annotate ffmpeg/libavfilter/vf_deshake.c @ 13:844d341cf643 tip

Back up before ISMIR
author Yading Song <yading.song@eecs.qmul.ac.uk>
date Thu, 31 Oct 2013 13:17:06 +0000
parents 6840f77b83aa
children
rev   line source
yading@10 1 /*
yading@10 2 * Copyright (C) 2010 Georg Martius <georg.martius@web.de>
yading@10 3 * Copyright (C) 2010 Daniel G. Taylor <dan@programmer-art.org>
yading@10 4 *
yading@10 5 * This file is part of FFmpeg.
yading@10 6 *
yading@10 7 * FFmpeg is free software; you can redistribute it and/or
yading@10 8 * modify it under the terms of the GNU Lesser General Public
yading@10 9 * License as published by the Free Software Foundation; either
yading@10 10 * version 2.1 of the License, or (at your option) any later version.
yading@10 11 *
yading@10 12 * FFmpeg is distributed in the hope that it will be useful,
yading@10 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
yading@10 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
yading@10 15 * Lesser General Public License for more details.
yading@10 16 *
yading@10 17 * You should have received a copy of the GNU Lesser General Public
yading@10 18 * License along with FFmpeg; if not, write to the Free Software
yading@10 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
yading@10 20 */
yading@10 21
yading@10 22 /**
yading@10 23 * @file
yading@10 24 * fast deshake / depan video filter
yading@10 25 *
yading@10 26 * SAD block-matching motion compensation to fix small changes in
yading@10 27 * horizontal and/or vertical shift. This filter helps remove camera shake
yading@10 28 * from hand-holding a camera, bumping a tripod, moving on a vehicle, etc.
yading@10 29 *
yading@10 30 * Algorithm:
yading@10 31 * - For each frame with one previous reference frame
yading@10 32 * - For each block in the frame
yading@10 33 * - If contrast > threshold then find likely motion vector
yading@10 34 * - For all found motion vectors
yading@10 35 * - Find most common, store as global motion vector
yading@10 36 * - Find most likely rotation angle
yading@10 37 * - Transform image along global motion
yading@10 38 *
yading@10 39 * TODO:
yading@10 40 * - Fill frame edges based on previous/next reference frames
yading@10 41 * - Fill frame edges by stretching image near the edges?
yading@10 42 * - Can this be done quickly and look decent?
yading@10 43 *
yading@10 44 * Dark Shikari links to http://wiki.videolan.org/SoC_x264_2010#GPU_Motion_Estimation_2
yading@10 45 * for an algorithm similar to what could be used here to get the gmv
yading@10 46 * It requires only a couple diamond searches + fast downscaling
yading@10 47 *
yading@10 48 * Special thanks to Jason Kotenko for his help with the algorithm and my
yading@10 49 * inability to see simple errors in C code.
yading@10 50 */
yading@10 51
yading@10 52 #include "avfilter.h"
yading@10 53 #include "formats.h"
yading@10 54 #include "internal.h"
yading@10 55 #include "video.h"
yading@10 56 #include "libavutil/common.h"
yading@10 57 #include "libavutil/mem.h"
yading@10 58 #include "libavutil/opt.h"
yading@10 59 #include "libavutil/pixdesc.h"
yading@10 60 #include "libavcodec/dsputil.h"
yading@10 61
yading@10 62 #include "deshake.h"
yading@10 63 #include "deshake_opencl.h"
yading@10 64
yading@10 65 #define CHROMA_WIDTH(link) -((-link->w) >> av_pix_fmt_desc_get(link->format)->log2_chroma_w)
yading@10 66 #define CHROMA_HEIGHT(link) -((-link->h) >> av_pix_fmt_desc_get(link->format)->log2_chroma_h)
yading@10 67
yading@10 68 #define OFFSET(x) offsetof(DeshakeContext, x)
yading@10 69 #define FLAGS AV_OPT_FLAG_VIDEO_PARAM|AV_OPT_FLAG_FILTERING_PARAM
yading@10 70
yading@10 71 #define MAX_R 64
yading@10 72
