view thread/AsynchronousTask.h @ 209:ccd2019190bf msvc

Some MSVC fixes, including (temporarily, probably) renaming the FFT source file to avoid getting it mixed up with the Vamp SDK one in our object dir
author Chris Cannam
date Thu, 01 Feb 2018 16:34:08 +0000
parents 6afa0e011f74
children 701233f8ed41
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    QM DSP Library

    Centre for Digital Music, Queen Mary, University of London.
    This file Copyright 2009 QMUL.
*/

#ifndef _ASYNCHRONOUS_TASK_H_
#define _ASYNCHRONOUS_TASK_H_

#include "Thread.h"

#include <iostream>

/**
 * AsynchronousTask provides a thread pattern implementation for
 * threads which are used to perform a series of similar operations in
 * parallel with other threads of the same type.
 *
 * For example, a thread used to calculate FFTs of a particular block
 * size in the context of a class that needs to calculate many block
 * sizes of FFT at once may be a candidate for an AsynchronousTask.
 *
 * The general use pattern is:
 *
 *   caller -> request thread A calculate something
 *   caller -> request thread B calculate something
 *   caller -> request thread C calculate something
 *   caller -> wait for threads A, B, and C
 *
 * Here threads A, B, and C may be AsynchronousTasks.  An important
 * point is that the caller must be prepared to block when waiting for
 * these threads to complete (i.e. they are started asynchronously,
 * but testing for completion is synchronous).
 */
class AsynchronousTask : public Thread
{
public:
    AsynchronousTask() :
        m_todo("AsynchronousTask: task to perform"),
        m_done("AsynchronousTask: task complete"),
        m_inTask(false),
        m_finishing(false)
    {
        start();
    }
    virtual ~AsynchronousTask()
    {
        m_todo.lock();
        m_finishing = true;
        m_todo.signal();
        m_todo.unlock();
        wait();
    }

    // Subclass must provide methods to request task and obtain
    // results, which the caller calls.  The method that requests a
    // new task should set up any internal state and call startTask(),
    // which then calls back on the subclass implementation of
    // performTask from within its work thread.  The method that
    // obtains results should call awaitTask() and then return any
    // results from internal state.

protected:
    void startTask() {
        m_done.lock();
        m_todo.lock();
        m_inTask = true;
        m_todo.signal();
        m_todo.unlock();
    }
    void awaitTask() {
        m_done.wait();
        m_done.unlock();
    }

    virtual void performTask() = 0;
    
private:
    virtual void run() {
        m_todo.lock();
        while (1) {
            while (!m_inTask && !m_finishing) {
                m_todo.wait();
            }
            if (m_finishing) {
                m_done.lock();
                m_inTask = false;
                m_done.signal();
                m_done.unlock();
                break;
            }
            performTask();
            m_done.lock();
            m_inTask = false;
            m_done.signal();
            m_done.unlock();
        }
        m_todo.unlock();
    }

    Condition m_todo;
    Condition m_done;
    bool m_inTask;
    bool m_finishing;
};

#endif