annotate ffmpeg/libpostproc/postprocess_altivec_template.c @ 13:844d341cf643 tip

Back up before ISMIR
author Yading Song <yading.song@eecs.qmul.ac.uk>
date Thu, 31 Oct 2013 13:17:06 +0000
parents f445c3017523
children
rev   line source
yading@11 1 /*
yading@11 2 * AltiVec optimizations (C) 2004 Romain Dolbeau <romain@dolbeau.org>
yading@11 3 *
yading@11 4 * based on code by Copyright (C) 2001-2003 Michael Niedermayer (michaelni@gmx.at)
yading@11 5 *
yading@11 6 * This file is part of FFmpeg.
yading@11 7 *
yading@11 8 * FFmpeg is free software; you can redistribute it and/or modify
yading@11 9 * it under the terms of the GNU General Public License as published by
yading@11 10 * the Free Software Foundation; either version 2 of the License, or
yading@11 11 * (at your option) any later version.
yading@11 12 *
yading@11 13 * FFmpeg is distributed in the hope that it will be useful,
yading@11 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
yading@11 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
yading@11 16 * GNU General Public License for more details.
yading@11 17 *
yading@11 18 * You should have received a copy of the GNU General Public License
yading@11 19 * along with FFmpeg; if not, write to the Free Software
yading@11 20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
yading@11 21 */
yading@11 22
yading@11 23 #include "libavutil/avutil.h"
yading@11 24
yading@11 25 #define ALTIVEC_TRANSPOSE_8x8_SHORT(src_a,src_b,src_c,src_d,src_e,src_f,src_g,src_h) \
yading@11 26 do { \
yading@11 27 __typeof__(src_a) tempA1, tempB1, tempC1, tempD1; \
yading@11 28 __typeof__(src_a) tempE1, tempF1, tempG1, tempH1; \
yading@11 29 __typeof__(src_a) tempA2, tempB2, tempC2, tempD2; \
yading@11 30 __typeof__(src_a) tempE2, tempF2, tempG2, tempH2; \
yading@11 31 tempA1 = vec_mergeh (src_a, src_e); \
yading@11 32 tempB1 = vec_mergel (src_a, src_e); \
yading@11 33 tempC1 = vec_mergeh (src_b, src_f); \
yading@11 34 tempD1 = vec_mergel (src_b, src_f); \
yading@11 35 tempE1 = vec_mergeh (src_c, src_g); \
yading@11 36 tempF1 = vec_mergel (src_c, src_g); \
yading@11 37 tempG1 = vec_mergeh (src_d, src_h); \
yading@11 38 tempH1 = vec_mergel (src_d, src_h); \
yading@11 39 tempA2 = vec_mergeh (tempA1, tempE1); \
yading@11 40 tempB2 = vec_mergel (tempA1, tempE1); \
yading@11 41 tempC2 = vec_mergeh (tempB1, tempF1); \
yading@11 42 tempD2 = vec_mergel (tempB1, tempF1); \
yading@11 43 tempE2 = vec_mergeh (tempC1, tempG1); \
yading@11 44 tempF2 = vec_mergel (tempC1, tempG1); \
yading@11 45 tempG2 = vec_mergeh (tempD1, tempH1); \
yading@11 46 tempH2 = vec_mergel (tempD1, tempH1); \
yading@11 47 src_a = vec_mergeh (tempA2, tempE2); \
yading@11 48 src_b = vec_mergel (tempA2, tempE2); \
yading@11 49 src_c = vec_mergeh (tempB2, tempF2); \
yading@11 50 src_d = vec_mergel (tempB2, tempF2); \
yading@11 51 src_e = vec_mergeh (tempC2, tempG2); \
yading@11 52 src_f = vec_mergel (tempC2, tempG2); \
yading@11 53 src_g = vec_mergeh (tempD2, tempH2); \
yading@11 54 src_h = vec_mergel (tempD2, tempH2); \
yading@11 55 } while (0)
yading@11 56
yading@11 57
yading@11 58 static inline int vertClassify_altivec(uint8_t src[], int stride, PPContext *c) {
yading@11 59 /*
yading@11 60 this code makes no assumption on src or stride.
yading@11 61 One could remove the recomputation of the perm
yading@11 62 vector by assuming (stride % 16) == 0, unfortunately
yading@11 63 this is not always true.
yading@11 64 */
yading@11 65 short data_0 = ((c->nonBQP*c->ppMode.baseDcDiff)>>8) + 1;
yading@11 66 DECLARE_ALIGNED(16, short, data)[8] =
yading@11 67 {
yading@11 68 data_0,
yading@11 69 data_0 * 2 + 1,
yading@11 70 c->QP * 2,
yading@11 71 c->QP * 4
yading@11 72 };
yading@11 73 int numEq;
yading@11 74 uint8_t *src2 = src;
yading@11 75 vector signed short v_dcOffset;
yading@11 76 vector signed short v2QP;
yading@11 77 vector unsigned short v4QP;
yading@11 78 vector unsigned short v_dcThreshold;
yading@11 79 const int properStride = (stride % 16);
yading@11 80 const int srcAlign = ((unsigned long)src2 % 16);
yading@11 81 const int two_vectors = ((srcAlign > 8) || properStride) ? 1 : 0;
yading@11 82 const vector signed int zero = vec_splat_s32(0);
yading@11 83 const vector signed short mask = vec_splat_s16(1);
yading@11 84 vector signed int v_numEq = vec_splat_s32(0);
yading@11 85 vector signed short v_data = vec_ld(0, data);
yading@11 86 vector signed short v_srcAss0, v_srcAss1, v_srcAss2, v_srcAss3,
yading@11 87 v_srcAss4, v_srcAss5, v_srcAss6, v_srcAss7;
yading@11 88 //FIXME avoid this mess if possible
yading@11 89 register int j0 = 0,
yading@11 90 j1 = stride,
yading@11 91 j2 = 2 * stride,
yading@11 92 j3 = 3 * stride,
yading@11 93 j4 = 4 * stride,
yading@11 94 j5 = 5 * stride,
yading@11 95 j6 = 6 * stride,
yading@11 96 j7 = 7 * stride;
yading@11 97 vector unsigned char v_srcA0, v_srcA1, v_srcA2, v_srcA3,
yading@11 98 v_srcA4, v_srcA5, v_srcA6, v_srcA7;
yading@11 99
yading@11 100 v_dcOffset = vec_splat(v_data, 0);
yading@11 101 v_dcThreshold = (vector unsigned short)vec_splat(v_data, 1);
yading@11 102 v2QP = vec_splat(v_data, 2);
yading@11 103 v4QP = (vector unsigned short)vec_splat(v_data, 3);
yading@11 104
yading@11 105 src2 += stride * 4;
yading@11 106
yading@11 107 #define LOAD_LINE(i) \
yading@11 108 { \
yading@11 109 vector unsigned char perm##i = vec_lvsl(j##i, src2); \
yading@11 110 vector unsigned char v_srcA2##i; \
yading@11 111 vector unsigned char v_srcA1##i = vec_ld(j##i, src2); \
yading@11 112 if (two_vectors) \
yading@11 113 v_srcA2##i = vec_ld(j##i + 16, src2); \
yading@11 114 v_srcA##i = \
yading@11 115 vec_perm(v_srcA1##i, v_srcA2##i, perm##i); \
yading@11 116 v_srcAss##i = \
yading@11 117 (vector signed short)vec_mergeh((vector signed char)zero, \
yading@11 118 (vector signed char)v_srcA##i); }
yading@11 119
yading@11 120 #define LOAD_LINE_ALIGNED(i) \
yading@11 121 v_srcA##i = vec_ld(j##i, src2); \
yading@11 122 v_srcAss##i = \
yading@11 123 (vector signed short)vec_mergeh((vector signed char)zero, \
yading@11 124 (vector signed char)v_srcA##i)
yading@11 125
yading@11 126 /* Special-casing the aligned case is worthwhile, as all calls from
yading@11 127 * the (transposed) horizontable deblocks will be aligned, in addition
yading@11 128 * to the naturally aligned vertical deblocks. */
yading@11 129 if (properStride && srcAlign) {
yading@11 130 LOAD_LINE_ALIGNED(0);
yading@11 131 LOAD_LINE_ALIGNED(1);
yading@11 132 LOAD_LINE_ALIGNED(2);
