annotate audioio/AudioCallbackPlaySource.cpp @ 3:e764bbf2b090 last-cc-copyright

* Move the current DenseThreeDimensionalModel to EditableDenseThreeDimensionalModel (wow!), and make DTDM an abstract base * Move FFTFuzzyAdapter to FFTModel as a new subclass of DTDM
author Chris Cannam
date Mon, 31 Jul 2006 17:05:18 +0000
parents 40116f709d3b
children ee967635c728
rev   line source
Chris@0 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@0 4 Sonic Visualiser
Chris@0 5 An audio file viewer and annotation editor.
Chris@0 6 Centre for Digital Music, Queen Mary, University of London.
Chris@0 7 This file copyright 2006 Chris Cannam.
Chris@0 8
Chris@0 9 This program is free software; you can redistribute it and/or
Chris@0 10 modify it under the terms of the GNU General Public License as
Chris@0 11 published by the Free Software Foundation; either version 2 of the
Chris@0 12 License, or (at your option) any later version. See the file
Chris@0 13 COPYING included with this distribution for more information.
Chris@0 14 */
Chris@0 15
Chris@0 16 #include "AudioCallbackPlaySource.h"
Chris@0 17
Chris@0 18 #include "AudioGenerator.h"
Chris@0 19
Chris@1 20 #include "data/model/Model.h"
Chris@1 21 #include "view/ViewManager.h"
Chris@0 22 #include "base/PlayParameterRepository.h"
Chris@1 23 #include "data/model/DenseTimeValueModel.h"
Chris@1 24 #include "data/model/SparseOneDimensionalModel.h"
Chris@0 25 #include "IntegerTimeStretcher.h"
Chris@0 26
Chris@0 27 #include <iostream>
Chris@0 28 #include <cassert>
Chris@0 29
Chris@0 30 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@0 31 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
Chris@0 32
Chris@0 33 //const size_t AudioCallbackPlaySource::m_ringBufferSize = 102400;
Chris@0 34 const size_t AudioCallbackPlaySource::m_ringBufferSize = 131071;
Chris@0 35
Chris@0 36 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManager *manager) :
Chris@0 37 m_viewManager(manager),
Chris@0 38 m_audioGenerator(new AudioGenerator()),
Chris@0 39 m_readBuffers(0),
Chris@0 40 m_writeBuffers(0),
Chris@0 41 m_readBufferFill(0),
Chris@0 42 m_writeBufferFill(0),
Chris@0 43 m_bufferScavenger(1),
Chris@0 44 m_sourceChannelCount(0),
Chris@0 45 m_blockSize(1024),
Chris@0 46 m_sourceSampleRate(0),
Chris@0 47 m_targetSampleRate(0),
Chris@0 48 m_playLatency(0),
Chris@0 49 m_playing(false),
Chris@0 50 m_exiting(false),
Chris@0 51 m_lastModelEndFrame(0),
Chris@0 52 m_outputLeft(0.0),
Chris@0 53 m_outputRight(0.0),
Chris@0 54 m_slowdownCounter(0),
Chris@0 55 m_timeStretcher(0),
Chris@0 56 m_fillThread(0),
Chris@0 57 m_converter(0)
Chris@0 58 {
Chris@0 59 m_viewManager->setAudioPlaySource(this);
Chris@0 60
Chris@0 61 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@0 62 this, SLOT(selectionChanged()));
Chris@0 63 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@0 64 this, SLOT(playLoopModeChanged()));
Chris@0 65 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@0 66 this, SLOT(playSelectionModeChanged()));
Chris@0 67
Chris@0 68 connect(PlayParameterRepository::getInstance(),
Chris@0 69 SIGNAL(playParametersChanged(PlayParameters *)),
Chris@0 70 this, SLOT(playParametersChanged(PlayParameters *)));
Chris@0 71 }
Chris@0 72
Chris@0 73 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@0 74 {
Chris@0 75 m_exiting = true;
Chris@0 76
Chris@0 77 if (m_fillThread) {
Chris@0 78 m_condition.wakeAll();
Chris@0 79 m_fillThread->wait();
Chris@0 80 delete m_fillThread;
Chris@0 81 }
Chris@0 82
Chris@0 83 clearModels();
Chris@0 84
Chris@0 85 if (m_readBuffers != m_writeBuffers) {
Chris@0 86 delete m_readBuffers;
Chris@0 87 }
Chris@0 88
Chris@0 89 delete m_writeBuffers;
Chris@0 90
Chris@0 91 delete m_audioGenerator;
Chris@0 92
Chris@0 93 m_bufferScavenger.scavenge(true);
Chris@0 94 }
Chris@0 95
Chris@0 96 void
Chris@0 97 AudioCallbackPlaySource::addModel(Model *model)
Chris@0 98 {
Chris@0 99 if (m_models.find(model) != m_models.end()) return;
Chris@0 100
Chris@0 101 bool canPlay = m_audioGenerator->addModel(model);
Chris@0 102
Chris@0 103 m_mutex.lock();
Chris@0 104
Chris@0 105 m_models.insert(model);
Chris@0 106 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@0 107 m_lastModelEndFrame = model->getEndFrame();
Chris@0 108 }
Chris@0 109
Chris@0 110 bool buffersChanged = false, srChanged = false;
Chris@0 111
Chris@0 112 size_t modelChannels = 1;
Chris@0 113 DenseTimeValueModel *dtvm = dynamic_cast<DenseTimeValueModel *>(model);
Chris@0 114 if (dtvm) modelChannels = dtvm->getChannelCount();
Chris@0 115 if (modelChannels > m_sourceChannelCount) {
Chris@0 116 m_sourceChannelCount = modelChannels;
Chris@0 117 }
Chris@0 118
Chris@0 119 // std::cerr << "Adding model with " << modelChannels << " channels " << std::endl;
Chris@0 120
Chris@0 121 if (m_sourceSampleRate == 0) {
Chris@0 122
Chris@0 123 m_sourceSampleRate = model->getSampleRate();
Chris@0 124 srChanged = true;
Chris@0 125
Chris@0 126 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@0 127
Chris@0 128 // If this is a dense time-value model and we have no other, we
Chris@0 129 // can just switch to this model's sample rate
Chris@0 130
Chris@0 131 if (dtvm) {
Chris@0 132
Chris@0 133 bool conflicting = false;
Chris@0 134
Chris@0 135 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@0 136 i != m_models.end(); ++i) {
Chris@0 137 if (*i != dtvm && dynamic_cast<DenseTimeValueModel *>(*i)) {
Chris@0 138 std::cerr << "AudioCallbackPlaySource::addModel: Conflicting dense time-value model " << *i << " found" << std::endl;
Chris@0 139 conflicting = true;
Chris@0 140 break;
Chris@0 141 }
Chris@0 142 }
Chris@0 143
Chris@0 144 if (conflicting) {
Chris@0 145
