Mercurial > hg > sonic-visualiser
view audioio/AudioCoreAudioTarget.h @ 118:b4110b17bca8
* Fix #1672407 confused by plugin-named files in cwd (or home?)
* Fix #1491848 crash when loading new file while transform plugin runs
* Fix #1502287 Background remains black after spectrogram layer deleted
* Fix #1604477 Replacing the main audio file silences secondary audio file
* Fix failure to initialise property box layout to last preference on startup
* Fix resample/wrong-rate display in Pane, ensure that right rate is chosen
if all current models have an acceptable rate even if previous main model
had a different one
* Fix "global zoom" broken in previous commit
* Some fixes to spectrogram cache area updating (makes spectrogram appear
more quickly, previously it had a tendency to refresh with empty space)
* Fixes to colour 3d plot normalization
author | Chris Cannam |
---|---|
date | Thu, 08 Mar 2007 16:53:08 +0000 |
parents | cd5d7ff8ef38 |
children |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _AUDIO_CORE_AUDIO_TARGET_H_ #define _AUDIO_CORE_AUDIO_TARGET_H_ #ifdef HAVE_COREAUDIO #include <jack/jack.h> #include <vector> #include <CoreAudio/CoreAudio.h> #include <CoreAudio/CoreAudioTypes.h> #include <AudioUnit/AUComponent.h> #include <AudioUnit/AudioUnitProperties.h> #include <AudioUnit/AudioUnitParameters.h> #include <AudioUnit/AudioOutputUnit.h> #include "AudioCallbackPlayTarget.h" class AudioCallbackPlaySource; class AudioCoreAudioTarget : public AudioCallbackPlayTarget { Q_OBJECT public: AudioCoreAudioTarget(AudioCallbackPlaySource *source); ~AudioCoreAudioTarget(); virtual bool isOK() const; public slots: virtual void sourceModelReplaced(); protected: OSStatus process(void *data, AudioUnitRenderActionFlags *flags, const AudioTimeStamp *timestamp, unsigned int inbus, unsigned int inframes, AudioBufferList *ioData); int m_bufferSize; int m_sampleRate; int m_latency; }; #endif /* HAVE_COREAUDIO */ #endif