annotate audioio/PlaySpeedRangeMapper.cpp @ 59:1016a8ceceda

* Introduce PlaySpeedRangeMapper for playback speed dial
author Chris Cannam
date Tue, 17 Oct 2006 11:42:14 +0000
parents
children 06b3c3f437e6
rev   line source
Chris@59 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@59 2
Chris@59 3 /*
Chris@59 4 Sonic Visualiser
Chris@59 5 An audio file viewer and annotation editor.
Chris@59 6 Centre for Digital Music, Queen Mary, University of London.
Chris@59 7 This file copyright 2006 Chris Cannam.
Chris@59 8
Chris@59 9 This program is free software; you can redistribute it and/or
Chris@59 10 modify it under the terms of the GNU General Public License as
Chris@59 11 published by the Free Software Foundation; either version 2 of the
Chris@59 12 License, or (at your option) any later version. See the file
Chris@59 13 COPYING included with this distribution for more information.
Chris@59 14 */
Chris@59 15
Chris@59 16 #include "PlaySpeedRangeMapper.h"
Chris@59 17
Chris@59 18 #include <iostream>
Chris@59 19
Chris@59 20
Chris@59 21 PlaySpeedRangeMapper::PlaySpeedRangeMapper(int minpos, int maxpos) :
Chris@59 22 m_minpos(minpos),
Chris@59 23 m_maxpos(maxpos)
Chris@59 24 {
Chris@59 25 }
Chris@59 26
Chris@59 27 int
Chris@59 28 PlaySpeedRangeMapper::getPositionForValue(float value) const
Chris@59 29 {
Chris@59 30 // value is percent
Chris@59 31
Chris@59 32 float factor = getFactorForValue(value);
Chris@59 33
Chris@59 34 bool slow = (factor > 1.0);
Chris@59 35
Chris@59 36 if (!slow) factor = 1.0 / factor;
Chris@59 37
Chris@59 38 int half = (m_maxpos + m_minpos) / 2;
Chris@59 39
Chris@59 40 factor = sqrtf((factor - 1.0) * 1000.f);
Chris@59 41 int position = lrintf(((factor * (half - m_minpos)) / 100.0) + m_minpos);
Chris@59 42
Chris@59 43 if (slow) {
Chris@59 44 position = half - position;
Chris@59 45 } else {
Chris@59 46 position = position + half;
Chris@59 47 }
Chris@59 48
Chris@59 49 // std::cerr << "value = " << value << " slow = " << slow << " factor = " << factor << " position = " << position << std::endl;
Chris@59 50
Chris@59 51 return position;
Chris@59 52 }
Chris@59 53
Chris@59 54 float
Chris@59 55 PlaySpeedRangeMapper::getValueForPosition(int position) const
Chris@59 56 {
Chris@59 57 float factor = getFactorForPosition(position);
Chris@59 58 float pc;
Chris@59 59 if (factor < 1.0) pc = ((1.0 / factor) - 1.0) * 100.0;
Chris@59 60 else pc = (1.0 - factor) * 100.0;
Chris@59 61 // std::cerr << "position = " << position << " percent = " << pc << std::endl;
Chris@59 62 return pc;
Chris@59 63 }
Chris@59 64
Chris@59 65 float
Chris@59 66 PlaySpeedRangeMapper::getFactorForValue(float value) const
Chris@59 67 {
Chris@59 68 // value is percent
Chris@59 69
Chris@59 70 float factor;
Chris@59 71
Chris@59 72 if (value <= 0) {
Chris@59 73 factor = 1.0 - (value / 100.0);
Chris@59 74 } else {
Chris@59 75 factor = 1.0 / (1.0 + (value / 100.0));
Chris@59 76 }
Chris@59 77
Chris@59 78 // std::cerr << "value = " << value << " factor = " << factor << std::endl;
Chris@59 79 return factor;
Chris@59 80 }
Chris@59 81
Chris@59 82 float
Chris@59 83 PlaySpeedRangeMapper::getFactorForPosition(int position) const
Chris@59 84 {
Chris@59 85 bool slow = false;
Chris@59 86
Chris@59 87 if (position < m_minpos) position = m_minpos;
Chris@59 88 if (position > m_maxpos) position = m_maxpos;
Chris@59 89
Chris@59 90 int half = (m_maxpos + m_minpos) / 2;
Chris@59 91
Chris@59 92 if (position < half) {
Chris@59 93 slow = true;
Chris@59 94 position = half - position;
Chris@59 95 } else {
Chris@59 96 position = position - half;
Chris@59 97 }
Chris@59 98
Chris@59 99 // position is between min and half (inclusive)
Chris@59 100
Chris@59 101 float factor;
Chris@59 102
Chris@59 103 if (position == m_minpos) {
Chris@59 104 factor = 1.0;
Chris@59 105 } else {
Chris@59 106 factor = ((position - m_minpos) * 100.0) / (half - m_minpos);
Chris@59 107 factor = 1.0 + (factor * factor) / 1000.f;
Chris@59 108 }
Chris@59 109
Chris@59 110 if (!slow) factor = 1.0 / factor;
Chris@59 111
Chris@59 112 // std::cerr << "position = " << position << " slow = " << slow << " factor = " << factor << std::endl;
Chris@59 113
Chris@59 114 return factor;
Chris@59 115 }
Chris@59 116
Chris@59 117 QString
Chris@59 118 PlaySpeedRangeMapper::getUnit() const
Chris@59 119 {
Chris@59 120 return "%";
Chris@59 121 }