Chris@0 146 std::cerr << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@0 147 << "New model sample rate does not match" << std::endl
Chris@0 148 << "existing model(s) (new " << model->getSampleRate()
Chris@0 149 << " vs " << m_sourceSampleRate
Chris@0 150 << "), playback will be wrong"
Chris@0 151 << std::endl;
Chris@0 152
Chris@0 153 emit sampleRateMismatch(model->getSampleRate(), m_sourceSampleRate,
Chris@0 154 false);
Chris@0 155 } else {
Chris@0 156 m_sourceSampleRate = model->getSampleRate();
Chris@0 157 srChanged = true;
Chris@0 158 }
Chris@0 159 }
Chris@0 160 }
Chris@0 161
Chris@0 162 if (!m_writeBuffers || (m_writeBuffers->size() < getTargetChannelCount())) {
Chris@0 163 clearRingBuffers(true, getTargetChannelCount());
Chris@0 164 buffersChanged = true;
Chris@0 165 } else {
Chris@0 166 if (canPlay) clearRingBuffers(true);
Chris@0 167 }
Chris@0 168
Chris@0 169 if (buffersChanged || srChanged) {
Chris@0 170 if (m_converter) {
Chris@0 171 src_delete(m_converter);
Chris@0 172 m_converter = 0;
Chris@0 173 }
Chris@0 174 }
Chris@0 175
Chris@0 176 m_mutex.unlock();
Chris@0 177
Chris@0 178 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
Chris@0 179
Chris@0 180 if (!m_fillThread) {
Chris@0 181 m_fillThread = new AudioCallbackPlaySourceFillThread(*this);
Chris@0 182 m_fillThread->start();
Chris@0 183 }
Chris@0 184
Chris@0 185 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 186 std::cerr << "AudioCallbackPlaySource::addModel: emitting modelReplaced" << std::endl;
Chris@0 187 #endif
Chris@0 188
Chris@0 189 if (buffersChanged || srChanged) {
Chris@0 190 emit modelReplaced();
Chris@0 191 }
Chris@0 192
Chris@0 193 m_condition.wakeAll();
Chris@0 194 }
Chris@0 195
Chris@0 196 void
Chris@0 197 AudioCallbackPlaySource::removeModel(Model *model)
Chris@0 198 {
Chris@0 199 m_mutex.lock();
Chris@0 200
Chris@0 201 m_models.erase(model);
Chris@0 202
Chris@0 203 if (m_models.empty()) {
Chris@0 204 if (m_converter) {
Chris@0 205 src_delete(m_converter);
Chris@0 206 m_converter = 0;
Chris@0 207 }
Chris@0 208 m_sourceSampleRate = 0;
Chris@0 209 }
Chris@0 210
Chris@0 211 size_t lastEnd = 0;
Chris@0 212 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@0 213 i != m_models.end(); ++i) {
Chris@0 214 // std::cerr << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << std::endl;
Chris@0 215 if ((*i)->getEndFrame() > lastEnd) lastEnd = (*i)->getEndFrame();
Chris@0 216 // std::cerr << "(done, lastEnd now " << lastEnd << ")" << std::endl;
Chris@0 217 }
Chris@0 218 m_lastModelEndFrame = lastEnd;
Chris@0 219
Chris@0 220 m_mutex.unlock();
Chris@0 221
Chris@0 222 m_audioGenerator->removeModel(model);
Chris@0 223
Chris@0 224 clearRingBuffers();
Chris@0 225 }
Chris@0 226
Chris@0 227 void
Chris@0 228 AudioCallbackPlaySource::clearModels()
Chris@0 229 {
Chris@0 230 m_mutex.lock();
Chris@0 231
Chris@0 232 m_models.clear();
Chris@0 233
Chris@0 234 if (m_converter) {
Chris@0 235 src_delete(m_converter);
Chris@0 236 m_converter = 0;
Chris@0 237 }
Chris@0 238
Chris@0 239 m_lastModelEndFrame = 0;
Chris@0 240
Chris@0 241 m_sourceSampleRate = 0;
Chris@0 242
Chris@0 243 m_mutex.unlock();
Chris@0 244
Chris@0 245 m_audioGenerator->clearModels();
Chris@0 246 }
Chris@0 247
Chris@0 248 void
Chris@0 249 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, size_t count)
Chris@0 250 {
Chris@0 251 if (!haveLock) m_mutex.lock();
Chris@0 252
Chris@0 253 if (count == 0) {
Chris@0 254 if (m_writeBuffers) count = m_writeBuffers->size();
Chris@0 255 }
Chris@0 256
Chris@0 257 size_t sf = m_readBufferFill;
Chris@0 258 RingBuffer<float> *rb = getReadRingBuffer(0);
Chris@0 259 if (rb) {
Chris@0 260 //!!! This is incorrect if we're in a non-contiguous selection
Chris@0 261 //Same goes for all related code (subtracting the read space
Chris@0 262 //from the fill frame to try to establish where the effective
Chris@0 263 //pre-resample/timestretch read pointer is)
Chris@0 264 size_t rs = rb->getReadSpace();
Chris@0 265 if (rs < sf) sf -= rs;
Chris@0 266 else sf = 0;
Chris@0 267 }
Chris@0 268 m_writeBufferFill = sf;
Chris@0 269
Chris@0 270 if (m_readBuffers != m_writeBuffers) {
Chris@0 271 delete m_writeBuffers;
Chris@0 272 }
Chris@0 273
Chris@0 274 m_writeBuffers = new RingBufferVector;
Chris@0 275
Chris@0 276 for (size_t i = 0; i < count; ++i) {
Chris@0 277 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@0 278 }
Chris@0 279
Chris@0 280 // std::cerr << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@0 281 // << count << " write buffers" << std::endl;
Chris@0 282
Chris@0 283 if (!haveLock) {
Chris@0 284 m_mutex.unlock();
Chris@0 285 }
Chris@0 286 }
Chris@0 287
Chris@0 288 void
Chris@0 289 AudioCallbackPlaySource::play(size_t startFrame)
Chris@0 290 {
Chris@0 291 if (m_viewManager->getPlaySelectionMode() &&
Chris@0 292 !m_viewManager->getSelections().empty()) {
Chris@0 293 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@0 294 MultiSelection::SelectionList::iterator i = selections.begin();
Chris@0 295 if (i != selections.end()) {
Chris@0 296 if (startFrame < i->getStartFrame()) {
Chris@0 297 startFrame = i->getStartFrame();
Chris@0 298 } else {
Chris@0 299 MultiSelection::SelectionList::iterator j = selections.end();
Chris@0 300 --j;
Chris@0 301 if (startFrame >= j->getEndFrame()) {
Chris@0 302 startFrame = i->getStartFrame();
Chris@0 303 }
Chris@0 304 }
Chris@0 305 }
Chris@0 306 } else {
Chris@0 307 if (startFrame >= m_lastModelEndFrame) {
Chris@0 308 startFrame = 0;
Chris@0 309 }
Chris@0 310 }
Chris@0 311
Chris@0 312 // The fill thread will automatically empty its buffers before
Chris@0 313 // starting again if we have not so far been playing, but not if
Chris@0 314 // we're just re-seeking.
