annotate audioio/AudioCallbackPlaySource.h @ 45:6b6bca31ad53

* When setting a new model on a layer, don't delete the old one until after the new one has been set (a layer's setModel may want to compare against the old one, as WaveformLayer does)
author Chris Cannam
date Thu, 05 Oct 2006 11:00:59 +0000
parents c0ae41c72421
children bedc7517b6e8
rev   line source
Chris@0 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@0 4 Sonic Visualiser
Chris@0 5 An audio file viewer and annotation editor.
Chris@0 6 Centre for Digital Music, Queen Mary, University of London.
Chris@0 7 This file copyright 2006 Chris Cannam.
Chris@0 8
Chris@0 9 This program is free software; you can redistribute it and/or
Chris@0 10 modify it under the terms of the GNU General Public License as
Chris@0 11 published by the Free Software Foundation; either version 2 of the
Chris@0 12 License, or (at your option) any later version. See the file
Chris@0 13 COPYING included with this distribution for more information.
Chris@0 14 */
Chris@0 15
Chris@0 16 #ifndef _AUDIO_CALLBACK_PLAY_SOURCE_H_
Chris@0 17 #define _AUDIO_CALLBACK_PLAY_SOURCE_H_
Chris@0 18
Chris@0 19 #include "base/RingBuffer.h"
Chris@0 20 #include "base/AudioPlaySource.h"
Chris@32 21 #include "base/PropertyContainer.h"
Chris@0 22 #include "base/Scavenger.h"
Chris@0 23
Chris@0 24 #include <QObject>
Chris@0 25 #include <QMutex>
Chris@0 26 #include <QWaitCondition>
Chris@0 27
Chris@0 28 #include "base/Thread.h"
Chris@0 29
Chris@0 30 #include <samplerate.h>
Chris@0 31
Chris@0 32 #include <set>
Chris@0 33 #include <map>
Chris@0 34
Chris@0 35 class Model;
Chris@0 36 class ViewManager;
Chris@0 37 class AudioGenerator;
Chris@0 38 class PlayParameters;
Chris@14 39 class PhaseVocoderTimeStretcher;
Chris@41 40 class RealTimePluginInstance;
Chris@0 41
Chris@0 42 /**
Chris@0 43 * AudioCallbackPlaySource manages audio data supply to callback-based
Chris@0 44 * audio APIs such as JACK or CoreAudio. It maintains one ring buffer
Chris@0 45 * per channel, filled during playback by a non-realtime thread, and
Chris@0 46 * provides a method for a realtime thread to pick up the latest
Chris@0 47 * available sample data from these buffers.
Chris@0 48 */
Chris@0 49 class AudioCallbackPlaySource : public virtual QObject,
Chris@0 50 public AudioPlaySource
Chris@0 51 {
Chris@0 52 Q_OBJECT
Chris@0 53
Chris@0 54 public:
Chris@0 55 AudioCallbackPlaySource(ViewManager *);
Chris@0 56 virtual ~AudioCallbackPlaySource();
Chris@0 57
Chris@0 58 /**
Chris@0 59 * Add a data model to be played from. The source can mix
Chris@0 60 * playback from a number of sources including dense and sparse
Chris@0 61 * models. The models must match in sample rate, but they don't
Chris@0 62 * have to have identical numbers of channels.
Chris@0 63 */
Chris@0 64 virtual void addModel(Model *model);
Chris@0 65
Chris@0 66 /**
Chris@0 67 * Remove a model.
Chris@0 68 */
Chris@0 69 virtual void removeModel(Model *model);
Chris@0 70
Chris@0 71 /**
Chris@0 72 * Remove all models. (Silence will ensue.)
Chris@0 73 */
Chris@0 74 virtual void clearModels();
Chris@0 75
Chris@0 76 /**
Chris@0 77 * Start making data available in the ring buffers for playback,
Chris@0 78 * from the given frame. If playback is already under way, reseek
Chris@0 79 * to the given frame and continue.
