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1 /*
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2 * Copyright (c) 2006 Luca Barbato <lu_zero@gentoo.org>
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3 *
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4 * This file is part of FFmpeg.
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5 *
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6 * FFmpeg is free software; you can redistribute it and/or
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7 * modify it under the terms of the GNU Lesser General Public
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8 * License as published by the Free Software Foundation; either
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9 * version 2.1 of the License, or (at your option) any later version.
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10 *
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11 * FFmpeg is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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14 * Lesser General Public License for more details.
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15 *
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16 * You should have received a copy of the GNU Lesser General Public
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17 * License along with FFmpeg; if not, write to the Free Software
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18 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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19 */
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20
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21 #include "util_altivec.h"
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22 #include "float_dsp_altivec.h"
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23
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24 void ff_vector_fmul_altivec(float *dst, const float *src0, const float *src1,
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25 int len)
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26 {
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27 int i;
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28 vector float d0, d1, s, zero = (vector float)vec_splat_u32(0);
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29 for (i = 0; i < len - 7; i += 8) {
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30 d0 = vec_ld( 0, src0 + i);
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31 s = vec_ld( 0, src1 + i);
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32 d1 = vec_ld(16, src0 + i);
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33 d0 = vec_madd(d0, s, zero);
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34 d1 = vec_madd(d1, vec_ld(16, src1 + i), zero);
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35 vec_st(d0, 0, dst + i);
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36 vec_st(d1, 16, dst + i);
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37 }
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38 }
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39
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40 void ff_vector_fmul_window_altivec(float *dst, const float *src0,
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41 const float *src1, const float *win, int len)
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42 {
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43 vector float zero, t0, t1, s0, s1, wi, wj;
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44 const vector unsigned char reverse = vcprm(3, 2, 1, 0);
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45 int i, j;
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46
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47 dst += len;
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48 win += len;
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49 src0 += len;
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50
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51 zero = (vector float)vec_splat_u32(0);
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52
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53 for (i = -len * 4, j = len * 4 - 16; i < 0; i += 16, j -= 16) {
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54 s0 = vec_ld(i, src0);
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55 s1 = vec_ld(j, src1);
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56 wi = vec_ld(i, win);
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57 wj = vec_ld(j, win);
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58
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59 s1 = vec_perm(s1, s1, reverse);
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60 wj = vec_perm(wj, wj, reverse);
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61
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62 t0 = vec_madd(s0, wj, zero);
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63 t0 = vec_nmsub(s1, wi, t0);
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64 t1 = vec_madd(s0, wi, zero);
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65 t1 = vec_madd(s1, wj, t1);
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66 t1 = vec_perm(t1, t1, reverse);
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67
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68 vec_st(t0, i, dst);
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69 vec_st(t1, j, dst);
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70 }
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71 }
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72
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73 void ff_vector_fmul_add_altivec(float *dst, const float *src0,
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74 const float *src1, const float *src2,
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75 int len)
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76 {
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77 int i;
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78 vector float d, s0, s1, s2, t0, t1, edges;
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79 vector unsigned char align = vec_lvsr(0,dst),
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80 mask = vec_lvsl(0, dst);
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81
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82 for (i = 0; i < len - 3; i += 4) {
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83 t0 = vec_ld(0, dst + i);
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84 t1 = vec_ld(15, dst + i);
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85 s0 = vec_ld(0, src0 + i);
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86 s1 = vec_ld(0, src1 + i);
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87 s2 = vec_ld(0, src2 + i);
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88 edges = vec_perm(t1, t0, mask);
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89 d = vec_madd(s0, s1, s2);
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90 t1 = vec_perm(d, edges, align);
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91 t0 = vec_perm(edges, d, align);
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92 vec_st(t1, 15, dst + i);
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93 vec_st(t0, 0, dst + i);
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94 }
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95 }
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96
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97 void ff_vector_fmul_reverse_altivec(float *dst, const float *src0,
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98 const float *src1, int len)
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99 {
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100 int i;
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101 vector float d, s0, s1, h0, l0,
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102 s2, s3, zero = (vector float) vec_splat_u32(0);
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103
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104 src1 += len-4;
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105 for(i = 0; i < len - 7; i += 8) {
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106 s1 = vec_ld(0, src1 - i); // [a,b,c,d]
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107 s0 = vec_ld(0, src0 + i);
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108 l0 = vec_mergel(s1, s1); // [c,c,d,d]
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109 s3 = vec_ld(-16, src1 - i);
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110 h0 = vec_mergeh(s1, s1); // [a,a,b,b]
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111 s2 = vec_ld(16, src0 + i);
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112 s1 = vec_mergeh(vec_mergel(l0, h0), // [d,b,d,b]
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113 vec_mergeh(l0, h0)); // [c,a,c,a]
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114 // [d,c,b,a]
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115 l0 = vec_mergel(s3, s3);
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116 d = vec_madd(s0, s1, zero);
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117 h0 = vec_mergeh(s3, s3);
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118 vec_st(d, 0, dst + i);
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119 s3 = vec_mergeh(vec_mergel(l0, h0),
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120 vec_mergeh(l0, h0));
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121 d = vec_madd(s2, s3, zero);
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122 vec_st(d, 16, dst + i);
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123 }
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124 }
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