yading@10 73 static const AVOption deshake_options[] = {
yading@10 74 { "x", "set x for the rectangular search area", OFFSET(cx), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
yading@10 75 { "y", "set y for the rectangular search area", OFFSET(cy), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
yading@10 76 { "w", "set width for the rectangular search area", OFFSET(cw), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
yading@10 77 { "h", "set height for the rectangular search area", OFFSET(ch), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
yading@10 78 { "rx", "set x for the rectangular search area", OFFSET(rx), AV_OPT_TYPE_INT, {.i64=16}, 0, MAX_R, .flags = FLAGS },
yading@10 79 { "ry", "set y for the rectangular search area", OFFSET(ry), AV_OPT_TYPE_INT, {.i64=16}, 0, MAX_R, .flags = FLAGS },
yading@10 80 { "edge", "set edge mode", OFFSET(edge), AV_OPT_TYPE_INT, {.i64=FILL_MIRROR}, FILL_BLANK, FILL_COUNT-1, FLAGS, "edge"},
yading@10 81 { "blank", "fill zeroes at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_BLANK}, INT_MIN, INT_MAX, FLAGS, "edge" },
yading@10 82 { "original", "original image at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_ORIGINAL}, INT_MIN, INT_MAX, FLAGS, "edge" },
yading@10 83 { "clamp", "extruded edge value at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_CLAMP}, INT_MIN, INT_MAX, FLAGS, "edge" },
yading@10 84 { "mirror", "mirrored edge at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_MIRROR}, INT_MIN, INT_MAX, FLAGS, "edge" },
yading@10 85 { "blocksize", "set motion search blocksize", OFFSET(blocksize), AV_OPT_TYPE_INT, {.i64=8}, 4, 128, .flags = FLAGS },
yading@10 86 { "contrast", "set contrast threshold for blocks", OFFSET(contrast), AV_OPT_TYPE_INT, {.i64=125}, 1, 255, .flags = FLAGS },
yading@10 87 { "search", "set search strategy", OFFSET(search), AV_OPT_TYPE_INT, {.i64=EXHAUSTIVE}, EXHAUSTIVE, SEARCH_COUNT-1, FLAGS, "smode" },
yading@10 88 { "exhaustive", "exhaustive search", 0, AV_OPT_TYPE_CONST, {.i64=EXHAUSTIVE}, INT_MIN, INT_MAX, FLAGS, "smode" },
yading@10 89 { "less", "less exhaustive search", 0, AV_OPT_TYPE_CONST, {.i64=SMART_EXHAUSTIVE}, INT_MIN, INT_MAX, FLAGS, "smode" },
yading@10 90 { "filename", "set motion search detailed log file name", OFFSET(filename), AV_OPT_TYPE_STRING, {.str=NULL}, .flags = FLAGS },
yading@10 91 { "opencl", "use OpenCL filtering capabilities", OFFSET(opencl), AV_OPT_TYPE_INT, {.i64=0}, 0, 1, .flags = FLAGS },
yading@10 92 { NULL }
yading@10 93 };
yading@10 94
yading@10 95 AVFILTER_DEFINE_CLASS(deshake);
yading@10 96
yading@10 97 static int cmp(const double *a, const double *b)
yading@10 98 {
yading@10 99 return *a < *b ? -1 : ( *a > *b ? 1 : 0 );
yading@10 100 }
yading@10 101
yading@10 102 /**
yading@10 103 * Cleaned mean (cuts off 20% of values to remove outliers and then averages)
yading@10 104 */
yading@10 105 static double clean_mean(double *values, int count)
yading@10 106 {
yading@10 107 double mean = 0;
yading@10 108 int cut = count / 5;
yading@10 109 int x;
yading@10 110
yading@10 111 qsort(values, count, sizeof(double), (void*)cmp);
yading@10 112
yading@10 113 for (x = cut; x < count - cut; x++) {
yading@10 114 mean += values[x];
yading@10 115 }
yading@10 116
yading@10 117 return mean / (count - cut * 2);
yading@10 118 }
yading@10 119
yading@10 120 /**
yading@10 121 * Find the most likely shift in motion between two frames for a given
yading@10 122 * macroblock. Test each block against several shifts given by the rx
yading@10 123 * and ry attributes. Searches using a simple matrix of those shifts and
yading@10 124 * chooses the most likely shift by the smallest difference in blocks.
