Mercurial > hg > sonic-visualiser
annotate audioio/AudioCallbackPlayTarget.h @ 180:98ba77e0d897
* Merge from sv-match-alignment branch (excluding alignment-specific document).
- add aggregate wave model (not yet complete enough to be added as a true
model in a layer, but there's potential)
- add play solo mode
- add alignment model -- unused in plain SV
- fix two plugin leaks
- add m3u playlist support (opens all files at once, potentially hazardous)
- fix retrieval of pre-encoded URLs
- add ability to resample audio files on import, so as to match rates with
other files previously loaded; add preference for same
- add preliminary support in transform code for range and rate of transform
input
- reorganise preferences dialog, move dark-background option to preferences,
add option for temporary directory location
author | Chris Cannam |
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date | Fri, 28 Sep 2007 13:56:38 +0000 |
parents | cd5d7ff8ef38 |
children |
rev | line source |
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Chris@0 | 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ |
Chris@0 | 2 |
Chris@0 | 3 /* |
Chris@0 | 4 Sonic Visualiser |
Chris@0 | 5 An audio file viewer and annotation editor. |
Chris@0 | 6 Centre for Digital Music, Queen Mary, University of London. |
Chris@0 | 7 This file copyright 2006 Chris Cannam. |
Chris@0 | 8 |
Chris@0 | 9 This program is free software; you can redistribute it and/or |
Chris@0 | 10 modify it under the terms of the GNU General Public License as |
Chris@0 | 11 published by the Free Software Foundation; either version 2 of the |
Chris@0 | 12 License, or (at your option) any later version. See the file |
Chris@0 | 13 COPYING included with this distribution for more information. |
Chris@0 | 14 */ |
Chris@0 | 15 |
Chris@0 | 16 #ifndef _AUDIO_CALLBACK_PLAY_TARGET_H_ |
Chris@0 | 17 #define _AUDIO_CALLBACK_PLAY_TARGET_H_ |
Chris@0 | 18 |
Chris@0 | 19 #include <QObject> |
Chris@0 | 20 |
Chris@0 | 21 class AudioCallbackPlaySource; |
Chris@0 | 22 |
Chris@0 | 23 class AudioCallbackPlayTarget : public QObject |
Chris@0 | 24 { |
Chris@0 | 25 Q_OBJECT |
Chris@0 | 26 |
Chris@0 | 27 public: |
Chris@0 | 28 AudioCallbackPlayTarget(AudioCallbackPlaySource *source); |
Chris@0 | 29 virtual ~AudioCallbackPlayTarget(); |
Chris@0 | 30 |
Chris@0 | 31 virtual bool isOK() const = 0; |
Chris@0 | 32 |
Chris@0 | 33 float getOutputGain() const { |
Chris@0 | 34 return m_outputGain; |
Chris@0 | 35 } |
Chris@0 | 36 |
Chris@0 | 37 public slots: |
Chris@0 | 38 /** |
Chris@0 | 39 * Set the playback gain (0.0 = silence, 1.0 = levels unmodified) |
Chris@0 | 40 */ |
Chris@0 | 41 virtual void setOutputGain(float gain); |
Chris@0 | 42 |
Chris@0 | 43 /** |
Chris@0 | 44 * The main source model (providing the playback sample rate) has |
Chris@0 | 45 * been changed. The target should query the source's sample |
Chris@0 | 46 * rate, set its output sample rate accordingly, and call back on |
Chris@0 | 47 * the source's setTargetSampleRate to indicate what sample rate |
Chris@0 | 48 * it succeeded in setting at the output. If this differs from |
Chris@0 | 49 * the model rate, the source will resample. |
Chris@0 | 50 */ |
Chris@0 | 51 virtual void sourceModelReplaced() = 0; |
Chris@0 | 52 |
Chris@0 | 53 protected: |
Chris@0 | 54 AudioCallbackPlaySource *m_source; |
Chris@0 | 55 float m_outputGain; |
Chris@0 | 56 }; |
Chris@0 | 57 |
Chris@0 | 58 #endif |
Chris@0 | 59 |