annotate audioio/AudioJACKTarget.h @ 180:98ba77e0d897

* Merge from sv-match-alignment branch (excluding alignment-specific document). - add aggregate wave model (not yet complete enough to be added as a true model in a layer, but there's potential) - add play solo mode - add alignment model -- unused in plain SV - fix two plugin leaks - add m3u playlist support (opens all files at once, potentially hazardous) - fix retrieval of pre-encoded URLs - add ability to resample audio files on import, so as to match rates with other files previously loaded; add preference for same - add preliminary support in transform code for range and rate of transform input - reorganise preferences dialog, move dark-background option to preferences, add option for temporary directory location
author Chris Cannam
date Fri, 28 Sep 2007 13:56:38 +0000
parents fbd7a497fd89
children
rev   line source
Chris@0 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@0 4 Sonic Visualiser
Chris@0 5 An audio file viewer and annotation editor.
Chris@0 6 Centre for Digital Music, Queen Mary, University of London.
Chris@0 7 This file copyright 2006 Chris Cannam.
Chris@0 8
Chris@0 9 This program is free software; you can redistribute it and/or
Chris@0 10 modify it under the terms of the GNU General Public License as
Chris@0 11 published by the Free Software Foundation; either version 2 of the
Chris@0 12 License, or (at your option) any later version. See the file
Chris@0 13 COPYING included with this distribution for more information.
Chris@0 14 */
Chris@0 15
Chris@0 16 #ifndef _AUDIO_JACK_TARGET_H_
Chris@0 17 #define _AUDIO_JACK_TARGET_H_
Chris@0 18
Chris@0 19 #ifdef HAVE_JACK
Chris@0 20
Chris@0 21 #include <jack/jack.h>
Chris@0 22 #include <vector>
Chris@0 23
Chris@0 24 #include "AudioCallbackPlayTarget.h"
Chris@0 25
Chris@0 26 #include <QMutex>
Chris@0 27
Chris@0 28 class AudioCallbackPlaySource;
Chris@0 29
Chris@0 30 class AudioJACKTarget : public AudioCallbackPlayTarget
Chris@0 31 {
Chris@0 32 Q_OBJECT
Chris@0 33
Chris@0 34 public:
Chris@0 35 AudioJACKTarget(AudioCallbackPlaySource *source);
Chris@0 36 virtual ~AudioJACKTarget();
Chris@0 37
Chris@0 38 virtual bool isOK() const;
Chris@0 39
Chris@0 40 public slots:
Chris@0 41 virtual void sourceModelReplaced();
Chris@0 42
Chris@0 43 protected:
Chris@0 44 int process(jack_nframes_t nframes);
Chris@41 45 int xrun();
Chris@0 46
Chris@0 47 static int processStatic(jack_nframes_t, void *);
Chris@41 48 static int xrunStatic(void *);
Chris@0 49
Chris@0 50 jack_client_t *m_client;
Chris@0 51 std::vector<jack_port_t *> m_outputs;
Chris@0 52 jack_nframes_t m_bufferSize;
Chris@0 53 jack_nframes_t m_sampleRate;
Chris@0 54 QMutex m_mutex;
Chris@0 55 };
Chris@0 56
Chris@0 57 #endif /* HAVE_JACK */
Chris@0 58
Chris@0 59 #endif
Chris@0 60