view audioio/AudioPortAudioTarget.h @ 35:06787742542a

* Add a bit of resistance to pane dragging so as to make it harder to inadvertently drag in the other axis from the one you intended
author Chris Cannam
date Fri, 22 Sep 2006 16:46:10 +0000
parents cd5d7ff8ef38
children 52409ab73526
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef _AUDIO_PORT_AUDIO_TARGET_H_
#define _AUDIO_PORT_AUDIO_TARGET_H_

#ifdef HAVE_PORTAUDIO

#include <portaudio.h>
#include <vector>

#include "AudioCallbackPlayTarget.h"

class AudioCallbackPlaySource;

class AudioPortAudioTarget : public AudioCallbackPlayTarget
{
    Q_OBJECT

public:
    AudioPortAudioTarget(AudioCallbackPlaySource *source);
    virtual ~AudioPortAudioTarget();

    virtual bool isOK() const;

public slots:
    virtual void sourceModelReplaced();

protected:
    int process(void *input, void *output, unsigned long frames,
		PaTimestamp outTime);

    static int processStatic(void *, void *, unsigned long,
			     PaTimestamp, void *);

    PortAudioStream *m_stream;

    int m_bufferSize;
    int m_sampleRate;
    int m_latency;
};

#endif /* HAVE_PORTAUDIO */

#endif