Mercurial > hg > sonic-visualiser
view audioio/AudioCoreAudioTarget.h @ 180:98ba77e0d897
* Merge from sv-match-alignment branch (excluding alignment-specific document).
- add aggregate wave model (not yet complete enough to be added as a true
model in a layer, but there's potential)
- add play solo mode
- add alignment model -- unused in plain SV
- fix two plugin leaks
- add m3u playlist support (opens all files at once, potentially hazardous)
- fix retrieval of pre-encoded URLs
- add ability to resample audio files on import, so as to match rates with
other files previously loaded; add preference for same
- add preliminary support in transform code for range and rate of transform
input
- reorganise preferences dialog, move dark-background option to preferences,
add option for temporary directory location
author | Chris Cannam |
---|---|
date | Fri, 28 Sep 2007 13:56:38 +0000 |
parents | cd5d7ff8ef38 |
children |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _AUDIO_CORE_AUDIO_TARGET_H_ #define _AUDIO_CORE_AUDIO_TARGET_H_ #ifdef HAVE_COREAUDIO #include <jack/jack.h> #include <vector> #include <CoreAudio/CoreAudio.h> #include <CoreAudio/CoreAudioTypes.h> #include <AudioUnit/AUComponent.h> #include <AudioUnit/AudioUnitProperties.h> #include <AudioUnit/AudioUnitParameters.h> #include <AudioUnit/AudioOutputUnit.h> #include "AudioCallbackPlayTarget.h" class AudioCallbackPlaySource; class AudioCoreAudioTarget : public AudioCallbackPlayTarget { Q_OBJECT public: AudioCoreAudioTarget(AudioCallbackPlaySource *source); ~AudioCoreAudioTarget(); virtual bool isOK() const; public slots: virtual void sourceModelReplaced(); protected: OSStatus process(void *data, AudioUnitRenderActionFlags *flags, const AudioTimeStamp *timestamp, unsigned int inbus, unsigned int inframes, AudioBufferList *ioData); int m_bufferSize; int m_sampleRate; int m_latency; }; #endif /* HAVE_COREAUDIO */ #endif