Mercurial > hg > simscene-py
view demo.m @ 44:b7b1672b3c3b
Reading and writing of files now is done by soundfile since there seems to be a bug with writing .wav files with librosa (mplayer would play them as rubbish). Added soundfile as a requirement.
author | Emmanouil Theofanis Chourdakis <e.t.chourdakis@qmul.ac.uk> |
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date | Mon, 09 Oct 2017 11:55:03 +0100 |
parents | 948c3a922c5b |
children |
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% SimScene is a set of Matlab functions dedicated to the simulation of acoustic scenes. % This tool is specifically tailored to the evaluation of machine listening systems. % Thus, extensive and precise annotation of the scene content is provided together with the simulated scene. % % This tool is a research tool, provided as-is with the hope that it will be % useful and easy to adapt to the needs of others. Do not hesitate to provide % us with feedback at the following mail address: mathieu.lagrange@cnrs.fr % % SimScene have been tested on Matlab R2013b. The input audio files must be sampled at 44100 Hz. % clear all; % close all; inputPath='./sound/'; outputPath='./results/'; %% timeMode: 'generate' -- ebrMode: 'generate' timeMode='generate'; ebrMode='generate'; sceneDuration=15; score.sceneDuration=sceneDuration; score.backgrounds={{'forest','forest', 1}}; score.events={{'alouette','alouette', 12, 0, 2, 0.1, 1, 10, 0, 0},... {'bulbul' ,'bulbul' , 6 , 0, 2, 0, 3, 13, 0, 0},... {'geai' ,'geai' , 6 , 0, 1, 0.25, 5, 10, 0, 0}}; sceneId = ['demo_forest_timeMode_' timeMode '_ebrMode_' ebrMode]; disp(sceneId); simScene(inputPath,outputPath,score,... 'timeMode',timeMode,'ebrMode',ebrMode,'outputFileName',sceneId); %% timeMode: 'replicate' -- ebrMode: 'replicate' % instanceAnnotFile='./scene2Replicate/forest.txt'; % instanceAudioFile='./scene2Replicate/forest.wav'; % % timeMode='replicate'; % ebrMode='replicate'; % sceneId = ['demo_forest_timeMode_' timeMode '_ebrMode_' ebrMode]; % disp(sceneId); % % score.backgrounds={{'forest','forest', 1}}; % % score.events={{'alouette','', -3, 0, 0, 0, 0, 0, 0, 0},... % Only change <ebr> % {'bulbul','', 3, 0, 0, 0, 6, 0, 0, 0}}; % Change <ebr> and <start_time> % % % If score.event is of length 1 and <label>='', offsets will be used for all classes. % % score.events={{'','',-6,0,0,0,0,0,0,0}}; % Change <ebr> for the three sound classes of bird. % % simScene(inputPath,outputPath,score,... % 'timeMode',timeMode,'ebrMode',ebrMode,'outputFileName',sceneId,... % 'instanceAnnotFile',instanceAnnotFile,'instanceAudioFile',instanceAudioFile); % %% timeMode: 'abstract' -- ebrMode: 'abstract' % % instanceAnnotFile='./scene2Replicate/forest.txt'; % instanceAudioFile='./scene2Replicate/forest.wav'; % % timeMode='abstract'; % ebrMode='abstract'; % sceneId = ['demo_forest_timeMode_' timeMode '_ebrMode_' ebrMode]; % disp(sceneId); % % score.backgrounds={{'forest','forest', 1}}; % score.events={{'geai','', -3, 0, 5, 0, 1, 0, 0, 0}}; % Change <ebr>, <mean_time_between_instances> and <start_time> % % simScene(inputPath,outputPath,score,... % 'timeMode',timeMode,'ebrMode',ebrMode,'outputFileName',sceneId,... % 'instanceAnnotFile',instanceAnnotFile,'instanceAudioFile',instanceAudioFile);