yading@10: /* yading@10: * E-AC-3 encoder yading@10: * Copyright (c) 2011 Justin Ruggles yading@10: * yading@10: * This file is part of Libav. yading@10: * yading@10: * Libav is free software; you can redistribute it and/or yading@10: * modify it under the terms of the GNU Lesser General Public yading@10: * License as published by the Free Software Foundation; either yading@10: * version 2.1 of the License, or (at your option) any later version. yading@10: * yading@10: * Libav is distributed in the hope that it will be useful, yading@10: * but WITHOUT ANY WARRANTY; without even the implied warranty of yading@10: * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU yading@10: * Lesser General Public License for more details. yading@10: * yading@10: * You should have received a copy of the GNU Lesser General Public yading@10: * License along with Libav; if not, write to the Free Software yading@10: * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA yading@10: */ yading@10: yading@10: /** yading@10: * @file yading@10: * E-AC-3 encoder yading@10: */ yading@10: yading@10: #define CONFIG_AC3ENC_FLOAT 1 yading@10: #include "ac3enc.h" yading@10: #include "eac3enc.h" yading@10: #include "eac3_data.h" yading@10: yading@10: yading@10: #define AC3ENC_TYPE AC3ENC_TYPE_EAC3 yading@10: #include "ac3enc_opts_template.c" yading@10: yading@10: static const AVClass eac3enc_class = { yading@10: .class_name = "E-AC-3 Encoder", yading@10: .item_name = av_default_item_name, yading@10: .option = ac3_options, yading@10: .version = LIBAVUTIL_VERSION_INT, yading@10: }; yading@10: yading@10: /** yading@10: * LUT for finding a matching frame exponent strategy index from a set of yading@10: * exponent strategies for a single channel across all 6 blocks. yading@10: */ yading@10: static int8_t eac3_frame_expstr_index_tab[3][4][4][4][4][4]; yading@10: yading@10: yading@10: void ff_eac3_exponent_init(void) yading@10: { yading@10: int i; yading@10: yading@10: memset(eac3_frame_expstr_index_tab, -1, sizeof(eac3_frame_expstr_index_tab)); yading@10: for (i = 0; i < 32; i++) { yading@10: eac3_frame_expstr_index_tab[ff_eac3_frm_expstr[i][0]-1] yading@10: [ff_eac3_frm_expstr[i][1]] yading@10: [ff_eac3_frm_expstr[i][2]] yading@10: [ff_eac3_frm_expstr[i][3]] yading@10: [ff_eac3_frm_expstr[i][4]] yading@10: [ff_eac3_frm_expstr[i][5]] = i; yading@10: } yading@10: } yading@10: yading@10: yading@10: void ff_eac3_get_frame_exp_strategy(AC3EncodeContext *s) yading@10: { yading@10: int ch; yading@10: yading@10: if (s->num_blocks < 6) { yading@10: s->use_frame_exp_strategy = 0; yading@10: return; yading@10: } yading@10: yading@10: s->use_frame_exp_strategy = 1; yading@10: for (ch = !s->cpl_on; ch <= s->fbw_channels; ch++) { yading@10: int expstr = eac3_frame_expstr_index_tab[s->exp_strategy[ch][0]-1] yading@10: [s->exp_strategy[ch][1]] yading@10: [s->exp_strategy[ch][2]] yading@10: [s->exp_strategy[ch][3]] yading@10: [s->exp_strategy[ch][4]] yading@10: [s->exp_strategy[ch][5]]; yading@10: if (expstr < 0) { yading@10: s->use_frame_exp_strategy = 0; yading@10: break; yading@10: } yading@10: s->frame_exp_strategy[ch] = expstr; yading@10: } yading@10: } yading@10: yading@10: yading@10: yading@10: void ff_eac3_set_cpl_states(AC3EncodeContext *s) yading@10: { yading@10: int ch, blk; yading@10: int first_cpl_coords[AC3_MAX_CHANNELS]; yading@10: yading@10: /* set first cpl coords */ yading@10: for (ch = 1; ch <= s->fbw_channels; ch++) yading@10: first_cpl_coords[ch] = 1; yading@10: for (blk = 0; blk < s->num_blocks; blk++) { yading@10: AC3Block *block = &s->blocks[blk]; yading@10: for (ch = 1; ch <= s->fbw_channels; ch++) { yading@10: if (block->channel_in_cpl[ch]) { yading@10: if (first_cpl_coords[ch]) { yading@10: block->new_cpl_coords[ch] = 2; yading@10: first_cpl_coords[ch] = 0; yading@10: } yading@10: } else { yading@10: first_cpl_coords[ch] = 1; yading@10: } yading@10: } yading@10: } yading@10: yading@10: /* set first cpl leak */ yading@10: for (blk = 0; blk < s->num_blocks; blk++) { yading@10: AC3Block *block = &s->blocks[blk]; yading@10: if (block->cpl_in_use) { yading@10: block->new_cpl_leak = 2; yading@10: break; yading@10: } yading@10: } yading@10: } yading@10: yading@10: yading@10: void ff_eac3_output_frame_header(AC3EncodeContext *s) yading@10: { yading@10: int blk, ch; yading@10: AC3EncOptions *opt = &s->options; yading@10: yading@10: put_bits(&s->pb, 16, 0x0b77); /* sync word */ yading@10: yading@10: /* BSI header */ yading@10: put_bits(&s->pb, 2, 0); /* stream type = independent */ yading@10: put_bits(&s->pb, 3, 0); /* substream id = 0 */ yading@10: put_bits(&s->pb, 11, (s->frame_size / 2) - 1); /* frame size */ yading@10: if (s->bit_alloc.sr_shift) { yading@10: put_bits(&s->pb, 2, 0x3); /* fscod2 */ yading@10: put_bits(&s->pb, 2, s->bit_alloc.sr_code); /* sample rate code */ yading@10: } else { yading@10: put_bits(&s->pb, 2, s->bit_alloc.sr_code); /* sample rate code */ yading@10: put_bits(&s->pb, 2, s->num_blks_code); /* number of blocks */ yading@10: } yading@10: put_bits(&s->pb, 3, s->channel_mode); /* audio coding mode */ yading@10: put_bits(&s->pb, 1, s->lfe_on); /* LFE channel indicator */ yading@10: put_bits(&s->pb, 5, s->bitstream_id); /* bitstream id (EAC3=16) */ yading@10: put_bits(&s->pb, 5, -opt->dialogue_level); /* dialogue normalization level */ yading@10: put_bits(&s->pb, 1, 0); /* no compression gain */ yading@10: /* mixing metadata*/ yading@10: put_bits(&s->pb, 1, opt->eac3_mixing_metadata); yading@10: if (opt->eac3_mixing_metadata) { yading@10: if (s->channel_mode > AC3_CHMODE_STEREO) yading@10: put_bits(&s->pb, 2, opt->preferred_stereo_downmix); yading@10: if (s->has_center) { yading@10: put_bits(&s->pb, 3, s->ltrt_center_mix_level); yading@10: put_bits(&s->pb, 3, s->loro_center_mix_level); yading@10: } yading@10: if (s->has_surround) { yading@10: put_bits(&s->pb, 3, s->ltrt_surround_mix_level); yading@10: put_bits(&s->pb, 3, s->loro_surround_mix_level); yading@10: } yading@10: if (s->lfe_on) yading@10: put_bits(&s->pb, 1, 0); yading@10: put_bits(&s->pb, 1, 0); /* no program scale */ yading@10: put_bits(&s->pb, 1, 0); /* no ext program scale */ yading@10: put_bits(&s->pb, 2, 0); /* no mixing parameters */ yading@10: if (s->channel_mode < AC3_CHMODE_STEREO) yading@10: put_bits(&s->pb, 1, 0); /* no pan info */ yading@10: put_bits(&s->pb, 1, 0); /* no frame mix config info */ yading@10: } yading@10: /* info metadata*/ yading@10: put_bits(&s->pb, 1, opt->eac3_info_metadata); yading@10: if (opt->eac3_info_metadata) { yading@10: put_bits(&s->pb, 3, s->bitstream_mode); yading@10: put_bits(&s->pb, 1, opt->copyright); yading@10: put_bits(&s->pb, 1, opt->original); yading@10: if (s->channel_mode == AC3_CHMODE_STEREO) { yading@10: put_bits(&s->pb, 2, opt->dolby_surround_mode); yading@10: put_bits(&s->pb, 2, opt->dolby_headphone_mode); yading@10: } yading@10: if (s->channel_mode >= AC3_CHMODE_2F2R) yading@10: put_bits(&s->pb, 2, opt->dolby_surround_ex_mode); yading@10: put_bits(&s->pb, 1, opt->audio_production_info); yading@10: if (opt->audio_production_info) { yading@10: put_bits(&s->pb, 5, opt->mixing_level - 80); yading@10: put_bits(&s->pb, 2, opt->room_type); yading@10: put_bits(&s->pb, 1, opt->ad_converter_type); yading@10: } yading@10: put_bits(&s->pb, 1, 0); yading@10: } yading@10: if (s->num_blocks != 6) yading@10: put_bits(&s->pb, 1, !