yading@10 125 */
yading@10 126 static void find_block_motion(DeshakeContext *deshake, uint8_t *src1,
yading@10 127 uint8_t *src2, int cx, int cy, int stride,
yading@10 128 IntMotionVector *mv)
yading@10 129 {
yading@10 130 int x, y;
yading@10 131 int diff;
yading@10 132 int smallest = INT_MAX;
yading@10 133 int tmp, tmp2;
yading@10 134
yading@10 135 #define CMP(i, j) deshake->c.sad[0](deshake, src1 + cy * stride + cx, \
yading@10 136 src2 + (j) * stride + (i), stride, \
yading@10 137 deshake->blocksize)
yading@10 138
yading@10 139 if (deshake->search == EXHAUSTIVE) {
yading@10 140 // Compare every possible position - this is sloooow!
yading@10 141 for (y = -deshake->ry; y <= deshake->ry; y++) {
yading@10 142 for (x = -deshake->rx; x <= deshake->rx; x++) {
yading@10 143 diff = CMP(cx - x, cy - y);
yading@10 144 if (diff < smallest) {
yading@10 145 smallest = diff;
yading@10 146 mv->x = x;
yading@10 147 mv->y = y;
yading@10 148 }
yading@10 149 }
yading@10 150 }
yading@10 151 } else if (deshake->search == SMART_EXHAUSTIVE) {
yading@10 152 // Compare every other possible position and find the best match
yading@10 153 for (y = -deshake->ry + 1; y < deshake->ry; y += 2) {
yading@10 154 for (x = -deshake->rx + 1; x < deshake->rx; x += 2) {
yading@10 155 diff = CMP(cx - x, cy - y);
yading@10 156 if (diff < smallest) {
yading@10 157 smallest = diff;
yading@10 158 mv->x = x;
yading@10 159 mv->y = y;
yading@10 160 }
yading@10 161 }
yading@10 162 }
yading@10 163
yading@10 164 // Hone in on the specific best match around the match we found above
yading@10 165 tmp = mv->x;
yading@10 166 tmp2 = mv->y;
yading@10 167
yading@10 168 for (y = tmp2 - 1; y <= tmp2 + 1; y++) {
yading@10 169 for (x = tmp - 1; x <= tmp + 1; x++) {
yading@10 170 if (x == tmp && y == tmp2)
yading@10 171 continue;
yading@10 172
yading@10 173 diff = CMP(cx - x, cy - y);
yading@10 174 if (diff < smallest) {
yading@10 175 smallest = diff;
yading@10 176 mv->x = x;
yading@10 177 mv->y = y;
yading@10 178 }
yading@10 179 }
yading@10 180 }
yading@10 181 }
yading@10 182
yading@10 183 if (smallest > 512) {
yading@10 184 mv->x = -1;
yading@10 185 mv->y = -1;
yading@10 186 }
yading@10 187 emms_c();
yading@10 188 //av_log(NULL, AV_LOG_ERROR, "%d\n", smallest);
yading@10 189 //av_log(NULL, AV_LOG_ERROR, "Final: (%d, %d) = %d x %d\n", cx, cy, mv->x, mv->y);
yading@10 190 }
yading@10 191
yading@10 192 /**
yading@10 193 * Find the contrast of a given block. When searching for global motion we
yading@10 194 * really only care about the high contrast blocks, so using this method we
yading@10 195 * can actually skip blocks we don't care much about.
