view audioio/AudioTargetFactory.cpp @ 201:de783e8ee5f0

* Hoist alignment model set/query up to Model, so any models can be aligned * Add Model::aboutToDelete and aboutToBeDeleted for management of models that are contained by or referred to by other models instead of only the document
author Chris Cannam
date Wed, 24 Oct 2007 15:21:38 +0000
parents 00309c07f7a9
children
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#include "AudioTargetFactory.h"

#include "AudioJACKTarget.h"
#include "AudioCoreAudioTarget.h"
#include "AudioPortAudioTarget.h"

#include <iostream>

AudioCallbackPlayTarget *
AudioTargetFactory::createCallbackTarget(AudioCallbackPlaySource *source)
{
    AudioCallbackPlayTarget *target = 0;

#ifdef HAVE_JACK
    target = new AudioJACKTarget(source);
    if (target->isOK()) return target;
    else {
	std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open JACK target" << std::endl;
	delete target;
    }
#endif

#ifdef HAVE_COREAUDIO
    target = new AudioCoreAudioTarget(source);
    if (target->isOK()) return target;
    else {
	std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open CoreAudio target" << std::endl;
	delete target;
    }
#endif

#ifdef HAVE_DIRECTSOUND
    target = new AudioDirectSoundTarget(source);
    if (target->isOK()) return target;
    else {
	std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open DirectSound target" << std::endl;
	delete target;
    }
#endif

#ifdef HAVE_PORTAUDIO
    target = new AudioPortAudioTarget(source);
    if (target->isOK()) return target;
    else {
	std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open PortAudio target" << std::endl;
	delete target;
    }
#endif

    std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: No suitable targets available" << std::endl;
    return 0;
}