Chris@0 315
Chris@0 316 m_mutex.lock();
Chris@0 317 if (m_playing) {
Chris@0 318 m_readBufferFill = m_writeBufferFill = startFrame;
Chris@0 319 if (m_readBuffers) {
Chris@0 320 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@0 321 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@0 322 if (rb) rb->reset();
Chris@0 323 }
Chris@0 324 }
Chris@0 325 if (m_converter) src_reset(m_converter);
Chris@0 326 } else {
Chris@0 327 if (m_converter) src_reset(m_converter);
Chris@0 328 m_readBufferFill = m_writeBufferFill = startFrame;
Chris@0 329 }
Chris@0 330 m_mutex.unlock();
Chris@0 331
Chris@0 332 m_audioGenerator->reset();
Chris@0 333
Chris@0 334 bool changed = !m_playing;
Chris@0 335 m_playing = true;
Chris@0 336 m_condition.wakeAll();
Chris@0 337 if (changed) emit playStatusChanged(m_playing);
Chris@0 338 }
Chris@0 339
Chris@0 340 void
Chris@0 341 AudioCallbackPlaySource::stop()
Chris@0 342 {
Chris@0 343 bool changed = m_playing;
Chris@0 344 m_playing = false;
Chris@0 345 m_condition.wakeAll();
Chris@0 346 if (changed) emit playStatusChanged(m_playing);
Chris@0 347 }
Chris@0 348
Chris@0 349 void
Chris@0 350 AudioCallbackPlaySource::selectionChanged()
Chris@0 351 {
Chris@0 352 if (m_viewManager->getPlaySelectionMode()) {
Chris@0 353 clearRingBuffers();
Chris@0 354 }
Chris@0 355 }
Chris@0 356
Chris@0 357 void
Chris@0 358 AudioCallbackPlaySource::playLoopModeChanged()
Chris@0 359 {
Chris@0 360 clearRingBuffers();
Chris@0 361 }
Chris@0 362
Chris@0 363 void
Chris@0 364 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@0 365 {
Chris@0 366 if (!m_viewManager->getSelections().empty()) {
Chris@0 367 clearRingBuffers();
Chris@0 368 }
Chris@0 369 }
Chris@0 370
Chris@0 371 void
Chris@0 372 AudioCallbackPlaySource::playParametersChanged(PlayParameters *params)
Chris@0 373 {
Chris@0 374 clearRingBuffers();
Chris@0 375 }
Chris@0 376
Chris@0 377 void
Chris@0 378 AudioCallbackPlaySource::setTargetBlockSize(size_t size)
Chris@0 379 {
Chris@0 380 // std::cerr << "AudioCallbackPlaySource::setTargetBlockSize() -> " << size << std::endl;
Chris@0 381 assert(size < m_ringBufferSize);
Chris@0 382 m_blockSize = size;
Chris@0 383 }
Chris@0 384
Chris@0 385 size_t
Chris@0 386 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@0 387 {
Chris@0 388 // std::cerr << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << std::endl;
Chris@0 389 return m_blockSize;
Chris@0 390 }
Chris@0 391
Chris@0 392 void
Chris@0 393 AudioCallbackPlaySource::setTargetPlayLatency(size_t latency)
Chris@0 394 {
Chris@0 395 m_playLatency = latency;
Chris@0 396 }
Chris@0 397
Chris@0 398 size_t
Chris@0 399 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@0 400 {
Chris@0 401 return m_playLatency;
Chris@0 402 }
Chris@0 403
Chris@0 404 size_t
Chris@0 405 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@0 406 {
Chris@0 407 bool resample = false;
Chris@0 408 double ratio = 1.0;
Chris@0 409
Chris@0 410 if (getSourceSampleRate() != getTargetSampleRate()) {
Chris@0 411 resample = true;
Chris@0 412 ratio = double(getSourceSampleRate()) / double(getTargetSampleRate());
Chris@0 413 }
Chris@0 414
Chris@0 415 size_t readSpace = 0;
Chris@0 416 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@0 417 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@0 418 if (rb) {
Chris@0 419 size_t spaceHere = rb->getReadSpace();
Chris@0 420 if (c == 0 || spaceHere < readSpace) readSpace = spaceHere;
Chris@0 421 }
Chris@0 422 }
Chris@0 423
Chris@0 424 if (resample) {
Chris@0 425 readSpace = size_t(readSpace * ratio + 0.1);
Chris@0 426 }
Chris@0 427
Chris@0 428 size_t latency = m_playLatency;
Chris@0 429 if (resample) latency = size_t(m_playLatency * ratio + 0.1);
Chris@0 430
Chris@0 431 TimeStretcherData *timeStretcher = m_timeStretcher;
Chris@0 432 if (timeStretcher) {
Chris@0 433 latency += timeStretcher->getStretcher(0)->getProcessingLatency();
Chris@0 434 }
Chris@0 435
Chris@0 436 latency += readSpace;
Chris@0 437 size_t bufferedFrame = m_readBufferFill;
Chris@0 438
Chris@0 439 bool looping = m_viewManager->getPlayLoopMode();
Chris@0 440 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@0 441 !m_viewManager->getSelections().empty());
Chris@0 442
Chris@0 443 size_t framePlaying = bufferedFrame;
Chris@0 444
Chris@0 445 if (looping && !constrained) {
Chris@0 446 while (framePlaying < latency) framePlaying += m_lastModelEndFrame;
Chris@0 447 }
Chris@0 448
Chris@0 449 if (framePlaying > latency) framePlaying -= latency;
Chris@0 450 else framePlaying = 0;
Chris@0 451
Chris@0 452 if (!constrained) {
Chris@0 453 if (!looping && framePlaying > m_lastModelEndFrame) {
Chris@0 454 framePlaying = m_lastModelEndFrame;
Chris@0 455 stop();
Chris@0 456 }
Chris@0 457 return framePlaying;
Chris@0 458 }
Chris@0 459
Chris@0 460 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@0 461 MultiSelection::SelectionList::const_iterator i;
Chris@0 462
Chris@0 463 i = selections.begin();
Chris@0 464 size_t rangeStart = i->getStartFrame();
Chris@0 465
Chris@0 466 i = selections.end();
Chris@0 467 --i;
Chris@0 468 size_t rangeEnd = i->getEndFrame();
Chris@0 469
Chris@0 470 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@0 471 if (i->contains(bufferedFrame)) break;
