annotate ffmpeg/libavutil/ppc/float_dsp_altivec.c @ 13:844d341cf643 tip

Back up before ISMIR
author Yading Song <yading.song@eecs.qmul.ac.uk>
date Thu, 31 Oct 2013 13:17:06 +0000
parents f445c3017523
children
rev   line source
yading@11 1 /*
yading@11 2 * Copyright (c) 2006 Luca Barbato <lu_zero@gentoo.org>
yading@11 3 *
yading@11 4 * This file is part of FFmpeg.
yading@11 5 *
yading@11 6 * FFmpeg is free software; you can redistribute it and/or
yading@11 7 * modify it under the terms of the GNU Lesser General Public
yading@11 8 * License as published by the Free Software Foundation; either
yading@11 9 * version 2.1 of the License, or (at your option) any later version.
yading@11 10 *
yading@11 11 * FFmpeg is distributed in the hope that it will be useful,
yading@11 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
yading@11 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
yading@11 14 * Lesser General Public License for more details.
yading@11 15 *
yading@11 16 * You should have received a copy of the GNU Lesser General Public
yading@11 17 * License along with FFmpeg; if not, write to the Free Software
yading@11 18 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
yading@11 19 */
yading@11 20
yading@11 21 #include "util_altivec.h"
yading@11 22 #include "float_dsp_altivec.h"
yading@11 23
yading@11 24 void ff_vector_fmul_altivec(float *dst, const float *src0, const float *src1,
yading@11 25 int len)
yading@11 26 {
yading@11 27 int i;
yading@11 28 vector float d0, d1, s, zero = (vector float)vec_splat_u32(0);
yading@11 29 for (i = 0; i < len - 7; i += 8) {
yading@11 30 d0 = vec_ld( 0, src0 + i);
yading@11 31 s = vec_ld( 0, src1 + i);
yading@11 32 d1 = vec_ld(16, src0 + i);
yading@11 33 d0 = vec_madd(d0, s, zero);
yading@11 34 d1 = vec_madd(d1, vec_ld(16, src1 + i), zero);
yading@11 35 vec_st(d0, 0, dst + i);
yading@11 36 vec_st(d1, 16, dst + i);
yading@11 37 }
yading@11 38 }
yading@11 39
yading@11 40 void ff_vector_fmul_window_altivec(float *dst, const float *src0,
yading@11 41 const float *src1, const float *win, int len)
yading@11 42 {
yading@11 43 vector float zero, t0, t1, s0, s1, wi, wj;
yading@11 44 const vector unsigned char reverse = vcprm(3, 2, 1, 0);
yading@11 45 int i, j;
yading@11 46
yading@11 47 dst += len;
yading@11 48 win += len;
yading@11 49 src0 += len;
yading@11 50
yading@11 51 zero = (vector float)vec_splat_u32(0);
yading@11 52
yading@11 53 for (i = -len * 4, j = len * 4 - 16; i < 0; i += 16, j -= 16) {
yading@11 54 s0 = vec_ld(i, src0);
yading@11 55 s1 = vec_ld(j, src1);
yading@11 56 wi = vec_ld(i, win);
yading@11 57 wj = vec_ld(j, win);
yading@11 58
yading@11 59 s1 = vec_perm(s1, s1, reverse);
yading@11 60 wj = vec_perm(wj, wj, reverse);
yading@11 61
yading@11 62 t0 = vec_madd(s0, wj, zero);
yading@11 63 t0 = vec_nmsub(s1, wi, t0);
yading@11 64 t1 = vec_madd(s0, wi, zero);
yading@11 65 t1 = vec_madd(s1, wj, t1);
yading@11 66 t1 = vec_perm(t1, t1, reverse);
yading@11 67
yading@11 68 vec_st(t0, i, dst);
yading@11 69 vec_st(t1, j, dst);
yading@11 70 }
yading@11 71 }
yading@11 72
yading@11 73 void ff_vector_fmul_add_altivec(float *dst, const float *src0,
yading@11 74 const float *src1, const float *src2,
yading@11 75 int len)
yading@11 76 {
yading@11 77 int i;
yading@11 78 vector float d, s0, s1, s2, t0, t1, edges;
yading@11 79 vector unsigned char align = vec_lvsr(0,dst),
yading@11 80 mask = vec_lvsl(0, dst);
yading@11 81
yading@11 82 for (i = 0; i < len - 3; i += 4) {
yading@11 83 t0 = vec_ld(0, dst + i);
yading@11 84 t1 = vec_ld(15, dst + i);
yading@11 85 s0 = vec_ld(0, src0 + i);
yading@11 86 s1 = vec_ld(0, src1 + i);
yading@11 87 s2 = vec_ld(0, src2 + i);
yading@11 88 edges = vec_perm(t1, t0, mask);
yading@11 89 d = vec_madd(s0, s1, s2);
yading@11 90 t1 = vec_perm(d, edges, align);
yading@11 91 t0 = vec_perm(edges, d, align);
yading@11 92 vec_st(t1, 15, dst + i);
yading@11 93 vec_st(t0, 0, dst + i);
yading@11 94 }
yading@11 95 }
yading@11 96
yading@11 97 void ff_vector_fmul_reverse_altivec(float *dst, const float *src0,
yading@11 98 const float *src1, int len)
yading@11 99 {
yading@11 100 int i;
yading@11 101 vector float d, s0, s1, h0, l0,
yading@11 102 s2, s3, zero = (vector float) vec_splat_u32(0);
yading@11 103
yading@11 104 src1 += len-4;
yading@11 105 for(i = 0; i < len - 7; i += 8) {
yading@11 106 s1 = vec_ld(0, src1 - i); // [a,b,c,d]
yading@11 107 s0 = vec_ld(0, src0 + i);
yading@11 108 l0 = vec_mergel(s1, s1); // [c,c,d,d]
yading@11 109 s3 = vec_ld(-16, src1 - i);
yading@11 110 h0 = vec_mergeh(s1, s1); // [a,a,b,b]
yading@11 111 s2 = vec_ld(16, src0 + i);
yading@11 112 s1 = vec_mergeh(vec_mergel(l0, h0), // [d,b,d,b]
yading@11 113 vec_mergeh(l0, h0)); // [c,a,c,a]
yading@11 114 // [d,c,b,a]
yading@11 115 l0 = vec_mergel(s3, s3);
yading@11 116 d = vec_madd(s0, s1, zero);
yading@11 117 h0 = vec_mergeh(s3, s3);
yading@11 118 vec_st(d, 0, dst + i);
yading@11 119 s3 = vec_mergeh(vec_mergel(l0, h0),
yading@11 120 vec_mergeh(l0, h0));
yading@11 121 d = vec_madd(s2, s3, zero);
yading@11 122 vec_st(d, 16, dst + i);
yading@11 123 }
yading@11 124 }