Mercurial > hg > qm-dsp
view dsp/rhythm/BeatSpectrum.cpp @ 256:43943a4382ef
* Add cosine distance and the self-similarity matrix used for SB rhythmic
similarity
* Pull out SB timbral similarity KL divergence into its own file
author | Chris Cannam <c.cannam@qmul.ac.uk> |
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date | Fri, 18 Jan 2008 14:40:20 +0000 |
parents | |
children | e5907ae6de17 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* QM DSP Library Centre for Digital Music, Queen Mary, University of London. This file copyright 2008 Kurt Jacobson and QMUL. All rights reserved. */ #include "BeatSpectrum.h" #include "maths/CosineDistance.h" using std::vector; vector<double> BeatSpectrum::process(const vector<vector<double> > &m) { int origin = 0; int sz = m.size()/2; int i, j, k; vector<double> v(sz); for (i = 0; i < sz; ++i) v[i] = 0.0; CosineDistance cd; for (i = origin; i < origin + sz; ++i) { k = 0; for (j = i + 1; j < i + sz + 1; ++j) { v[k++] += cd.distance(m[i], m[j]); } } // normalize double max = 0.0; for (i = 0; i < sz; ++i) { if (v[i] > max) max = v[i]; } if (max > 0.0) { for (i = 0; i < sz; ++i) { v[i] /= max; } } return v; }