Chris@0 472 }
Chris@0 473
Chris@0 474 size_t f = bufferedFrame;
Chris@0 475
Chris@0 476 // std::cerr << "getCurrentPlayingFrame: f=" << f << ", latency=" << latency << ", rangeEnd=" << rangeEnd << std::endl;
Chris@0 477
Chris@0 478 if (i == selections.end()) {
Chris@0 479 --i;
Chris@0 480 if (i->getEndFrame() + latency < f) {
Chris@0 481 // std::cerr << "framePlaying = " << framePlaying << ", rangeEnd = " << rangeEnd << std::endl;
Chris@0 482
Chris@0 483 if (!looping && (framePlaying > rangeEnd)) {
Chris@0 484 // std::cerr << "STOPPING" << std::endl;
Chris@0 485 stop();
Chris@0 486 return rangeEnd;
Chris@0 487 } else {
Chris@0 488 return framePlaying;
Chris@0 489 }
Chris@0 490 } else {
Chris@0 491 // std::cerr << "latency <- " << latency << "-(" << f << "-" << i->getEndFrame() << ")" << std::endl;
Chris@0 492 latency -= (f - i->getEndFrame());
Chris@0 493 f = i->getEndFrame();
Chris@0 494 }
Chris@0 495 }
Chris@0 496
Chris@0 497 // std::cerr << "i=(" << i->getStartFrame() << "," << i->getEndFrame() << ") f=" << f << ", latency=" << latency << std::endl;
Chris@0 498
Chris@0 499 while (latency > 0) {
Chris@0 500 size_t offset = f - i->getStartFrame();
Chris@0 501 if (offset >= latency) {
Chris@0 502 if (f > latency) {
Chris@0 503 framePlaying = f - latency;
Chris@0 504 } else {
Chris@0 505 framePlaying = 0;
Chris@0 506 }
Chris@0 507 break;
Chris@0 508 } else {
Chris@0 509 if (i == selections.begin()) {
Chris@0 510 if (looping) {
Chris@0 511 i = selections.end();
Chris@0 512 }
Chris@0 513 }
Chris@0 514 latency -= offset;
Chris@0 515 --i;
Chris@0 516 f = i->getEndFrame();
Chris@0 517 }
Chris@0 518 }
Chris@0 519
Chris@0 520 return framePlaying;
Chris@0 521 }
Chris@0 522
Chris@0 523 void
Chris@0 524 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@0 525 {
Chris@0 526 m_outputLeft = left;
Chris@0 527 m_outputRight = right;
Chris@0 528 }
Chris@0 529
Chris@0 530 bool
Chris@0 531 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@0 532 {
Chris@0 533 left = m_outputLeft;
Chris@0 534 right = m_outputRight;
Chris@0 535 return true;
Chris@0 536 }
Chris@0 537
Chris@0 538 void
Chris@0 539 AudioCallbackPlaySource::setTargetSampleRate(size_t sr)
Chris@0 540 {
Chris@0 541 m_targetSampleRate = sr;
Chris@0 542
Chris@0 543 if (getSourceSampleRate() != getTargetSampleRate()) {
Chris@0 544
Chris@0 545 int err = 0;
Chris@0 546 m_converter = src_new(SRC_SINC_BEST_QUALITY,
Chris@0 547 getTargetChannelCount(), &err);
Chris@0 548 if (!m_converter) {
Chris@0 549 std::cerr
Chris@0 550 << "AudioCallbackPlaySource::setModel: ERROR in creating samplerate converter: "
Chris@0 551 << src_strerror(err) << std::endl;
Chris@0 552
Chris@0 553 emit sampleRateMismatch(getSourceSampleRate(),
Chris@0 554 getTargetSampleRate(),
Chris@0 555 false);
Chris@0 556 } else {
Chris@0 557
Chris@0 558 emit sampleRateMismatch(getSourceSampleRate(),
Chris@0 559 getTargetSampleRate(),
Chris@0 560 true);
Chris@0 561 }
Chris@0 562 }
Chris@0 563 }
Chris@0 564
Chris@0 565 size_t
Chris@0 566 AudioCallbackPlaySource::getTargetSampleRate() const
Chris@0 567 {
Chris@0 568 if (m_targetSampleRate) return m_targetSampleRate;
Chris@0 569 else return getSourceSampleRate();
Chris@0 570 }
Chris@0 571
Chris@0 572 size_t
Chris@0 573 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@0 574 {
Chris@0 575 return m_sourceChannelCount;
Chris@0 576 }
Chris@0 577
Chris@0 578 size_t
Chris@0 579 AudioCallbackPlaySource::getTargetChannelCount() const
Chris@0 580 {
Chris@0 581 if (m_sourceChannelCount < 2) return 2;
Chris@0 582 return m_sourceChannelCount;
Chris@0 583 }
Chris@0 584
Chris@0 585 size_t
Chris@0 586 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@0 587 {
Chris@0 588 return m_sourceSampleRate;
Chris@0 589 }
Chris@0 590
Chris@0 591 AudioCallbackPlaySource::TimeStretcherData::TimeStretcherData(size_t channels,
Chris@0 592 size_t factor,
Chris@0 593 size_t blockSize) :
Chris@0 594 m_factor(factor),
Chris@0 595 m_blockSize(blockSize)
Chris@0 596 {
Chris@0 597 // std::cerr << "TimeStretcherData::TimeStretcherData(" << channels << ", " << factor << ", " << blockSize << ")" << std::endl;
Chris@0 598
Chris@0 599 for (size_t ch = 0; ch < channels; ++ch) {
Chris@0 600 m_stretcher[ch] = StretcherBuffer
Chris@0 601 //!!! We really need to measure performance and work out
Chris@0 602 //what sort of quality level to use -- or at least to
Chris@0 603 //allow the user to configure it
Chris@0 604 (new IntegerTimeStretcher(factor, blockSize, 128),
Chris@0 605 new float[blockSize * factor]);
Chris@0 606 }
Chris@0 607 m_stretchInputBuffer = new float[blockSize];
Chris@0 608 }
Chris@0 609
Chris@0 610 AudioCallbackPlaySource::TimeStretcherData::~TimeStretcherData()
Chris@0 611 {
Chris@0 612 // std::cerr << "TimeStretcherData::~TimeStretcherData" << std::endl;
Chris@0 613
Chris@0 614 while (!m_stretcher.empty()) {
Chris@0 615 delete m_stretcher.begin()->second.first;
Chris@0 616 delete[] m_stretcher.begin()->second.second;
Chris@0 617 m_stretcher.erase(m_stretcher.begin());
Chris@0 618 }
Chris@0 619 delete m_stretchInputBuffer;
Chris@0 620 }
Chris@0 621
