Mercurial > hg > sonic-visualiser
view audioio/AudioTargetFactory.cpp @ 177:5bde373ad5ca
* Layer tree view updating when visibility / audibility changed (and layers
updating when they are changed in view) -- still some problems when a model
is loaded while the tree is visible
* FFTW_MEASURE throughout -- it does turn out to make an appreciable
difference sometimes
author | Chris Cannam |
---|---|
date | Thu, 16 Aug 2007 16:47:07 +0000 |
parents | 00309c07f7a9 |
children |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "AudioTargetFactory.h" #include "AudioJACKTarget.h" #include "AudioCoreAudioTarget.h" #include "AudioPortAudioTarget.h" #include <iostream> AudioCallbackPlayTarget * AudioTargetFactory::createCallbackTarget(AudioCallbackPlaySource *source) { AudioCallbackPlayTarget *target = 0; #ifdef HAVE_JACK target = new AudioJACKTarget(source); if (target->isOK()) return target; else { std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open JACK target" << std::endl; delete target; } #endif #ifdef HAVE_COREAUDIO target = new AudioCoreAudioTarget(source); if (target->isOK()) return target; else { std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open CoreAudio target" << std::endl; delete target; } #endif #ifdef HAVE_DIRECTSOUND target = new AudioDirectSoundTarget(source); if (target->isOK()) return target; else { std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open DirectSound target" << std::endl; delete target; } #endif #ifdef HAVE_PORTAUDIO target = new AudioPortAudioTarget(source); if (target->isOK()) return target; else { std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open PortAudio target" << std::endl; delete target; } #endif std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: No suitable targets available" << std::endl; return 0; }