Chris@0 80 */
Chris@0 81 virtual void play(size_t startFrame);
Chris@0 82
Chris@0 83 /**
Chris@0 84 * Stop playback and ensure that no more data is returned.
Chris@0 85 */
Chris@0 86 virtual void stop();
Chris@0 87
Chris@0 88 /**
Chris@0 89 * Return whether playback is currently supposed to be happening.
Chris@0 90 */
Chris@0 91 virtual bool isPlaying() const { return m_playing; }
Chris@0 92
Chris@0 93 /**
Chris@0 94 * Return the frame number that is currently expected to be coming
Chris@0 95 * out of the speakers. (i.e. compensating for playback latency.)
Chris@0 96 */
Chris@0 97 virtual size_t getCurrentPlayingFrame();
Chris@0 98
Chris@0 99 /**
Chris@0 100 * Set the block size of the target audio device. This should
Chris@0 101 * be called by the target class.
Chris@0 102 */
Chris@0 103 void setTargetBlockSize(size_t);
Chris@0 104
Chris@0 105 /**
Chris@0 106 * Get the block size of the target audio device.
Chris@0 107 */
Chris@0 108 size_t getTargetBlockSize() const;
Chris@0 109
Chris@0 110 /**
Chris@0 111 * Set the playback latency of the target audio device, in frames
Chris@0 112 * at the target sample rate. This is the difference between the
Chris@0 113 * frame currently "leaving the speakers" and the last frame (or
Chris@0 114 * highest last frame across all channels) requested via
Chris@0 115 * getSamples(). The default is zero.
Chris@0 116 */
Chris@0 117 void setTargetPlayLatency(size_t);
Chris@0 118
Chris@0 119 /**
Chris@0 120 * Get the playback latency of the target audio device.
Chris@0 121 */
Chris@0 122 size_t getTargetPlayLatency() const;
Chris@0 123
Chris@0 124 /**
Chris@0 125 * Specify that the target audio device has a fixed sample rate
Chris@0 126 * (i.e. cannot accommodate arbitrary sample rates based on the
Chris@0 127 * source). If the target sets this to something other than the
Chris@0 128 * source sample rate, this class will resample automatically to
Chris@0 129 * fit.
Chris@0 130 */
Chris@0 131 void setTargetSampleRate(size_t);
Chris@0 132
Chris@0 133 /**
Chris@0 134 * Return the sample rate set by the target audio device (or the
Chris@0 135 * source sample rate if the target hasn't set one).
Chris@0 136 */
Chris@0 137 virtual size_t getTargetSampleRate() const;
Chris@0 138
Chris@0 139 /**
Chris@0 140 * Set the current output levels for metering (for call from the
Chris@0 141 * target)
Chris@0 142 */
Chris@0 143 void setOutputLevels(float left, float right);
Chris@0 144
Chris@0 145 /**
Chris@0 146 * Return the current (or thereabouts) output levels in the range
Chris@0 147 * 0.0 -> 1.0, for metering purposes.
Chris@0 148 */
Chris@0 149 virtual bool getOutputLevels(float &left, float &right);
Chris@0 150
Chris@0 151 /**
Chris@0 152 * Get the number of channels of audio that in the source models.
Chris@0 153 * This may safely be called from a realtime thread. Returns 0 if
Chris@0 154 * there is no source yet available.
Chris@0 155 */
Chris@0 156 size_t getSourceChannelCount() const;
Chris@0 157
Chris@0 158 /**
Chris@0 159 * Get the number of channels of audio that will be provided
Chris@0 160 * to the play target. This may be more than the source channel
Chris@0 161 * count: for example, a mono source will provide 2 channels
Chris@0 162 * after pan.
Chris@0 163 * This may safely be called from a realtime thread. Returns 0 if
Chris@0 164 * there is no source yet available.
