annotate ffmpeg/libavfilter/transform.h @ 13:844d341cf643 tip

Back up before ISMIR
author Yading Song <yading.song@eecs.qmul.ac.uk>
date Thu, 31 Oct 2013 13:17:06 +0000
parents 6840f77b83aa
children
rev   line source
yading@10 1 /*
yading@10 2 * Copyright (C) 2010 Georg Martius <georg.martius@web.de>
yading@10 3 * Copyright (C) 2010 Daniel G. Taylor <dan@programmer-art.org>
yading@10 4 *
yading@10 5 * This file is part of FFmpeg.
yading@10 6 *
yading@10 7 * FFmpeg is free software; you can redistribute it and/or
yading@10 8 * modify it under the terms of the GNU Lesser General Public
yading@10 9 * License as published by the Free Software Foundation; either
yading@10 10 * version 2.1 of the License, or (at your option) any later version.
yading@10 11 *
yading@10 12 * FFmpeg is distributed in the hope that it will be useful,
yading@10 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
yading@10 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
yading@10 15 * Lesser General Public License for more details.
yading@10 16 *
yading@10 17 * You should have received a copy of the GNU Lesser General Public
yading@10 18 * License along with FFmpeg; if not, write to the Free Software
yading@10 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
yading@10 20 */
yading@10 21
yading@10 22 #ifndef AVFILTER_TRANSFORM_H
yading@10 23 #define AVFILTER_TRANSFORM_H
yading@10 24
yading@10 25 #include <stdint.h>
yading@10 26
yading@10 27 /**
yading@10 28 * @file
yading@10 29 * transform input video
yading@10 30 *
yading@10 31 * All matrices are defined as a single 9-item block of contiguous memory. For
yading@10 32 * example, the identity matrix would be:
yading@10 33 *
yading@10 34 * float *matrix = {1, 0, 0,
yading@10 35 * 0, 1, 0,
yading@10 36 * 0, 0, 1};
yading@10 37 */
yading@10 38
yading@10 39 enum InterpolateMethod {
yading@10 40 INTERPOLATE_NEAREST, //< Nearest-neighbor (fast)
yading@10 41 INTERPOLATE_BILINEAR, //< Bilinear
yading@10 42 INTERPOLATE_BIQUADRATIC, //< Biquadratic (best)
yading@10 43 INTERPOLATE_COUNT, //< Number of interpolation methods
yading@10 44 };
yading@10 45
yading@10 46 // Shortcuts for the fastest and best interpolation methods
yading@10 47 #define INTERPOLATE_DEFAULT INTERPOLATE_BILINEAR
yading@10 48 #define INTERPOLATE_FAST INTERPOLATE_NEAREST
yading@10 49 #define INTERPOLATE_BEST INTERPOLATE_BIQUADRATIC
yading@10 50
yading@10 51 enum FillMethod {
yading@10 52 FILL_BLANK, //< Fill zeroes at blank locations
yading@10 53 FILL_ORIGINAL, //< Original image at blank locations
yading@10 54 FILL_CLAMP, //< Extruded edge value at blank locations
yading@10 55 FILL_MIRROR, //< Mirrored edge at blank locations
yading@10 56 FILL_COUNT, //< Number of edge fill methods
yading@10 57 };
yading@10 58
yading@10 59 // Shortcuts for fill methods
yading@10 60 #define FILL_DEFAULT FILL_ORIGINAL
yading@10 61
yading@10 62 /**
yading@10 63 * Get an affine transformation matrix from a given translation, rotation, and
yading@10 64 * zoom factor. The matrix will look like:
yading@10 65 *
yading@10 66 * [ zoom * cos(angle), -sin(angle), x_shift,
yading@10 67 * sin(angle), zoom * cos(angle), y_shift,
yading@10 68 * 0, 0, 1 ]
yading@10 69 *
yading@10 70 * @param x_shift horizontal translation
yading@10 71 * @param y_shift vertical translation
yading@10 72 * @param angle rotation in radians
yading@10 73 * @param zoom scale percent (1.0 = 100%)
yading@10 74 * @param matrix 9-item affine transformation matrix
yading@10 75 */
yading@10 76 void avfilter_get_matrix(float x_shift, float y_shift, float angle, float zoom, float *matrix);
yading@10 77
yading@10 78 /**
yading@10 79 * Add two matrices together. result = m1 + m2.
yading@10 80 *
yading@10 81 * @param m1 9-item transformation matrix
yading@10 82 * @param m2 9-item transformation matrix
yading@10 83 * @param result 9-item transformation matrix
yading@10 84 */
yading@10 85 void avfilter_add_matrix(const float *m1, const float *m2, float *result);
yading@10 86
yading@10 87 /**
yading@10 88 * Subtract one matrix from another. result = m1 - m2.
yading@10 89 *
yading@10 90 * @param m1 9-item transformation matrix
yading@10 91 * @param m2 9-item transformation matrix
yading@10 92 * @param result 9-item transformation matrix
yading@10 93 */
yading@10 94 void avfilter_sub_matrix(const float *m1, const float *m2, float *result);
yading@10 95
yading@10 96 /**
yading@10 97 * Multiply a matrix by a scalar value. result = m1 * scalar.
yading@10 98 *
yading@10 99 * @param m1 9-item transformation matrix
yading@10 100 * @param scalar a number
yading@10 101 * @param result 9-item transformation matrix
yading@10 102 */
yading@10 103 void avfilter_mul_matrix(const float *m1, float scalar, float *result);
yading@10 104
yading@10 105 /**
yading@10 106 * Do an affine transformation with the given interpolation method. This
yading@10 107 * multiplies each vector [x,y,1] by the matrix and then interpolates to
yading@10 108 * get the final value.
yading@10 109 *
yading@10 110 * @param src source image
yading@10 111 * @param dst destination image
yading@10 112 * @param src_stride source image line size in bytes
yading@10 113 * @param dst_stride destination image line size in bytes
yading@10 114 * @param width image width in pixels
yading@10 115 * @param height image height in pixels
yading@10 116 * @param matrix 9-item affine transformation matrix
yading@10 117 * @param interpolate pixel interpolation method
yading@10 118 * @param fill edge fill method
yading@10 119 * @return negative on error
yading@10 120 */
yading@10 121 int avfilter_transform(const uint8_t *src, uint8_t *dst,
yading@10 122 int src_stride, int dst_stride,
yading@10 123 int width, int height, const float *matrix,
yading@10 124 enum InterpolateMethod interpolate,
yading@10 125 enum FillMethod fill);
yading@10 126
yading@10 127 #endif /* AVFILTER_TRANSFORM_H */