yading@10 196 */
yading@10 197 static int block_contrast(uint8_t *src, int x, int y, int stride, int blocksize)
yading@10 198 {
yading@10 199 int highest = 0;
yading@10 200 int lowest = 0;
yading@10 201 int i, j, pos;
yading@10 202
yading@10 203 for (i = 0; i <= blocksize * 2; i++) {
yading@10 204 // We use a width of 16 here to match the libavcodec sad functions
yading@10 205 for (j = 0; i <= 15; i++) {
yading@10 206 pos = (y - i) * stride + (x - j);
yading@10 207 if (src[pos] < lowest)
yading@10 208 lowest = src[pos];
yading@10 209 else if (src[pos] > highest) {
yading@10 210 highest = src[pos];
yading@10 211 }
yading@10 212 }
yading@10 213 }
yading@10 214
yading@10 215 return highest - lowest;
yading@10 216 }
yading@10 217
yading@10 218 /**
yading@10 219 * Find the rotation for a given block.
yading@10 220 */
yading@10 221 static double block_angle(int x, int y, int cx, int cy, IntMotionVector *shift)
yading@10 222 {
yading@10 223 double a1, a2, diff;
yading@10 224
yading@10 225 a1 = atan2(y - cy, x - cx);
yading@10 226 a2 = atan2(y - cy + shift->y, x - cx + shift->x);
yading@10 227
yading@10 228 diff = a2 - a1;
yading@10 229
yading@10 230 return (diff > M_PI) ? diff - 2 * M_PI :
yading@10 231 (diff < -M_PI) ? diff + 2 * M_PI :
yading@10 232 diff;
yading@10 233 }
yading@10 234
yading@10 235 /**
yading@10 236 * Find the estimated global motion for a scene given the most likely shift
yading@10 237 * for each block in the frame. The global motion is estimated to be the
yading@10 238 * same as the motion from most blocks in the frame, so if most blocks
yading@10 239 * move one pixel to the right and two pixels down, this would yield a
yading@10 240 * motion vector (1, -2).
yading@10 241 */
yading@10 242 static void find_motion(DeshakeContext *deshake, uint8_t *src1, uint8_t *src2,
yading@10 243 int width, int height, int stride, Transform *t)
yading@10 244 {
yading@10 245 int x, y;
yading@10 246 IntMotionVector mv = {0, 0};
yading@10 247 int counts[2*MAX_R+1][2*MAX_R+1];
yading@10 248 int count_max_value = 0;
yading@10 249 int contrast;
yading@10 250
yading@10 251 int pos;
yading@10 252 double *angles = av_malloc(sizeof(*angles) * width * height / (16 * deshake->blocksize));
yading@10 253 int center_x = 0, center_y = 0;
yading@10 254 double p_x, p_y;
yading@10 255
yading@10 256 // Reset counts to zero
yading@10 257 for (x = 0; x < deshake->rx * 2 + 1; x++) {
yading@10 258 for (y = 0; y < deshake->ry * 2 + 1; y++) {
yading@10 259 counts[x][y] = 0;
yading@10 260 }
yading@10 261 }
yading@10 262
yading@10 263 pos = 0;
yading@10 264 // Find motion for every block and store the motion vector in the counts
yading@10 265 for (y = deshake->ry; y < height - deshake->ry - (deshake->blocksize * 2); y += deshake->blocksize * 2) {
yading@10 266 // We use a width of 16 here to match the libavcodec sad functions
yading@10 267 for (x = deshake->rx; x < width - deshake->rx - 16; x += 16) {
yading@10 268 // If the contrast is too low, just skip this block as it probably
yading@10 269 // won't be very useful to us.