Chris@0 165 */
Chris@0 166 size_t getTargetChannelCount() const;
Chris@0 167
Chris@0 168 /**
Chris@0 169 * Get the actual sample rate of the source material. This may
Chris@0 170 * safely be called from a realtime thread. Returns 0 if there is
Chris@0 171 * no source yet available.
Chris@0 172 */
Chris@0 173 size_t getSourceSampleRate() const;
Chris@0 174
Chris@0 175 /**
Chris@0 176 * Get "count" samples (at the target sample rate) of the mixed
Chris@0 177 * audio data, in all channels. This may safely be called from a
Chris@0 178 * realtime thread.
Chris@0 179 */
Chris@0 180 size_t getSourceSamples(size_t count, float **buffer);
Chris@0 181
Chris@32 182 /**
Chris@32 183 * Set the time stretcher factor (i.e. playback speed). Also
Chris@32 184 * specify whether the time stretcher will be variable rate
Chris@32 185 * (sharpening transients), and whether time stretching will be
Chris@32 186 * carried out on data mixed down to mono for speed.
Chris@32 187 */
Chris@26 188 void setTimeStretch(float factor, bool sharpen, bool mono);
Chris@0 189
Chris@32 190 /**
Chris@32 191 * Set the resampler quality, 0 - 2 where 0 is fastest and 2 is
Chris@32 192 * highest quality.
Chris@32 193 */
Chris@32 194 void setResampleQuality(int q);
Chris@32 195
Chris@41 196 /**
Chris@41 197 * Set a single real-time plugin as a processing effect for
Chris@41 198 * auditioning during playback.
Chris@41 199 *
Chris@41 200 * The plugin must have been initialised with
Chris@41 201 * getTargetChannelCount() channels and a getTargetBlockSize()
Chris@41 202 * sample frame processing block size.
Chris@41 203 *
Chris@41 204 * This playback source takes ownership of the plugin, which will
Chris@41 205 * be deleted at some point after the following call to
Chris@41 206 * setAuditioningPlugin (depending on real-time constraints).
Chris@41 207 *
Chris@41 208 * Pass a null pointer to remove the current auditioning plugin,
Chris@41 209 * if any.
Chris@41 210 */
Chris@41 211 void setAuditioningPlugin(RealTimePluginInstance *plugin);
Chris@41 212
Chris@0 213 signals:
Chris@0 214 void modelReplaced();
Chris@0 215
Chris@0 216 void playStatusChanged(bool isPlaying);
Chris@0 217
Chris@0 218 void sampleRateMismatch(size_t requested, size_t available, bool willResample);
Chris@0 219
Chris@42 220 void audioOverloadPluginDisabled();
Chris@42 221
Chris@42 222 public slots:
Chris@42 223 void audioProcessingOverload();
Chris@42 224
Chris@0 225 protected slots:
Chris@0 226 void selectionChanged();
Chris@0 227 void playLoopModeChanged();
Chris@0 228 void playSelectionModeChanged();
Chris@0 229 void playParametersChanged(PlayParameters *);
Chris@32 230 void preferenceChanged(PropertyContainer::PropertyName);
Chris@0 231
Chris@0 232 protected:
Chris@0 233 ViewManager *m_viewManager;
Chris@0 234 AudioGenerator *m_audioGenerator;
Chris@0 235
Chris@0 236 class RingBufferVector : public std::vector<RingBuffer<float> *> {
Chris@0 237 public:
Chris@0 238 virtual ~RingBufferVector() {
Chris@0 239 while (!empty()) {
Chris@0 240 delete *begin();
Chris@0 241 erase(begin());
Chris@0 242 }
Chris@0 243 }
Chris@0 244 };
Chris@0 245
