yading@10: /* yading@10: * Copyright (C) 2010 Georg Martius yading@10: * Copyright (C) 2010 Daniel G. Taylor yading@10: * yading@10: * This file is part of FFmpeg. yading@10: * yading@10: * FFmpeg is free software; you can redistribute it and/or yading@10: * modify it under the terms of the GNU Lesser General Public yading@10: * License as published by the Free Software Foundation; either yading@10: * version 2.1 of the License, or (at your option) any later version. yading@10: * yading@10: * FFmpeg is distributed in the hope that it will be useful, yading@10: * but WITHOUT ANY WARRANTY; without even the implied warranty of yading@10: * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU yading@10: * Lesser General Public License for more details. yading@10: * yading@10: * You should have received a copy of the GNU Lesser General Public yading@10: * License along with FFmpeg; if not, write to the Free Software yading@10: * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA yading@10: */ yading@10: yading@10: /** yading@10: * @file yading@10: * transform input video yading@10: */ yading@10: yading@10: #include "libavutil/common.h" yading@10: #include "libavutil/avassert.h" yading@10: yading@10: #include "transform.h" yading@10: yading@10: #define INTERPOLATE_METHOD(name) \ yading@10: static uint8_t name(float x, float y, const uint8_t *src, \ yading@10: int width, int height, int stride, uint8_t def) yading@10: yading@10: #define PIXEL(img, x, y, w, h, stride, def) \ yading@10: ((x) < 0 || (y) < 0) ? (def) : \ yading@10: (((x) >= (w) || (y) >= (h)) ? (def) : \ yading@10: img[(x) + (y) * (stride)]) yading@10: yading@10: /** yading@10: * Nearest neighbor interpolation yading@10: */ yading@10: INTERPOLATE_METHOD(interpolate_nearest) yading@10: { yading@10: return PIXEL(src, (int)(x + 0.5), (int)(y + 0.5), width, height, stride, def); yading@10: } yading@10: yading@10: /** yading@10: * Bilinear interpolation yading@10: */ yading@10: INTERPOLATE_METHOD(interpolate_bilinear) yading@10: { yading@10: int x_c, x_f, y_c, y_f; yading@10: int v1, v2, v3, v4; yading@10: yading@10: if (x < -1 || x > width || y < -1 || y > height) { yading@10: return def; yading@10: } else { yading@10: x_f = (int)x; yading@10: x_c = x_f + 1; yading@10: yading@10: y_f = (int)y; yading@10: y_c = y_f + 1; yading@10: yading@10: v1 = PIXEL(src, x_c, y_c, width, height, stride, def); yading@10: v2 = PIXEL(src, x_c, y_f, width, height, stride, def); yading@10: v3 = PIXEL(src, x_f, y_c, width, height, stride, def); yading@10: v4 = PIXEL(src, x_f, y_f, width, height, stride, def); yading@10: yading@10: return (v1*(x - x_f)*(y - y_f) + v2*((x - x_f)*(y_c - y)) + yading@10: v3*(x_c - x)*(y - y_f) + v4*((x_c - x)*(y_c - y))); yading@10: } yading@10: } yading@10: yading@10: /** yading@10: * Biquadratic interpolation yading@10: */ yading@10: INTERPOLATE_METHOD(interpolate_biquadratic) yading@10: { yading@10: int x_c, x_f, y_c, y_f; yading@10: uint8_t v1, v2, v3, v4; yading@10: float f1, f2, f3, f4; yading@10: yading@10: if (x < - 1 || x > width || y < -1 || y > height) yading@10: return def; yading@10: else { yading@10: x_f = (int)x; yading@10: x_c = x_f + 1; yading@10: y_f = (int)y; yading@10: y_c = y_f + 1; yading@10: yading@10: v1 = PIXEL(src, x_c, y_c, width, height, stride, def); yading@10: v2 = PIXEL(src, x_c, y_f, width, height, stride, def); yading@10: v3 = PIXEL(src, x_f, y_c, width, height, stride, def); yading@10: v4 = PIXEL(src, x_f, y_f, width, height, stride, def); yading@10: yading@10: f1 = 1 - sqrt((x_c - x) * (y_c - y)); yading@10: f2 = 1 - sqrt((x_c - x) * (y - y_f)); yading@10: f3 = 1 - sqrt((x - x_f) * (y_c - y)); yading@10: f4 = 1 - sqrt((x - x_f) * (y - y_f)); yading@10: return (v1 * f1 + v2 * f2 + v3 * f3 + v4 * f4) / (f1 + f2 + f3 + f4); yading@10: } yading@10: } yading@10: yading@10: void avfilter_get_matrix(float x_shift, float y_shift, float angle, float zoom, float *matrix) { yading@10: matrix[0] = zoom * cos(angle); yading@10: matrix[1] = -sin(angle); yading@10: matrix[2] = x_shift; yading@10: matrix[3] = -matrix[1]; yading@10: matrix[4] = matrix[0]; yading@10: matrix[5] = y_shift; yading@10: matrix[6] = 0; yading@10: matrix[7] = 0; yading@10: matrix[8] = 1; yading@10: } yading@10: yading@10: void avfilter_add_matrix(const float *m1, const float *m2, float *result) yading@10: { yading@10: int i; yading@10: for (i = 0; i < 9; i++) yading@10: result[i] = m1[i] + m2[i]; yading@10: } yading@10: yading@10: void avfilter_sub_matrix(const float *m1, const float *m2, float *result) yading@10: { yading@10: int i; yading@10: for (i = 0; i < 9; i++) yading@10: result[i] = m1[i] - m2[i]; yading@10: } yading@10: yading@10: void avfilter_mul_matrix(const float *m1, float scalar, float *result) yading@10: { yading@10: int i; yading@10: for (i = 0; i < 9; i++) yading@10: result[i] = m1[i] * scalar; yading@10: } yading@10: yading@10: static inline int mirror(int v, int m) yading@10: { yading@10: while ((unsigned)v > (unsigned)m) { yading@10: v = -v; yading@10: if (v < 0) yading@10: v += 2 * m; yading@10: } yading@10: return v; yading@10: } yading@10: yading@10: int avfilter_transform(const uint8_t *src, uint8_t *dst, yading@10: int src_stride, int dst_stride, yading@10: int width, int height, const float *matrix, yading@10: enum InterpolateMethod interpolate, yading@10: enum FillMethod fill) yading@10: { yading@10: int x, y; yading@10: float x_s, y_s; yading@10: uint8_t def = 0; yading@10: uint8_t (*func)(float, float, const uint8_t *, int, int, int, uint8_t) = NULL; yading@10: yading@10: switch(interpolate) { yading@10: case INTERPOLATE_NEAREST: yading@10: func = interpolate_nearest; yading@10: break; yading@10: case INTERPOLATE_BILINEAR: yading@10: func = interpolate_bilinear; yading@10: break; yading@10: case INTERPOLATE_BIQUADRATIC: yading@10: func = interpolate_biquadratic; yading@10: break; yading@10: default: yading@10: return AVERROR(EINVAL); yading@10: } yading@10: yading@10: for (y = 0; y < height; y++) { yading@10: for(x = 0; x < width; x++) { yading@10: x_s = x * matrix[0] + y * matrix[1] + matrix[2]; yading@10: y_s = x * matrix[3] + y * matrix[4] + matrix[5]; yading@10: yading@10: switch(fill) { yading@10: case FILL_ORIGINAL: yading@10: def = src[y * src_stride + x]; yading@10: break; yading@10: case FILL_CLAMP: yading@10: y_s = av_clipf(y_s, 0, height - 1); yading@10: x_s = av_clipf(x_s, 0, width - 1); yading@10: def = src[(int)y_s * src_stride + (int)x_s]; yading@10: break; yading@10: case FILL_MIRROR: yading@10: x_s = mirror(x_s, width-1); yading@10: y_s = mirror(y_s, height-1); yading@10: yading@10: av_assert2(x_s >= 0 && y_s >= 0); yading@10: av_assert2(x_s < width && y_s < height); yading@10: def = src[(int)y_s * src_stride + (int)x_s]; yading@10: } yading@10: yading@10: dst[y * dst_stride + x] = func(x_s, y_s, src, width, height, src_stride, def); yading@10: } yading@10: } yading@10: return 0; yading@10: } yading@10: