diff thread/BlockAllocator.h @ 313:4a5aea3dae81

* Oops -- restore a file that was actually used (by qm-vamp-plugins)
author Chris Cannam <c.cannam@qmul.ac.uk>
date Tue, 04 Jan 2011 13:49:19 +0000
parents
children 701233f8ed41
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/thread/BlockAllocator.h	Tue Jan 04 13:49:19 2011 +0000
@@ -0,0 +1,189 @@
+/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */
+
+/*
+    QM DSP Library
+
+    Centre for Digital Music, Queen Mary, University of London.
+
+    This file is derived from the FSB Allocator by Juha Nieminen.  The
+    underlying method is unchanged, but the class has been refactored
+    to permit multiple separate allocators (e.g. one per thread)
+    rather than use a single global one (and to fit house style).
+
+Copyright (c) 2008 Juha Nieminen
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+*/
+
+#ifndef _BLOCK_ALLOCATOR_H_
+#define _BLOCK_ALLOCATOR_H_
+
+#include <cstdlib>
+
+/**
+ * BlockAllocator is a simple allocator for fixed-size (usually small)
+ * chunks of memory.  The size of an element is specified in the
+ * BlockAllocator constructor, and the functions allocate() and
+ * deallocate() are used to obtain and release a single element at a
+ * time.
+ *
+ * BlockAllocator may be an appropriate class to use in situations
+ * involving a very large number of allocations and deallocations of
+ * simple, identical objects across multiple threads (a hard situation
+ * for a generic system malloc implementation to handle well).  Retain
+ * one BlockAllocator per thread (the class itself is not
+ * thread-safe), and ensure that each thread uses its own allocator
+ * exclusively.
+ *
+ * BlockAllocator is based on Juha Nieminen's more general
+ * FSBAllocator.
+ */
+class BlockAllocator
+{
+public:
+    typedef std::size_t data_t;
+
+    BlockAllocator(int elementSize) : m_sz(elementSize) { }
+
+    void *
+    allocate()
+    {
+        if (m_freelist.empty()) {
+            m_freelist.push_back(m_blocks.data.size());
+            m_blocks.data.push_back(Block(this));
+        }
+
+        const data_t index = m_freelist.back();
+        Block &block = m_blocks.data[index];
+        void *retval = block.allocate(index);
+        if (block.isFull()) m_freelist.pop_back();
+
+        return retval;
+    }
+
+    void
+    deallocate(void *ptr)
+    {
+        if (!ptr) return;
+
+        data_t *unitPtr = (data_t *)ptr;
+        const data_t blockIndex = unitPtr[elementSizeInDataUnits()];
+        Block& block = m_blocks.data[blockIndex];
+
+        if (block.isFull()) m_freelist.push_back(blockIndex);
+        block.deallocate(unitPtr);
+    }
+
+private:
+    inline data_t elementsPerBlock() const {
+        return 512;
+    }
+    inline data_t dataSize() const {
+        return sizeof(data_t);
+    }
+    inline data_t elementSizeInDataUnits() const {
+        return (m_sz + (dataSize() - 1)) / dataSize();
+    }
+    inline data_t unitSizeInDataUnits() const {
+        return elementSizeInDataUnits() + 1;
+    }
+    inline data_t blockSizeInDataUnits() const {
+        return elementsPerBlock() * unitSizeInDataUnits();
+    }
+
+    class Block
+    {
+    public:
+        Block(BlockAllocator *a) :
+            m_a(a),
+            m_block(0),
+            m_firstFreeUnit(data_t(-1)),
+            m_allocated(0),
+            m_end(0)
+        {}
+
+        ~Block() {
+            delete[] m_block;
+        }
+
+        bool isFull() const {
+            return m_allocated == m_a->elementsPerBlock();
+        }
+
+        void clear() {
+            delete[] m_block;
+            m_block = 0;
+            m_firstFreeUnit = data_t(-1);
+        }
+
+        void *allocate(data_t index) {
+
+            if (m_firstFreeUnit == data_t(-1)) {
+
+                if (!m_block) {
+                    m_block = new data_t[m_a->blockSizeInDataUnits()];
+                    m_end = 0;
+                }
+
+                data_t *retval = m_block + m_end;
+                m_end += m_a->unitSizeInDataUnits();
+                retval[m_a->elementSizeInDataUnits()] = index;
+                ++m_allocated;
+                return retval;
+
+            } else {
+
+                data_t *retval = m_block + m_firstFreeUnit;
+                m_firstFreeUnit = *retval;
+                ++m_allocated;
+                return retval;
+            }
+        }
+
+        void deallocate(data_t *ptr) {
+
+            *ptr = m_firstFreeUnit;
+            m_firstFreeUnit = ptr - m_block;
+
+            if (--m_allocated == 0) clear();
+        }
+
+    private:
+        const BlockAllocator *m_a;
+        data_t *m_block;
+        data_t m_firstFreeUnit;
+        data_t m_allocated;
+        data_t m_end;
+    };
+
+    struct Blocks
+    {
+        std::vector<Block> data;
+
+        Blocks() {
+            data.reserve(1024);
+        }
+    };
+
+    const int m_sz;
+    Blocks m_blocks;
+    std::vector<data_t> m_freelist;
+};
+
+#endif