Mercurial > hg > sonic-visualiser
view audioio/AudioJACKTarget.cpp @ 180:98ba77e0d897
* Merge from sv-match-alignment branch (excluding alignment-specific document).
- add aggregate wave model (not yet complete enough to be added as a true
model in a layer, but there's potential)
- add play solo mode
- add alignment model -- unused in plain SV
- fix two plugin leaks
- add m3u playlist support (opens all files at once, potentially hazardous)
- fix retrieval of pre-encoded URLs
- add ability to resample audio files on import, so as to match rates with
other files previously loaded; add preference for same
- add preliminary support in transform code for range and rate of transform
input
- reorganise preferences dialog, move dark-background option to preferences,
add option for temporary directory location
author | Chris Cannam |
---|---|
date | Fri, 28 Sep 2007 13:56:38 +0000 |
parents | 75b0087233d8 |
children | 738968d96e19 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifdef HAVE_JACK #include "AudioJACKTarget.h" #include "AudioCallbackPlaySource.h" #include <iostream> #include <cmath> //#define DEBUG_AUDIO_JACK_TARGET 1 #ifdef BUILD_STATIC #ifdef Q_OS_LINUX // Some lunacy to enable JACK support in static builds. JACK isn't // supposed to be linked statically, because it depends on a // consistent shared memory layout between client library and daemon, // so it's very fragile in the face of version mismatches. // // Therefore for static builds on Linux we avoid linking against JACK // at all during the build, instead using dlopen and runtime symbol // lookup to switch on JACK support at runtime. The following big // mess (down to the #endifs) is the code that implements this. static void *symbol(const char *name) { static bool attempted = false; static void *library = 0; static std::map<const char *, void *> symbols; if (symbols.find(name) != symbols.end()) return symbols[name]; if (!library) { if (!attempted) { library = ::dlopen("libjack.so.1", RTLD_NOW); if (!library) library = ::dlopen("libjack.so.0", RTLD_NOW); if (!library) library = ::dlopen("libjack.so", RTLD_NOW); if (!library) { std::cerr << "WARNING: AudioJACKTarget: Failed to load JACK library: " << ::dlerror() << " (tried .so, .so.0, .so.1)" << std::endl; } attempted = true; } if (!library) return 0; } void *symbol = ::dlsym(library, name); if (!symbol) { std::cerr << "WARNING: AudioJACKTarget: Failed to locate symbol " << name << ": " << ::dlerror() << std::endl; } symbols[name] = symbol; return symbol; } static int dynamic_jack_set_process_callback(jack_client_t *client, JackProcessCallback process_callback, void *arg) { typedef int (*func)(jack_client_t *client, JackProcessCallback process_callback, void *arg); void *s = symbol("jack_set_process_callback"); if (!s) return 1; func f = (func)s; return f(client, process_callback, arg); } static int dynamic_jack_set_xrun_callback(jack_client_t *client, JackXRunCallback xrun_callback, void *arg) { typedef int (*func)(jack_client_t *client, JackXRunCallback xrun_callback, void *arg); void *s = symbol("jack_set_xrun_callback"); if (!s) return 1; func f = (func)s; return f(client, xrun_callback, arg); } static const char **dynamic_jack_get_ports(jack_client_t *client, const char *port_name_pattern, const char *type_name_pattern, unsigned long flags) { typedef const char **(*func)(jack_client_t *client, const char *port_name_pattern, const char *type_name_pattern, unsigned long flags); void *s = symbol("jack_get_ports"); if (!s) return 0; func f = (func)s; return f(client, port_name_pattern, type_name_pattern, flags); } static jack_port_t *dynamic_jack_port_register(jack_client_t *client, const char *port_name, const char *port_type, unsigned long flags, unsigned long buffer_size) { typedef jack_port_t *(*func)(jack_client_t *client, const char *port_name, const char *port_type, unsigned long flags, unsigned long buffer_size); void *s = symbol("jack_port_register"); if (!s) return 0; func f = (func)s; return f(client, port_name, port_type, flags, buffer_size); } static int dynamic_jack_connect(jack_client_t *client, const char *source, const char *dest) { typedef int (*func)(jack_client_t *client, const char *source, const char *dest); void *s = symbol("jack_connect"); if (!s) return 1; func f = (func)s; return f(client, source, dest); } static void *dynamic_jack_port_get_buffer(jack_port_t *port, jack_nframes_t sz) { typedef void *(*func)(jack_port_t *, jack_nframes_t); void *s = symbol("jack_port_get_buffer"); if (!s) return 0; func f = (func)s; return f(port, sz); } static int dynamic_jack_port_unregister(jack_client_t *client, jack_port_t *port) { typedef int(*func)(jack_client_t *, jack_port_t *); void *s = symbol("jack_port_unregister"); if (!s) return 0; func f = (func)s; return f(client, port); } #define dynamic1(rv, name, argtype, failval) \ static rv dynamic_##name(argtype arg) { \ typedef rv (*func) (argtype); \ void *s = symbol(#name); \ if (!s) return failval; \ func f = (func) s; \ return f(arg); \ } dynamic1(jack_client_t *, jack_client_new, const char *, 0); dynamic1(jack_nframes_t, jack_get_buffer_size, jack_client_t *, 0); dynamic1(jack_nframes_t, jack_get_sample_rate, jack_client_t *, 0); dynamic1(int, jack_activate, jack_client_t *, 1); dynamic1(int, jack_deactivate, jack_client_t *, 1); dynamic1(int, jack_client_close, jack_client_t *, 1); dynamic1(jack_nframes_t, jack_port_get_latency, jack_port_t *, 0); dynamic1(const char *, jack_port_name, const jack_port_t *, 0); #define jack_client_new dynamic_jack_client_new #define jack_get_buffer_size dynamic_jack_get_buffer_size #define jack_get_sample_rate dynamic_jack_get_sample_rate #define jack_set_process_callback dynamic_jack_set_process_callback #define jack_set_xrun_callback dynamic_jack_set_xrun_callback #define jack_activate dynamic_jack_activate #define jack_deactivate dynamic_jack_deactivate #define jack_client_close dynamic_jack_client_close #define jack_get_ports dynamic_jack_get_ports #define jack_port_register dynamic_jack_port_register #define jack_port_unregister dynamic_jack_port_unregister #define jack_port_get_latency dynamic_jack_port_get_latency #define jack_port_name dynamic_jack_port_name #define jack_connect dynamic_jack_connect #define jack_port_get_buffer dynamic_jack_port_get_buffer #endif #endif AudioJACKTarget::AudioJACKTarget(AudioCallbackPlaySource *source) : AudioCallbackPlayTarget(source), m_client(0), m_bufferSize(0), m_sampleRate(0) { char name[100]; strcpy(name, "Sonic Visualiser"); m_client = jack_client_new(name); if (!m_client) { sprintf(name, "Sonic Visualiser (%d)", (int)getpid()); m_client = jack_client_new(name); if (!m_client) { std::cerr << "ERROR: AudioJACKTarget: Failed to connect to JACK server" << std::endl; } } if (!m_client) return; m_bufferSize = jack_get_buffer_size(m_client); m_sampleRate = jack_get_sample_rate(m_client); jack_set_xrun_callback(m_client, xrunStatic, this); jack_set_process_callback(m_client, processStatic, this); if (jack_activate(m_client)) { std::cerr << "ERROR: AudioJACKTarget: Failed to activate JACK client" << std::endl; } if (m_source) { sourceModelReplaced(); } } AudioJACKTarget::~AudioJACKTarget() { if (m_client) { jack_deactivate(m_client); jack_client_close(m_client); } } bool AudioJACKTarget::isOK() const { return (m_client != 0); } int AudioJACKTarget::processStatic(jack_nframes_t nframes, void *arg) { return ((AudioJACKTarget *)arg)->process(nframes); } int AudioJACKTarget::xrunStatic(void *arg) { return ((AudioJACKTarget *)arg)->xrun(); } void AudioJACKTarget::sourceModelReplaced() { m_mutex.lock(); m_source->setTargetBlockSize(m_bufferSize); m_source->setTargetSampleRate(m_sampleRate); size_t channels = m_source->getSourceChannelCount(); // Because we offer pan, we always want at least 2 channels if (channels < 2) channels = 2; if (channels == m_outputs.size() || !m_client) { m_mutex.unlock(); return; } const char **ports = jack_get_ports(m_client, NULL, NULL, JackPortIsPhysical | JackPortIsInput); size_t physicalPortCount = 0; while (ports[physicalPortCount]) ++physicalPortCount; #ifdef DEBUG_AUDIO_JACK_TARGET std::cerr << "AudioJACKTarget::sourceModelReplaced: have " << channels << " channels and " << physicalPortCount << " physical ports" << std::endl; #endif while (m_outputs.size() < channels) { char name[20]; jack_port_t *port; sprintf(name, "out %d", m_outputs.size() + 1); port = jack_port_register(m_client, name, JACK_DEFAULT_AUDIO_TYPE, JackPortIsOutput, 0); if (!port) { std::cerr << "ERROR: AudioJACKTarget: Failed to create JACK output port " << m_outputs.size() << std::endl; } else { m_source->setTargetPlayLatency(jack_port_get_latency(port)); } if (m_outputs.size() < physicalPortCount) { jack_connect(m_client, jack_port_name(port), ports[m_outputs.size()]); } m_outputs.push_back(port); } while (m_outputs.size() > channels) { std::vector<jack_port_t *>::iterator itr = m_outputs.end(); --itr; jack_port_t *port = *itr; if (port) jack_port_unregister(m_client, port); m_outputs.erase(itr); } m_mutex.unlock(); } int AudioJACKTarget::process(jack_nframes_t nframes) { if (!m_mutex.tryLock()) { return 0; } if (m_outputs.empty()) { m_mutex.unlock(); return 0; } #ifdef DEBUG_AUDIO_JACK_TARGET std::cout << "AudioJACKTarget::process(" << nframes << "): have a source" << std::endl; #endif #ifdef DEBUG_AUDIO_JACK_TARGET if (m_bufferSize != nframes) { std::cerr << "WARNING: m_bufferSize != nframes (" << m_bufferSize << " != " << nframes << ")" << std::endl; } #endif float **buffers = (float **)alloca(m_outputs.size() * sizeof(float *)); for (size_t ch = 0; ch < m_outputs.size(); ++ch) { buffers[ch] = (float *)jack_port_get_buffer(m_outputs[ch], nframes); } size_t received = 0; if (m_source) { received = m_source->getSourceSamples(nframes, buffers); } for (size_t ch = 0; ch < m_outputs.size(); ++ch) { for (size_t i = received; i < nframes; ++i) { buffers[ch][i] = 0.0; } } float peakLeft = 0.0, peakRight = 0.0; for (size_t ch = 0; ch < m_outputs.size(); ++ch) { float peak = 0.0; for (size_t i = 0; i < nframes; ++i) { buffers[ch][i] *= m_outputGain; float sample = fabsf(buffers[ch][i]); if (sample > peak) peak = sample; } if (ch == 0) peakLeft = peak; if (ch > 0 || m_outputs.size() == 1) peakRight = peak; } if (m_source) { m_source->setOutputLevels(peakLeft, peakRight); } m_mutex.unlock(); return 0; } int AudioJACKTarget::xrun() { std::cerr << "AudioJACKTarget: xrun!" << std::endl; if (m_source) m_source->audioProcessingOverload(); return 0; } #endif /* HAVE_JACK */