Mercurial > hg > qm-dsp
view dsp/tempotracking/DownBeat.h @ 54:5bec06ecc88a
* First cut at Matthew's downbeat estimator -- untested so far
author | cannam |
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date | Tue, 10 Feb 2009 12:52:43 +0000 |
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children | 7fe29d8a7eaf |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* QM DSP Library Centre for Digital Music, Queen Mary, University of London. This file copyright 2008-2009 Matthew Davies and QMUL. All rights reserved. */ #ifndef DOWNBEAT_H #define DOWNBEAT_H #include <vector> #include "dsp/rateconversion/Decimator.h" using std::vector; /** * This class takes an input audio signal and a sequence of beat * locations (calculated e.g. by TempoTrackV2) and estimates which of * the beat locations are downbeats (first beat of the bar). * * The input audio signal is expected to have been downsampled to a * very low sampling rate (e.g. 2700Hz). A utility function for * downsampling and buffering incoming block-by-block audio is * provided. */ class DownBeat { public: /** * Construct a downbeat locator that will operate on audio at the * downsampled by the given decimation factor from the given * original sample rate, plus beats extracted from the same audio * at the given original sample rate with the given frame * increment. * * decimationFactor must be a power of two no greater than 64, and * dfIncrement must be a multiple of decimationFactor. */ DownBeat(float originalSampleRate, size_t decimationFactor, size_t dfIncrement); ~DownBeat(); /** * Estimate which beats are down-beats. * * audio contains the input audio stream after downsampling, and * audioLength contains the number of samples in this downsampled * stream. * * beats contains a series of beat positions expressed in * multiples of the df increment at the audio's original sample * rate, as described to the constructor. * * The returned downbeat array contains a series of indices to the * beats array. */ void findDownBeats(const double *audio, // downsampled size_t audioLength, // after downsampling const vector<double> &beats, vector<int> &downbeats); /** * For your downsampling convenience: call this function * repeatedly with input audio blocks containing dfIncrement * samples at the original sample rate, to decimate them to the * downsampled rate and buffer them within the DownBeat class. * * Call getBufferedAudio() to retrieve the results after all * blocks have been processed. */ void pushAudioBlock(const double *audio); /** * Retrieve the accumulated audio produced by pushAudioBlock calls. */ const double *getBufferedAudio(size_t &length) const; private: typedef vector<int> i_vec_t; typedef vector<vector<int> > i_mat_t; typedef vector<double> d_vec_t; typedef vector<vector<double> > d_mat_t; void makeDecimators(); double measureSpecDiff(d_vec_t oldspec, d_vec_t newspec); float m_rate; size_t m_factor; size_t m_increment; Decimator *m_decimator1; Decimator *m_decimator2; double *m_buffer; double *m_decbuf; size_t m_bufsiz; size_t m_buffill; size_t m_beatframesize; double *m_beatframe; double *m_fftRealOut; double *m_fftImagOut; }; #endif