yading@10 270 contrast = block_contrast(src2, x, y, stride, deshake->blocksize);
yading@10 271 if (contrast > deshake->contrast) {
yading@10 272 //av_log(NULL, AV_LOG_ERROR, "%d\n", contrast);
yading@10 273 find_block_motion(deshake, src1, src2, x, y, stride, &mv);
yading@10 274 if (mv.x != -1 && mv.y != -1) {
yading@10 275 counts[mv.x + deshake->rx][mv.y + deshake->ry] += 1;
yading@10 276 if (x > deshake->rx && y > deshake->ry)
yading@10 277 angles[pos++] = block_angle(x, y, 0, 0, &mv);
yading@10 278
yading@10 279 center_x += mv.x;
yading@10 280 center_y += mv.y;
yading@10 281 }
yading@10 282 }
yading@10 283 }
yading@10 284 }
yading@10 285
yading@10 286 if (pos) {
yading@10 287 center_x /= pos;
yading@10 288 center_y /= pos;
yading@10 289 t->angle = clean_mean(angles, pos);
yading@10 290 if (t->angle < 0.001)
yading@10 291 t->angle = 0;
yading@10 292 } else {
yading@10 293 t->angle = 0;
yading@10 294 }
yading@10 295
yading@10 296 // Find the most common motion vector in the frame and use it as the gmv
yading@10 297 for (y = deshake->ry * 2; y >= 0; y--) {
yading@10 298 for (x = 0; x < deshake->rx * 2 + 1; x++) {
yading@10 299 //av_log(NULL, AV_LOG_ERROR, "%5d ", counts[x][y]);
yading@10 300 if (counts[x][y] > count_max_value) {
yading@10 301 t->vector.x = x - deshake->rx;
yading@10 302 t->vector.y = y - deshake->ry;
yading@10 303 count_max_value = counts[x][y];
yading@10 304 }
yading@10 305 }
yading@10 306 //av_log(NULL, AV_LOG_ERROR, "\n");
yading@10 307 }
yading@10 308
yading@10 309 p_x = (center_x - width / 2);
yading@10 310 p_y = (center_y - height / 2);
yading@10 311 t->vector.x += (cos(t->angle)-1)*p_x - sin(t->angle)*p_y;
yading@10 312 t->vector.y += sin(t->angle)*p_x + (cos(t->angle)-1)*p_y;
yading@10 313
yading@10 314 // Clamp max shift & rotation?
yading@10 315 t->vector.x = av_clipf(t->vector.x, -deshake->rx * 2, deshake->rx * 2);
yading@10 316 t->vector.y = av_clipf(t->vector.y, -deshake->ry * 2, deshake->ry * 2);
yading@10 317 t->angle = av_clipf(t->angle, -0.1, 0.1);
yading@10 318
yading@10 319 //av_log(NULL, AV_LOG_ERROR, "%d x %d\n", avg->x, avg->y);
yading@10 320 av_free(angles);
yading@10 321 }
yading@10 322
yading@10 323 static int deshake_transform_c(AVFilterContext *ctx,
yading@10 324 int width, int height, int cw, int ch,
yading@10 325 const float *matrix_y, const float *matrix_uv,
yading@10 326 enum InterpolateMethod interpolate,
yading@10 327 enum FillMethod fill, AVFrame *in, AVFrame *out)
yading@10 328 {
yading@10 329 int i = 0, ret = 0;
yading@10 330 const float *matrixs[3];
yading@10 331 int plane_w[3], plane_h[3];
yading@10 332 matrixs[0] = matrix_y;
yading@10 333 matrixs[1] = matrixs[2] = matrix_uv;
yading@10 334 plane_w[0] = width;
yading@10 335 plane_w[1] = plane_w[2] = cw;
yading@10 336 plane_h[0] = height;
yading@10 337 plane_h[1] = plane_h[2] = ch;
yading@10 338
yading@10 339 for (i = 0; i < 3; i++) {
yading@10 340 // Transform the luma and chroma planes
yading@10 341 ret = avfilter_transform(in->data[i], out->data[i], in->linesize[i], out->linesize[i],
yading@10 342 plane_w[i], plane_h[i], matrixs[i], interpolate, fill);
yading@10 343 if (ret < 0)
yading@10 344 return ret;
yading@10 345 }
yading@10 346 return ret;
yading@10 347 }
yading@10 348
yading@10 349 static av_cold int init(AVFilterContext *ctx)
yading@10 350 {
yading@10 351 int ret;
yading@10 352 DeshakeContext *deshake = ctx->priv;
yading@10 353
yading@10 354 deshake->refcount = 20; // XXX: add to options?
