Mercurial > hg > sonic-visualiser
annotate audioio/AudioCallbackPlayTarget.cpp @ 180:98ba77e0d897
* Merge from sv-match-alignment branch (excluding alignment-specific document).
- add aggregate wave model (not yet complete enough to be added as a true
model in a layer, but there's potential)
- add play solo mode
- add alignment model -- unused in plain SV
- fix two plugin leaks
- add m3u playlist support (opens all files at once, potentially hazardous)
- fix retrieval of pre-encoded URLs
- add ability to resample audio files on import, so as to match rates with
other files previously loaded; add preference for same
- add preliminary support in transform code for range and rate of transform
input
- reorganise preferences dialog, move dark-background option to preferences,
add option for temporary directory location
author | Chris Cannam |
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date | Fri, 28 Sep 2007 13:56:38 +0000 |
parents | 0581d552481d |
children |
rev | line source |
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Chris@0 | 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ |
Chris@0 | 2 |
Chris@0 | 3 /* |
Chris@0 | 4 Sonic Visualiser |
Chris@0 | 5 An audio file viewer and annotation editor. |
Chris@0 | 6 Centre for Digital Music, Queen Mary, University of London. |
Chris@0 | 7 This file copyright 2006 Chris Cannam. |
Chris@0 | 8 |
Chris@0 | 9 This program is free software; you can redistribute it and/or |
Chris@0 | 10 modify it under the terms of the GNU General Public License as |
Chris@0 | 11 published by the Free Software Foundation; either version 2 of the |
Chris@0 | 12 License, or (at your option) any later version. See the file |
Chris@0 | 13 COPYING included with this distribution for more information. |
Chris@0 | 14 */ |
Chris@0 | 15 |
Chris@0 | 16 #include "AudioCallbackPlayTarget.h" |
Chris@0 | 17 #include "AudioCallbackPlaySource.h" |
Chris@0 | 18 |
Chris@0 | 19 #include <iostream> |
Chris@0 | 20 |
Chris@0 | 21 AudioCallbackPlayTarget::AudioCallbackPlayTarget(AudioCallbackPlaySource *source) : |
Chris@0 | 22 m_source(source), |
Chris@0 | 23 m_outputGain(1.0) |
Chris@0 | 24 { |
Chris@0 | 25 if (m_source) { |
Chris@0 | 26 connect(m_source, SIGNAL(modelReplaced()), |
Chris@0 | 27 this, SLOT(sourceModelReplaced())); |
Chris@0 | 28 } |
Chris@0 | 29 } |
Chris@0 | 30 |
Chris@0 | 31 AudioCallbackPlayTarget::~AudioCallbackPlayTarget() |
Chris@0 | 32 { |
Chris@0 | 33 } |
Chris@0 | 34 |
Chris@0 | 35 void |
Chris@0 | 36 AudioCallbackPlayTarget::setOutputGain(float gain) |
Chris@0 | 37 { |
Chris@0 | 38 m_outputGain = gain; |
Chris@0 | 39 } |
Chris@0 | 40 |