yading@10: /* yading@10: * S3 Texture Compression (S3TC) decoding functions yading@10: * Copyright (c) 2007 by Ivo van Poorten yading@10: * yading@10: * see also: http://wiki.multimedia.cx/index.php?title=S3TC yading@10: * yading@10: * This file is part of FFmpeg. yading@10: * yading@10: * FFmpeg is free software; you can redistribute it and/or yading@10: * modify it under the terms of the GNU Lesser General Public yading@10: * License as published by the Free Software Foundation; either yading@10: * version 2.1 of the License, or (at your option) any later version. yading@10: * yading@10: * FFmpeg is distributed in the hope that it will be useful, yading@10: * but WITHOUT ANY WARRANTY; without even the implied warranty of yading@10: * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU yading@10: * Lesser General Public License for more details. yading@10: * yading@10: * You should have received a copy of the GNU Lesser General Public yading@10: * License along with FFmpeg; if not, write to the Free Software yading@10: * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA yading@10: */ yading@10: yading@10: #include "libavcodec/bytestream.h" yading@10: #include "avcodec.h" yading@10: #include "s3tc.h" yading@10: yading@10: static inline void dxt1_decode_pixels(GetByteContext *gb, uint32_t *d, yading@10: unsigned int qstride, unsigned int flag, yading@10: uint64_t alpha) { yading@10: unsigned int x, y, c0, c1, a = (!flag * 255u) << 24; yading@10: unsigned int rb0, rb1, rb2, rb3, g0, g1, g2, g3; yading@10: uint32_t colors[4], pixels; yading@10: yading@10: c0 = bytestream2_get_le16(gb); yading@10: c1 = bytestream2_get_le16(gb); yading@10: yading@10: rb0 = (c0<<3 | c0<<8) & 0xf800f8; yading@10: rb1 = (c1<<3 | c1<<8) & 0xf800f8; yading@10: rb0 += (rb0>>5) & 0x070007; yading@10: rb1 += (rb1>>5) & 0x070007; yading@10: g0 = (c0 <<5) & 0x00fc00; yading@10: g1 = (c1 <<5) & 0x00fc00; yading@10: g0 += (g0 >>6) & 0x000300; yading@10: g1 += (g1 >>6) & 0x000300; yading@10: yading@10: colors[0] = rb0 + g0 + a; yading@10: colors[1] = rb1 + g1 + a; yading@10: yading@10: if (c0 > c1 || flag) { yading@10: rb2 = (((2*rb0+rb1) * 21) >> 6) & 0xff00ff; yading@10: rb3 = (((2*rb1+rb0) * 21) >> 6) & 0xff00ff; yading@10: g2 = (((2*g0 +g1 ) * 21) >> 6) & 0x00ff00; yading@10: g3 = (((2*g1 +g0 ) * 21) >> 6) & 0x00ff00; yading@10: colors[3] = rb3 + g3 + a; yading@10: } else { yading@10: rb2 = ((rb0+rb1) >> 1) & 0xff00ff; yading@10: g2 = ((g0 +g1 ) >> 1) & 0x00ff00; yading@10: colors[3] = 0; yading@10: } yading@10: yading@10: colors[2] = rb2 + g2 + a; yading@10: yading@10: pixels = bytestream2_get_le32(gb); yading@10: for (y=0; y<4; y++) { yading@10: for (x=0; x<4; x++) { yading@10: a = (alpha & 0x0f) << 28; yading@10: a += a >> 4; yading@10: d[x] = a + colors[pixels&3]; yading@10: pixels >>= 2; yading@10: alpha >>= 4; yading@10: } yading@10: d += qstride; yading@10: } yading@10: } yading@10: yading@10: void ff_decode_dxt1(GetByteContext *gb, uint8_t *dst, yading@10: const unsigned int w, const unsigned int h, yading@10: const unsigned int stride) { yading@10: unsigned int bx, by, qstride = stride/4; yading@10: uint32_t *d = (uint32_t *) dst; yading@10: yading@10: for (by=0; by < h/4; by++, d += stride-w) yading@10: for (bx = 0; bx < w / 4; bx++, d += 4) yading@10: dxt1_decode_pixels(gb, d, qstride, 0, 0LL); yading@10: } yading@10: yading@10: void ff_decode_dxt3(GetByteContext *gb, uint8_t *dst, yading@10: const unsigned int w, const unsigned int h, yading@10: const unsigned int stride) { yading@10: unsigned int bx, by, qstride = stride/4; yading@10: uint32_t *d = (uint32_t *) dst; yading@10: yading@10: for (by=0; by < h/4; by++, d += stride-w) yading@10: for (bx = 0; bx < w / 4; bx++, d += 4) yading@10: dxt1_decode_pixels(gb, d, qstride, 1, bytestream2_get_le64(gb)); yading@10: }