yading@10 355 deshake->blocksize /= 2;
yading@10 356 deshake->blocksize = av_clip(deshake->blocksize, 4, 128);
yading@10 357
yading@10 358 if (deshake->filename)
yading@10 359 deshake->fp = fopen(deshake->filename, "w");
yading@10 360 if (deshake->fp)
yading@10 361 fwrite("Ori x, Avg x, Fin x, Ori y, Avg y, Fin y, Ori angle, Avg angle, Fin angle, Ori zoom, Avg zoom, Fin zoom\n", sizeof(char), 104, deshake->fp);
yading@10 362
yading@10 363 // Quadword align left edge of box for MMX code, adjust width if necessary
yading@10 364 // to keep right margin
yading@10 365 if (deshake->cx > 0) {
yading@10 366 deshake->cw += deshake->cx - (deshake->cx & ~15);
yading@10 367 deshake->cx &= ~15;
yading@10 368 }
yading@10 369 deshake->transform = deshake_transform_c;
yading@10 370 if (!CONFIG_OPENCL && deshake->opencl) {
yading@10 371 av_log(ctx, AV_LOG_ERROR, "OpenCL support was not enabled in this build, cannot be selected\n");
yading@10 372 return AVERROR(EINVAL);
yading@10 373 }
yading@10 374
yading@10 375 if (CONFIG_OPENCL && deshake->opencl) {
yading@10 376 deshake->transform = ff_opencl_transform;
yading@10 377 ret = ff_opencl_deshake_init(ctx);
yading@10 378 if (ret < 0)
yading@10 379 return ret;
yading@10 380 }
yading@10 381 av_log(ctx, AV_LOG_VERBOSE, "cx: %d, cy: %d, cw: %d, ch: %d, rx: %d, ry: %d, edge: %d blocksize: %d contrast: %d search: %d\n",
yading@10 382 deshake->cx, deshake->cy, deshake->cw, deshake->ch,
yading@10 383 deshake->rx, deshake->ry, deshake->edge, deshake->blocksize * 2, deshake->contrast, deshake->search);
yading@10 384
yading@10 385 return 0;
yading@10 386 }
yading@10 387
yading@10 388 static int query_formats(AVFilterContext *ctx)
yading@10 389 {
yading@10 390 static const enum AVPixelFormat pix_fmts[] = {
yading@10 391 AV_PIX_FMT_YUV420P, AV_PIX_FMT_YUV422P, AV_PIX_FMT_YUV444P, AV_PIX_FMT_YUV410P,
yading@10 392 AV_PIX_FMT_YUV411P, AV_PIX_FMT_YUV440P, AV_PIX_FMT_YUVJ420P, AV_PIX_FMT_YUVJ422P,
yading@10 393 AV_PIX_FMT_YUVJ444P, AV_PIX_FMT_YUVJ440P, AV_PIX_FMT_NONE
yading@10 394 };
yading@10 395
yading@10 396 ff_set_common_formats(ctx, ff_make_format_list(pix_fmts));
yading@10 397
yading@10 398 return 0;
yading@10 399 }
yading@10 400
yading@10 401 static int config_props(AVFilterLink *link)
yading@10 402 {
yading@10 403 DeshakeContext *deshake = link->dst->priv;
yading@10 404
yading@10 405 deshake->ref = NULL;
yading@10 406 deshake->last.vector.x = 0;
yading@10 407 deshake->last.vector.y = 0;
yading@10 408 deshake->last.angle = 0;
yading@10 409 deshake->last.zoom = 0;
yading@10 410
yading@10 411 deshake->avctx = avcodec_alloc_context3(NULL);
yading@10 412 avpriv_dsputil_init(&deshake->c, deshake->avctx);
yading@10 413
yading@10 414 return 0;
yading@10 415 }
yading@10 416
yading@10 417 static av_cold void uninit(AVFilterContext *ctx)
yading@10 418 {
yading@10 419 DeshakeContext *deshake = ctx->priv;
yading@10 420 if (CONFIG_OPENCL && deshake->opencl) {
yading@10 421 ff_opencl_deshake_uninit(ctx);
yading@10 422 }
yading@10 423 av_frame_free(&deshake->ref);
yading@10 424 if (deshake->fp)
yading@10 425 fclose(deshake->fp);
yading@10 426 if (deshake->avctx)
yading@10 427 avcodec_close(deshake->avctx);
yading@10 428 av_freep(&deshake->avctx);
yading@10 429 }