yading@11 133 LOAD_LINE_ALIGNED(3);
yading@11 134 LOAD_LINE_ALIGNED(4);
yading@11 135 LOAD_LINE_ALIGNED(5);
yading@11 136 LOAD_LINE_ALIGNED(6);
yading@11 137 LOAD_LINE_ALIGNED(7);
yading@11 138 } else {
yading@11 139 LOAD_LINE(0);
yading@11 140 LOAD_LINE(1);
yading@11 141 LOAD_LINE(2);
yading@11 142 LOAD_LINE(3);
yading@11 143 LOAD_LINE(4);
yading@11 144 LOAD_LINE(5);
yading@11 145 LOAD_LINE(6);
yading@11 146 LOAD_LINE(7);
yading@11 147 }
yading@11 148 #undef LOAD_LINE
yading@11 149 #undef LOAD_LINE_ALIGNED
yading@11 150
yading@11 151 #define ITER(i, j) \
yading@11 152 const vector signed short v_diff##i = \
yading@11 153 vec_sub(v_srcAss##i, v_srcAss##j); \
yading@11 154 const vector signed short v_sum##i = \
yading@11 155 vec_add(v_diff##i, v_dcOffset); \
yading@11 156 const vector signed short v_comp##i = \
yading@11 157 (vector signed short)vec_cmplt((vector unsigned short)v_sum##i, \
yading@11 158 v_dcThreshold); \
yading@11 159 const vector signed short v_part##i = vec_and(mask, v_comp##i);
yading@11 160
yading@11 161 {
yading@11 162 ITER(0, 1)
yading@11 163 ITER(1, 2)
yading@11 164 ITER(2, 3)
yading@11 165 ITER(3, 4)
yading@11 166 ITER(4, 5)
yading@11 167 ITER(5, 6)
yading@11 168 ITER(6, 7)
yading@11 169
yading@11 170 v_numEq = vec_sum4s(v_part0, v_numEq);
yading@11 171 v_numEq = vec_sum4s(v_part1, v_numEq);
yading@11 172 v_numEq = vec_sum4s(v_part2, v_numEq);
yading@11 173 v_numEq = vec_sum4s(v_part3, v_numEq);
yading@11 174 v_numEq = vec_sum4s(v_part4, v_numEq);
yading@11 175 v_numEq = vec_sum4s(v_part5, v_numEq);
yading@11 176 v_numEq = vec_sum4s(v_part6, v_numEq);
yading@11 177 }
yading@11 178
yading@11 179 #undef ITER
yading@11 180
yading@11 181 v_numEq = vec_sums(v_numEq, zero);
yading@11 182
yading@11 183 v_numEq = vec_splat(v_numEq, 3);
yading@11 184 vec_ste(v_numEq, 0, &numEq);
yading@11 185
yading@11 186 if (numEq > c->ppMode.flatnessThreshold){
yading@11 187 const vector unsigned char mmoP1 = (const vector unsigned char)
yading@11 188 {0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f,
yading@11 189 0x00, 0x01, 0x12, 0x13, 0x08, 0x09, 0x1A, 0x1B};
yading@11 190 const vector unsigned char mmoP2 = (const vector unsigned char)
yading@11 191 {0x04, 0x05, 0x16, 0x17, 0x0C, 0x0D, 0x1E, 0x1F,
yading@11 192 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f};
yading@11 193 const vector unsigned char mmoP = (const vector unsigned char)
yading@11 194 vec_lvsl(8, (unsigned char*)0);
yading@11 195
yading@11 196 vector signed short mmoL1 = vec_perm(v_srcAss0, v_srcAss2, mmoP1);
yading@11 197 vector signed short mmoL2 = vec_perm(v_srcAss4, v_srcAss6, mmoP2);
yading@11 198 vector signed short mmoL = vec_perm(mmoL1, mmoL2, mmoP);
yading@11 199 vector signed short mmoR1 = vec_perm(v_srcAss5, v_srcAss7, mmoP1);
yading@11 200 vector signed short mmoR2 = vec_perm(v_srcAss1, v_srcAss3, mmoP2);
yading@11 201 vector signed short mmoR = vec_perm(mmoR1, mmoR2, mmoP);
yading@11 202 vector signed short mmoDiff = vec_sub(mmoL, mmoR);
yading@11 203 vector unsigned short mmoSum = (vector unsigned short)vec_add(mmoDiff, v2QP);
yading@11 204
yading@11 205 if (vec_any_gt(mmoSum, v4QP))
yading@11 206 return 0;
yading@11 207 else
yading@11 208 return 1;
yading@11 209 }
yading@11 210 else return 2;
yading@11 211 }
yading@11 212
yading@11 213 static inline void doVertLowPass_altivec(uint8_t *src, int stride, PPContext *c) {
yading@11 214 /*
yading@11 215 this code makes no assumption on src or stride.
yading@11 216 One could remove the recomputation of the perm
yading@11 217 vector by assuming (stride % 16) == 0, unfortunately
yading@11 218 this is not always true. Quite a lot of load/stores
yading@11 219 can be removed by assuming proper alignment of
yading@11 220 src & stride :-(
yading@11 221 */
yading@11 222 uint8_t *src2 = src;
yading@11 223 const vector signed int zero = vec_splat_s32(0);
yading@11 224 const int properStride = (stride % 16);
yading@11 225 const int srcAlign = ((unsigned long)src2 % 16);
yading@11 226 DECLARE_ALIGNED(16, short, qp)[8] = {c->QP};
yading@11 227 vector signed short vqp = vec_ld(0, qp);
yading@11 228 vector signed short vb0, vb1, vb2, vb3, vb4, vb5, vb6, vb7, vb8, vb9;
yading@11 229 vector unsigned char vbA0, av_uninit(vbA1), av_uninit(vbA2), av_uninit(vbA3), av_uninit(vbA4), av_uninit(vbA5), av_uninit(vbA6), av_uninit(vbA7), av_uninit(vbA8), vbA9;
yading@11 230 vector unsigned char vbB0, av_uninit(vbB1), av_uninit(vbB2), av_uninit(vbB3), av_uninit(vbB4), av_uninit(vbB5), av_uninit(vbB6), av_uninit(vbB7), av_uninit(vbB8), vbB9;
yading@11 231 vector unsigned char vbT0, vbT1, vbT2, vbT3, vbT4, vbT5, vbT6, vbT7, vbT8, vbT9;
yading@11 232 vector unsigned char perml0, perml1, perml2, perml3, perml4,
yading@11 233 perml5, perml6, perml7, perml8, perml9;
yading@11 234 register int j0 = 0,
yading@11 235 j1 = stride,
yading@11 236 j2 = 2 * stride,
yading@11 237 j3 = 3 * stride,
yading@11 238 j4 = 4 * stride,
yading@11 239 j5 = 5 * stride,
yading@11 240 j6 = 6 * stride,
yading@11 241 j7 = 7 * stride,
yading@11 242 j8 = 8 * stride,
yading@11 243 j9 = 9 * stride;
yading@11 244
yading@11 245 vqp = vec_splat(vqp, 0);
yading@11 246
yading@11 247 src2 += stride*3;
yading@11 248
yading@11 249 #define LOAD_LINE(i) \
yading@11 250 perml##i = vec_lvsl(i * stride, src2); \
yading@11 251 vbA##i = vec_ld(i * stride, src2); \
yading@11 252 vbB##i = vec_ld(i * stride + 16, src2); \
yading@11 253 vbT##i = vec_perm(vbA##i, vbB##i, perml##i); \
yading@11 254 vb##i = \
yading@11 255 (vector signed short)vec_mergeh((vector unsigned char)zero, \
yading@11 256 (vector unsigned char)vbT##i)
yading@11 257
yading@11 258 #define LOAD_LINE_ALIGNED(i) \
yading@11 259 vbT##i = vec_ld(j##i, src2); \
yading@11 260 vb##i = \
yading@11 261 (vector signed short)vec_mergeh((vector signed char)zero, \
yading@11 262 (vector signed char)vbT##i)
yading@11 263
yading@11 264 /* Special-casing the aligned case is worthwhile, as all calls from
yading@11 265 * the (transposed) horizontable deblocks will be aligned, in addition
yading@11 266 * to the naturally aligned vertical deblocks. */
yading@11 267 if (properStride && srcAlign) {
yading@11 268 LOAD_LINE_ALIGNED(0);
yading@11 269 LOAD_LINE_ALIGNED(1);
yading@11 270 LOAD_LINE_ALIGNED(2);
yading@11 271 LOAD_LINE_ALIGNED(3);
yading@11 272 LOAD_LINE_ALIGNED(4);
yading@11 273 LOAD_LINE_ALIGNED(5);
yading@11 274 LOAD_LINE_ALIGNED(6);
yading@11 275 LOAD_LINE_ALIGNED(7);
