Mercurial > hg > sonic-visualiser
view audioio/AudioTargetFactory.cpp @ 55:ca1e3f5657d5
* Simplify maker names in plugin menu
* Make sure derived models have a name (based on the transform)
* Don't start deriving a model from a derived model until the derived model is
ready
* Tidy up completion management in writable wave file model
* Make writable models save/reload correctly from session file (i.e.
regenerating from the original transform)
* Same for dense 3d models -- don't save the data, just the transform details
* Add a comment describing the SV file format
author | Chris Cannam |
---|---|
date | Fri, 13 Oct 2006 12:51:05 +0000 |
parents | cd5d7ff8ef38 |
children | a82c9952e601 |
line wrap: on
line source
/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "AudioTargetFactory.h" #include "AudioJACKTarget.h" #include "AudioCoreAudioTarget.h" #include "AudioPortAudioTarget.h" #include <iostream> AudioCallbackPlayTarget * AudioTargetFactory::createCallbackTarget(AudioCallbackPlaySource *source) { AudioCallbackPlayTarget *target = 0; #ifdef HAVE_JACK target = new AudioJACKTarget(source); if (target->isOK()) return target; else { std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open JACK target" << std::endl; delete target; } #endif #ifdef HAVE_COREAUDIO target = new AudioCoreAudioTarget(source); if (target->isOK()) return target; else { std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open CoreAudio target" << std::endl; delete target; } #endif #ifdef HAVE_DIRECTSOUND target = new AudioDirectSoundTarget(source); if (target->isOK()) return target; else { std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open DirectSound target" << std::endl; delete target; } #endif #ifdef HAVE_PORTAUDIO target = new AudioPortAudioTarget(source); if (target->isOK()) return target; else { std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open PortAudio target" << std::endl; delete target; } #endif std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: No suitable targets available" << std::endl; return 0; }