Chris@0 622 IntegerTimeStretcher *
Chris@0 623 AudioCallbackPlaySource::TimeStretcherData::getStretcher(size_t channel)
Chris@0 624 {
Chris@0 625 return m_stretcher[channel].first;
Chris@0 626 }
Chris@0 627
Chris@0 628 float *
Chris@0 629 AudioCallbackPlaySource::TimeStretcherData::getOutputBuffer(size_t channel)
Chris@0 630 {
Chris@0 631 return m_stretcher[channel].second;
Chris@0 632 }
Chris@0 633
Chris@0 634 float *
Chris@0 635 AudioCallbackPlaySource::TimeStretcherData::getInputBuffer()
Chris@0 636 {
Chris@0 637 return m_stretchInputBuffer;
Chris@0 638 }
Chris@0 639
Chris@0 640 void
Chris@0 641 AudioCallbackPlaySource::TimeStretcherData::run(size_t channel)
Chris@0 642 {
Chris@0 643 getStretcher(channel)->process(getInputBuffer(),
Chris@0 644 getOutputBuffer(channel),
Chris@0 645 m_blockSize);
Chris@0 646 }
Chris@0 647
Chris@0 648 void
Chris@0 649 AudioCallbackPlaySource::setSlowdownFactor(size_t factor)
Chris@0 650 {
Chris@0 651 // Avoid locks -- create, assign, mark old one for scavenging
Chris@0 652 // later (as a call to getSourceSamples may still be using it)
Chris@0 653
Chris@0 654 TimeStretcherData *existingStretcher = m_timeStretcher;
Chris@0 655
Chris@0 656 if (existingStretcher && existingStretcher->getFactor() == factor) {
Chris@0 657 return;
Chris@0 658 }
Chris@0 659
Chris@0 660 if (factor > 1) {
Chris@0 661 TimeStretcherData *newStretcher = new TimeStretcherData
Chris@0 662 (getTargetChannelCount(), factor, getTargetBlockSize());
Chris@0 663 m_slowdownCounter = 0;
Chris@0 664 m_timeStretcher = newStretcher;
Chris@0 665 } else {
Chris@0 666 m_timeStretcher = 0;
Chris@0 667 }
Chris@0 668
Chris@0 669 if (existingStretcher) {
Chris@0 670 m_timeStretcherScavenger.claim(existingStretcher);
Chris@0 671 }
Chris@0 672 }
Chris@0 673
Chris@0 674 size_t
Chris@0 675 AudioCallbackPlaySource::getSourceSamples(size_t count, float **buffer)
Chris@0 676 {
Chris@0 677 if (!m_playing) {
Chris@0 678 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@0 679 for (size_t i = 0; i < count; ++i) {
Chris@0 680 buffer[ch][i] = 0.0;
Chris@0 681 }
Chris@0 682 }
Chris@0 683 return 0;
Chris@0 684 }
Chris@0 685
Chris@0 686 TimeStretcherData *timeStretcher = m_timeStretcher;
Chris@0 687
Chris@0 688 if (!timeStretcher || timeStretcher->getFactor() == 1) {
Chris@0 689
Chris@0 690 size_t got = 0;
Chris@0 691
Chris@0 692 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@0 693
Chris@0 694 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@0 695
Chris@0 696 if (rb) {
Chris@0 697
Chris@0 698 // this is marginally more likely to leave our channels in
Chris@0 699 // sync after a processing failure than just passing "count":
Chris@0 700 size_t request = count;
Chris@0 701 if (ch > 0) request = got;
Chris@0 702
Chris@0 703 got = rb->read(buffer[ch], request);
Chris@0 704
Chris@0 705 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@0 706 std::cout << "AudioCallbackPlaySource::getSamples: got " << got << " samples on channel " << ch << ", signalling for more (possibly)" << std::endl;
Chris@0 707 #endif
Chris@0 708 }
Chris@0 709
Chris@0 710 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@0 711 for (size_t i = got; i < count; ++i) {
Chris@0 712 buffer[ch][i] = 0.0;
Chris@0 713 }
Chris@0 714 }
Chris@0 715 }
Chris@0 716
Chris@0 717 m_condition.wakeAll();
Chris@0 718 return got;
Chris@0 719 }
Chris@0 720
Chris@0 721 if (m_slowdownCounter == 0) {
Chris@0 722
Chris@0 723 size_t got = 0;
Chris@0 724 float *ib = timeStretcher->getInputBuffer();
Chris@0 725
Chris@0 726 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@0 727
Chris@0 728 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@0 729
Chris@0 730 if (rb) {
Chris@0 731
Chris@0 732 size_t request = count;
Chris@0 733 if (ch > 0) request = got; // see above
Chris@0 734 got = rb->read(buffer[ch], request);
Chris@0 735
Chris@0 736 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 737 std::cout << "AudioCallbackPlaySource::getSamples: got " << got << " samples on channel " << ch << ", running time stretcher" << std::endl;
Chris@0 738 #endif
Chris@0 739
Chris@0 740 for (size_t i = 0; i < count; ++i) {
Chris@0 741 ib[i] = buffer[ch][i];
Chris@0 742 }
Chris@0 743
Chris@0 744 timeStretcher->run(ch);
Chris@0 745 }
Chris@0 746 }
Chris@0 747
Chris@0 748 } else if (m_slowdownCounter >= timeStretcher->getFactor()) {
Chris@0 749 // reset this in case the factor has changed leaving the
Chris@0 750 // counter out of range
Chris@0 751 m_slowdownCounter = 0;
Chris@0 752 }
Chris@0 753
Chris@0 754 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@0 755
Chris@0 756 float *ob = timeStretcher->getOutputBuffer(ch);
Chris@0 757
Chris@0 758 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 759 std::cerr << "AudioCallbackPlaySource::getSamples: Copying from (" << (m_slowdownCounter * count) << "," << count << ") to buffer" << std::endl;
Chris@0 760 #endif
Chris@0 761
Chris@0 762 for (size_t i = 0; i < count; ++i) {
Chris@0 763 buffer[ch][i] = ob[m_slowdownCounter * count + i];
Chris@0 764 }
Chris@0 765 }
Chris@0 766
Chris@0 767 //!!! if (m_slowdownCounter == 0) m_condition.wakeAll();