(s->avctx->frame_number % 6)); /* converter sync flag */ yading@10: put_bits(&s->pb, 1, 0); /* no additional bit stream info */ yading@10: yading@10: /* frame header */ yading@10: if (s->num_blocks == 6) { yading@10: put_bits(&s->pb, 1, !s->use_frame_exp_strategy);/* exponent strategy syntax */ yading@10: put_bits(&s->pb, 1, 0); /* aht enabled = no */ yading@10: } yading@10: put_bits(&s->pb, 2, 0); /* snr offset strategy = 1 */ yading@10: put_bits(&s->pb, 1, 0); /* transient pre-noise processing enabled = no */ yading@10: put_bits(&s->pb, 1, 0); /* block switch syntax enabled = no */ yading@10: put_bits(&s->pb, 1, 0); /* dither flag syntax enabled = no */ yading@10: put_bits(&s->pb, 1, 0); /* bit allocation model syntax enabled = no */ yading@10: put_bits(&s->pb, 1, 0); /* fast gain codes enabled = no */ yading@10: put_bits(&s->pb, 1, 0); /* dba syntax enabled = no */ yading@10: put_bits(&s->pb, 1, 0); /* skip field syntax enabled = no */ yading@10: put_bits(&s->pb, 1, 0); /* spx enabled = no */ yading@10: /* coupling strategy use flags */ yading@10: if (s->channel_mode > AC3_CHMODE_MONO) { yading@10: put_bits(&s->pb, 1, s->blocks[0].cpl_in_use); yading@10: for (blk = 1; blk < s->num_blocks; blk++) { yading@10: AC3Block *block = &s->blocks[blk]; yading@10: put_bits(&s->pb, 1, block->new_cpl_strategy); yading@10: if (block->new_cpl_strategy) yading@10: put_bits(&s->pb, 1, block->cpl_in_use); yading@10: } yading@10: } yading@10: /* exponent strategy */ yading@10: if (s->use_frame_exp_strategy) { yading@10: for (ch = !s->cpl_on; ch <= s->fbw_channels; ch++) yading@10: put_bits(&s->pb, 5, s->frame_exp_strategy[ch]); yading@10: } else { yading@10: for (blk = 0; blk < s->num_blocks; blk++) yading@10: for (ch = !s->blocks[blk].cpl_in_use; ch <= s->fbw_channels; ch++) yading@10: put_bits(&s->pb, 2, s->exp_strategy[ch][blk]); yading@10: } yading@10: if (s->lfe_on) { yading@10: for (blk = 0; blk < s->num_blocks; blk++) yading@10: put_bits(&s->pb, 1, s->exp_strategy[s->lfe_channel][blk]); yading@10: } yading@10: /* E-AC-3 to AC-3 converter exponent strategy (not optional when num blocks == 6) */ yading@10: if (s->num_blocks != 6) { yading@10: put_bits(&s->pb, 1, 0); yading@10: } else { yading@10: for (ch = 1; ch <= s->fbw_channels; ch++) { yading@10: if (s->use_frame_exp_strategy) yading@10: put_bits(&s->pb, 5, s->frame_exp_strategy[ch]); yading@10: else yading@10: put_bits(&s->pb, 5, 0); yading@10: } yading@10: } yading@10: /* snr offsets */ yading@10: put_bits(&s->pb, 6, s->coarse_snr_offset); yading@10: put_bits(&s->pb, 4, s->fine_snr_offset[1]); yading@10: /* block start info */ yading@10: if (s->num_blocks > 1) yading@10: put_bits(&s->pb, 1, 0); yading@10: } yading@10: yading@10: yading@10: #if CONFIG_EAC3_ENCODER yading@10: AVCodec ff_eac3_encoder = { yading@10: .name = "eac3", yading@10: .type = AVMEDIA_TYPE_AUDIO, yading@10: .id = AV_CODEC_ID_EAC3, yading@10: .priv_data_size = sizeof(AC3EncodeContext), yading@10: .init = ff_ac3_encode_init, yading@10: .encode2 = ff_ac3_float_encode_frame, yading@10: .close = ff_ac3_encode_close, yading@10: .sample_fmts = (const enum AVSampleFormat[]){ AV_SAMPLE_FMT_FLTP, yading@10: AV_SAMPLE_FMT_NONE }, yading@10: .long_name = NULL_IF_CONFIG_SMALL("ATSC A/52 E-AC-3"), yading@10: .priv_class = &eac3enc_class, yading@10: .channel_layouts = ff_ac3_channel_layouts, yading@10: .defaults = ac3_defaults, yading@10: }; yading@10: #endif