annotate audioio/AudioCallbackPlayTarget.cpp @ 177:5bde373ad5ca

* Layer tree view updating when visibility / audibility changed (and layers updating when they are changed in view) -- still some problems when a model is loaded while the tree is visible * FFTW_MEASURE throughout -- it does turn out to make an appreciable difference sometimes
author Chris Cannam
date Thu, 16 Aug 2007 16:47:07 +0000
parents 0581d552481d
children
rev   line source
Chris@0 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@0 4 Sonic Visualiser
Chris@0 5 An audio file viewer and annotation editor.
Chris@0 6 Centre for Digital Music, Queen Mary, University of London.
Chris@0 7 This file copyright 2006 Chris Cannam.
Chris@0 8
Chris@0 9 This program is free software; you can redistribute it and/or
Chris@0 10 modify it under the terms of the GNU General Public License as
Chris@0 11 published by the Free Software Foundation; either version 2 of the
Chris@0 12 License, or (at your option) any later version. See the file
Chris@0 13 COPYING included with this distribution for more information.
Chris@0 14 */
Chris@0 15
Chris@0 16 #include "AudioCallbackPlayTarget.h"
Chris@0 17 #include "AudioCallbackPlaySource.h"
Chris@0 18
Chris@0 19 #include <iostream>
Chris@0 20
Chris@0 21 AudioCallbackPlayTarget::AudioCallbackPlayTarget(AudioCallbackPlaySource *source) :
Chris@0 22 m_source(source),
Chris@0 23 m_outputGain(1.0)
Chris@0 24 {
Chris@0 25 if (m_source) {
Chris@0 26 connect(m_source, SIGNAL(modelReplaced()),
Chris@0 27 this, SLOT(sourceModelReplaced()));
Chris@0 28 }
Chris@0 29 }
Chris@0 30
Chris@0 31 AudioCallbackPlayTarget::~AudioCallbackPlayTarget()
Chris@0 32 {
Chris@0 33 }
Chris@0 34
Chris@0 35 void
Chris@0 36 AudioCallbackPlayTarget::setOutputGain(float gain)
Chris@0 37 {
Chris@0 38 m_outputGain = gain;
Chris@0 39 }
Chris@0 40