Mercurial > hg > sonic-visualiser
comparison main/MainWindow.cpp @ 222:a3011df6ddad
* Skip ID3 block when reading MP3 files (so long as ID3 support is included)
* Show progress when retrieving audio file from playlist
* Avoid -- but do not actually fix -- segmentation fault on exit. I am
totally stumped at the moment about why both the PA and JACK audio targets
should crash when properly shut down. For the moment, we just don't shut
them down...
* Fix incorrect behaviour (introduced on Friday as part of a different fix)
when replacing main model in situation where no current main model exists
author | Chris Cannam |
---|---|
date | Fri, 30 Nov 2007 17:31:09 +0000 |
parents | 474ddd0f4bb4 |
children | b5a2428f647b fc542303eda2 |
comparison
equal
deleted
inserted
replaced
220:474ddd0f4bb4 | 222:a3011df6ddad |
---|---|
22 #include "view/PaneStack.h" | 22 #include "view/PaneStack.h" |
23 #include "data/model/WaveFileModel.h" | 23 #include "data/model/WaveFileModel.h" |
24 #include "data/model/SparseOneDimensionalModel.h" | 24 #include "data/model/SparseOneDimensionalModel.h" |
25 #include "data/model/NoteModel.h" | 25 #include "data/model/NoteModel.h" |
26 #include "data/model/Labeller.h" | 26 #include "data/model/Labeller.h" |
27 #include "data/osc/OSCQueue.h" | |
27 #include "framework/Document.h" | 28 #include "framework/Document.h" |
28 #include "view/ViewManager.h" | 29 #include "view/ViewManager.h" |
29 #include "base/Preferences.h" | 30 #include "base/Preferences.h" |
30 #include "layer/WaveformLayer.h" | 31 #include "layer/WaveformLayer.h" |
31 #include "layer/TimeRulerLayer.h" | 32 #include "layer/TimeRulerLayer.h" |