yading@11 276 LOAD_LINE_ALIGNED(8);
yading@11 277 LOAD_LINE_ALIGNED(9);
yading@11 278 } else {
yading@11 279 LOAD_LINE(0);
yading@11 280 LOAD_LINE(1);
yading@11 281 LOAD_LINE(2);
yading@11 282 LOAD_LINE(3);
yading@11 283 LOAD_LINE(4);
yading@11 284 LOAD_LINE(5);
yading@11 285 LOAD_LINE(6);
yading@11 286 LOAD_LINE(7);
yading@11 287 LOAD_LINE(8);
yading@11 288 LOAD_LINE(9);
yading@11 289 }
yading@11 290 #undef LOAD_LINE
yading@11 291 #undef LOAD_LINE_ALIGNED
yading@11 292 {
yading@11 293 const vector unsigned short v_2 = vec_splat_u16(2);
yading@11 294 const vector unsigned short v_4 = vec_splat_u16(4);
yading@11 295
yading@11 296 const vector signed short v_diff01 = vec_sub(vb0, vb1);
yading@11 297 const vector unsigned short v_cmp01 =
yading@11 298 (const vector unsigned short) vec_cmplt(vec_abs(v_diff01), vqp);
yading@11 299 const vector signed short v_first = vec_sel(vb1, vb0, v_cmp01);
yading@11 300 const vector signed short v_diff89 = vec_sub(vb8, vb9);
yading@11 301 const vector unsigned short v_cmp89 =
yading@11 302 (const vector unsigned short) vec_cmplt(vec_abs(v_diff89), vqp);
yading@11 303 const vector signed short v_last = vec_sel(vb8, vb9, v_cmp89);
yading@11 304
yading@11 305 const vector signed short temp01 = vec_mladd(v_first, (vector signed short)v_4, vb1);
yading@11 306 const vector signed short temp02 = vec_add(vb2, vb3);
yading@11 307 const vector signed short temp03 = vec_add(temp01, (vector signed short)v_4);
yading@11 308 const vector signed short v_sumsB0 = vec_add(temp02, temp03);
yading@11 309
yading@11 310 const vector signed short temp11 = vec_sub(v_sumsB0, v_first);
yading@11 311 const vector signed short v_sumsB1 = vec_add(temp11, vb4);
yading@11 312
yading@11 313 const vector signed short temp21 = vec_sub(v_sumsB1, v_first);
yading@11 314 const vector signed short v_sumsB2 = vec_add(temp21, vb5);
yading@11 315
yading@11 316 const vector signed short temp31 = vec_sub(v_sumsB2, v_first);
yading@11 317 const vector signed short v_sumsB3 = vec_add(temp31, vb6);
yading@11 318
yading@11 319 const vector signed short temp41 = vec_sub(v_sumsB3, v_first);
yading@11 320 const vector signed short v_sumsB4 = vec_add(temp41, vb7);
yading@11 321
yading@11 322 const vector signed short temp51 = vec_sub(v_sumsB4, vb1);
yading@11 323 const vector signed short v_sumsB5 = vec_add(temp51, vb8);
yading@11 324
yading@11 325 const vector signed short temp61 = vec_sub(v_sumsB5, vb2);
yading@11 326 const vector signed short v_sumsB6 = vec_add(temp61, v_last);
yading@11 327
yading@11 328 const vector signed short temp71 = vec_sub(v_sumsB6, vb3);
yading@11 329 const vector signed short v_sumsB7 = vec_add(temp71, v_last);
yading@11 330
yading@11 331 const vector signed short temp81 = vec_sub(v_sumsB7, vb4);
yading@11 332 const vector signed short v_sumsB8 = vec_add(temp81, v_last);
yading@11 333
yading@11 334 const vector signed short temp91 = vec_sub(v_sumsB8, vb5);
yading@11 335 const vector signed short v_sumsB9 = vec_add(temp91, v_last);
yading@11 336
yading@11 337 #define COMPUTE_VR(i, j, k) \
yading@11 338 const vector signed short temps1##i = \
yading@11 339 vec_add(v_sumsB##i, v_sumsB##k); \
yading@11 340 const vector signed short temps2##i = \
yading@11 341 vec_mladd(vb##j, (vector signed short)v_2, temps1##i); \
yading@11 342 const vector signed short vr##j = vec_sra(temps2##i, v_4)
yading@11 343
yading@11 344 COMPUTE_VR(0, 1, 2);
yading@11 345 COMPUTE_VR(1, 2, 3);
yading@11 346 COMPUTE_VR(2, 3, 4);
yading@11 347 COMPUTE_VR(3, 4, 5);
yading@11 348 COMPUTE_VR(4, 5, 6);
yading@11 349 COMPUTE_VR(5, 6, 7);
yading@11 350 COMPUTE_VR(6, 7, 8);
yading@11 351 COMPUTE_VR(7, 8, 9);
yading@11 352
yading@11 353 const vector signed char neg1 = vec_splat_s8(-1);
yading@11 354 const vector unsigned char permHH = (const vector unsigned char){0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
yading@11 355 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F};
yading@11 356
yading@11 357 #define PACK_AND_STORE(i) \
yading@11 358 { const vector unsigned char perms##i = \
yading@11 359 vec_lvsr(i * stride, src2); \
yading@11 360 const vector unsigned char vf##i = \
yading@11 361 vec_packsu(vr##i, (vector signed short)zero); \
yading@11 362 const vector unsigned char vg##i = \
yading@11 363 vec_perm(vf##i, vbT##i, permHH); \
yading@11 364 const vector unsigned char mask##i = \
yading@11 365 vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms##i); \
yading@11 366 const vector unsigned char vg2##i = \
yading@11 367 vec_perm(vg##i, vg##i, perms##i); \
yading@11 368 const vector unsigned char svA##i = \
yading@11 369 vec_sel(vbA##i, vg2##i, mask##i); \
yading@11 370 const vector unsigned char svB##i = \
yading@11 371 vec_sel(vg2##i, vbB##i, mask##i); \
yading@11 372 vec_st(svA##i, i * stride, src2); \
yading@11 373 vec_st(svB##i, i * stride + 16, src2);}
yading@11 374
yading@11 375 #define PACK_AND_STORE_ALIGNED(i) \
yading@11 376 { const vector unsigned char vf##i = \
yading@11 377 vec_packsu(vr##i, (vector signed short)zero); \
yading@11 378 const vector unsigned char vg##i = \
yading@11 379 vec_perm(vf##i, vbT##i, permHH); \
yading@11 380 vec_st(vg##i, i * stride, src2);}
yading@11 381
yading@11 382 /* Special-casing the aligned case is worthwhile, as all calls from
yading@11 383 * the (transposed) horizontable deblocks will be aligned, in addition
yading@11 384 * to the naturally aligned vertical deblocks. */
yading@11 385 if (properStride && srcAlign) {
yading@11 386 PACK_AND_STORE_ALIGNED(1)
yading@11 387 PACK_AND_STORE_ALIGNED(2)
yading@11 388 PACK_AND_STORE_ALIGNED(3)
yading@11 389 PACK_AND_STORE_ALIGNED(4)
yading@11 390 PACK_AND_STORE_ALIGNED(5)
yading@11 391 PACK_AND_STORE_ALIGNED(6)
yading@11 392 PACK_AND_STORE_ALIGNED(7)
yading@11 393 PACK_AND_STORE_ALIGNED(8)
yading@11 394 } else {
yading@11 395 PACK_AND_STORE(1)
yading@11 396 PACK_AND_STORE(2)
yading@11 397 PACK_AND_STORE(3)
yading@11 398 PACK_AND_STORE(4)
yading@11 399 PACK_AND_STORE(5)
yading@11 400 PACK_AND_STORE(6)
yading@11 401 PACK_AND_STORE(7)
yading@11 402 PACK_AND_STORE(8)
yading@11 403 }
yading@11 404 #undef PACK_AND_STORE
yading@11 405 #undef PACK_AND_STORE_ALIGNED
yading@11 406 }
yading@11 407 }
yading@11 408
yading@11 409
yading@11 410
yading@11 411 static inline void doVertDefFilter_altivec(uint8_t src[], int stride, PPContext *c) {
yading@11 412 /*
yading@11 413 this code makes no assumption on src or stride.
