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author | Chris Cannam |
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date | Thu, 16 May 2019 11:14:53 +0100 |
parents | d0f2b80ec564 |
children | 6f96db9dfc66 |
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How to compile Sonic Visualiser from source =========================================== (NOTE: Refer also to .travis.yml and .appveyor.yml to see what the continuous-integration processes do to run a build) Windows ------- Use the Qt Creator IDE with either the MinGW compiler (for 32-bit builds) or Visual C++ (for 64-bit builds). For details, see the wiki page at https://code.soundsoftware.ac.uk/projects/sonic-visualiser/wiki/WindowsBuild30 MacOS ----- Build from the command line, but do not use the configure script. Install Qt5, either via Homebrew or from the official installer. If you are building Sonic Visualiser from a repository checkout, install Poly/ML via Homebrew (`brew install polyml`) and run `./repoint install` before proceeding. This isn't necessary when building from an official source release. Then run `qmake -r` and `make`. (You may need to provide the full path to the correct `qmake` executable for the version of Qt you want to build with.) Linux ----- $ ./configure && make && make install The following additional libraries are required or optional: REQUIRED Qt v5 http://qt-project.org/ REQUIRED Vamp Plugin SDK v2.x http://www.vamp-plugins.org/ REQUIRED Rubber Band Library http://www.breakfastquay.com/rubberband/ REQUIRED libsndfile http://www.mega-nerd.com/libsndfile/ REQUIRED libsamplerate http://www.mega-nerd.com/SRC/ REQUIRED FFTW3 http://www.fftw.org/ REQUIRED bzip2 library http://www.bzip.org/ REQUIRED Sord and Serd libraries http://drobilla.net/software/ REQUIRED Cap'n Proto http://capnproto.org/ Optional MAD mp3 decoder http://www.underbit.com/products/mad/ Optional Oggz and fishsound http://xiph.org/oggz/ Optional liblo OSC library http://www.plugin.org.uk/liblo/ Optional JACK http://www.jackaudio.org/ Optional PortAudio v19 http://www.portaudio.com/ Optional PulseAudio http://www.pulseaudio.org/ Although JACK, PortAudio, and PulseAudio are individually optional, you will need to have at least one of them in order to get any audio playback. Usually JACK is preferred on Linux, with PulseAudio as a backup, and PortAudio is used elsewhere. On Linux, you will need the ALSA libraries (used for MIDI). For Cap'n Proto, currently you will need the v0.6 release which (if not available as a package) can be obtained from the releases page on Github. To build it, you might do something like $ curl -L -o capnproto-v0.6.0.tar.gz https://github.com/sandstorm-io/capnproto/archive/v0.6.0.tar.gz $ tar xf capnproto-v0.6.0.tar.gz $ cd capnproto-0.6.0/c++ $ autoreconf -i $ ./configure --enable-static --disable-shared $ make && make install For the rest, if you happen to be using a Debian-based Linux, you probably want to apt install something like the following packages: build-essential libbz2-dev libfftw3-dev libfishsound1-dev libid3tag0-dev liblo-dev liblrdf0-dev libmad0-dev liboggz2-dev libpulse-dev libsamplerate-dev libsndfile-dev libsord-dev libxml2-utils portaudio19-dev qt5-default libqt5svg5-dev raptor-utils librubberband-dev git mercurial autoconf automake libtool mlton If you are building Sonic Visualiser from a repository checkout, then the configure script will use Repoint to obtain further checkouts of various modules. You will need to have a SML compiler installed for this to work, such as SML/NJ, MLton, or Poly/ML - hence the presence of mlton in the Debian package list above. This is not necessary when building from an official Sonic Visualiser source release.