Mercurial > hg > simscene-py
view README.md @ 8:0f8d8ff0ece7
fixed a bug in calculating end times
author | Emmanouil Thoefanis Chourdakis <e.t.chourdakis@qmul.ac.uk> |
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date | Tue, 03 Oct 2017 13:56:15 +0100 |
parents | 42f325cb495d |
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SimScene.py An acoustic pattern generation tool Copyright (c) Emmanouil Theofanis Chourdakis <e.t.chourdakis@qmul.ac.uk> SimScene.py is a collection of tools to synthesize an audio scene from independent sound events. It is inspired by Lagrange et al. simScene (https://bitbucket.org/mlagrange/simscene) but takes a different direction. The goal of simScene.py is to (1) have a python implementation of such a system since python is the platform of choice for developers accustomed with deep learning packages or other python package candy and (2) to allow generating audio scenes from graph-based patterns. Please direct any comments, suggestions, etc. to Emmanouil Chourdakis <e.t.chourdakis@qmul.ac.uk> This code is licensed under GPLv3. Please see LICENSE for more info. Usage examples: * ./simscene.py -h Displays command line syntax and option descriptions. * ./simscene.py ../simscene-input/sound ../simscene-output 15 -e ../simscene-input/forest_events.txt -vv Reads sounds from `../simscene-input/sound', and creates a 15 second scene of events. Event options are given in ../simscene-input/forest_events.txt. Finally, generates and displays plots (waveforms, spectrograms and piano rolls). Saves everything to ../simscene-output.