yading@11 414 One could remove the recomputation of the perm
yading@11 415 vector by assuming (stride % 16) == 0, unfortunately
yading@11 416 this is not always true. Quite a lot of load/stores
yading@11 417 can be removed by assuming proper alignment of
yading@11 418 src & stride :-(
yading@11 419 */
yading@11 420 uint8_t *src2 = src + stride*3;
yading@11 421 const vector signed int zero = vec_splat_s32(0);
yading@11 422 DECLARE_ALIGNED(16, short, qp)[8] = {8*c->QP};
yading@11 423 vector signed short vqp = vec_splat(
yading@11 424 (vector signed short)vec_ld(0, qp), 0);
yading@11 425
yading@11 426 #define LOAD_LINE(i) \
yading@11 427 const vector unsigned char perm##i = \
yading@11 428 vec_lvsl(i * stride, src2); \
yading@11 429 const vector unsigned char vbA##i = \
yading@11 430 vec_ld(i * stride, src2); \
yading@11 431 const vector unsigned char vbB##i = \
yading@11 432 vec_ld(i * stride + 16, src2); \
yading@11 433 const vector unsigned char vbT##i = \
yading@11 434 vec_perm(vbA##i, vbB##i, perm##i); \
yading@11 435 const vector signed short vb##i = \
yading@11 436 (vector signed short)vec_mergeh((vector unsigned char)zero, \
yading@11 437 (vector unsigned char)vbT##i)
yading@11 438
yading@11 439 LOAD_LINE(1);
yading@11 440 LOAD_LINE(2);
yading@11 441 LOAD_LINE(3);
yading@11 442 LOAD_LINE(4);
yading@11 443 LOAD_LINE(5);
yading@11 444 LOAD_LINE(6);
yading@11 445 LOAD_LINE(7);
yading@11 446 LOAD_LINE(8);
yading@11 447 #undef LOAD_LINE
yading@11 448
yading@11 449 const vector signed short v_1 = vec_splat_s16(1);
yading@11 450 const vector signed short v_2 = vec_splat_s16(2);
yading@11 451 const vector signed short v_5 = vec_splat_s16(5);
yading@11 452 const vector signed short v_32 = vec_sl(v_1,
yading@11 453 (vector unsigned short)v_5);
yading@11 454 /* middle energy */
yading@11 455 const vector signed short l3minusl6 = vec_sub(vb3, vb6);
yading@11 456 const vector signed short l5minusl4 = vec_sub(vb5, vb4);
yading@11 457 const vector signed short twotimes_l3minusl6 = vec_mladd(v_2, l3minusl6, (vector signed short)zero);
yading@11 458 const vector signed short mE = vec_mladd(v_5, l5minusl4, twotimes_l3minusl6);
yading@11 459 const vector signed short absmE = vec_abs(mE);
yading@11 460 /* left & right energy */
yading@11 461 const vector signed short l1minusl4 = vec_sub(vb1, vb4);
yading@11 462 const vector signed short l3minusl2 = vec_sub(vb3, vb2);
yading@11 463 const vector signed short l5minusl8 = vec_sub(vb5, vb8);
yading@11 464 const vector signed short l7minusl6 = vec_sub(vb7, vb6);
yading@11 465 const vector signed short twotimes_l1minusl4 = vec_mladd(v_2, l1minusl4, (vector signed short)zero);
yading@11 466 const vector signed short twotimes_l5minusl8 = vec_mladd(v_2, l5minusl8, (vector signed short)zero);
yading@11 467 const vector signed short lE = vec_mladd(v_5, l3minusl2, twotimes_l1minusl4);
yading@11 468 const vector signed short rE = vec_mladd(v_5, l7minusl6, twotimes_l5minusl8);
yading@11 469 /* d */
yading@11 470 const vector signed short ddiff = vec_sub(absmE,
yading@11 471 vec_min(vec_abs(lE),
yading@11 472 vec_abs(rE)));
yading@11 473 const vector signed short ddiffclamp = vec_max(ddiff, (vector signed short)zero);
yading@11 474 const vector signed short dtimes64 = vec_mladd(v_5, ddiffclamp, v_32);
yading@11 475 const vector signed short d = vec_sra(dtimes64, vec_splat_u16(6));
yading@11 476 const vector signed short minusd = vec_sub((vector signed short)zero, d);
yading@11 477 const vector signed short finald = vec_sel(minusd,
yading@11 478 d,
yading@11 479 vec_cmpgt(vec_sub((vector signed short)zero, mE),
yading@11 480 (vector signed short)zero));
yading@11 481 /* q */
yading@11 482 const vector signed short qtimes2 = vec_sub(vb4, vb5);
yading@11 483 /* for a shift right to behave like /2, we need to add one
yading@11 484 to all negative integer */
yading@11 485 const vector signed short rounddown = vec_sel((vector signed short)zero,
yading@11 486 v_1,
yading@11 487 vec_cmplt(qtimes2, (vector signed short)zero));
yading@11 488 const vector signed short q = vec_sra(vec_add(qtimes2, rounddown), vec_splat_u16(1));
yading@11 489 /* clamp */
yading@11 490 const vector signed short dclamp_P1 = vec_max((vector signed short)zero, finald);
yading@11 491 const vector signed short dclamp_P = vec_min(dclamp_P1, q);
yading@11 492 const vector signed short dclamp_N1 = vec_min((vector signed short)zero, finald);
yading@11 493 const vector signed short dclamp_N = vec_max(dclamp_N1, q);
yading@11 494
yading@11 495 const vector signed short dclampedfinal = vec_sel(dclamp_N,
yading@11 496 dclamp_P,
yading@11 497 vec_cmpgt(q, (vector signed short)zero));
yading@11 498 const vector signed short dornotd = vec_sel((vector signed short)zero,
yading@11 499 dclampedfinal,
yading@11 500 vec_cmplt(absmE, vqp));
yading@11 501 /* add/subtract to l4 and l5 */
yading@11 502 const vector signed short vb4minusd = vec_sub(vb4, dornotd);
yading@11 503 const vector signed short vb5plusd = vec_add(vb5, dornotd);
yading@11 504 /* finally, stores */
yading@11 505 const vector unsigned char st4 = vec_packsu(vb4minusd, (vector signed short)zero);
yading@11 506 const vector unsigned char st5 = vec_packsu(vb5plusd, (vector signed short)zero);
yading@11 507
yading@11 508 const vector signed char neg1 = vec_splat_s8(-1);
yading@11 509 const vector unsigned char permHH = (const vector unsigned char){0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
yading@11 510 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F};
yading@11 511
yading@11 512 #define STORE(i) \
yading@11 513 { const vector unsigned char perms##i = \
yading@11 514 vec_lvsr(i * stride, src2); \
yading@11 515 const vector unsigned char vg##i = \
yading@11 516 vec_perm(st##i, vbT##i, permHH); \
yading@11 517 const vector unsigned char mask##i = \
yading@11 518 vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms##i); \
yading@11 519 const vector unsigned char vg2##i = \
yading@11 520 vec_perm(vg##i, vg##i, perms##i); \
yading@11 521 const vector unsigned char svA##i = \
yading@11 522 vec_sel(vbA##i, vg2##i, mask##i); \
yading@11 523 const vector unsigned char svB##i = \
yading@11 524 vec_sel(vg2##i, vbB##i, mask##i); \
yading@11 525 vec_st(svA##i, i * stride, src2); \
yading@11 526 vec_st(svB##i, i * stride + 16, src2);}
yading@11 527
yading@11 528 STORE(4)
yading@11 529 STORE(5)
yading@11 530 }
yading@11 531
yading@11 532 static inline void dering_altivec(uint8_t src[], int stride, PPContext *c) {
yading@11 533 const vector signed int vsint32_8 = vec_splat_s32(8);
yading@11 534 const vector unsigned int vuint32_4 = vec_splat_u32(4);
yading@11 535 const vector signed char neg1 = vec_splat_s8(-1);
yading@11 536
yading@11 537 const vector unsigned char permA1 = (vector unsigned char)
yading@11 538 {0x00, 0x01, 0x02, 0x10, 0x11, 0x12, 0x1F, 0x1F,
yading@11 539 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F};
yading@11 540 const vector unsigned char permA2 = (vector unsigned char)
yading@11 541 {0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x10, 0x11,
yading@11 542 0x12, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F};
yading@11 543 const vector unsigned char permA1inc = (vector unsigned char)
yading@11 544 {0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00,
yading@11 545 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
yading@11 546 const vector unsigned char permA2inc = (vector unsigned char)
yading@11 547 {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01,
yading@11 548 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
yading@11 549 const vector unsigned char magic = (vector unsigned char)
yading@11 550 {0x01, 0x02, 0x01, 0x02, 0x04, 0x02, 0x01, 0x02,
yading@11 551 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
yading@11 552 const vector unsigned char extractPerm = (vector unsigned char)
yading@11 553 {0x10, 0x10, 0x10, 0x01, 0x10, 0x10, 0x10, 0x01,
yading@11 554 0x10, 0x10, 0x10, 0x01, 0x10, 0x10, 0x10, 0x01};
yading@11 555 const vector unsigned char extractPermInc = (vector unsigned char)
yading@11 556 {0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
yading@11 557 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01};
yading@11 558 const vector unsigned char identity = vec_lvsl(0,(unsigned char *)0);
yading@11 559 const vector unsigned char tenRight = (vector unsigned char)
yading@11 560 {0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
yading@11 561 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
yading@11 562 const vector unsigned char eightLeft = (vector unsigned char)
yading@11 563 {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
yading@11 564 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08};
yading@11 565
yading@11 566 /*
yading@11 567 this code makes no assumption on src or stride.
