Mercurial > hg > silvet
diff src/EM.cpp @ 97:840c0d703bbb timing
Use single-precision floats throughout EM code
author | Chris Cannam |
---|---|
date | Tue, 06 May 2014 14:45:16 +0100 |
parents | a6e136aaa202 |
children |
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--- a/src/EM.cpp Tue May 06 13:05:43 2014 +0100 +++ b/src/EM.cpp Tue May 06 14:45:16 2014 +0100 @@ -28,7 +28,7 @@ using std::cerr; using std::endl; -static double epsilon = 1e-16; +static float epsilon = 1e-8; EM::EM() : m_noteCount(SILVET_TEMPLATE_NOTE_COUNT), @@ -87,7 +87,7 @@ void EM::normaliseColumn(V &column) { - double sum = 0.0; + float sum = 0.0; for (int i = 0; i < (int)column.size(); ++i) { sum += column[i]; } @@ -115,14 +115,15 @@ } void -EM::iterate(V column) +EM::iterate(const vector<double> &column) { - normaliseColumn(column); - expectation(column); - maximisation(column); + V norm(column.begin(), column.end()); + normaliseColumn(norm); + expectation(norm); + maximisation(norm); } -const double * +const float * EM::templateFor(int instrument, int note, int shift) { return silvet_templates[instrument].data[note] + shift; @@ -139,12 +140,12 @@ for (int i = 0; i < m_instrumentCount; ++i) { for (int n = 0; n < m_noteCount; ++n) { - const double pitch = m_pitches[n]; - const double source = m_sources[i][n]; + const float pitch = m_pitches[n]; + const float source = m_sources[i][n]; for (int f = 0; f < m_shiftCount; ++f) { - const double *w = templateFor(i, n, f); - const double shift = m_shifts[f][n]; - const double factor = pitch * source * shift; + const float *w = templateFor(i, n, f); + const float shift = m_shifts[f][n]; + const float factor = pitch * source * shift; for (int j = 0; j < m_binCount; ++j) { m_estimate[j] += w[j] * factor; } @@ -166,17 +167,17 @@ for (int n = 0; n < m_noteCount; ++n) { - const double pitch = m_pitches[n]; + const float pitch = m_pitches[n]; for (int f = 0; f < m_shiftCount; ++f) { - const double shift = m_shifts[f][n]; + const float shift = m_shifts[f][n]; for (int i = 0; i < m_instrumentCount; ++i) { - const double source = m_sources[i][n]; - const double factor = pitch * source * shift; - const double *w = templateFor(i, n, f); + const float source = m_sources[i][n]; + const float factor = pitch * source * shift; + const float *w = templateFor(i, n, f); if (n >= m_lowestPitch && n <= m_highestPitch) {