view audioio/AudioJACKTarget.h @ 193:4e030ebb6b36

* Make it possible to drop audio files, layer files, session files and images onto SV panes. Need to do a bit more work on where we expect the dropped file to go, particularly in the case of audio files -- at the moment they're always opened in new panes, but it may be better to by default replace whatever is in the target pane.
author Chris Cannam
date Wed, 10 Oct 2007 15:18:02 +0000
parents fbd7a497fd89
children
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef _AUDIO_JACK_TARGET_H_
#define _AUDIO_JACK_TARGET_H_

#ifdef HAVE_JACK

#include <jack/jack.h>
#include <vector>

#include "AudioCallbackPlayTarget.h"

#include <QMutex>

class AudioCallbackPlaySource;

class AudioJACKTarget : public AudioCallbackPlayTarget
{
    Q_OBJECT

public:
    AudioJACKTarget(AudioCallbackPlaySource *source);
    virtual ~AudioJACKTarget();

    virtual bool isOK() const;

public slots:
    virtual void sourceModelReplaced();

protected:
    int process(jack_nframes_t nframes);
    int xrun();

    static int processStatic(jack_nframes_t, void *);
    static int xrunStatic(void *);

    jack_client_t              *m_client;
    std::vector<jack_port_t *>  m_outputs;
    jack_nframes_t              m_bufferSize;
    jack_nframes_t              m_sampleRate;
    QMutex                      m_mutex;
};

#endif /* HAVE_JACK */

#endif