yading@11 568 One could remove the recomputation of the perm
yading@11 569 vector by assuming (stride % 16) == 0, unfortunately
yading@11 570 this is not always true. Quite a lot of load/stores
yading@11 571 can be removed by assuming proper alignment of
yading@11 572 src & stride :-(
yading@11 573 */
yading@11 574 uint8_t *srcCopy = src;
yading@11 575 DECLARE_ALIGNED(16, uint8_t, dt)[16] = { deringThreshold };
yading@11 576 const vector signed int zero = vec_splat_s32(0);
yading@11 577 vector unsigned char v_dt = vec_splat(vec_ld(0, dt), 0);
yading@11 578
yading@11 579 #define LOAD_LINE(i) \
yading@11 580 const vector unsigned char perm##i = \
yading@11 581 vec_lvsl(i * stride, srcCopy); \
yading@11 582 vector unsigned char sA##i = vec_ld(i * stride, srcCopy); \
yading@11 583 vector unsigned char sB##i = vec_ld(i * stride + 16, srcCopy); \
yading@11 584 vector unsigned char src##i = vec_perm(sA##i, sB##i, perm##i)
yading@11 585
yading@11 586 LOAD_LINE(0);
yading@11 587 LOAD_LINE(1);
yading@11 588 LOAD_LINE(2);
yading@11 589 LOAD_LINE(3);
yading@11 590 LOAD_LINE(4);
yading@11 591 LOAD_LINE(5);
yading@11 592 LOAD_LINE(6);
yading@11 593 LOAD_LINE(7);
yading@11 594 LOAD_LINE(8);
yading@11 595 LOAD_LINE(9);
yading@11 596 #undef LOAD_LINE
yading@11 597
yading@11 598 vector unsigned char v_avg;
yading@11 599 DECLARE_ALIGNED(16, signed int, S)[8];
yading@11 600 DECLARE_ALIGNED(16, int, tQP2)[4] = { c->QP/2 + 1 };
yading@11 601 vector signed int vQP2 = vec_ld(0, tQP2);
yading@11 602 vQP2 = vec_splat(vQP2, 0);
yading@11 603
yading@11 604 {
yading@11 605 const vector unsigned char trunc_perm = (vector unsigned char)
yading@11 606 {0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08,
yading@11 607 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18};
yading@11 608 const vector unsigned char trunc_src12 = vec_perm(src1, src2, trunc_perm);
yading@11 609 const vector unsigned char trunc_src34 = vec_perm(src3, src4, trunc_perm);
yading@11 610 const vector unsigned char trunc_src56 = vec_perm(src5, src6, trunc_perm);
yading@11 611 const vector unsigned char trunc_src78 = vec_perm(src7, src8, trunc_perm);
yading@11 612
yading@11 613 #define EXTRACT(op) do { \
yading@11 614 const vector unsigned char s_1 = vec_##op(trunc_src12, trunc_src34); \
yading@11 615 const vector unsigned char s_2 = vec_##op(trunc_src56, trunc_src78); \
yading@11 616 const vector unsigned char s_6 = vec_##op(s_1, s_2); \
yading@11 617 const vector unsigned char s_8h = vec_mergeh(s_6, s_6); \
yading@11 618 const vector unsigned char s_8l = vec_mergel(s_6, s_6); \
yading@11 619 const vector unsigned char s_9 = vec_##op(s_8h, s_8l); \
yading@11 620 const vector unsigned char s_9h = vec_mergeh(s_9, s_9); \
yading@11 621 const vector unsigned char s_9l = vec_mergel(s_9, s_9); \
yading@11 622 const vector unsigned char s_10 = vec_##op(s_9h, s_9l); \
yading@11 623 const vector unsigned char s_10h = vec_mergeh(s_10, s_10); \
yading@11 624 const vector unsigned char s_10l = vec_mergel(s_10, s_10); \
yading@11 625 const vector unsigned char s_11 = vec_##op(s_10h, s_10l); \
yading@11 626 const vector unsigned char s_11h = vec_mergeh(s_11, s_11); \
yading@11 627 const vector unsigned char s_11l = vec_mergel(s_11, s_11); \
yading@11 628 v_##op = vec_##op(s_11h, s_11l); \
yading@11 629 } while (0)
yading@11 630
yading@11 631 vector unsigned char v_min;
yading@11 632 vector unsigned char v_max;
yading@11 633 EXTRACT(min);
yading@11 634 EXTRACT(max);
yading@11 635 #undef EXTRACT
yading@11 636
yading@11 637 if (vec_all_lt(vec_sub(v_max, v_min), v_dt))
yading@11 638 return;
yading@11 639
yading@11 640 v_avg = vec_avg(v_min, v_max);
yading@11 641 }
yading@11 642
yading@11 643 {
yading@11 644 const vector unsigned short mask1 = (vector unsigned short)
yading@11 645 {0x0001, 0x0002, 0x0004, 0x0008,
yading@11 646 0x0010, 0x0020, 0x0040, 0x0080};
yading@11 647 const vector unsigned short mask2 = (vector unsigned short)
yading@11 648 {0x0100, 0x0200, 0x0000, 0x0000,
yading@11 649 0x0000, 0x0000, 0x0000, 0x0000};
yading@11 650
yading@11 651 const vector unsigned int vuint32_16 = vec_sl(vec_splat_u32(1), vec_splat_u32(4));
yading@11 652 const vector unsigned int vuint32_1 = vec_splat_u32(1);
yading@11 653
yading@11 654 vector signed int sumA2;
yading@11 655 vector signed int sumB2;
yading@11 656 vector signed int sum0, sum1, sum2, sum3, sum4;
yading@11 657 vector signed int sum5, sum6, sum7, sum8, sum9;
yading@11 658
yading@11 659 #define COMPARE(i) \
yading@11 660 do { \
yading@11 661 const vector unsigned char cmp = \
yading@11 662 (vector unsigned char)vec_cmpgt(src##i, v_avg); \
yading@11 663 const vector unsigned short cmpHi = \
yading@11 664 (vector unsigned short)vec_mergeh(cmp, cmp); \
yading@11 665 const vector unsigned short cmpLi = \
yading@11 666 (vector unsigned short)vec_mergel(cmp, cmp); \
yading@11 667 const vector signed short cmpHf = \
yading@11 668 (vector signed short)vec_and(cmpHi, mask1); \
yading@11 669 const vector signed short cmpLf = \
yading@11 670 (vector signed short)vec_and(cmpLi, mask2); \
yading@11 671 const vector signed int sump = vec_sum4s(cmpHf, zero); \
yading@11 672 const vector signed int sumq = vec_sum4s(cmpLf, sump); \
yading@11 673 sum##i = vec_sums(sumq, zero); \
yading@11 674 } while (0)
yading@11 675
yading@11 676 COMPARE(0);
yading@11 677 COMPARE(1);
yading@11 678 COMPARE(2);
yading@11 679 COMPARE(3);
yading@11 680 COMPARE(4);
yading@11 681 COMPARE(5);
yading@11 682 COMPARE(6);
yading@11 683 COMPARE(7);
yading@11 684 COMPARE(8);
yading@11 685 COMPARE(9);
yading@11 686 #undef COMPARE
yading@11 687
yading@11 688 {
yading@11 689 const vector signed int sump02 = vec_mergel(sum0, sum2);
yading@11 690 const vector signed int sump13 = vec_mergel(sum1, sum3);
yading@11 691 const vector signed int sumA = vec_mergel(sump02, sump13);
yading@11 692
yading@11 693 const vector signed int sump46 = vec_mergel(sum4, sum6);
yading@11 694 const vector signed int sump57 = vec_mergel(sum5, sum7);
yading@11 695 const vector signed int sumB = vec_mergel(sump46, sump57);
yading@11 696
yading@11 697 const vector signed int sump8A = vec_mergel(sum8, zero);
yading@11 698 const vector signed int sump9B = vec_mergel(sum9, zero);
yading@11 699 const vector signed int sumC = vec_mergel(sump8A, sump9B);
yading@11 700
yading@11 701 const vector signed int tA = vec_sl(vec_nor(zero, sumA), vuint32_16);
yading@11 702 const vector signed int tB = vec_sl(vec_nor(zero, sumB), vuint32_16);
yading@11 703 const vector signed int tC = vec_sl(vec_nor(zero, sumC), vuint32_16);
yading@11 704 const vector signed int t2A = vec_or(sumA, tA);
yading@11 705 const vector signed int t2B = vec_or(sumB, tB);
yading@11 706 const vector signed int t2C = vec_or(sumC, tC);
yading@11 707 const vector signed int t3A = vec_and(vec_sra(t2A, vuint32_1),
yading@11 708 vec_sl(t2A, vuint32_1));
yading@11 709 const vector signed int t3B = vec_and(vec_sra(t2B, vuint32_1),
yading@11 710 vec_sl(t2B, vuint32_1));
yading@11 711 const vector signed int t3C = vec_and(vec_sra(t2C, vuint32_1),
yading@11 712 vec_sl(t2C, vuint32_1));
yading@11 713 const vector signed int yA = vec_and(t2A, t3A);
yading@11 714 const vector signed int yB = vec_and(t2B, t3B);
yading@11 715 const vector signed int yC = vec_and(t2C, t3C);
yading@11 716
yading@11 717 const vector unsigned char strangeperm1 = vec_lvsl(4, (unsigned char*)0);
yading@11 718 const vector unsigned char strangeperm2 = vec_lvsl(8, (unsigned char*)0);
