickTime if on Mac
Wed, 22 Sep 2010 12:27:35 +0100 Chris Cannam * Update build scripts again; SV now builds (perhaps some problems at runtime still though)