Chris@0 768 m_slowdownCounter = (m_slowdownCounter + 1) % timeStretcher->getFactor();
Chris@0 769 return count;
Chris@0 770 }
Chris@0 771
Chris@0 772 // Called from fill thread, m_playing true, mutex held
Chris@0 773 bool
Chris@0 774 AudioCallbackPlaySource::fillBuffers()
Chris@0 775 {
Chris@0 776 static float *tmp = 0;
Chris@0 777 static size_t tmpSize = 0;
Chris@0 778
Chris@0 779 size_t space = 0;
Chris@0 780 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@0 781 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@0 782 if (wb) {
Chris@0 783 size_t spaceHere = wb->getWriteSpace();
Chris@0 784 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@0 785 }
Chris@0 786 }
Chris@0 787
Chris@0 788 if (space == 0) return false;
Chris@0 789
Chris@0 790 size_t f = m_writeBufferFill;
Chris@0 791
Chris@0 792 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
Chris@0 793
Chris@0 794 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 795 std::cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << std::endl;
Chris@0 796 #endif
Chris@0 797
Chris@0 798 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 799 std::cout << "buffered to " << f << " already" << std::endl;
Chris@0 800 #endif
Chris@0 801
Chris@0 802 bool resample = (getSourceSampleRate() != getTargetSampleRate());
Chris@0 803
Chris@0 804 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 805 std::cout << (resample ? "" : "not ") << "resampling (source " << getSourceSampleRate() << ", target " << getTargetSampleRate() << ")" << std::endl;
Chris@0 806 #endif
Chris@0 807
Chris@0 808 size_t channels = getTargetChannelCount();
Chris@0 809
Chris@0 810 size_t orig = space;
Chris@0 811 size_t got = 0;
Chris@0 812
Chris@0 813 static float **bufferPtrs = 0;
Chris@0 814 static size_t bufferPtrCount = 0;
Chris@0 815
Chris@0 816 if (bufferPtrCount < channels) {
Chris@0 817 if (bufferPtrs) delete[] bufferPtrs;
Chris@0 818 bufferPtrs = new float *[channels];
Chris@0 819 bufferPtrCount = channels;
Chris@0 820 }
Chris@0 821
Chris@0 822 size_t generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@0 823
Chris@0 824 if (resample && !m_converter) {
Chris@0 825 static bool warned = false;
Chris@0 826 if (!warned) {
Chris@0 827 std::cerr << "WARNING: sample rates differ, but no converter available!" << std::endl;
Chris@0 828 warned = true;
Chris@0 829 }
Chris@0 830 }
Chris@0 831
Chris@0 832 if (resample && m_converter) {
Chris@0 833
Chris@0 834 double ratio =
Chris@0 835 double(getTargetSampleRate()) / double(getSourceSampleRate());
Chris@0 836 orig = size_t(orig / ratio + 0.1);
Chris@0 837
Chris@0 838 // orig must be a multiple of generatorBlockSize
Chris@0 839 orig = (orig / generatorBlockSize) * generatorBlockSize;
Chris@0 840 if (orig == 0) return false;
Chris@0 841
Chris@0 842 size_t work = std::max(orig, space);
Chris@0 843
Chris@0 844 // We only allocate one buffer, but we use it in two halves.
Chris@0 845 // We place the non-interleaved values in the second half of
Chris@0 846 // the buffer (orig samples for channel 0, orig samples for
Chris@0 847 // channel 1 etc), and then interleave them into the first
Chris@0 848 // half of the buffer. Then we resample back into the second
Chris@0 849 // half (interleaved) and de-interleave the results back to
Chris@0 850 // the start of the buffer for insertion into the ringbuffers.
Chris@0 851 // What a faff -- especially as we've already de-interleaved
Chris@0 852 // the audio data from the source file elsewhere before we
Chris@0 853 // even reach this point.
Chris@0 854
Chris@0 855 if (tmpSize < channels * work * 2) {
Chris@0 856 delete[] tmp;
Chris@0 857 tmp = new float[channels * work * 2];
Chris@0 858 tmpSize = channels * work * 2;
Chris@0 859 }
Chris@0 860
Chris@0 861 float *nonintlv = tmp + channels * work;
Chris@0 862 float *intlv = tmp;
Chris@0 863 float *srcout = tmp + channels * work;
Chris@0 864
Chris@0 865 for (size_t c = 0; c < channels; ++c) {
Chris@0 866 for (size_t i = 0; i < orig; ++i) {
Chris@0 867 nonintlv[channels * i + c] = 0.0f;
Chris@0 868 }
Chris@0 869 }
Chris@0 870
Chris@0 871 for (size_t c = 0; c < channels; ++c) {
Chris@0 872 bufferPtrs[c] = nonintlv + c * orig;
Chris@0 873 }
Chris@0 874
Chris@0 875 got = mixModels(f, orig, bufferPtrs);
Chris@0 876
Chris@0 877 // and interleave into first half
Chris@0 878 for (size_t c = 0; c < channels; ++c) {
Chris@0 879 for (size_t i = 0; i < got; ++i) {
Chris@0 880 float sample = nonintlv[c * got + i];
Chris@0 881 intlv[channels * i + c] = sample;
Chris@0 882 }
Chris@0 883 }
Chris@0 884
Chris@0 885 SRC_DATA data;
Chris@0 886 data.data_in = intlv;
Chris@0 887 data.data_out = srcout;
Chris@0 888 data.input_frames = got;
Chris@0 889 data.output_frames = work;
Chris@0 890 data.src_ratio = ratio;
Chris@0 891 data.end_of_input = 0;
Chris@0 892
Chris@0 893 int err = src_process(m_converter, &data);
Chris@0 894 // size_t toCopy = size_t(work * ratio + 0.1);
Chris@0 895 size_t toCopy = size_t(got * ratio + 0.1);
Chris@0 896
Chris@0 897 if (err) {
Chris@0 898 std::cerr
Chris@0 899 << "AudioCallbackPlaySourceFillThread: ERROR in samplerate conversion: "
Chris@0 900 << src_strerror(err) << std::endl;
Chris@0 901 //!!! Then what?
