yading@10: /* yading@10: * VC-1 and WMV3 decoder - DSP functions yading@10: * Copyright (c) 2006 Konstantin Shishkov yading@10: * yading@10: * This file is part of FFmpeg. yading@10: * yading@10: * FFmpeg is free software; you can redistribute it and/or yading@10: * modify it under the terms of the GNU Lesser General Public yading@10: * License as published by the Free Software Foundation; either yading@10: * version 2.1 of the License, or (at your option) any later version. yading@10: * yading@10: * FFmpeg is distributed in the hope that it will be useful, yading@10: * but WITHOUT ANY WARRANTY; without even the implied warranty of yading@10: * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU yading@10: * Lesser General Public License for more details. yading@10: * yading@10: * You should have received a copy of the GNU Lesser General Public yading@10: * License along with FFmpeg; if not, write to the Free Software yading@10: * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA yading@10: */ yading@10: yading@10: /** yading@10: * @file yading@10: * VC-1 and WMV3 decoder yading@10: * yading@10: */ yading@10: yading@10: #include "libavutil/avassert.h" yading@10: #include "libavutil/common.h" yading@10: #include "h264chroma.h" yading@10: #include "rnd_avg.h" yading@10: #include "vc1dsp.h" yading@10: yading@10: yading@10: /** Apply overlap transform to horizontal edge yading@10: */ yading@10: static void vc1_v_overlap_c(uint8_t* src, int stride) yading@10: { yading@10: int i; yading@10: int a, b, c, d; yading@10: int d1, d2; yading@10: int rnd = 1; yading@10: for(i = 0; i < 8; i++) { yading@10: a = src[-2*stride]; yading@10: b = src[-stride]; yading@10: c = src[0]; yading@10: d = src[stride]; yading@10: d1 = (a - d + 3 + rnd) >> 3; yading@10: d2 = (a - d + b - c + 4 - rnd) >> 3; yading@10: yading@10: src[-2*stride] = a - d1; yading@10: src[-stride] = av_clip_uint8(b - d2); yading@10: src[0] = av_clip_uint8(c + d2); yading@10: src[stride] = d + d1; yading@10: src++; yading@10: rnd = !rnd; yading@10: } yading@10: } yading@10: yading@10: /** Apply overlap transform to vertical edge yading@10: */ yading@10: static void vc1_h_overlap_c(uint8_t* src, int stride) yading@10: { yading@10: int i; yading@10: int a, b, c, d; yading@10: int d1, d2; yading@10: int rnd = 1; yading@10: for(i = 0; i < 8; i++) { yading@10: a = src[-2]; yading@10: b = src[-1]; yading@10: c = src[0]; yading@10: d = src[1]; yading@10: d1 = (a - d + 3 + rnd) >> 3; yading@10: d2 = (a - d + b - c + 4 - rnd) >> 3; yading@10: yading@10: src[-2] = a - d1; yading@10: src[-1] = av_clip_uint8(b - d2); yading@10: src[0] = av_clip_uint8(c + d2); yading@10: src[1] = d + d1; yading@10: src += stride; yading@10: rnd = !rnd; yading@10: } yading@10: } yading@10: yading@10: static void vc1_v_s_overlap_c(int16_t *top, int16_t *bottom) yading@10: { yading@10: int i; yading@10: int a, b, c, d; yading@10: int d1, d2; yading@10: int rnd1 = 4, rnd2 = 3; yading@10: for(i = 0; i < 8; i++) { yading@10: a = top[48]; yading@10: b = top[56]; yading@10: c = bottom[0]; yading@10: d = bottom[8]; yading@10: d1 = a - d; yading@10: d2 = a - d + b - c; yading@10: yading@10: top[48] = ((a << 3) - d1 + rnd1) >> 3; yading@10: top[56] = ((b << 3) - d2 + rnd2) >> 3; yading@10: bottom[0] = ((c << 3) + d2 + rnd1) >> 3; yading@10: bottom[8] = ((d << 3) + d1 + rnd2) >> 3; yading@10: yading@10: bottom++; yading@10: top++; yading@10: rnd2 = 7 - rnd2; yading@10: rnd1 = 7 - rnd1; yading@10: } yading@10: } yading@10: yading@10: static void vc1_h_s_overlap_c(int16_t *left, int16_t *right) yading@10: { yading@10: int i; yading@10: int a, b, c, d; yading@10: int d1, d2; yading@10: int rnd1 = 4, rnd2 = 3; yading@10: for(i = 0; i < 8; i++) { yading@10: a = left[6]; yading@10: b = left[7]; yading@10: c = right[0]; yading@10: d = right[1]; yading@10: d1 = a - d; yading@10: d2 = a - d + b - c; yading@10: yading@10: left[6] = ((a << 3) - d1 + rnd1) >> 3; yading@10: left[7] = ((b << 3) - d2 + rnd2) >> 3; yading@10: right[0] = ((c << 3) + d2 + rnd1) >> 3; yading@10: right[1] = ((d << 3) + d1 + rnd2) >> 3; yading@10: yading@10: right += 8; yading@10: left += 8; yading@10: rnd2 = 7 - rnd2; yading@10: rnd1 = 7 - rnd1; yading@10: } yading@10: } yading@10: yading@10: /** yading@10: * VC-1 in-loop deblocking filter for one line yading@10: * @param src source block type yading@10: * @param stride block stride yading@10: * @param pq block quantizer yading@10: * @return whether other 3 pairs should be filtered or not yading@10: * @see 8.6 yading@10: */ yading@10: static av_always_inline int vc1_filter_line(uint8_t* src, int stride, int pq){ yading@10: int a0 = (2*(src[-2*stride] - src[ 1*stride]) - 5*(src[-1*stride] - src[ 0*stride]) + 4) >> 3; yading@10: int a0_sign = a0 >> 31; /* Store sign */ yading@10: a0 = (a0 ^ a0_sign) - a0_sign; /* a0 = FFABS(a0); */ yading@10: if(a0 < pq){ yading@10: int a1 = FFABS((2*(src[-4*stride] - src[-1*stride]) - 5*(src[-3*stride] - src[-2*stride]) + 4) >> 3); yading@10: int a2 = FFABS((2*(src[ 0*stride] - src[ 3*stride]) - 5*(src[ 1*stride] - src[ 2*stride]) + 4) >> 3); yading@10: if(a1 < a0 || a2 < a0){ yading@10: int clip = src[-1*stride] - src[ 0*stride]; yading@10: int clip_sign = clip >> 31; yading@10: clip = ((clip ^ clip_sign) - clip_sign)>>1; yading@10: if(clip){ yading@10: int a3 = FFMIN(a1, a2); yading@10: int d = 5 * (a3 - a0); yading@10: int d_sign = (d >> 31); yading@10: d = ((d ^ d_sign) - d_sign) >> 3; yading@10: d_sign ^= a0_sign; yading@10: yading@10: if( d_sign ^ clip_sign ) yading@10: d = 0; yading@10: else{ yading@10: d = FFMIN(d, clip); yading@10: d = (d ^ d_sign) - d_sign; /* Restore sign */ yading@10: src[-1*stride] = av_clip_uint8(src[-1*stride] - d); yading@10: src[ 0*stride] = av_clip_uint8(src[ 0*stride] + d); yading@10: } yading@10: return 1; yading@10: } yading@10: } yading@10: } yading@10: return 0; yading@10: } yading@10: yading@10: /** yading@10: * VC-1 in-loop deblocking filter yading@10: * @param src source block type yading@10: * @param step distance between horizontally adjacent elements yading@10: * @param stride distance between vertically adjacent elements yading@10: * @param len edge length to filter (4 or 8 pixels) yading@10: * @param pq block quantizer yading@10: * @see 8.6 yading@10: */ yading@10: static inline void vc1_loop_filter(uint8_t* src, int step, int stride, int len, int pq) yading@10: { yading@10: int i; yading@10: int filt3; yading@10: yading@10: for(i = 0; i < len; i += 4){ yading@10: filt3 = vc1_filter_line(src + 2*step, stride, pq); yading@10: if(filt3){ yading@10: vc1_filter_line(src + 0*step, stride, pq); yading@10: vc1_filter_line(src + 1*step, stride, pq); yading@10: vc1_filter_line(src + 3*step, stride, pq); yading@10: } yading@10: src += step * 4; yading@10: } yading@10: } yading@10: yading@10: static void vc1_v_loop_filter4_c(uint8_t *src, int stride, int pq) yading@10: { yading@10: vc1_loop_filter(src, 1, stride, 4, pq); yading@10: } yading@10: yading@10: static void vc1_h_loop_filter4_c(uint8_t *src, int stride, int pq) yading@10: { yading@10: vc1_loop_filter(src, stride, 1, 4, pq); yading@10: } yading@10: yading@10: static void vc1_v_loop_filter8_c(uint8_t *src, int stride, int pq) yading@10: { yading@10: vc1_loop_filter(src, 1, stride, 8, pq); yading@10: } yading@10: yading@10: static void vc1_h_loop_filter8_c(uint8_t *src, int stride, int pq) yading@10: { yading@10: vc1_loop_filter(src, stride, 1, 8, pq); yading@10: } yading@10: yading@10: static void vc1_v_loop_filter16_c(uint8_t *src, int stride, int pq) yading@10: { yading@10: vc1_loop_filter(src, 1, stride, 16, pq); yading@10: } yading@10: yading@10: static void vc1_h_loop_filter16_c(uint8_t *src, int stride, int pq) yading@10: { yading@10: vc1_loop_filter(src, stride, 1, 16, pq); yading@10: } yading@10: yading@10: /** Do inverse transform on 8x8 block yading@10: */ yading@10: static void vc1_inv_trans_8x8_dc_c(uint8_t *dest, int linesize, int16_t *block) yading@10: { yading@10: int i; yading@10: int dc = block[0]; yading@10: dc = (3 * dc + 1) >> 1; yading@10: dc = (3 * dc + 16) >> 5; yading@10: for(i = 0; i < 8; i++){ yading@10: dest[0] = av_clip_uint8(dest[0] + dc); yading@10: dest[1] = av_clip_uint8(dest[1] + dc); yading@10: dest[2] = av_clip_uint8(dest[2] + dc); yading@10: dest[3] = av_clip_uint8(dest[3] + dc); yading@10: dest[4] = av_clip_uint8(dest[4] + dc); yading@10: dest[5] = av_clip_uint8(dest[5] + dc); yading@10: dest[6] = av_clip_uint8(dest[6] + dc); yading@10: dest[7] = av_clip_uint8(dest[7] + dc); yading@10: dest += linesize; yading@10: } yading@10: } yading@10: yading@10: static void vc1_inv_trans_8x8_c(int16_t block[64]) yading@10: { yading@10: int i; yading@10: register int t1,t2,t3,t4,t5,t6,t7,t8; yading@10: int16_t *src, *dst, temp[64]; yading@10: yading@10: src = block; yading@10: dst = temp; yading@10: for(i = 0; i < 8; i++){ yading@10: t1 = 12 * (src[ 0] + src[32]) + 4; yading@10: t2 = 12 * (src[ 0] - src[32]) + 4; yading@10: t3 = 16 * src[16] + 6 * src[48]; yading@10: t4 = 6 * src[16] - 16 * src[48]; yading@10: yading@10: t5 = t1 + t3; yading@10: t6 = t2 + t4; yading@10: t7 = t2 - t4; yading@10: t8 = t1 - t3; yading@10: yading@10: t1 = 16 * src[ 8] + 15 * src[24] + 9 * src[40] + 4 * src[56]; yading@10: t2 = 15 * src[ 8] - 4 * src[24] - 16 * src[40] - 9 * src[56]; yading@10: t3 = 9 * src[ 8] - 16 * src[24] + 4 * src[40] + 15 * src[56]; yading@10: t4 = 4 * src[ 8] - 9 * src[24] + 15 * src[40] - 16 * src[56]; yading@10: yading@10: dst[0] = (t5 + t1) >> 3; yading@10: dst[1] = (t6 + t2) >> 3; yading@10: dst[2] = (t7 + t3) >> 3; yading@10: dst[3] = (t8 + t4) >> 3; yading@10: dst[4] = (t8 - t4) >> 3; yading@10: dst[5] = (t7 - t3) >> 3; yading@10: dst[6] = (t6 - t2) >> 3; yading@10: dst[7] = (t5 - t1) >> 3; yading@10: yading@10: src += 1; yading@10: dst += 8; yading@10: } yading@10: yading@10: src = temp; yading@10: dst = block; yading@10: for(i = 0; i < 8; i++){ yading@10: t1 = 12 * (src[ 0] + src[32]) + 64; yading@10: t2 = 12 * (src[ 0] - src[32]) + 64; yading@10: t3 = 16 * src[16] + 6 * src[48]; yading@10: t4 = 6 * src[16] - 16 * src[48]; yading@10: yading@10: t5 = t1 + t3; yading@10: t6 = t2 + t4; yading@10: t7 = t2 - t4; yading@10: t8 = t1 - t3; yading@10: yading@10: t1 = 16 * src[ 8] + 15 * src[24] + 9 * src[40] + 4 * src[56]; yading@10: t2 = 15 * src[ 8] - 4 * src[24] - 16 * src[40] - 9 * src[56]; yading@10: t3 = 9 * src[ 8] - 16 * src[24] + 4 * src[40] + 15 * src[56]; yading@10: t4 = 4 * src[ 8] - 9 * src[24] + 15 * src[40] - 16 * src[56]; yading@10: yading@10: dst[ 0] = (t5 + t1) >> 7; yading@10: dst[ 8] = (t6 + t2) >> 7; yading@10: dst[16] = (t7 + t3) >> 7; yading@10: dst[24] = (t8 + t4) >> 7; yading@10: dst[32] = (t8 - t4 + 1) >> 7; yading@10: dst[40] = (t7 - t3 + 1) >> 7; yading@10: dst[48] = (t6 - t2 + 1) >> 7; yading@10: dst[56] = (t5 - t1 + 1) >> 7; yading@10: yading@10: src++; yading@10: dst++; yading@10: } yading@10: } yading@10: yading@10: /** Do inverse transform on 8x4 part of block yading@10: */ yading@10: static void vc1_inv_trans_8x4_dc_c(uint8_t *dest, int linesize, int16_t *block) yading@10: { yading@10: int i; yading@10: int dc = block[0]; yading@10: dc = ( 3 * dc + 1) >> 1; yading@10: dc = (17 * dc + 64) >> 7; yading@10: for(i = 0; i < 4; i++){ yading@10: dest[0] = av_clip_uint8(dest[0] + dc); yading@10: dest[1] = av_clip_uint8(dest[1] + dc); yading@10: dest[2] = av_clip_uint8(dest[2] + dc); yading@10: dest[3] = av_clip_uint8(dest[3] + dc); yading@10: dest[4] = av_clip_uint8(dest[4] + dc); yading@10: dest[5] = av_clip_uint8(dest[5] + dc); yading@10: dest[6] = av_clip_uint8(dest[6] + dc); yading@10: dest[7] = av_clip_uint8(dest[7] + dc); yading@10: dest += linesize; yading@10: } yading@10: } yading@10: yading@10: static void vc1_inv_trans_8x4_c(uint8_t *dest, int linesize, int16_t *block) yading@10: { yading@10: int i; yading@10: register int t1,t2,t3,t4,t5,t6,t7,t8; yading@10: int16_t *src, *dst; yading@10: yading@10: src = block; yading@10: dst = block; yading@10: for(i = 0; i < 4; i++){ yading@10: t1 = 12 * (src[0] + src[4]) + 4; yading@10: t2 = 12 * (src[0] - src[4]) + 4; yading@10: t3 = 16 * src[2] + 6 * src[6]; yading@10: t4 = 6 * src[2] - 16 * src[6]; yading@10: yading@10: t5 = t1 + t3; yading@10: t6 = t2 + t4; yading@10: t7 = t2 - t4; yading@10: t8 = t1 - t3; yading@10: yading@10: t1 = 16 * src[1] + 15 * src[3] + 9 * src[5] + 4 * src[7]; yading@10: t2 = 15 * src[1] - 4 * src[3] - 16 * src[5] - 9 * src[7]; yading@10: t3 = 9 * src[1] - 16 * src[3] + 4 * src[5] + 15 * src[7]; yading@10: t4 = 4 * src[1] - 