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1 /*
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2 * GMC (Global Motion Compensation)
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3 * AltiVec-enabled
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4 * Copyright (c) 2003 Romain Dolbeau <romain@dolbeau.org>
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5 *
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6 * This file is part of FFmpeg.
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7 *
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8 * FFmpeg is free software; you can redistribute it and/or
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9 * modify it under the terms of the GNU Lesser General Public
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10 * License as published by the Free Software Foundation; either
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11 * version 2.1 of the License, or (at your option) any later version.
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12 *
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13 * FFmpeg is distributed in the hope that it will be useful,
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14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 * Lesser General Public License for more details.
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17 *
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18 * You should have received a copy of the GNU Lesser General Public
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19 * License along with FFmpeg; if not, write to the Free Software
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20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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21 */
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22
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23 #include "libavutil/mem.h"
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24 #include "libavutil/ppc/types_altivec.h"
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25 #include "libavutil/ppc/util_altivec.h"
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26 #include "dsputil_altivec.h"
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27
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28 /*
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29 altivec-enhanced gmc1. ATM this code assume stride is a multiple of 8,
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30 to preserve proper dst alignment.
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31 */
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32 void ff_gmc1_altivec(uint8_t *dst /* align 8 */, uint8_t *src /* align1 */, int stride, int h, int x16, int y16, int rounder)
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33 {
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34 const DECLARE_ALIGNED(16, unsigned short, rounder_a) = rounder;
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35 const DECLARE_ALIGNED(16, unsigned short, ABCD)[8] =
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36 {
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37 (16-x16)*(16-y16), /* A */
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38 ( x16)*(16-y16), /* B */
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39 (16-x16)*( y16), /* C */
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40 ( x16)*( y16), /* D */
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41 0, 0, 0, 0 /* padding */
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42 };
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43 register const vector unsigned char vczero = (const vector unsigned char)vec_splat_u8(0);
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44 register const vector unsigned short vcsr8 = (const vector unsigned short)vec_splat_u16(8);
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45 register vector unsigned char dstv, dstv2, src_0, src_1, srcvA, srcvB, srcvC, srcvD;
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46 register vector unsigned short Av, Bv, Cv, Dv, rounderV, tempA, tempB, tempC, tempD;
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47 int i;
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48 unsigned long dst_odd = (unsigned long)dst & 0x0000000F;
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49 unsigned long src_really_odd = (unsigned long)src & 0x0000000F;
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50
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51 tempA = vec_ld(0, (const unsigned short*)ABCD);
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52 Av = vec_splat(tempA, 0);
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53 Bv = vec_splat(tempA, 1);
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54 Cv = vec_splat(tempA, 2);
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55 Dv = vec_splat(tempA, 3);
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56
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57 rounderV = vec_splat((vec_u16)vec_lde(0, &rounder_a), 0);
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58
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59 // we'll be able to pick-up our 9 char elements
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60 // at src from those 32 bytes
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61 // we load the first batch here, as inside the loop
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62 // we can re-use 'src+stride' from one iteration
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63 // as the 'src' of the next.
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64 src_0 = vec_ld(0, src);
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65 src_1 = vec_ld(16, src);
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66 srcvA = vec_perm(src_0, src_1, vec_lvsl(0, src));
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67
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68 if (src_really_odd != 0x0000000F) {
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69 // if src & 0xF == 0xF, then (src+1) is properly aligned
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70 // on the second vector.
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71 srcvB = vec_perm(src_0, src_1, vec_lvsl(1, src));
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72 } else {
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73 srcvB = src_1;
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74 }
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75 srcvA = vec_mergeh(vczero, srcvA);
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76 srcvB = vec_mergeh(vczero, srcvB);
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77
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78 for(i=0; i<h; i++) {
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79 dst_odd = (unsigned long)dst & 0x0000000F;
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80 src_really_odd = (((unsigned long)src) + stride) & 0x0000000F;
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81
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82 dstv = vec_ld(0, dst);
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83
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84 // we we'll be able to pick-up our 9 char elements
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85 // at src + stride from those 32 bytes
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86 // then reuse the resulting 2 vectors srvcC and srcvD
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87 // as the next srcvA and srcvB
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88 src_0 = vec_ld(stride + 0, src);
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89 src_1 = vec_ld(stride + 16, src);
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90 srcvC = vec_perm(src_0, src_1, vec_lvsl(stride + 0, src));
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91
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92 if (src_really_odd != 0x0000000F) {
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93 // if src & 0xF == 0xF, then (src+1) is properly aligned
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94 // on the second vector.
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95 srcvD = vec_perm(src_0, src_1, vec_lvsl(stride + 1, src));
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96 } else {
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97 srcvD = src_1;
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98 }
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99
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100 srcvC = vec_mergeh(vczero, srcvC);
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101 srcvD = vec_mergeh(vczero, srcvD);
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102
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103
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104 // OK, now we (finally) do the math :-)
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105 // those four instructions replaces 32 int muls & 32 int adds.
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106 // isn't AltiVec nice ?
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107 tempA = vec_mladd((vector unsigned short)srcvA, Av, rounderV);
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108 tempB = vec_mladd((vector unsigned short)srcvB, Bv, tempA);
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109 tempC = vec_mladd((vector unsigned short)srcvC, Cv, tempB);
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110 tempD = vec_mladd((vector unsigned short)srcvD, Dv, tempC);
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111
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112 srcvA = srcvC;
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113 srcvB = srcvD;
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114
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115 tempD = vec_sr(tempD, vcsr8);
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116
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117 dstv2 = vec_pack(tempD, (vector unsigned short)vczero);
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118
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119 if (dst_odd) {
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120 dstv2 = vec_perm(dstv, dstv2, vcprm(0,1,s0,s1));
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121 } else {
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122 dstv2 = vec_perm(dstv, dstv2, vcprm(s0,s1,2,3));
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123 }
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124
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125 vec_st(dstv2, 0, dst);
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126
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127 dst += stride;
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128 src += stride;
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129 }
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130 }
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