Mercurial > hg > sonic-visualiser
view document/Document.h @ 0:cd5d7ff8ef38
* Reorganising code base. This revision will not compile.
author | Chris Cannam |
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date | Mon, 31 Jul 2006 12:03:45 +0000 |
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children | 61259228d029 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _DOCUMENT_H_ #define _DOCUMENT_H_ #include "layer/LayerFactory.h" #include "transform/Transform.h" #include "base/Command.h" #include <map> #include <set> class Model; class Layer; class View; class WaveFileModel; /** * A Sonic Visualiser document consists of a set of data models, and * also the visualisation layers used to display them. Changes to the * layers and their layout need to be stored and managed in much the * same way as changes to the underlying data. * * The document manages: * * -- A main data model, which provides the underlying sample rate and * such like. This must be a wave file model. * * -- Any number of imported models, which contain data without any * requirement to remember where the data came from or how to * regenerate it. * * -- Any number of models generated by transforms such as feature * extraction plugins. For these, we also record the source model and * the name of the transform used to generate the model so that we can * regenerate it (potentially from a different source) on demand. * * -- A flat list of layers. Elsewhere, the GUI may distribute these * across any number of view widgets. A layer may be viewable on more * than one view at once, in principle. A layer refers to one model, * but the same model can be in use in more than one layer. * * The document does *not* manage the existence or structure of Pane * and other view widgets. However, it does provide convenience * methods for reference-counted command-based management of the * association between layers and views (addLayerToView, * removeLayerFromView). */ class Document : public QObject, public XmlExportable { Q_OBJECT public: Document(); virtual ~Document(); /** * Create and return a new layer of the given type, associated * with no model. The caller may set any model on this layer, but * the model must also be registered with the document via the * add-model methods below. */ Layer *createLayer(LayerFactory::LayerType); /** * Create and return a new layer of the given type, associated * with the current main model (if appropriate to the layer type). */ Layer *createMainModelLayer(LayerFactory::LayerType); /** * Create and return a new layer associated with the given model, * and register the model as an imported model. */ Layer *createImportedLayer(Model *); /** * Create and return a new layer of the given type, with an * appropriate empty model. If the given type is not one for * which an empty model can meaningfully be created, return 0. */ Layer *createEmptyLayer(LayerFactory::LayerType); /** * Create and return a new layer of the given type, associated * with the given transform name. This method does not run the * transform itself, nor create a model. The caller can safely * add a model to the layer later, but note that all models used * by a transform layer _must_ be registered with the document * using addDerivedModel below. */ Layer *createDerivedLayer(LayerFactory::LayerType, TransformName); /** * Create and return a suitable layer for the given transform, * running the transform and associating the resulting model with * the new layer. */ Layer *createDerivedLayer(TransformName, Model *inputModel, int inputChannel, // -1 -> all QString configurationXml); /** * Set the main model (the source for playback sample rate, etc) * to the given wave file model. This will regenerate any derived * models that were based on the previous main model. */ void setMainModel(WaveFileModel *); /** * Get the main model (the source for playback sample rate, etc). */ WaveFileModel *getMainModel() { return m_mainModel; } /** * Add a derived model associated with the given transform name. * This is necessary to register any derived model that was not * created by the document using * e.g. createDerivedLayer(TransformName) above. */ void addDerivedModel(TransformName, Model *inputModel, int inputChannel, // -1 -> all Model *outputModelToAdd, QString configurationXml); /** * Add an imported (non-derived, non-main) model. This is * necessary to register any imported model that is associated * with a layer. */ void addImportedModel(Model *); /** * Associate the given model with the given layer. The model must * have already been registered using one of the addXXModel * methods above. */ void setModel(Layer *, Model *); /** * Set the given layer to use the given channel of its model (-1 * means all available channels). */ void setChannel(Layer *, int); /** * Add the given layer to the given view. If the layer is * intended to show a particular model, the model should normally * be set using setModel before this method is called. */ void addLayerToView(View *, Layer *); /** * Remove the given layer from the given view. */ void removeLayerFromView(View *, Layer *); void toXml(QTextStream &, QString indent, QString extraAttributes) const; QString toXmlString(QString indent, QString extraAttributes) const; signals: void layerAdded(Layer *); void layerRemoved(Layer *); void layerAboutToBeDeleted(Layer *); // Emitted when a layer is first added to a view, or when it is // last removed from a view void layerInAView(Layer *, bool); void modelAdded(Model *); void mainModelChanged(WaveFileModel *); // emitted after modelAdded void modelAboutToBeDeleted(Model *); void modelGenerationFailed(QString transformName); void modelRegenerationFailed(QString layerName, QString transformName); protected: Model *createModelForTransform(TransformName transform, Model *inputModel, int channel, QString configurationXml); void releaseModel(Model *model); /** * Delete the given layer, and also its associated model if no * longer used by any other layer. In general, this should be the * only method used to delete layers -- doing so directly is a bit * of a social gaffe. */ void deleteLayer(Layer *, bool force = false); /* * Every model that is in use by a layer in the document must be * found in either m_mainModel, m_derivedModels or * m_importedModels. We own and control the lifespan of all of * these models. */ /** * The model that provides the underlying sample rate, etc. This * model is not reference counted for layers, and is not freed * unless it is replaced or the document is deleted. */ WaveFileModel *m_mainModel; struct ModelRecord { // Information associated with a non-main model. If this // model is derived from another, then source will be non-NULL // and the transform name will be set appropriately. If the // transform name is set but source is NULL, then there was a // transform involved but the (target) model has been modified // since being generated from it. const Model *source; TransformName transform; int channel; QString configurationXml; // Count of the number of layers using this model. int refcount; }; typedef std::map<Model *, ModelRecord> ModelMap; ModelMap m_models; class AddLayerCommand : public Command { public: AddLayerCommand(Document *d, View *view, Layer *layer); virtual ~AddLayerCommand(); virtual void execute(); virtual void unexecute(); virtual QString getName() const { return m_name; } protected: Document *m_d; View *m_view; // I don't own this Layer *m_layer; // Document owns this, but I determine its lifespans QString m_name; bool m_added; }; class RemoveLayerCommand : public Command { public: RemoveLayerCommand(Document *d, View *view, Layer *layer); virtual ~RemoveLayerCommand(); virtual void execute(); virtual void unexecute(); virtual QString getName() const { return m_name; } protected: Document *m_d; View *m_view; // I don't own this Layer *m_layer; // Document owns this, but I determine its lifespan QString m_name; bool m_added; }; typedef std::map<Layer *, std::set<View *> > LayerViewMap; LayerViewMap m_layerViewMap; void addToLayerViewMap(Layer *, View *); void removeFromLayerViewMap(Layer *, View *); QString getUniqueLayerName(QString candidate); /** * And these are the layers. We also control the lifespans of * these (usually through the commands used to add and remove them). */ typedef std::set<Layer *> LayerSet; LayerSet m_layers; }; #endif