yading@11 719 const vector signed int sumAd4 = vec_perm(yA, yB, strangeperm1);
yading@11 720 const vector signed int sumAd8 = vec_perm(yA, yB, strangeperm2);
yading@11 721 const vector signed int sumBd4 = vec_perm(yB, yC, strangeperm1);
yading@11 722 const vector signed int sumBd8 = vec_perm(yB, yC, strangeperm2);
yading@11 723 const vector signed int sumAp = vec_and(yA,
yading@11 724 vec_and(sumAd4,sumAd8));
yading@11 725 const vector signed int sumBp = vec_and(yB,
yading@11 726 vec_and(sumBd4,sumBd8));
yading@11 727 sumA2 = vec_or(sumAp,
yading@11 728 vec_sra(sumAp,
yading@11 729 vuint32_16));
yading@11 730 sumB2 = vec_or(sumBp,
yading@11 731 vec_sra(sumBp,
yading@11 732 vuint32_16));
yading@11 733 }
yading@11 734 vec_st(sumA2, 0, S);
yading@11 735 vec_st(sumB2, 16, S);
yading@11 736 }
yading@11 737
yading@11 738 /* I'm not sure the following is actually faster
yading@11 739 than straight, unvectorized C code :-( */
yading@11 740
yading@11 741 #define F_INIT() \
yading@11 742 vector unsigned char tenRightM = tenRight; \
yading@11 743 vector unsigned char permA1M = permA1; \
yading@11 744 vector unsigned char permA2M = permA2; \
yading@11 745 vector unsigned char extractPermM = extractPerm
yading@11 746
yading@11 747 #define F2(i, j, k, l) \
yading@11 748 if (S[i] & (1 << (l+1))) { \
yading@11 749 const vector unsigned char a_A = vec_perm(src##i, src##j, permA1M); \
yading@11 750 const vector unsigned char a_B = vec_perm(a_A, src##k, permA2M); \
yading@11 751 const vector signed int a_sump = \
yading@11 752 (vector signed int)vec_msum(a_B, magic, (vector unsigned int)zero);\
yading@11 753 vector signed int F = vec_sr(vec_sums(a_sump, vsint32_8), vuint32_4); \
yading@11 754 const vector signed int p = \
yading@11 755 (vector signed int)vec_perm(src##j, (vector unsigned char)zero, \
yading@11 756 extractPermM); \
yading@11 757 const vector signed int sum = vec_add(p, vQP2); \
yading@11 758 const vector signed int diff = vec_sub(p, vQP2); \
yading@11 759 vector signed int newpm; \
yading@11 760 vector unsigned char newpm2, mask; \
yading@11 761 F = vec_splat(F, 3); \
yading@11 762 if (vec_all_lt(sum, F)) \
yading@11 763 newpm = sum; \
yading@11 764 else if (vec_all_gt(diff, F)) \
yading@11 765 newpm = diff; \
yading@11 766 else newpm = F; \
yading@11 767 newpm2 = vec_splat((vector unsigned char)newpm, 15); \
yading@11 768 mask = vec_add(identity, tenRightM); \
yading@11 769 src##j = vec_perm(src##j, newpm2, mask); \
yading@11 770 } \
yading@11 771 permA1M = vec_add(permA1M, permA1inc); \
yading@11 772 permA2M = vec_add(permA2M, permA2inc); \
yading@11 773 tenRightM = vec_sro(tenRightM, eightLeft); \
yading@11 774 extractPermM = vec_add(extractPermM, extractPermInc)
yading@11 775
yading@11 776 #define ITER(i, j, k) do { \
yading@11 777 F_INIT(); \
yading@11 778 F2(i, j, k, 0); \
yading@11 779 F2(i, j, k, 1); \
yading@11 780 F2(i, j, k, 2); \
yading@11 781 F2(i, j, k, 3); \
yading@11 782 F2(i, j, k, 4); \
yading@11 783 F2(i, j, k, 5); \
yading@11 784 F2(i, j, k, 6); \
yading@11 785 F2(i, j, k, 7); \
yading@11 786 } while (0)
yading@11 787
yading@11 788 ITER(0, 1, 2);
yading@11 789 ITER(1, 2, 3);
yading@11 790 ITER(2, 3, 4);
yading@11 791 ITER(3, 4, 5);
yading@11 792 ITER(4, 5, 6);
yading@11 793 ITER(5, 6, 7);
yading@11 794 ITER(6, 7, 8);
yading@11 795 ITER(7, 8, 9);
yading@11 796
yading@11 797 #define STORE_LINE(i) do { \
yading@11 798 const vector unsigned char permST = \
yading@11 799 vec_lvsr(i * stride, srcCopy); \
yading@11 800 const vector unsigned char maskST = \
yading@11 801 vec_perm((vector unsigned char)zero, \
yading@11 802 (vector unsigned char)neg1, permST); \
yading@11 803 src##i = vec_perm(src##i ,src##i, permST); \
yading@11 804 sA##i= vec_sel(sA##i, src##i, maskST); \
yading@11 805 sB##i= vec_sel(src##i, sB##i, maskST); \
yading@11 806 vec_st(sA##i, i * stride, srcCopy); \
yading@11 807 vec_st(sB##i, i * stride + 16, srcCopy); \
yading@11 808 } while (0)
yading@11 809
yading@11 810 STORE_LINE(1);
yading@11 811 STORE_LINE(2);
yading@11 812 STORE_LINE(3);
yading@11 813 STORE_LINE(4);
yading@11 814 STORE_LINE(5);
yading@11 815 STORE_LINE(6);
yading@11 816 STORE_LINE(7);
yading@11 817 STORE_LINE(8);
yading@11 818
yading@11 819 #undef STORE_LINE
yading@11 820 #undef ITER
yading@11 821 #undef F2
yading@11 822 }
yading@11 823
yading@11 824 #define doHorizLowPass_altivec(a...) doHorizLowPass_C(a)
yading@11 825 #define doHorizDefFilter_altivec(a...) doHorizDefFilter_C(a)
yading@11 826 #define do_a_deblock_altivec(a...) do_a_deblock_C(a)
yading@11 827
yading@11 828 static inline void tempNoiseReducer_altivec(uint8_t *src, int stride,
yading@11 829 uint8_t *tempBlurred, uint32_t *tempBlurredPast, int *maxNoise)
yading@11 830 {
yading@11 831 const vector signed char neg1 = vec_splat_s8(-1);
yading@11 832 const vector unsigned char permHH = (const vector unsigned char){0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
yading@11 833 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F};
yading@11 834
yading@11 835 const vector signed int zero = vec_splat_s32(0);
yading@11 836 const vector signed short vsint16_1 = vec_splat_s16(1);
yading@11 837 vector signed int v_dp = zero;
yading@11 838 vector signed int v_sysdp = zero;
yading@11 839 int d, sysd, i;
yading@11 840
yading@11 841 #define LOAD_LINE(src, i) \
yading@11 842 register int j##src##i = i * stride; \
yading@11 843 vector unsigned char perm##src##i = vec_lvsl(j##src##i, src); \
yading@11 844 const vector unsigned char v_##src##A1##i = vec_ld(j##src##i, src); \
yading@11 845 const vector unsigned char v_##src##A2##i = vec_ld(j##src##i + 16, src); \
yading@11 846 const vector unsigned char v_##src##A##i = \
yading@11 847 vec_perm(v_##src##A1##i, v_##src##A2##i, perm##src##i); \
yading@11 848 vector signed short v_##src##Ass##i = \
yading@11 849 (vector signed short)vec_mergeh((vector signed char)zero, \
yading@11 850 (vector signed char)v_##src##A##i)
yading@11 851
yading@11 852 LOAD_LINE(src, 0);
yading@11 853 LOAD_LINE(src, 1);
yading@11 854 LOAD_LINE(src, 2);
yading@11 855 LOAD_LINE(src, 3);
yading@11 856 LOAD_LINE(src, 4);
yading@11 857 LOAD_LINE(src, 5);
yading@11 858 LOAD_LINE(src, 6);
yading@11 859 LOAD_LINE(src, 7);
yading@11 860
yading@11 861 LOAD_LINE(tempBlurred, 0);
yading@11 862 LOAD_LINE(tempBlurred, 1);
yading@11 863 LOAD_LINE(tempBlurred, 2);
yading@11 864 LOAD_LINE(tempBlurred, 3);
yading@11 865 LOAD_LINE(tempBlurred, 4);
yading@11 866 LOAD_LINE(tempBlurred, 5);
yading@11 867 LOAD_LINE(tempBlurred, 6);
yading@11 868 LOAD_LINE(tempBlurred, 7);
yading@11 869 #undef LOAD_LINE
yading@11 870
yading@11 871 #define ACCUMULATE_DIFFS(i) do { \
yading@11 872 vector signed short v_d = vec_sub(v_tempBlurredAss##i, \
yading@11 873 v_srcAss##i); \
yading@11 874 v_dp = vec_msums(v_d, v_d, v_dp); \
yading@11 875 v_sysdp = vec_msums(v_d, vsint16_1, v_sysdp); \
yading@11 876 } while (0)
yading@11 877
yading@11 878 ACCUMULATE_DIFFS(0);
yading@11 879 ACCUMULATE_DIFFS(1);
yading@11 880 ACCUMULATE_DIFFS(2);
yading@11 881 ACCUMULATE_DIFFS(3);
yading@11 882 ACCUMULATE_DIFFS(4);
yading@11 883 ACCUMULATE_DIFFS(5);
yading@11 884 ACCUMULATE_DIFFS(6);
yading@11 885 ACCUMULATE_DIFFS(7);
yading@11 886 #undef ACCUMULATE_DIFFS
yading@11 887
yading@11 888 tempBlurredPast[127]= maxNoise[0];
yading@11 889 tempBlurredPast[128]= maxNoise[1];
yading@11 890 tempBlurredPast[129]= maxNoise[2];
yading@11 891
yading@11 892 v_dp = vec_sums(v_dp, zero);