9 * src[3] + 15 * src[5] - 16 * src[7]; yading@10: yading@10: dst[0] = (t5 + t1) >> 3; yading@10: dst[1] = (t6 + t2) >> 3; yading@10: dst[2] = (t7 + t3) >> 3; yading@10: dst[3] = (t8 + t4) >> 3; yading@10: dst[4] = (t8 - t4) >> 3; yading@10: dst[5] = (t7 - t3) >> 3; yading@10: dst[6] = (t6 - t2) >> 3; yading@10: dst[7] = (t5 - t1) >> 3; yading@10: yading@10: src += 8; yading@10: dst += 8; yading@10: } yading@10: yading@10: src = block; yading@10: for(i = 0; i < 8; i++){ yading@10: t1 = 17 * (src[ 0] + src[16]) + 64; yading@10: t2 = 17 * (src[ 0] - src[16]) + 64; yading@10: t3 = 22 * src[ 8] + 10 * src[24]; yading@10: t4 = 22 * src[24] - 10 * src[ 8]; yading@10: yading@10: dest[0*linesize] = av_clip_uint8(dest[0*linesize] + ((t1 + t3) >> 7)); yading@10: dest[1*linesize] = av_clip_uint8(dest[1*linesize] + ((t2 - t4) >> 7)); yading@10: dest[2*linesize] = av_clip_uint8(dest[2*linesize] + ((t2 + t4) >> 7)); yading@10: dest[3*linesize] = av_clip_uint8(dest[3*linesize] + ((t1 - t3) >> 7)); yading@10: yading@10: src ++; yading@10: dest++; yading@10: } yading@10: } yading@10: yading@10: /** Do inverse transform on 4x8 parts of block yading@10: */ yading@10: static void vc1_inv_trans_4x8_dc_c(uint8_t *dest, int linesize, int16_t *block) yading@10: { yading@10: int i; yading@10: int dc = block[0]; yading@10: dc = (17 * dc + 4) >> 3; yading@10: dc = (12 * dc + 64) >> 7; yading@10: for(i = 0; i < 8; i++){ yading@10: dest[0] = av_clip_uint8(dest[0] + dc); yading@10: dest[1] = av_clip_uint8(dest[1] + dc); yading@10: dest[2] = av_clip_uint8(dest[2] + dc); yading@10: dest[3] = av_clip_uint8(dest[3] + dc); yading@10: dest += linesize; yading@10: } yading@10: } yading@10: yading@10: static void vc1_inv_trans_4x8_c(uint8_t *dest, int linesize, int16_t *block) yading@10: { yading@10: int i; yading@10: register int t1,t2,t3,t4,t5,t6,t7,t8; yading@10: int16_t *src, *dst; yading@10: yading@10: src = block; yading@10: dst = block; yading@10: for(i = 0; i < 8; i++){ yading@10: t1 = 17 * (src[0] + src[2]) + 4; yading@10: t2 = 17 * (src[0] - src[2]) + 4; yading@10: t3 = 22 * src[1] + 10 * src[3]; yading@10: t4 = 22 * src[3] - 10 * src[1]; yading@10: yading@10: dst[0] = (t1 + t3) >> 3; yading@10: dst[1] = (t2 - t4) >> 3; yading@10: dst[2] = (t2 + t4) >> 3; yading@10: dst[3] = (t1 - t3) >> 3; yading@10: yading@10: src += 8; yading@10: dst += 8; yading@10: } yading@10: yading@10: src = block; yading@10: for(i = 0; i < 4; i++){ yading@10: t1 = 12 * (src[ 0] + src[32]) + 64; yading@10: t2 = 12 * (src[ 0] - src[32]) + 64; yading@10: t3 = 16 * src[16] + 6 * src[48]; yading@10: t4 = 6 * src[16] - 16 * src[48]; yading@10: yading@10: t5 = t1 + t3; yading@10: t6 = t2 + t4; yading@10: t7 = t2 - t4; yading@10: t8 = t1 - t3; yading@10: yading@10: t1 = 16 * src[ 8] + 15 * src[24] + 9 * src[40] + 4 * src[56]; yading@10: t2 = 15 * src[ 8] - 4 * src[24] - 16 * src[40] - 9 * src[56]; yading@10: t3 = 9 * src[ 8] - 16 * src[24] + 4 * src[40] + 15 * src[56]; yading@10: t4 = 4 * src[ 8] - 9 * src[24] + 15 * src[40] - 16 * src[56]; yading@10: yading@10: dest[0*linesize] = av_clip_uint8(dest[0*linesize] + ((t5 + t1) >> 7)); yading@10: dest[1*linesize] = av_clip_uint8(dest[1*linesize] + ((t6 + t2) >> 7)); yading@10: dest[2*linesize] = av_clip_uint8(dest[2*linesize] + ((t7 + t3) >> 7)); yading@10: dest[3*linesize] = av_clip_uint8(dest[3*linesize] + ((t8 + t4) >> 7)); yading@10: dest[4*linesize] = av_clip_uint8(dest[4*linesize] + ((t8 - t4 + 1) >> 7)); yading@10: dest[5*linesize] = av_clip_uint8(dest[5*linesize] + ((t7 - t3 + 1) >> 7)); yading@10: dest[6*linesize] = av_clip_uint8(dest[6*linesize] + ((t6 - t2 + 1) >> 7)); yading@10: dest[7*linesize] = av_clip_uint8(dest[7*linesize] + ((t5 - t1 + 1) >> 7)); yading@10: yading@10: src ++; yading@10: dest++; yading@10: } yading@10: } yading@10: yading@10: /** Do inverse transform on 4x4 part of block yading@10: */ yading@10: static void vc1_inv_trans_4x4_dc_c(uint8_t *dest, int linesize, int16_t *block) yading@10: { yading@10: int i; yading@10: int dc = block[0]; yading@10: dc = (17 * dc + 4) >> 3; yading@10: dc = (17 * dc + 64) >> 7; yading@10: for(i = 0; i < 4; i++){ yading@10: dest[0] = av_clip_uint8(dest[0] + dc); yading@10: dest[1] = av_clip_uint8(dest[1] + dc); yading@10: dest[2] = av_clip_uint8(dest[2] + dc); yading@10: dest[3] = av_clip_uint8(dest[3] + dc); yading@10: dest += linesize; yading@10: } yading@10: } yading@10: yading@10: static void vc1_inv_trans_4x4_c(uint8_t *dest, int linesize, int16_t *block) yading@10: { yading@10: int i; yading@10: register int t1,t2,t3,t4; yading@10: int16_t *src, *dst; yading@10: yading@10: src = block; yading@10: dst = block; yading@10: for(i = 0; i < 4; i++){ yading@10: t1 = 17 * (src[0] + src[2]) + 4; yading@10: t2 = 17 * (src[0] - src[2]) + 4; yading@10: t3 = 22 * src[1] + 10 * src[3]; yading@10: t4 = 22 * src[3] - 10 * src[1]; yading@10: yading@10: dst[0] = (t1 + t3) >> 3; yading@10: dst[1] = (t2 - t4) >> 3; yading@10: dst[2] = (t2 + t4) >> 3; yading@10: dst[3] = (t1 - t3) >> 3; yading@10: yading@10: src += 8; yading@10: dst += 8; yading@10: } yading@10: yading@10: src = block; yading@10: for(i = 0; i < 4; i++){ yading@10: t1 = 17 * (src[ 0] + src[16]) + 64; yading@10: t2 = 17 * (src[ 0] - src[16]) + 64; yading@10: t3 = 22 * src[ 8] + 10 * src[24]; yading@10: t4 = 22 * src[24] - 10 * src[ 8]; yading@10: yading@10: dest[0*linesize] = av_clip_uint8(dest[0*linesize] + ((t1 + t3) >> 7)); yading@10: dest[1*linesize] = av_clip_uint8(dest[1*linesize] + ((t2 - t4) >> 7)); yading@10: dest[2*linesize] = av_clip_uint8(dest[2*linesize] + ((t2 + t4) >> 7)); yading@10: dest[3*linesize] = av_clip_uint8(dest[3*linesize] + ((t1 - t3) >> 7)); yading@10: yading@10: src ++; yading@10: dest++; yading@10: } yading@10: } yading@10: yading@10: /* motion compensation functions */ yading@10: /** Filter in case of 2 filters */ yading@10: #define VC1_MSPEL_FILTER_16B(DIR, TYPE) \ yading@10: static av_always_inline int vc1_mspel_ ## DIR ## _filter_16bits(const TYPE *src, int stride, int mode) \ yading@10: { \ yading@10: switch(mode){ \ yading@10: case 0: /* no shift - should not occur */ \ yading@10: return 0; \ yading@10: case 1: /* 1/4 shift */ \ yading@10: return -4*src[-stride] + 53*src[0] + 18*src[stride] - 3*src[stride*2]; \ yading@10: case 2: /* 1/2 shift */ \ yading@10: return -src[-stride] + 9*src[0] + 9*src[stride] - src[stride*2]; \ yading@10: case 3: /* 3/4 shift */ \ yading@10: return -3*src[-stride] + 18*src[0] + 53*src[stride] - 4*src[stride*2]; \ yading@10: } \ yading@10: return 0; /* should not occur */ \ yading@10: } yading@10: yading@10: VC1_MSPEL_FILTER_16B(ver, uint8_t) yading@10: VC1_MSPEL_FILTER_16B(hor, int16_t) yading@10: yading@10: yading@10: /** Filter used to interpolate fractional pel values yading@10: */ yading@10: static av_always_inline int vc1_mspel_filter(const uint8_t *src, int stride, int mode, int r) yading@10: { yading@10: switch(mode){ yading@10: case 0: //no shift yading@10: return src[0]; yading@10: case 1: // 1/4 shift yading@10: return (-4*src[-stride] + 53*src[0] + 18*src[stride] - 3*src[stride*2] + 32 - r) >> 6; yading@10: case 2: // 1/2 shift yading@10: return (-src[-stride] + 9*src[0] + 9*src[stride] - src[stride*2] + 8 - r) >> 4; yading@10: case 3: // 3/4 shift yading@10: return (-3*src[-stride] + 18*src[0] + 53*src[stride] - 4*src[stride*2] + 32 - r) >> 6; yading@10: } yading@10: return 0; //should not occur yading@10: } yading@10: yading@10: /** Function used to do motion compensation with bicubic interpolation yading@10: */ yading@10: #define VC1_MSPEL_MC(OP, OP4, OPNAME)\ yading@10: static av_always_inline void OPNAME ## vc1_mspel_mc(uint8_t *dst, const uint8_t *src, ptrdiff_t stride, int hmode, int vmode, int rnd)\ yading@10: {\ yading@10: int i, j;\ yading@10: \ yading@10: if (vmode) { /* Horizontal filter to apply */\ yading@10: int r;\ yading@10: \ yading@10: if (hmode) { /* Vertical filter to apply, output to tmp */\ yading@10: static const int shift_value[] = { 0, 5, 1, 5 };\ yading@10: int shift = (shift_value[hmode]+shift_value[vmode])>>1;\ yading@10: int16_t tmp[11*8], *tptr = tmp;\ yading@10: \ yading@10: r = (1<<(shift-1)) + rnd-1;\ yading@10: \ yading@10: src -= 1;\ yading@10: for(j = 0; j < 8; j++) {\ yading@10: for(i = 0; i < 11; i++)\ yading@10: tptr[i] = (vc1_mspel_ver_filter_16bits(src + i, stride, vmode)+r)>>shift;\ yading@10: src += stride;\ yading@10: tptr += 11;\ yading@10: }\ yading@10: \ yading@10: r = 64-rnd;\ yading@10: tptr = tmp+1;\ yading@10: for(j = 0; j < 8; j++) {\ yading@10: for(i = 0; i < 8; i++)\ yading@10: OP(dst[i], (vc1_mspel_hor_filter_16bits(tptr + i, 1, hmode)+r)>>7);\ yading@10: dst += stride;\ yading@10: tptr += 11;\ yading@10: }\ yading@10: \ yading@10: return;\ yading@10: }\ yading@10: else { /* No horizontal filter, output 8 lines to dst */\ yading@10: r = 1-rnd;\ yading@10: \ yading@10: for(j = 0; j < 8; j++) {\ yading@10: for(i = 0; i < 8; i++)\ yading@10: OP(dst[i], vc1_mspel_filter(src + i, stride, vmode, r));\ yading@10: src += stride;\ yading@10: dst += stride;\ yading@10: }\ yading@10: return;\ yading@10: }\ yading@10: }\ yading@10: \ yading@10: /* Horizontal mode with no vertical mode */\ yading@10: for(j = 0; j < 8; j++) {\ yading@10: for(i = 0; i < 8; i++)\ yading@10: OP(dst[i], vc1_mspel_filter(src + i, 1, hmode, rnd));\ yading@10: dst += stride;\ yading@10: src += stride;\ yading@10: }\ yading@10: }\ yading@10: static void OPNAME ## pixels8x8_c(uint8_t *block, const uint8_t *pixels, ptrdiff_t line_size, int rnd){\ yading@10: int i;\ yading@10: for(i=0; i<8; i++){\ yading@10: OP4(*(uint32_t*)(block ), AV_RN32(pixels ));\ yading@10: OP4(*(uint32_t*)(block+4), AV_RN32(pixels+4));\ yading@10: pixels+=line_size;\ yading@10: block +=line_size;\ yading@10: }\ yading@10: } yading@10: yading@10: #define op_put(a, b) a = av_clip_uint8(b) yading@10: #define op_avg(a, b) a = (a + av_clip_uint8(b) + 1) >> 1 yading@10: #define op4_avg(a, b) a = rnd_avg32(a, b) yading@10: #define op4_put(a, b) a = b yading@10: yading@10: VC1_MSPEL_MC(op_put, op4_put, put_) yading@10: VC1_MSPEL_MC(op_avg, op4_avg, avg_) yading@10: yading@10: /* pixel functions - really are entry points to vc1_mspel_mc */ yading@10: yading@10: #define PUT_VC1_MSPEL(a, b)\ yading@10: static void put_vc1_mspel_mc ## a ## b ##_c(uint8_t *dst, \ yading@10: const uint8_t *src, \ yading@10: ptrdiff_t stride, int rnd) \ yading@10: { \ yading@10: put_vc1_mspel_mc(dst, src, stride, a, b, rnd); \ yading@10: } \ yading@10: static void avg_vc1_mspel_mc ## a ## b ##_c(uint8_t *dst, \ yading@10: const uint8_t *src, \ yading@10: ptrdiff_t stride, int rnd) \ yading@10: { \ yading@10: avg_vc1_mspel_mc(dst, src, stride, a, b, rnd); \ yading@10: } yading@10: yading@10: PUT_VC1_MSPEL(1, 0) yading@10: PUT_VC1_MSPEL(2, 0) yading@10: PUT_VC1_MSPEL(3, 0) yading@10: yading@10: PUT_VC1_MSPEL(0, 1) yading@10: PUT_VC1_MSPEL(1, 1) yading@10: PUT_VC1_MSPEL(2, 1) yading@10: PUT_VC1_MSPEL(3, 1) yading@10: yading@10: PUT_VC1_MSPEL(0, 2) yading@10: PUT_VC1_MSPEL(1, 2) yading@10: PUT_VC1_MSPEL(2, 2) yading@10: PUT_VC1_MSPEL(3, 2) yading@10: yading@10: PUT_VC1_MSPEL(0, 3) yading@10: PUT_VC1_MSPEL(1, 3) yading@10: PUT_VC1_MSPEL(2, 3) yading@10: PUT_VC1_MSPEL(3, 3) yading@10: yading@10: static void put_no_rnd_vc1_chroma_mc8_c(uint8_t *dst/*align 8*/, uint8_t *src/*align 1*/, int stride, int h, int x, int y){ yading@10: const int A=(8-x)*(8-y); yading@10: const int B=( x)*(8-y); yading@10: const int C=(8-x)*( y); yading@10: const int D=( x)*( y); yading@10: int i; yading@10: yading@10: av_assert2(x<8 && y<8 && x>=0 && y>=0); yading@10: yading@10: for(i=0; i> 6; yading@10: dst[1] = (A*src[1] + B*src[2] + C*src[stride+1] + D*src[stride+2] + 32 - 4) >> 6; yading@10: dst[2] = (A*src[2] + B*src[3] + C*src[stride+2] + D*src[stride+3] + 32 - 4) >> 6; yading@10: dst[3] = (A*src[3] + B*src[4] + C*src[stride+3] + D*src[stride+4] + 32 - 4) >> 6; yading@10: dst[4] = (A*src[4] + B*src[5] + C*src[stride+4] + D*src[stride+5] + 32 - 4) >> 6; yading@10: dst[5] = (A*src[5] + B*src[6] + C*src[stride+5] + D*src[stride+6] + 32 - 4) >> 6; yading@10: dst[6] = (A*src[6] + B*src[7] + C*src[stride+6] + D*src[stride+7] + 32 - 4) >> 6; yading@10: dst[7] = (A*src[7] + B*src[8] + C*src[stride+7] + D*src[stride+8] + 32 - 4) >> 6; yading@10: dst+= stride; yading@10: src+= stride; yading@10: } yading@10: } yading@10: yading@10: static void put_no_rnd_vc1_chroma_mc4_c(uint8_t *dst, uint8_t *src, int stride, int h, int x, int y){ yading@10: const int A=(8-x)*(8-y); yading@10: const int B=( x)*(8-y); yading@10: const int C=(8-x)*( y); yading@10: const int D=( x)*( y); yading@10: int i; yading@10: yading@10: av_assert2(x<8 && y<8 && x>=0 && y>=0); yading@10: yading@10: for(i=0; i> 6; yading@10: dst[1] = (A*src[1] + B*src[2] + C*src[stride+1] + D*src[stride+2] + 32 - 4) >> 6; yading@10: dst[2] = (A*src[2] + B*src[3] + C*src[stride+2] + D*src[stride+3] + 32 - 4) >> 6; yading@10: dst[3] = (A*src[3] + B*src[4] + C*src[stride+3] + D*src[stride+4] + 32 - 4) >> 6; yading@10: dst+= stride; yading@10: src+= stride; yading@10: } yading@10: } yading@10: yading@10: #define avg2(a,b) ((a+b+1)>>1) yading@10: static void avg_no_rnd_vc1_chroma_mc8_c(uint8_t *dst/*align 8*/, uint8_t *src/*align 1*/, int stride, int h, int x, int y){ yading@10: const int A=(8-x)*(8-y); yading@10: const int B=( x)*(8-y); yading@10: const int C=(8-x)*( y); yading@10: const int D=( x)*( y); yading@10: int i; yading@10: yading@10: av_assert2(x<8 && y<8 && x>=0 && y>=0); yading@10: yading@10: for(i=0; i> 6)); yading@10: dst[1] = avg2(dst[1], ((A*src[1] + B*src[2] + C*src[stride+1] + D*src[stride+2] + 32 - 4) >> 6)); yading@10: dst[2] = avg2(dst[2], ((A*src[2] + B*src[3] + C*src[stride+2] + D*src[stride+3] + 32 - 4) >> 6)); yading@10: dst[3] = avg2(dst[3], ((A*src[3] + B*src[4] + C*src[stride+3] + D*src[stride+4] + 32 - 4) >> 6)); yading@10: dst[4] = avg2(dst[4], ((A*src[4] + B*src[5] + C*src[stride+4] + D*src[stride+5] + 32 - 4) >> 6)); yading@10: dst[5] = avg2(dst[5], ((A*src[5] + B*src[6] + C*src[stride+5] + D*src[stride+6] + 32 - 4) >> 6)); yading@10: dst[6] = avg2(dst[6], ((A*src[6] + B*src[7] + C*src[stride+6] + D*src[stride+7] + 32 - 4) >> 6)); yading@10: dst[7] = avg2(dst[7], ((A*src[7] + B*src[8] + C*src[stride+7] + D*src[stride+8] + 32 - 4) >> 6)); yading@10: dst+= stride; yading@10: src+= stride; yading@10: } yading@10: } yading@10: yading@10: #if CONFIG_WMV3IMAGE_DECODER || CONFIG_VC1IMAGE_DECODER yading@10: yading@10: static void sprite_h_c(uint8_t *dst, const uint8_t *src, int offset, int advance, int count) yading@10: { yading@10: while (count--) { yading@10: int a = src[(offset >> 16) ]; yading@10: int b = src[(offset >> 16) + 1]; yading@10: *dst++ = a + ((b - a) * (offset&0xFFFF) >> 16); yading@10: offset += advance; yading@10: } yading@10: } yading@10: yading@10: static av_always_inline void sprite_v_template(uint8_t *dst, const uint8_t *src1a, const uint8_t *src1b, int offset1, yading@10: int two_sprites, const uint8_t *src2a, const uint8_t *src2b, int offset2, yading@10: int alpha, int scaled, int width) yading@10: { yading@10: int a1, b1, a2, b2; yading@10: while (width--) { yading@10: a1 = *src1a++; yading@10: if (scaled) { yading@10: b1 = *src1b++; yading@10: a1 = a1 + ((b1 - a1) * offset1 >> 16); yading@10: } yading@10: if (two_sprites) { yading@10: a2 = *src2a++; yading@10: if (scaled > 1) { yading@10: b2 = *src2b++; yading@10: a2 = a2 + ((b2 - a2) * offset2 >> 16); yading@10: } yading@10: a1 = a1 + ((a2 - a1) * alpha >> 16); yading@10: } yading@10: *dst++ = a1; yading@10: } yading@10: } yading@10: yading@10: static void sprite_v_single_c(uint8_t *dst, const uint8_t *src1a, const uint8_t *src1b, int offset, int width) yading@10: { yading@10: sprite_v_template(dst, src1a, src1b, offset, 0, NULL, NULL, 0, 0, 1, width); yading@10: } yading@10: yading@10: static void sprite_v_double_noscale_c(uint8_t *dst, const uint8_t *src1a, const uint8_t *src2a, int alpha, int width) yading@10: { yading@10: sprite_v_template(dst, src1a, NULL, 0, 1, src2a, NULL, 0, alpha, 0, width); yading@10: } yading@10: yading@10: static void sprite_v_double_onescale_c(uint8_t *dst, const uint8_t *src1a, const uint8_t *src1b, int offset1, yading@10: const uint8_t *src2a, int alpha, int width) yading@10: { yading@10: sprite_v_template(dst, src1a, src1b, offset1, 1, src2a, NULL, 0, alpha, 1, width); yading@10: } yading@10: yading@10: static void sprite_v_double_twoscale_c(uint8_t *dst, const uint8_t *src1a, const uint8_t *src1b, int offset1, yading@10: const uint8_t *src2a, const uint8_t *src2b, int offset2, yading@10: int alpha, int width) yading@10: { yading@10: sprite_v_template(dst, src1a, src1b, offset1, 1, src2a, src2b, offset2, alpha, 2, width); yading@10: } yading@10: yading@10: #endif yading@10: yading@10: av_cold void ff_vc1dsp_init(VC1DSPContext* dsp) { yading@10: dsp->vc1_inv_trans_8x8 = vc1_inv_trans_8x8_c; yading@10: dsp->vc1_inv_trans_4x8 = vc1_inv_trans_4x8_c; yading@10: dsp->vc1_inv_trans_8x4 = vc1_inv_trans_8x4_c; yading@10: dsp->vc1_inv_trans_4x4 = vc1_inv_trans_4x4_c; yading@10: dsp->vc1_inv_trans_8x8_dc = vc1_inv_trans_8x8_dc_c; yading@10: dsp->vc1_inv_trans_4x8_dc = vc1_inv_trans_4x8_dc_c; yading@10: dsp->vc1_inv_trans_8x4_dc = vc1_inv_trans_8x4_dc_c; yading@10: dsp->vc1_inv_trans_4x4_dc = vc1_inv_trans_4x4_dc_c; yading@10: dsp->vc1_h_overlap = vc1_h_overlap_c; yading@10: dsp->vc1_v_overlap = vc1_v_overlap_c; yading@10: dsp->vc1_h_s_overlap = vc1_h_s_overlap_c; yading@10: dsp->vc1_v_s_overlap = vc1_v_s_overlap_c; yading@10: dsp->vc1_v_loop_filter4 = vc1_v_loop_filter4_c; yading@10: dsp->vc1_h_loop_filter4 = vc1_h_loop_filter4_c; yading@10: dsp->vc1_v_loop_filter8 = vc1_v_loop_filter8_c; yading@10: dsp->vc1_h_loop_filter8 = vc1_h_loop_filter8_c; yading@10: dsp->vc1_v_loop_filter16 = vc1_v_loop_filter16_c; yading@10: dsp->vc1_h_loop_filter16 = vc1_h_loop_filter16_c; yading@10: yading@10: dsp->put_vc1_mspel_pixels_tab[ 0] = put_pixels8x8_c; yading@10: dsp->put_vc1_mspel_pixels_tab[ 1] = put_vc1_mspel_mc10_c; yading@10: dsp->put_vc1_mspel_pixels_tab[ 2] = put_vc1_mspel_mc20_c; yading@10: dsp->put_vc1_mspel_pixels_tab[ 3] = put_vc1_mspel_mc30_c; yading@10: dsp->put_vc1_mspel_pixels_tab[ 4] = put_vc1_mspel_mc01_c; yading@10: dsp->put_vc1_mspel_pixels_tab[ 5] = put_vc1_mspel_mc11_c; yading@10: dsp->put_vc1_mspel_pixels_tab[ 6] = put_vc1_mspel_mc21_c; yading@10: dsp->put_vc1_mspel_pixels_tab[ 7] = put_vc1_mspel_mc31_c; yading@10: dsp->put_vc1_mspel_pixels_tab[ 8] = put_vc1_mspel_mc02_c; yading@10: dsp->put_vc1_mspel_pixels_tab[ 9] = put_vc1_mspel_mc12_c; yading@10: dsp->put_vc1_mspel_pixels_tab[10] = put_vc1_mspel_mc22_c; yading@10: dsp->put_vc1_mspel_pixels_tab[11] = put_vc1_mspel_mc32_c; yading@10: dsp->put_vc1_mspel_pixels_tab[12] = put_vc1_mspel_mc03_c; yading@10: dsp->put_vc1_mspel_pixels_tab[13] = put_vc1_mspel_mc13_c; yading@10: dsp->put_vc1_mspel_pixels_tab[14] = put_vc1_mspel_mc23_c; yading@10: dsp->put_vc1_mspel_pixels_tab[15] = put_vc1_mspel_mc33_c; yading@10: yading@10: dsp->avg_vc1_mspel_pixels_tab[ 0] = avg_pixels8x8_c; yading@10: dsp->avg_vc1_mspel_pixels_tab[ 1] = avg_vc1_mspel_mc10_c; yading@10: dsp->avg_vc1_mspel_pixels_tab[ 2] = avg_vc1_mspel_mc20_c; yading@10: dsp->avg_vc1_mspel_pixels_tab[ 3] = avg_vc1_mspel_mc30_c; yading@10: dsp->avg_vc1_mspel_pixels_tab[ 4] = avg_vc1_mspel_mc01_c; yading@10: dsp->avg_vc1_mspel_pixels_tab[ 5] = avg_vc1_mspel_mc11_c; yading@10: dsp->avg_vc1_mspel_pixels_tab[ 6] = avg_vc1_mspel_mc21_c; yading@10: dsp->avg_vc1_mspel_pixels_tab[ 7] = avg_vc1_mspel_mc31_c; yading@10: dsp->avg_vc1_mspel_pixels_tab[ 8] = avg_vc1_mspel_mc02_c; yading@10: dsp->avg_vc1_mspel_pixels_tab[ 9] = avg_vc1_mspel_mc12_c; yading@10: dsp->avg_vc1_mspel_pixels_tab[10] = avg_vc1_mspel_mc22_c; yading@10: dsp->avg_vc1_mspel_pixels_tab[11] = avg_vc1_mspel_mc32_c; yading@10: dsp->avg_vc1_mspel_pixels_tab[12] = avg_vc1_mspel_mc03_c; yading@10: dsp->avg_vc1_mspel_pixels_tab[13] = avg_vc1_mspel_mc13_c; yading@10: dsp->avg_vc1_mspel_pixels_tab[14] = avg_vc1_mspel_mc23_c; yading@10: dsp->avg_vc1_mspel_pixels_tab[15] = avg_vc1_mspel_mc33_c; yading@10: yading@10: dsp->put_no_rnd_vc1_chroma_pixels_tab[0]= put_no_rnd_vc1_chroma_mc8_c; yading@10: dsp->avg_no_rnd_vc1_chroma_pixels_tab[0]= avg_no_rnd_vc1_chroma_mc8_c; yading@10: dsp->put_no_rnd_vc1_chroma_pixels_tab[1] = put_no_rnd_vc1_chroma_mc4_c; yading@10: yading@10: #if CONFIG_WMV3IMAGE_DECODER || CONFIG_VC1IMAGE_DECODER yading@10: dsp->sprite_h = sprite_h_c; yading@10: dsp->sprite_v_single = sprite_v_single_c; yading@10: dsp->sprite_v_double_noscale = sprite_v_double_noscale_c; yading@10: dsp->sprite_v_double_onescale = sprite_v_double_onescale_c; yading@10: dsp->sprite_v_double_twoscale = sprite_v_double_twoscale_c; yading@10: #endif yading@10: yading@10: if (HAVE_ALTIVEC) yading@10: ff_vc1dsp_init_altivec(dsp); yading@10: if (ARCH_X86) yading@10: ff_vc1dsp_init_x86(dsp); yading@10: }