Mercurial > hg > sonic-visualiser
view audioio/AudioCallbackPlayTarget.cpp @ 55:ca1e3f5657d5
* Simplify maker names in plugin menu
* Make sure derived models have a name (based on the transform)
* Don't start deriving a model from a derived model until the derived model is
ready
* Tidy up completion management in writable wave file model
* Make writable models save/reload correctly from session file (i.e.
regenerating from the original transform)
* Same for dense 3d models -- don't save the data, just the transform details
* Add a comment describing the SV file format
author | Chris Cannam |
---|---|
date | Fri, 13 Oct 2006 12:51:05 +0000 |
parents | cd5d7ff8ef38 |
children | 0581d552481d |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "AudioCallbackPlayTarget.h" #include "AudioCallbackPlaySource.h" #include <iostream> AudioCallbackPlayTarget::AudioCallbackPlayTarget(AudioCallbackPlaySource *source) : m_source(source), m_outputGain(1.0) { if (m_source) { connect(m_source, SIGNAL(modelReplaced()), this, SLOT(sourceModelReplaced())); } } AudioCallbackPlayTarget::~AudioCallbackPlayTarget() { } void AudioCallbackPlayTarget::setOutputGain(float gain) { m_outputGain = gain; } #ifdef INCLUDE_MOCFILES #ifdef INCLUDE_MOCFILES #include "AudioCallbackPlayTarget.moc.cpp" #endif #endif