yading@11 893 v_sysdp = vec_sums(v_sysdp, zero);
yading@11 894
yading@11 895 v_dp = vec_splat(v_dp, 3);
yading@11 896 v_sysdp = vec_splat(v_sysdp, 3);
yading@11 897
yading@11 898 vec_ste(v_dp, 0, &d);
yading@11 899 vec_ste(v_sysdp, 0, &sysd);
yading@11 900
yading@11 901 i = d;
yading@11 902 d = (4*d
yading@11 903 +(*(tempBlurredPast-256))
yading@11 904 +(*(tempBlurredPast-1))+ (*(tempBlurredPast+1))
yading@11 905 +(*(tempBlurredPast+256))
yading@11 906 +4)>>3;
yading@11 907
yading@11 908 *tempBlurredPast=i;
yading@11 909
yading@11 910 if (d > maxNoise[1]) {
yading@11 911 if (d < maxNoise[2]) {
yading@11 912 #define OP(i) v_tempBlurredAss##i = vec_avg(v_tempBlurredAss##i, v_srcAss##i);
yading@11 913
yading@11 914 OP(0);
yading@11 915 OP(1);
yading@11 916 OP(2);
yading@11 917 OP(3);
yading@11 918 OP(4);
yading@11 919 OP(5);
yading@11 920 OP(6);
yading@11 921 OP(7);
yading@11 922 #undef OP
yading@11 923 } else {
yading@11 924 #define OP(i) v_tempBlurredAss##i = v_srcAss##i;
yading@11 925
yading@11 926 OP(0);
yading@11 927 OP(1);
yading@11 928 OP(2);
yading@11 929 OP(3);
yading@11 930 OP(4);
yading@11 931 OP(5);
yading@11 932 OP(6);
yading@11 933 OP(7);
yading@11 934 #undef OP
yading@11 935 }
yading@11 936 } else {
yading@11 937 if (d < maxNoise[0]) {
yading@11 938 const vector signed short vsint16_7 = vec_splat_s16(7);
yading@11 939 const vector signed short vsint16_4 = vec_splat_s16(4);
yading@11 940 const vector unsigned short vuint16_3 = vec_splat_u16(3);
yading@11 941
yading@11 942 #define OP(i) do { \
yading@11 943 const vector signed short v_temp = \
yading@11 944 vec_mladd(v_tempBlurredAss##i, vsint16_7, v_srcAss##i); \
yading@11 945 const vector signed short v_temp2 = vec_add(v_temp, vsint16_4); \
yading@11 946 v_tempBlurredAss##i = vec_sr(v_temp2, vuint16_3); \
yading@11 947 } while (0)
yading@11 948
yading@11 949 OP(0);
yading@11 950 OP(1);
yading@11 951 OP(2);
yading@11 952 OP(3);
yading@11 953 OP(4);
yading@11 954 OP(5);
yading@11 955 OP(6);
yading@11 956 OP(7);
yading@11 957 #undef OP
yading@11 958 } else {
yading@11 959 const vector signed short vsint16_3 = vec_splat_s16(3);
yading@11 960 const vector signed short vsint16_2 = vec_splat_s16(2);
yading@11 961
yading@11 962 #define OP(i) do { \
yading@11 963 const vector signed short v_temp = \
yading@11 964 vec_mladd(v_tempBlurredAss##i, vsint16_3, v_srcAss##i); \
yading@11 965 const vector signed short v_temp2 = vec_add(v_temp, vsint16_2); \
yading@11 966 v_tempBlurredAss##i = \
yading@11 967 vec_sr(v_temp2, (vector unsigned short)vsint16_2); \
yading@11 968 } while (0)
yading@11 969
yading@11 970 OP(0);
yading@11 971 OP(1);
yading@11 972 OP(2);
yading@11 973 OP(3);
yading@11 974 OP(4);
yading@11 975 OP(5);
yading@11 976 OP(6);
yading@11 977 OP(7);
yading@11 978 #undef OP
yading@11 979 }
yading@11 980 }
yading@11 981
yading@11 982 #define PACK_AND_STORE(src, i) do { \
yading@11 983 const vector unsigned char perms = vec_lvsr(i * stride, src); \
yading@11 984 const vector unsigned char vf = \
yading@11 985 vec_packsu(v_tempBlurredAss##1, (vector signed short)zero); \
yading@11 986 const vector unsigned char vg = vec_perm(vf, v_##src##A##i, permHH); \
yading@11 987 const vector unsigned char mask = \
yading@11 988 vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms); \
yading@11 989 const vector unsigned char vg2 = vec_perm(vg, vg, perms); \
yading@11 990 const vector unsigned char svA = vec_sel(v_##src##A1##i, vg2, mask); \
yading@11 991 const vector unsigned char svB = vec_sel(vg2, v_##src##A2##i, mask); \
yading@11 992 vec_st(svA, i * stride, src); \
yading@11 993 vec_st(svB, i * stride + 16, src); \
yading@11 994 } while (0)
yading@11 995
yading@11 996 PACK_AND_STORE(src, 0);
yading@11 997 PACK_AND_STORE(src, 1);
yading@11 998 PACK_AND_STORE(src, 2);
yading@11 999 PACK_AND_STORE(src, 3);
yading@11 1000 PACK_AND_STORE(src, 4);
yading@11 1001 PACK_AND_STORE(src, 5);
yading@11 1002 PACK_AND_STORE(src, 6);
yading@11 1003 PACK_AND_STORE(src, 7);
yading@11 1004 PACK_AND_STORE(tempBlurred, 0);
yading@11 1005 PACK_AND_STORE(tempBlurred, 1);
yading@11 1006 PACK_AND_STORE(tempBlurred, 2);
yading@11 1007 PACK_AND_STORE(tempBlurred, 3);
yading@11 1008 PACK_AND_STORE(tempBlurred, 4);
yading@11 1009 PACK_AND_STORE(tempBlurred, 5);
yading@11 1010 PACK_AND_STORE(tempBlurred, 6);
yading@11 1011 PACK_AND_STORE(tempBlurred, 7);
yading@11 1012 #undef PACK_AND_STORE
yading@11 1013 }
yading@11 1014
yading@11 1015 static inline void transpose_16x8_char_toPackedAlign_altivec(unsigned char* dst, unsigned char* src, int stride) {
yading@11 1016 const vector unsigned char zero = vec_splat_u8(0);
yading@11 1017
yading@11 1018 #define LOAD_DOUBLE_LINE(i, j) \
yading@11 1019 vector unsigned char perm1##i = vec_lvsl(i * stride, src); \
yading@11 1020 vector unsigned char perm2##i = vec_lvsl(j * stride, src); \
yading@11 1021 vector unsigned char srcA##i = vec_ld(i * stride, src); \
yading@11 1022 vector unsigned char srcB##i = vec_ld(i * stride + 16, src); \
yading@11 1023 vector unsigned char srcC##i = vec_ld(j * stride, src); \
yading@11 1024 vector unsigned char srcD##i = vec_ld(j * stride+ 16, src); \
yading@11 1025 vector unsigned char src##i = vec_perm(srcA##i, srcB##i, perm1##i); \
yading@11 1026 vector unsigned char src##j = vec_perm(srcC##i, srcD##i, perm2##i)
yading@11 1027
yading@11 1028 LOAD_DOUBLE_LINE(0, 1);
yading@11 1029 LOAD_DOUBLE_LINE(2, 3);
yading@11 1030 LOAD_DOUBLE_LINE(4, 5);
yading@11 1031 LOAD_DOUBLE_LINE(6, 7);
yading@11 1032 #undef LOAD_DOUBLE_LINE
yading@11 1033
yading@11 1034 vector unsigned char tempA = vec_mergeh(src0, zero);
yading@11 1035 vector unsigned char tempB = vec_mergel(src0, zero);
yading@11 1036 vector unsigned char tempC = vec_mergeh(src1, zero);
yading@11 1037 vector unsigned char tempD = vec_mergel(src1, zero);
yading@11 1038 vector unsigned char tempE = vec_mergeh(src2, zero);
yading@11 1039 vector unsigned char tempF = vec_mergel(src2, zero);
yading@11 1040 vector unsigned char tempG = vec_mergeh(src3, zero);
yading@11 1041 vector unsigned char tempH = vec_mergel(src3, zero);
yading@11 1042 vector unsigned char tempI = vec_mergeh(src4, zero);
yading@11 1043 vector unsigned char tempJ = vec_mergel(src4, zero);
yading@11 1044 vector unsigned char tempK = vec_mergeh(src5, zero);
yading@11 1045 vector unsigned char tempL = vec_mergel(src5, zero);
yading@11 1046 vector unsigned char tempM = vec_mergeh(src6, zero);
yading@11 1047 vector unsigned char tempN = vec_mergel(src6, zero);
yading@11 1048 vector unsigned char tempO = vec_mergeh(src7, zero);
yading@11 1049 vector unsigned char tempP = vec_mergel(src7, zero);
yading@11 1050
yading@11 1051 vector unsigned char temp0 = vec_mergeh(tempA, tempI);
yading@11 1052 vector unsigned char temp1 = vec_mergel(tempA, tempI);
yading@11 1053 vector unsigned char temp2 = vec_mergeh(tempB, tempJ);
yading@11 1054 vector unsigned char temp3 = vec_mergel(tempB, tempJ);
yading@11 1055 vector unsigned char temp4 = vec_mergeh(tempC, tempK);
yading@11 1056 vector unsigned char temp5 = vec_mergel(tempC, tempK);
yading@11 1057 vector unsigned char temp6 = vec_mergeh(tempD, tempL);
yading@11 1058 vector unsigned char temp7 = vec_mergel(tempD, tempL);
yading@11 1059 vector unsigned char temp8 = vec_mergeh(tempE, tempM);
yading@11 1060 vector unsigned char temp9 = vec_mergel(tempE, tempM);
yading@11 1061 vector unsigned char temp10 = vec_mergeh(tempF, tempN);