Chris@41 246 std::set<Model *> m_models;
Chris@41 247 RingBufferVector *m_readBuffers;
Chris@41 248 RingBufferVector *m_writeBuffers;
Chris@41 249 size_t m_readBufferFill;
Chris@41 250 size_t m_writeBufferFill;
Chris@41 251 Scavenger<RingBufferVector> m_bufferScavenger;
Chris@41 252 size_t m_sourceChannelCount;
Chris@41 253 size_t m_blockSize;
Chris@41 254 size_t m_sourceSampleRate;
Chris@41 255 size_t m_targetSampleRate;
Chris@41 256 size_t m_playLatency;
Chris@41 257 bool m_playing;
Chris@41 258 bool m_exiting;
Chris@41 259 size_t m_lastModelEndFrame;
Chris@41 260 static const size_t m_ringBufferSize;
Chris@41 261 float m_outputLeft;
Chris@41 262 float m_outputRight;
Chris@41 263 RealTimePluginInstance *m_auditioningPlugin;
Chris@42 264 bool m_auditioningPluginBypassed;
Chris@41 265 Scavenger<RealTimePluginInstance> m_pluginScavenger;
Chris@0 266
Chris@0 267 RingBuffer<float> *getWriteRingBuffer(size_t c) {
Chris@0 268 if (m_writeBuffers && c < m_writeBuffers->size()) {
Chris@0 269 return (*m_writeBuffers)[c];
Chris@0 270 } else {
Chris@0 271 return 0;
Chris@0 272 }
Chris@0 273 }
Chris@0 274
Chris@0 275 RingBuffer<float> *getReadRingBuffer(size_t c) {
Chris@0 276 RingBufferVector *rb = m_readBuffers;
Chris@0 277 if (rb && c < rb->size()) {
Chris@0 278 return (*rb)[c];
Chris@0 279 } else {
Chris@0 280 return 0;
Chris@0 281 }
Chris@0 282 }
Chris@0 283
Chris@0 284 void clearRingBuffers(bool haveLock = false, size_t count = 0);
Chris@0 285 void unifyRingBuffers();
Chris@0 286
Chris@16 287 PhaseVocoderTimeStretcher *m_timeStretcher;
Chris@16 288 Scavenger<PhaseVocoderTimeStretcher> m_timeStretcherScavenger;
Chris@0 289
Chris@0 290 // Called from fill thread, m_playing true, mutex held
Chris@0 291 // Return true if work done
Chris@0 292 bool fillBuffers();
Chris@0 293
Chris@0 294 // Called from fillBuffers. Return the number of frames written,
Chris@0 295 // which will be count or fewer. Return in the frame argument the
Chris@0 296 // new buffered frame position (which may be earlier than the
Chris@0 297 // frame argument passed in, in the case of looping).
Chris@0 298 size_t mixModels(size_t &frame, size_t count, float **buffers);
Chris@0 299
Chris@41 300 // Called from getSourceSamples.
Chris@41 301 void applyAuditioningEffect(size_t count, float **buffers);
Chris@41 302
Chris@0 303 class AudioCallbackPlaySourceFillThread : public Thread
Chris@0 304 {
Chris@0 305 public:
Chris@0 306 AudioCallbackPlaySourceFillThread(AudioCallbackPlaySource &source) :
Chris@0 307 Thread(Thread::NonRTThread),
Chris@0 308 m_source(source) { }
Chris@0 309
Chris@0 310 virtual void run();
Chris@0 311
Chris@0 312 protected:
Chris@0 313 AudioCallbackPlaySource &m_source;
Chris@0 314 };
Chris@0 315
Chris@0 316 QMutex m_mutex;
Chris@0 317 QWaitCondition m_condition;
Chris@0 318 AudioCallbackPlaySourceFillThread *m_fillThread;
Chris@0 319 SRC_STATE *m_converter;
Chris@32 320 SRC_STATE *m_crapConverter; // for use when playing very fast
Chris@32 321 int m_resampleQuality;
Chris@32 322 void initialiseConverter();
Chris@0 323 };
Chris@0 324
Chris@0 325 #endif
Chris@0 326
Chris@0 327