Chris@0 902 } else {
Chris@0 903 got = data.input_frames_used;
Chris@0 904 toCopy = data.output_frames_gen;
Chris@0 905 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 906 std::cerr << "Resampled " << got << " frames to " << toCopy << " frames" << std::endl;
Chris@0 907 #endif
Chris@0 908 }
Chris@0 909
Chris@0 910 for (size_t c = 0; c < channels; ++c) {
Chris@0 911 for (size_t i = 0; i < toCopy; ++i) {
Chris@0 912 tmp[i] = srcout[channels * i + c];
Chris@0 913 }
Chris@0 914 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@0 915 if (wb) wb->write(tmp, toCopy);
Chris@0 916 }
Chris@0 917
Chris@0 918 m_writeBufferFill = f;
Chris@0 919 if (readWriteEqual) m_readBufferFill = f;
Chris@0 920
Chris@0 921 } else {
Chris@0 922
Chris@0 923 // space must be a multiple of generatorBlockSize
Chris@0 924 space = (space / generatorBlockSize) * generatorBlockSize;
Chris@0 925 if (space == 0) return false;
Chris@0 926
Chris@0 927 if (tmpSize < channels * space) {
Chris@0 928 delete[] tmp;
Chris@0 929 tmp = new float[channels * space];
Chris@0 930 tmpSize = channels * space;
Chris@0 931 }
Chris@0 932
Chris@0 933 for (size_t c = 0; c < channels; ++c) {
Chris@0 934
Chris@0 935 bufferPtrs[c] = tmp + c * space;
Chris@0 936
Chris@0 937 for (size_t i = 0; i < space; ++i) {
Chris@0 938 tmp[c * space + i] = 0.0f;
Chris@0 939 }
Chris@0 940 }
Chris@0 941
Chris@0 942 size_t got = mixModels(f, space, bufferPtrs);
Chris@0 943
Chris@0 944 for (size_t c = 0; c < channels; ++c) {
Chris@0 945
Chris@0 946 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@0 947 if (wb) wb->write(bufferPtrs[c], got);
Chris@0 948
Chris@0 949 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 950 if (wb)
Chris@0 951 std::cerr << "Wrote " << got << " frames for ch " << c << ", now "
Chris@0 952 << wb->getReadSpace() << " to read"
Chris@0 953 << std::endl;
Chris@0 954 #endif
Chris@0 955 }
Chris@0 956
Chris@0 957 m_writeBufferFill = f;
Chris@0 958 if (readWriteEqual) m_readBufferFill = f;
Chris@0 959
Chris@0 960 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@0 961 }
Chris@0 962
Chris@0 963 return true;
Chris@0 964 }
Chris@0 965
Chris@0 966 size_t
Chris@0 967 AudioCallbackPlaySource::mixModels(size_t &frame, size_t count, float **buffers)
Chris@0 968 {
Chris@0 969 size_t processed = 0;
Chris@0 970 size_t chunkStart = frame;
Chris@0 971 size_t chunkSize = count;
Chris@0 972 size_t selectionSize = 0;
Chris@0 973 size_t nextChunkStart = chunkStart + chunkSize;
Chris@0 974
Chris@0 975 bool looping = m_viewManager->getPlayLoopMode();
Chris@0 976 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@0 977 !m_viewManager->getSelections().empty());
Chris@0 978
Chris@0 979 static float **chunkBufferPtrs = 0;
Chris@0 980 static size_t chunkBufferPtrCount = 0;
Chris@0 981 size_t channels = getTargetChannelCount();
Chris@0 982
Chris@0 983 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 984 std::cerr << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << std::endl;
Chris@0 985 #endif
Chris@0 986
Chris@0 987 if (chunkBufferPtrCount < channels) {
Chris@0 988 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@0 989 chunkBufferPtrs = new float *[channels];
Chris@0 990 chunkBufferPtrCount = channels;
Chris@0 991 }
Chris@0 992
Chris@0 993 for (size_t c = 0; c < channels; ++c) {
Chris@0 994 chunkBufferPtrs[c] = buffers[c];
Chris@0 995 }
Chris@0 996
Chris@0 997 while (processed < count) {
Chris@0 998
Chris@0 999 chunkSize = count - processed;
Chris@0 1000 nextChunkStart = chunkStart + chunkSize;
Chris@0 1001 selectionSize = 0;
Chris@0 1002
Chris@0 1003 size_t fadeIn = 0, fadeOut = 0;
Chris@0 1004
Chris@0 1005 if (constrained) {
Chris@0 1006
Chris@0 1007 Selection selection =
Chris@0 1008 m_viewManager->getContainingSelection(chunkStart, true);
Chris@0 1009
Chris@0 1010 if (selection.isEmpty()) {
Chris@0 1011 if (looping) {
Chris@0 1012 selection = *m_viewManager->getSelections().begin();
Chris@0 1013 chunkStart = selection.getStartFrame();
Chris@0 1014 fadeIn = 50;
Chris@0 1015 }
Chris@0 1016 }
Chris@0 1017
Chris@0 1018 if (selection.isEmpty()) {
Chris@0 1019
Chris@0 1020 chunkSize = 0;
Chris@0 1021 nextChunkStart = chunkStart;
Chris@0 1022
Chris@0 1023 } else {
Chris@0 1024
Chris@0 1025 selectionSize =
Chris@0 1026 selection.getEndFrame() -
Chris@0 1027 selection.getStartFrame();
Chris@0 1028
Chris@0 1029 if (chunkStart < selection.getStartFrame()) {
Chris@0 1030 chunkStart = selection.getStartFrame();
Chris@0 1031 fadeIn = 50;
Chris@0 1032 }
Chris@0 1033
Chris@0 1034 nextChunkStart = chunkStart + chunkSize;
Chris@0 1035
Chris@0 1036 if (nextChunkStart >= selection.getEndFrame()) {
Chris@0 1037 nextChunkStart = selection.getEndFrame();
Chris@0 1038 fadeOut = 50;
Chris@0 1039 }
Chris@0 1040
Chris@0 1041 chunkSize = nextChunkStart - chunkStart;
Chris@0 1042 }
Chris@0 1043
Chris@0 1044 } else if (looping && m_lastModelEndFrame > 0) {
Chris@0 1045
Chris@0 1046 if (chunkStart >= m_lastModelEndFrame) {
Chris@0 1047 chunkStart = 0;
Chris@0 1048 }
Chris@0 1049 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@0 1050 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@0 1051 }
Chris@0 1052 nextChunkStart = chunkStart + chunkSize;
Chris@0 1053 }
Chris@0 1054
Chris@0 1055 // std::cerr << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << std::endl;
Chris@0 1056
Chris@0 1057 if (!chunkSize) {
Chris@0 1058 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 1059 std::cerr << "Ending selection playback at " << nextChunkStart << std::endl;
Chris@0 1060 #endif
Chris@0 1061 // We need to maintain full buffers so that the other
Chris@0 1062 // thread can tell where it's got to in the playback -- so
Chris@0 1063 // return the full amount here
Chris@0 1064 frame = frame + count;
Chris@0 1065 return count;
Chris@0 1066 }
Chris@0 1067
Chris@0 1068 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 1069 std::cerr << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << std::endl;
Chris@0 1070 #endif
Chris@0 1071
Chris@0 1072 size_t got = 0;
Chris@0 1073
Chris@0 1074 if (selectionSize < 100) {
Chris@0 1075 fadeIn = 0;
Chris@0 1076 fadeOut = 0;
Chris@0 1077 } else if (selectionSize < 300) {