yading@11 1062 vector unsigned char temp11 = vec_mergel(tempF, tempN);
yading@11 1063 vector unsigned char temp12 = vec_mergeh(tempG, tempO);
yading@11 1064 vector unsigned char temp13 = vec_mergel(tempG, tempO);
yading@11 1065 vector unsigned char temp14 = vec_mergeh(tempH, tempP);
yading@11 1066 vector unsigned char temp15 = vec_mergel(tempH, tempP);
yading@11 1067
yading@11 1068 tempA = vec_mergeh(temp0, temp8);
yading@11 1069 tempB = vec_mergel(temp0, temp8);
yading@11 1070 tempC = vec_mergeh(temp1, temp9);
yading@11 1071 tempD = vec_mergel(temp1, temp9);
yading@11 1072 tempE = vec_mergeh(temp2, temp10);
yading@11 1073 tempF = vec_mergel(temp2, temp10);
yading@11 1074 tempG = vec_mergeh(temp3, temp11);
yading@11 1075 tempH = vec_mergel(temp3, temp11);
yading@11 1076 tempI = vec_mergeh(temp4, temp12);
yading@11 1077 tempJ = vec_mergel(temp4, temp12);
yading@11 1078 tempK = vec_mergeh(temp5, temp13);
yading@11 1079 tempL = vec_mergel(temp5, temp13);
yading@11 1080 tempM = vec_mergeh(temp6, temp14);
yading@11 1081 tempN = vec_mergel(temp6, temp14);
yading@11 1082 tempO = vec_mergeh(temp7, temp15);
yading@11 1083 tempP = vec_mergel(temp7, temp15);
yading@11 1084
yading@11 1085 temp0 = vec_mergeh(tempA, tempI);
yading@11 1086 temp1 = vec_mergel(tempA, tempI);
yading@11 1087 temp2 = vec_mergeh(tempB, tempJ);
yading@11 1088 temp3 = vec_mergel(tempB, tempJ);
yading@11 1089 temp4 = vec_mergeh(tempC, tempK);
yading@11 1090 temp5 = vec_mergel(tempC, tempK);
yading@11 1091 temp6 = vec_mergeh(tempD, tempL);
yading@11 1092 temp7 = vec_mergel(tempD, tempL);
yading@11 1093 temp8 = vec_mergeh(tempE, tempM);
yading@11 1094 temp9 = vec_mergel(tempE, tempM);
yading@11 1095 temp10 = vec_mergeh(tempF, tempN);
yading@11 1096 temp11 = vec_mergel(tempF, tempN);
yading@11 1097 temp12 = vec_mergeh(tempG, tempO);
yading@11 1098 temp13 = vec_mergel(tempG, tempO);
yading@11 1099 temp14 = vec_mergeh(tempH, tempP);
yading@11 1100 temp15 = vec_mergel(tempH, tempP);
yading@11 1101
yading@11 1102 vec_st(temp0, 0, dst);
yading@11 1103 vec_st(temp1, 16, dst);
yading@11 1104 vec_st(temp2, 32, dst);
yading@11 1105 vec_st(temp3, 48, dst);
yading@11 1106 vec_st(temp4, 64, dst);
yading@11 1107 vec_st(temp5, 80, dst);
yading@11 1108 vec_st(temp6, 96, dst);
yading@11 1109 vec_st(temp7, 112, dst);
yading@11 1110 vec_st(temp8, 128, dst);
yading@11 1111 vec_st(temp9, 144, dst);
yading@11 1112 vec_st(temp10, 160, dst);
yading@11 1113 vec_st(temp11, 176, dst);
yading@11 1114 vec_st(temp12, 192, dst);
yading@11 1115 vec_st(temp13, 208, dst);
yading@11 1116 vec_st(temp14, 224, dst);
yading@11 1117 vec_st(temp15, 240, dst);
yading@11 1118 }
yading@11 1119
yading@11 1120 static inline void transpose_8x16_char_fromPackedAlign_altivec(unsigned char* dst, unsigned char* src, int stride) {
yading@11 1121 const vector unsigned char zero = vec_splat_u8(0);
yading@11 1122 const vector signed char neg1 = vec_splat_s8(-1);
yading@11 1123
yading@11 1124 #define LOAD_DOUBLE_LINE(i, j) \
yading@11 1125 vector unsigned char src##i = vec_ld(i * 16, src); \
yading@11 1126 vector unsigned char src##j = vec_ld(j * 16, src)
yading@11 1127
yading@11 1128 LOAD_DOUBLE_LINE(0, 1);
yading@11 1129 LOAD_DOUBLE_LINE(2, 3);
yading@11 1130 LOAD_DOUBLE_LINE(4, 5);
yading@11 1131 LOAD_DOUBLE_LINE(6, 7);
yading@11 1132 LOAD_DOUBLE_LINE(8, 9);
yading@11 1133 LOAD_DOUBLE_LINE(10, 11);
yading@11 1134 LOAD_DOUBLE_LINE(12, 13);
yading@11 1135 LOAD_DOUBLE_LINE(14, 15);
yading@11 1136 #undef LOAD_DOUBLE_LINE
yading@11 1137
yading@11 1138 vector unsigned char tempA = vec_mergeh(src0, src8);
yading@11 1139 vector unsigned char tempB;
yading@11 1140 vector unsigned char tempC = vec_mergeh(src1, src9);
yading@11 1141 vector unsigned char tempD;
yading@11 1142 vector unsigned char tempE = vec_mergeh(src2, src10);
yading@11 1143 vector unsigned char tempG = vec_mergeh(src3, src11);
yading@11 1144 vector unsigned char tempI = vec_mergeh(src4, src12);
yading@11 1145 vector unsigned char tempJ;
yading@11 1146 vector unsigned char tempK = vec_mergeh(src5, src13);
yading@11 1147 vector unsigned char tempL;
yading@11 1148 vector unsigned char tempM = vec_mergeh(src6, src14);
yading@11 1149 vector unsigned char tempO = vec_mergeh(src7, src15);
yading@11 1150
yading@11 1151 vector unsigned char temp0 = vec_mergeh(tempA, tempI);
yading@11 1152 vector unsigned char temp1 = vec_mergel(tempA, tempI);
yading@11 1153 vector unsigned char temp2;
yading@11 1154 vector unsigned char temp3;
yading@11 1155 vector unsigned char temp4 = vec_mergeh(tempC, tempK);
yading@11 1156 vector unsigned char temp5 = vec_mergel(tempC, tempK);
yading@11 1157 vector unsigned char temp6;
yading@11 1158 vector unsigned char temp7;
yading@11 1159 vector unsigned char temp8 = vec_mergeh(tempE, tempM);
yading@11 1160 vector unsigned char temp9 = vec_mergel(tempE, tempM);
yading@11 1161 vector unsigned char temp12 = vec_mergeh(tempG, tempO);
yading@11 1162 vector unsigned char temp13 = vec_mergel(tempG, tempO);
yading@11 1163
yading@11 1164 tempA = vec_mergeh(temp0, temp8);
yading@11 1165 tempB = vec_mergel(temp0, temp8);
yading@11 1166 tempC = vec_mergeh(temp1, temp9);
yading@11 1167 tempD = vec_mergel(temp1, temp9);
yading@11 1168 tempI = vec_mergeh(temp4, temp12);
yading@11 1169 tempJ = vec_mergel(temp4, temp12);
yading@11 1170 tempK = vec_mergeh(temp5, temp13);
yading@11 1171 tempL = vec_mergel(temp5, temp13);
yading@11 1172
yading@11 1173 temp0 = vec_mergeh(tempA, tempI);
yading@11 1174 temp1 = vec_mergel(tempA, tempI);
yading@11 1175 temp2 = vec_mergeh(tempB, tempJ);
yading@11 1176 temp3 = vec_mergel(tempB, tempJ);
yading@11 1177 temp4 = vec_mergeh(tempC, tempK);
yading@11 1178 temp5 = vec_mergel(tempC, tempK);
yading@11 1179 temp6 = vec_mergeh(tempD, tempL);
yading@11 1180 temp7 = vec_mergel(tempD, tempL);
yading@11 1181
yading@11 1182
yading@11 1183 #define STORE_DOUBLE_LINE(i, j) do { \
yading@11 1184 vector unsigned char dstAi = vec_ld(i * stride, dst); \
yading@11 1185 vector unsigned char dstBi = vec_ld(i * stride + 16, dst); \
yading@11 1186 vector unsigned char dstAj = vec_ld(j * stride, dst); \
yading@11 1187 vector unsigned char dstBj = vec_ld(j * stride+ 16, dst); \
yading@11 1188 vector unsigned char aligni = vec_lvsr(i * stride, dst); \
yading@11 1189 vector unsigned char alignj = vec_lvsr(j * stride, dst); \
yading@11 1190 vector unsigned char maski = \
yading@11 1191 vec_perm(zero, (vector unsigned char)neg1, aligni); \
yading@11 1192 vector unsigned char maskj = \
yading@11 1193 vec_perm(zero, (vector unsigned char)neg1, alignj); \
yading@11 1194 vector unsigned char dstRi = vec_perm(temp##i, temp##i, aligni); \
yading@11 1195 vector unsigned char dstRj = vec_perm(temp##j, temp##j, alignj); \
yading@11 1196 vector unsigned char dstAFi = vec_sel(dstAi, dstRi, maski); \
yading@11 1197 vector unsigned char dstBFi = vec_sel(dstRi, dstBi, maski); \
yading@11 1198 vector unsigned char dstAFj = vec_sel(dstAj, dstRj, maskj); \
yading@11 1199 vector unsigned char dstBFj = vec_sel(dstRj, dstBj, maskj); \
yading@11 1200 vec_st(dstAFi, i * stride, dst); \
yading@11 1201 vec_st(dstBFi, i * stride + 16, dst); \
yading@11 1202 vec_st(dstAFj, j * stride, dst); \
yading@11 1203 vec_st(dstBFj, j * stride + 16, dst); \
yading@11 1204 } while (0)
yading@11 1205
yading@11 1206 STORE_DOUBLE_LINE(0,1);
yading@11 1207 STORE_DOUBLE_LINE(2,3);
yading@11 1208 STORE_DOUBLE_LINE(4,5);
yading@11 1209 STORE_DOUBLE_LINE(6,7);
yading@11 1210 }