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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7 This file copyright 2006 Chris Cannam.
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8
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9 This program is free software; you can redistribute it and/or
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10 modify it under the terms of the GNU General Public License as
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11 published by the Free Software Foundation; either version 2 of the
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12 License, or (at your option) any later version. See the file
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13 COPYING included with this distribution for more information.
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14 */
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15
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16 #ifndef _AUDIO_CALLBACK_PLAY_SOURCE_H_
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17 #define _AUDIO_CALLBACK_PLAY_SOURCE_H_
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18
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19 #include "base/RingBuffer.h"
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20 #include "base/AudioPlaySource.h"
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21 #include "base/PropertyContainer.h"
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22 #include "base/Scavenger.h"
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23
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24 #include <QObject>
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25 #include <QMutex>
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26 #include <QWaitCondition>
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27
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28 #include "base/Thread.h"
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29
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30 #include <samplerate.h>
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31
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32 #include <set>
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33 #include <map>
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34
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35 class Model;
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36 class ViewManager;
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37 class AudioGenerator;
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38 class PlayParameters;
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39 class PhaseVocoderTimeStretcher;
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40
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41 /**
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42 * AudioCallbackPlaySource manages audio data supply to callback-based
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43 * audio APIs such as JACK or CoreAudio. It maintains one ring buffer
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44 * per channel, filled during playback by a non-realtime thread, and
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45 * provides a method for a realtime thread to pick up the latest
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46 * available sample data from these buffers.
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47 */
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48 class AudioCallbackPlaySource : public virtual QObject,
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49 public AudioPlaySource
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50 {
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51 Q_OBJECT
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52
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53 public:
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54 AudioCallbackPlaySource(ViewManager *);
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55 virtual ~AudioCallbackPlaySource();
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56
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57 /**
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58 * Add a data model to be played from. The source can mix
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59 * playback from a number of sources including dense and sparse
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60 * models. The models must match in sample rate, but they don't
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61 * have to have identical numbers of channels.
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62 */
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63 virtual void addModel(Model *model);
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64
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65 /**
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66 * Remove a model.
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67 */
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68 virtual void removeModel(Model *model);
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69
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70 /**
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71 * Remove all models. (Silence will ensue.)
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72 */
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73 virtual void clearModels();
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74
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75 /**
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76 * Start making data available in the ring buffers for playback,
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77 * from the given frame. If playback is already under way, reseek
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78 * to the given frame and continue.
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79 */
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80 virtual void play(size_t startFrame);
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81
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82 /**
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83 * Stop playback and ensure that no more data is returned.
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84 */
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85 virtual void stop();
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86
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87 /**
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88 * Return whether playback is currently supposed to be happening.
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89 */
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90 virtual bool isPlaying() const { return m_playing; }
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91
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92 /**
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93 * Return the frame number that is currently expected to be coming
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94 * out of the speakers. (i.e. compensating for playback latency.)
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95 */
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96 virtual size_t getCurrentPlayingFrame();
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97
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98 /**
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99 * Set the block size of the target audio device. This should
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100 * be called by the target class.
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101 */
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102 void setTargetBlockSize(size_t);
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103
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104 /**
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105 * Get the block size of the target audio device.
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106 */
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107 size_t getTargetBlockSize() const;
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108
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109 /**
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110 * Set the playback latency of the target audio device, in frames
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111 * at the target sample rate. This is the difference between the
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112 * frame currently "leaving the speakers" and the last frame (or
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113 * highest last frame across all channels) requested via
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114 * getSamples(). The default is zero.
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115 */
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116 void setTargetPlayLatency(size_t);
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117
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118 /**
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119 * Get the playback latency of the target audio device.
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120 */
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121 size_t getTargetPlayLatency() const;
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122
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123 /**
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124 * Specify that the target audio device has a fixed sample rate
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125 * (i.e. cannot accommodate arbitrary sample rates based on the
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126 * source). If the target sets this to something other than the
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127 * source sample rate, this class will resample automatically to
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128 * fit.
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129 */
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130 void setTargetSampleRate(size_t);
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131
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132 /**
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133 * Return the sample rate set by the target audio device (or the
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134 * source sample rate if the target hasn't set one).
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135 */
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136 virtual size_t getTargetSampleRate() const;
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137
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138 /**
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139 * Set the current output levels for metering (for call from the
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140 * target)
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141 */
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142 void setOutputLevels(float left, float right);
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143
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144 /**
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145 * Return the current (or thereabouts) output levels in the range
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146 * 0.0 -> 1.0, for metering purposes.
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147 */
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148 virtual bool getOutputLevels(float &left, float &right);
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149
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150 /**
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151 * Get the number of channels of audio that in the source models.
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152 * This may safely be called from a realtime thread. Returns 0 if
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153 * there is no source yet available.
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154 */
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155 size_t getSourceChannelCount() const;
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156
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157 /**
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158 * Get the number of channels of audio that will be provided
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159 * to the play target. This may be more than the source channel
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160 * count: for example, a mono source will provide 2 channels
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161 * after pan.