Chris@0 1078 if (fadeIn > 0) fadeIn = 10;
Chris@0 1079 if (fadeOut > 0) fadeOut = 10;
Chris@0 1080 }
Chris@0 1081
Chris@0 1082 if (fadeIn > 0) {
Chris@0 1083 if (processed * 2 < fadeIn) {
Chris@0 1084 fadeIn = processed * 2;
Chris@0 1085 }
Chris@0 1086 }
Chris@0 1087
Chris@0 1088 if (fadeOut > 0) {
Chris@0 1089 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@0 1090 fadeOut = (count - processed - chunkSize) * 2;
Chris@0 1091 }
Chris@0 1092 }
Chris@0 1093
Chris@0 1094 for (std::set<Model *>::iterator mi = m_models.begin();
Chris@0 1095 mi != m_models.end(); ++mi) {
Chris@0 1096
Chris@0 1097 got = m_audioGenerator->mixModel(*mi, chunkStart,
Chris@0 1098 chunkSize, chunkBufferPtrs,
Chris@0 1099 fadeIn, fadeOut);
Chris@0 1100 }
Chris@0 1101
Chris@0 1102 for (size_t c = 0; c < channels; ++c) {
Chris@0 1103 chunkBufferPtrs[c] += chunkSize;
Chris@0 1104 }
Chris@0 1105
Chris@0 1106 processed += chunkSize;
Chris@0 1107 chunkStart = nextChunkStart;
Chris@0 1108 }
Chris@0 1109
Chris@0 1110 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 1111 std::cerr << "Returning selection playback " << processed << " frames to " << nextChunkStart << std::endl;
Chris@0 1112 #endif
Chris@0 1113
Chris@0 1114 frame = nextChunkStart;
Chris@0 1115 return processed;
Chris@0 1116 }
Chris@0 1117
Chris@0 1118 void
Chris@0 1119 AudioCallbackPlaySource::unifyRingBuffers()
Chris@0 1120 {
Chris@0 1121 if (m_readBuffers == m_writeBuffers) return;
Chris@0 1122
Chris@0 1123 // only unify if there will be something to read
Chris@0 1124 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@0 1125 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@0 1126 if (wb) {
Chris@0 1127 if (wb->getReadSpace() < m_blockSize * 2) {
Chris@0 1128 if ((m_writeBufferFill + m_blockSize * 2) <
Chris@0 1129 m_lastModelEndFrame) {
Chris@0 1130 // OK, we don't have enough and there's more to
Chris@0 1131 // read -- don't unify until we can do better
Chris@0 1132 return;
Chris@0 1133 }
Chris@0 1134 }
Chris@0 1135 break;
Chris@0 1136 }
Chris@0 1137 }
Chris@0 1138
Chris@0 1139 size_t rf = m_readBufferFill;
Chris@0 1140 RingBuffer<float> *rb = getReadRingBuffer(0);
Chris@0 1141 if (rb) {
Chris@0 1142 size_t rs = rb->getReadSpace();
Chris@0 1143 //!!! incorrect when in non-contiguous selection, see comments elsewhere
Chris@0 1144 // std::cerr << "rs = " << rs << std::endl;
Chris@0 1145 if (rs < rf) rf -= rs;
Chris@0 1146 else rf = 0;
Chris@0 1147 }
Chris@0 1148
Chris@0 1149 //std::cerr << "m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << std::endl;
Chris@0 1150
Chris@0 1151 size_t wf = m_writeBufferFill;
Chris@0 1152 size_t skip = 0;
Chris@0 1153 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@0 1154 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@0 1155 if (wb) {
Chris@0 1156 if (c == 0) {
Chris@0 1157
Chris@0 1158 size_t wrs = wb->getReadSpace();
Chris@0 1159 // std::cerr << "wrs = " << wrs << std::endl;
Chris@0 1160
Chris@0 1161 if (wrs < wf) wf -= wrs;
Chris@0 1162 else wf = 0;
Chris@0 1163 // std::cerr << "wf = " << wf << std::endl;
Chris@0 1164
Chris@0 1165 if (wf < rf) skip = rf - wf;
Chris@0 1166 if (skip == 0) break;
Chris@0 1167 }
Chris@0 1168
Chris@0 1169 // std::cerr << "skipping " << skip << std::endl;
Chris@0 1170 wb->skip(skip);
Chris@0 1171 }
Chris@0 1172 }
Chris@0 1173
Chris@0 1174 m_bufferScavenger.claim(m_readBuffers);
Chris@0 1175 m_readBuffers = m_writeBuffers;
Chris@0 1176 m_readBufferFill = m_writeBufferFill;
Chris@0 1177 // std::cerr << "unified" << std::endl;
Chris@0 1178 }
Chris@0 1179
Chris@0 1180 void
Chris@0 1181 AudioCallbackPlaySource::AudioCallbackPlaySourceFillThread::run()
Chris@0 1182 {
Chris@0 1183 AudioCallbackPlaySource &s(m_source);
Chris@0 1184
Chris@0 1185 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 1186 std::cerr << "AudioCallbackPlaySourceFillThread starting" << std::endl;
Chris@0 1187 #endif
Chris@0 1188
Chris@0 1189 s.m_mutex.lock();
Chris@0 1190
Chris@0 1191 bool previouslyPlaying = s.m_playing;
Chris@0 1192 bool work = false;
Chris@0 1193
Chris@0 1194 while (!s.m_exiting) {
Chris@0 1195
Chris@0 1196 s.unifyRingBuffers();
Chris@0 1197 s.m_bufferScavenger.scavenge();
Chris@0 1198 s.m_timeStretcherScavenger.scavenge();
Chris@0 1199
Chris@0 1200 if (work && s.m_playing && s.getSourceSampleRate()) {
Chris@0 1201
Chris@0 1202 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 1203 std::cout << "AudioCallbackPlaySourceFillThread: not waiting" << std::endl;
Chris@0 1204 #endif
Chris@0 1205
Chris@0 1206 s.m_mutex.unlock();
Chris@0 1207 s.m_mutex.lock();
Chris@0 1208
Chris@0 1209 } else {
Chris@0 1210
Chris@0 1211 float ms = 100;
Chris@0 1212 if (s.getSourceSampleRate() > 0) {
Chris@0 1213 ms = float(m_ringBufferSize) / float(s.getSourceSampleRate()) * 1000.0;
Chris@0 1214 }
Chris@0 1215
Chris@0 1216 if (s.m_playing) ms /= 10;
Chris@0 1217
Chris@0 1218 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 1219 std::cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << std::endl;
Chris@0 1220 #endif
Chris@0 1221
Chris@0 1222 s.m_condition.wait(&s.m_mutex, size_t(ms));
Chris@0 1223 }
Chris@0 1224
Chris@0 1225 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 1226 std::cout << "AudioCallbackPlaySourceFillThread: awoken" << std::endl;
Chris@0 1227 #endif
Chris@0 1228
Chris@0 1229 work = false;
Chris@0 1230
Chris@0 1231 if (!s.getSourceSampleRate()) continue;
Chris@0 1232
Chris@0 1233 bool playing = s.m_playing;
Chris@0 1234
Chris@0 1235 if (playing && !previouslyPlaying) {
Chris@0 1236 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@0 1237 std::cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << std::endl;
Chris@0 1238 #endif
Chris@0 1239 for (size_t c = 0; c < s.getTargetChannelCount(); ++c) {
Chris@0 1240 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@0 1241 if (rb) rb->reset();
Chris@0 1242 }
Chris@0 1243 }
Chris@0 1244 previouslyPlaying = playing;
Chris@0 1245
Chris@0 1246 work = s.fillBuffers();
Chris@0 1247 }
Chris@0 1248
Chris@0 1249 s.m_mutex.unlock();
Chris@0 1250 }
Chris@0 1251
Chris@0 1252
Chris@0 1253
Chris@0 1254 #ifdef INCLUDE_MOCFILES
Chris@0 1255 #include "AudioCallbackPlaySource.moc.cpp"
Chris@0 1256 #endif
Chris@0 1257