yading@10 430
yading@10 431 static int filter_frame(AVFilterLink *link, AVFrame *in)
yading@10 432 {
yading@10 433 DeshakeContext *deshake = link->dst->priv;
yading@10 434 AVFilterLink *outlink = link->dst->outputs[0];
yading@10 435 AVFrame *out;
yading@10 436 Transform t = {{0},0}, orig = {{0},0};
yading@10 437 float matrix_y[9], matrix_uv[9];
yading@10 438 float alpha = 2.0 / deshake->refcount;
yading@10 439 char tmp[256];
yading@10 440 int ret = 0;
yading@10 441
yading@10 442 out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
yading@10 443 if (!out) {
yading@10 444 av_frame_free(&in);
yading@10 445 return AVERROR(ENOMEM);
yading@10 446 }
yading@10 447 av_frame_copy_props(out, in);
yading@10 448
yading@10 449 if (CONFIG_OPENCL && deshake->opencl) {
yading@10 450 ret = ff_opencl_deshake_process_inout_buf(link->dst,in, out);
yading@10 451 if (ret < 0)
yading@10 452 return ret;
yading@10 453 }
yading@10 454
yading@10 455 if (deshake->cx < 0 || deshake->cy < 0 || deshake->cw < 0 || deshake->ch < 0) {
yading@10 456 // Find the most likely global motion for the current frame
yading@10 457 find_motion(deshake, (deshake->ref == NULL) ? in->data[0] : deshake->ref->data[0], in->data[0], link->w, link->h, in->linesize[0], &t);
yading@10 458 } else {
yading@10 459 uint8_t *src1 = (deshake->ref == NULL) ? in->data[0] : deshake->ref->data[0];
yading@10 460 uint8_t *src2 = in->data[0];
yading@10 461
yading@10 462 deshake->cx = FFMIN(deshake->cx, link->w);
yading@10 463 deshake->cy = FFMIN(deshake->cy, link->h);
yading@10 464
yading@10 465 if ((unsigned)deshake->cx + (unsigned)deshake->cw > link->w) deshake->cw = link->w - deshake->cx;
yading@10 466 if ((unsigned)deshake->cy + (unsigned)deshake->ch > link->h) deshake->ch = link->h - deshake->cy;
yading@10 467
yading@10 468 // Quadword align right margin
yading@10 469 deshake->cw &= ~15;
yading@10 470
yading@10 471 src1 += deshake->cy * in->linesize[0] + deshake->cx;
yading@10 472 src2 += deshake->cy * in->linesize[0] + deshake->cx;
yading@10 473
yading@10 474 find_motion(deshake, src1, src2, deshake->cw, deshake->ch, in->linesize[0], &t);
yading@10 475 }
yading@10 476
yading@10 477
yading@10 478 // Copy transform so we can output it later to compare to the smoothed value
yading@10 479 orig.vector.x = t.vector.x;
yading@10 480 orig.vector.y = t.vector.y;
yading@10 481 orig.angle = t.angle;
yading@10 482 orig.zoom = t.zoom;
yading@10 483
yading@10 484 // Generate a one-sided moving exponential average
yading@10 485 deshake->avg.vector.x = alpha * t.vector.x + (1.0 - alpha) * deshake->avg.vector.x;
yading@10 486 deshake->avg.vector.y = alpha * t.vector.y + (1.0 - alpha) * deshake->avg.vector.y;
yading@10 487 deshake->avg.angle = alpha * t.angle + (1.0 - alpha) * deshake->avg.angle;
yading@10 488 deshake->avg.zoom = alpha * t.zoom + (1.0 - alpha) * deshake->avg.zoom;
yading@10 489
yading@10 490 // Remove the average from the current motion to detect the motion that
yading@10 491 // is not on purpose, just as jitter from bumping the camera
yading@10 492 t.vector.x -= deshake->avg.vector.x;
yading@10 493 t.vector.y -= deshake->avg.vector.y;
yading@10 494 t.angle -= deshake->avg.angle;
yading@10 495 t.zoom -= deshake->avg.zoom;
yading@10 496