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162 * This may safely be called from a realtime thread. Returns 0 if
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163 * there is no source yet available.
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164 */
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165 size_t getTargetChannelCount() const;
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166
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167 /**
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168 * Get the actual sample rate of the source material. This may
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169 * safely be called from a realtime thread. Returns 0 if there is
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170 * no source yet available.
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171 */
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172 size_t getSourceSampleRate() const;
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173
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174 /**
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175 * Get "count" samples (at the target sample rate) of the mixed
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176 * audio data, in all channels. This may safely be called from a
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177 * realtime thread.
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178 */
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179 size_t getSourceSamples(size_t count, float **buffer);
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180
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181 /**
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182 * Set the time stretcher factor (i.e. playback speed). Also
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183 * specify whether the time stretcher will be variable rate
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184 * (sharpening transients), and whether time stretching will be
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185 * carried out on data mixed down to mono for speed.
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186 */
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187 void setTimeStretch(float factor, bool sharpen, bool mono);
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188
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189 /**
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190 * Set the resampler quality, 0 - 2 where 0 is fastest and 2 is
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191 * highest quality.
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192 */
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193 void setResampleQuality(int q);
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194
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195 signals:
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196 void modelReplaced();
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197
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198 void playStatusChanged(bool isPlaying);
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199
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200 void sampleRateMismatch(size_t requested, size_t available, bool willResample);
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201
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202 protected slots:
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203 void selectionChanged();
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204 void playLoopModeChanged();
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205 void playSelectionModeChanged();
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206 void playParametersChanged(PlayParameters *);
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207 void preferenceChanged(PropertyContainer::PropertyName);
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208
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209 protected:
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210 ViewManager *m_viewManager;
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211 AudioGenerator *m_audioGenerator;
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212
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213 class RingBufferVector : public std::vector<RingBuffer<float> *> {
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214 public:
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215 virtual ~RingBufferVector() {
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216 while (!empty()) {
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217 delete *begin();
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218 erase(begin());
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219 }
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220 }
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221 };
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222
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223 std::set<Model *> m_models;
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224 RingBufferVector *m_readBuffers;
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225 RingBufferVector *m_writeBuffers;
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226 size_t m_readBufferFill;
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227 size_t m_writeBufferFill;
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228 Scavenger<RingBufferVector> m_bufferScavenger;
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229 size_t m_sourceChannelCount;
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230 size_t m_blockSize;
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231 size_t m_sourceSampleRate;
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232 size_t m_targetSampleRate;
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233 size_t m_playLatency;
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234 bool m_playing;
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235 bool m_exiting;
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236 size_t m_lastModelEndFrame;
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237 static const size_t m_ringBufferSize;
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238 float m_outputLeft;
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239 float m_outputRight;
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240
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241 RingBuffer<float> *getWriteRingBuffer(size_t c) {
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242 if (m_writeBuffers && c < m_writeBuffers->size()) {
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243 return (*m_writeBuffers)[c];
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244 } else {
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245 return 0;
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246 }
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247 }
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248
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249 RingBuffer<float> *getReadRingBuffer(size_t c) {
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250 RingBufferVector *rb = m_readBuffers;
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251 if (rb && c < rb->size()) {
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252 return (*rb)[c];
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253 } else {
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254 return 0;
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255 }
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256 }
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257
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258 void clearRingBuffers(bool haveLock = false, size_t count = 0);
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259 void unifyRingBuffers();
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260
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261 PhaseVocoderTimeStretcher *m_timeStretcher;
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262 Scavenger<PhaseVocoderTimeStretcher> m_timeStretcherScavenger;
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263
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264 // Called from fill thread, m_playing true, mutex held
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265 // Return true if work done
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266 bool fillBuffers();
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267
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268 // Called from fillBuffers. Return the number of frames written,
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269 // which will be count or fewer. Return in the frame argument the
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270 // new buffered frame position (which may be earlier than the
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271 // frame argument passed in, in the case of looping).
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272 size_t mixModels(size_t &frame, size_t count, float **buffers);
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273
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274 class AudioCallbackPlaySourceFillThread : public Thread
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275 {
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276 public:
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277 AudioCallbackPlaySourceFillThread(AudioCallbackPlaySource &source) :
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278 Thread(Thread::NonRTThread),
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279 m_source(source) { }
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280
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281 virtual void run();
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282
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283 protected:
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284 AudioCallbackPlaySource &m_source;
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285 };
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286
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287 QMutex m_mutex;
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288 QWaitCondition m_condition;
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289 AudioCallbackPlaySourceFillThread *m_fillThread;
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290 SRC_STATE *m_converter;
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291 SRC_STATE *m_crapConverter; // for use when playing very fast
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292 int m_resampleQuality;
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293 void initialiseConverter();
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294 };
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295
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296 #endif
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297
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298
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