cannam@31: /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ cannam@31: cannam@31: /* cannam@31: QM DSP Library cannam@31: cannam@31: Centre for Digital Music, Queen Mary, University of London. cannam@31: This file copyright 2008 Kurt Jacobson and QMUL. cannam@31: All rights reserved. cannam@31: */ cannam@31: cannam@31: #include "BeatSpectrum.h" cannam@31: cannam@31: #include "maths/CosineDistance.h" cannam@31: cannam@31: using std::vector; cannam@31: cannam@31: vector BeatSpectrum::process(const vector > &m) cannam@31: { cannam@31: int origin = 0; cannam@31: int sz = m.size()/2; cannam@31: cannam@31: int i, j, k; cannam@31: cannam@31: vector v(sz); cannam@31: for (i = 0; i < sz; ++i) v[i] = 0.0; cannam@31: cannam@31: CosineDistance cd; cannam@31: cannam@31: for (i = origin; i < origin + sz; ++i) { cannam@31: cannam@31: k = 0; cannam@31: cannam@31: for (j = i + 1; j < i + sz + 1; ++j) { cannam@31: cannam@31: v[k++] += cd.distance(m[i], m[j]); cannam@31: } cannam@31: } cannam@31: cannam@31: // normalize cannam@31: cannam@31: double max = 0.0; cannam@31: cannam@31: for (i = 0; i < sz; ++i) { cannam@31: if (v[i] > max) max = v[i]; cannam@31: } cannam@31: cannam@31: if (max > 0.0) { cannam@31: for (i = 0; i < sz; ++i) { cannam@31: v[i] /= max; cannam@31: } cannam@31: } cannam@31: cannam@31: return v; cannam@31: } cannam@31: