Mercurial > hg > simscene-py
diff nonExposed/utils/rgb2hsl.m @ 14:b1901e8d8f5f
initial commit
author | Mathieu Lagrange <mathieu.lagrange@cnrs.fr> |
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date | Tue, 17 Mar 2015 09:34:13 +0100 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/nonExposed/utils/rgb2hsl.m Tue Mar 17 09:34:13 2015 +0100 @@ -0,0 +1,54 @@ +function hsl=rgb2hsl(rgb) + +%Converts Red-Green-Blue Color value to Hue-Saturation-Luminance Color value +% +%Usage +% HSL = rgb2hsl(RGB) +% +% converts RGB, a M X 3 color matrix with values between 0 and 1 +% into HSL, a M X 3 color matrix with values between 0 and 1 +% +%See also hsl2rgb, rgb2hsv, hsv2rgb + +%Suresh E Joel, April 26,2003 + +if nargin<1, + error('Too few arguements for rgb2hsl'); + return; +elseif nargin>1, + error('Too many arguements for rgb2hsl'); + return; +end; + +if max(max(rgb))>1 | min(min(rgb))<0, + error('RGB values have to be between 0 and 1'); + return; +end; + +for i=1:size(rgb,1), + mx=max(rgb(i,:));%max of the 3 colors + mn=min(rgb(i,:));%min of the 3 colors + imx=find(rgb(i,:)==mx);%which color has the max + hsl(i,3)=(mx+mn)/2;%luminance is half of max value + min value + if(mx-mn)==0,%if all three colors have same value, + hsl(i,2)=0;%then s=0 and + hsl(i,1)=0;%h is undefined but for practical reasons 0 + return; + end; + if hsl(i,3)<0.5, + hsl(i,2)=(mx-mn)/(mx+mn); + else + hsl(i,2)=(mx-mn)/(2-(mx+mn)); + end; + switch(imx(1))%if two colors have same value and be the maximum, use the first color + case 1 %Red is the max color + hsl(i,1)=((rgb(i,2)-rgb(i,3))/(mx-mn))/6; + case 2 %Green is the max color + hsl(i,1)=(2+(rgb(i,3)-rgb(i,1))/(mx-mn))/6; + case 3 %Blue is the max color + hsl(i,1)=(4+(rgb(i,1)-rgb(i,2))/(mx-mn))/6; + end; + if hsl(i,1)<0,hsl(i,1)=hsl(i,1)+1;end;%if hue is negative, add 1 to get it within 0 and 1 +end; + +hsl=round(hsl*100000)/100000; %Sometimes the result is 1+eps instead of 1 or 0-eps instead of 0 ... so to get rid of this I am rounding to 5 decimal places) \ No newline at end of file