annotate INSTALL.txt @ 2539:98321b83ac9b

Add any persistent config defines (e.g. feedback request)
author Chris Cannam
date Thu, 14 May 2020 19:03:05 +0100
parents 5ecb3a1c0ed3
children 35d4c3b11fdc
rev   line source
Chris@350 1
Chris@2160 2 How to compile Sonic Visualiser from source
Chris@2160 3 ===========================================
Chris@2160 4
Chris@2160 5 (NOTE: Refer also to .travis.yml and .appveyor.yml to see what the
Chris@2160 6 continuous-integration processes do to run a build)
Chris@2160 7
Chris@2425 8 On Windows and Mac is it actually easier to build from a checkout of
Chris@2425 9 the Mercurial repository (be sure to update to the appropriate tag if
Chris@2425 10 you need a specific release) than it is to build from an official
Chris@2425 11 Sonic Visualiser source release package. This is because the
Chris@2425 12 repository checkout pulls in some required library builds, while the
Chris@2425 13 source package contains only Sonic Visualiser code.
Chris@2425 14
Chris@350 15
Chris@1671 16 Windows
Chris@1671 17 -------
Chris@350 18
Chris@1671 19 Use the Qt Creator IDE with either the MinGW compiler (for 32-bit
Chris@1671 20 builds) or Visual C++ (for 64-bit builds).
Chris@350 21
Chris@1671 22 For details, see the wiki page at
Chris@1671 23
Chris@1671 24 https://code.soundsoftware.ac.uk/projects/sonic-visualiser/wiki/WindowsBuild30
Chris@1671 25
Chris@1671 26
Chris@1671 27 MacOS
Chris@1671 28 -----
Chris@1671 29
Chris@2160 30 Build from the command line, but do not use the configure script.
cannam@1725 31
Chris@2160 32 Install Qt5, either via Homebrew or from the official installer.
Chris@2160 33
Chris@2425 34 * If you are building from a repository checkout, install Poly/ML via
Chris@2425 35 Homebrew (`brew install polyml`) and run `./repoint install` before
Chris@2425 36 proceeding. This isn't necessary when building from an official source
Chris@2425 37 release.
Chris@2425 38
Chris@2426 39 * If you are building from an official source release, make sure the
Chris@2426 40 following required dependencies are available, whether installed using
Chris@2426 41 Homebrew or some other method: (This isn't necessary when building
Chris@2426 42 from a repository checkout)
Chris@2426 43
Chris@2426 44 REQUIRED Rubber Band Library http://www.breakfastquay.com/rubberband/
Chris@2426 45 REQUIRED libsndfile http://www.mega-nerd.com/libsndfile/
Chris@2426 46 REQUIRED libsamplerate http://www.mega-nerd.com/SRC/
Chris@2426 47 REQUIRED FFTW3 http://www.fftw.org/
Chris@2426 48 REQUIRED bzip2 library http://www.bzip.org/
Chris@2426 49 REQUIRED Sord and Serd libraries http://drobilla.net/software/
Chris@2426 50 REQUIRED Cap'n Proto http://capnproto.org/
Chris@2426 51
Chris@2425 52 Then run `qmake -r sonic-visualiser.pro` and `make`. (You may need to
Chris@2425 53 provide the full path to the correct `qmake` executable for the
Chris@2425 54 version of Qt you want to build with.)
Chris@1671 55
Chris@1671 56
Chris@1671 57 Linux
Chris@1671 58 -----
Chris@1671 59
Chris@1671 60 $ ./configure && make && make install
Chris@1671 61
Chris@1671 62 The following additional libraries are required or optional:
Chris@350 63
Chris@2425 64 REQUIRED Qt v5 http://www.qt.io/
Chris@1673 65 REQUIRED Rubber Band Library http://www.breakfastquay.com/rubberband/
Chris@1673 66 REQUIRED libsndfile http://www.mega-nerd.com/libsndfile/
Chris@1673 67 REQUIRED libsamplerate http://www.mega-nerd.com/SRC/
Chris@1673 68 REQUIRED FFTW3 http://www.fftw.org/
Chris@1673 69 REQUIRED bzip2 library http://www.bzip.org/
Chris@1673 70 REQUIRED Sord and Serd libraries http://drobilla.net/software/
Chris@1673 71 REQUIRED Cap'n Proto http://capnproto.org/
Chris@2425 72 REQUIRED MAD mp3 decoder http://www.underbit.com/products/mad/
Chris@2425 73 REQUIRED Oggz and fishsound http://xiph.org/oggz/
Chris@2425 74 REQUIRED Opus http://www.opus-codec.org/
Chris@350 75
Chris@1673 76 Optional liblo OSC library http://www.plugin.org.uk/liblo/
Chris@1673 77 Optional JACK http://www.jackaudio.org/
Chris@1673 78 Optional PortAudio v19 http://www.portaudio.com/
Chris@1673 79 Optional PulseAudio http://www.pulseaudio.org/
Chris@350 80
Chris@350 81 Although JACK, PortAudio, and PulseAudio are individually optional,
Chris@1671 82 you will need to have at least one of them in order to get any audio
Chris@1671 83 playback. Usually JACK is preferred on Linux, with PulseAudio as a
Chris@1671 84 backup, and PortAudio is used elsewhere.
Chris@350 85
Chris@350 86 On Linux, you will need the ALSA libraries (used for MIDI).
Chris@350 87
Chris@2425 88 For Cap'n Proto you will need v0.6 or newer.
Chris@1671 89
Chris@1671 90 For the rest, if you happen to be using a Debian-based Linux, you
Chris@1671 91 probably want to apt install something like the following packages:
Chris@1671 92
Chris@1671 93 build-essential libbz2-dev libfftw3-dev libfishsound1-dev
Chris@1671 94 libid3tag0-dev liblo-dev liblrdf0-dev libmad0-dev liboggz2-dev
Chris@2425 95 libopus-dev libopusfile-dev libpulse-dev libsamplerate-dev
Chris@2425 96 libsndfile-dev libsord-dev libxml2-utils portaudio19-dev qt5-default
Chris@2425 97 libqt5svg5-dev raptor-utils librubberband-dev git mercurial autoconf
Chris@2425 98 automake libtool mlton
Chris@1671 99
Chris@2160 100 If you are building Sonic Visualiser from a repository checkout, then
Chris@2160 101 the configure script will use Repoint to obtain further checkouts of
Chris@2160 102 various modules. You will need to have a SML compiler installed for
Chris@2124 103 this to work, such as SML/NJ, MLton, or Poly/ML - hence the presence
Chris@2124 104 of mlton in the Debian package list above. This is not necessary when
Chris@2124 105 building from an official Sonic Visualiser source release.
Chris@2124 106