yading@10 497 // Invert the motion to undo it
yading@10 498 t.vector.x *= -1;
yading@10 499 t.vector.y *= -1;
yading@10 500 t.angle *= -1;
yading@10 501
yading@10 502 // Write statistics to file
yading@10 503 if (deshake->fp) {
yading@10 504 snprintf(tmp, 256, "%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f\n", orig.vector.x, deshake->avg.vector.x, t.vector.x, orig.vector.y, deshake->avg.vector.y, t.vector.y, orig.angle, deshake->avg.angle, t.angle, orig.zoom, deshake->avg.zoom, t.zoom);
yading@10 505 fwrite(tmp, sizeof(char), strlen(tmp), deshake->fp);
yading@10 506 }
yading@10 507
yading@10 508 // Turn relative current frame motion into absolute by adding it to the
yading@10 509 // last absolute motion
yading@10 510 t.vector.x += deshake->last.vector.x;
yading@10 511 t.vector.y += deshake->last.vector.y;
yading@10 512 t.angle += deshake->last.angle;
yading@10 513 t.zoom += deshake->last.zoom;
yading@10 514
yading@10 515 // Shrink motion by 10% to keep things centered in the camera frame
yading@10 516 t.vector.x *= 0.9;
yading@10 517 t.vector.y *= 0.9;
yading@10 518 t.angle *= 0.9;
yading@10 519
yading@10 520 // Store the last absolute motion information
yading@10 521 deshake->last.vector.x = t.vector.x;
yading@10 522 deshake->last.vector.y = t.vector.y;
yading@10 523 deshake->last.angle = t.angle;
yading@10 524 deshake->last.zoom = t.zoom;
yading@10 525
yading@10 526 // Generate a luma transformation matrix
yading@10 527 avfilter_get_matrix(t.vector.x, t.vector.y, t.angle, 1.0 + t.zoom / 100.0, matrix_y);
yading@10 528 // Generate a chroma transformation matrix
yading@10 529 avfilter_get_matrix(t.vector.x / (link->w / CHROMA_WIDTH(link)), t.vector.y / (link->h / CHROMA_HEIGHT(link)), t.angle, 1.0 + t.zoom / 100.0, matrix_uv);
yading@10 530 // Transform the luma and chroma planes
yading@10 531 ret = deshake->transform(link->dst, link->w, link->h, CHROMA_WIDTH(link), CHROMA_HEIGHT(link),
yading@10 532 matrix_y, matrix_uv, INTERPOLATE_BILINEAR, deshake->edge, in, out);
yading@10 533
yading@10 534 // Cleanup the old reference frame
yading@10 535 av_frame_free(&deshake->ref);
yading@10 536
yading@10 537 if (ret < 0)
yading@10 538 return ret;
yading@10 539
yading@10 540 // Store the current frame as the reference frame for calculating the
yading@10 541 // motion of the next frame
yading@10 542 deshake->ref = in;
yading@10 543
yading@10 544 return ff_filter_frame(outlink, out);
yading@10 545 }
yading@10 546
yading@10 547 static const AVFilterPad deshake_inputs[] = {
yading@10 548 {
yading@10 549 .name = "default",
yading@10 550 .type = AVMEDIA_TYPE_VIDEO,
yading@10 551 .filter_frame = filter_frame,
yading@10 552 .config_props = config_props,
yading@10 553 },
yading@10 554 { NULL }
yading@10 555 };
yading@10 556
yading@10 557 static const AVFilterPad deshake_outputs[] = {
yading@10 558 {
yading@10 559 .name = "default",
yading@10 560 .type = AVMEDIA_TYPE_VIDEO,
yading@10 561 },
yading@10 562 { NULL }
yading@10 563 };
yading@10 564
yading@10 565 AVFilter avfilter_vf_deshake = {
yading@10 566 .name = "deshake",
yading@10 567 .description = NULL_IF_CONFIG_SMALL("Stabilize shaky video."),
yading@10 568 .priv_size = sizeof(DeshakeContext),
yading@10 569 .init = init,
yading@10 570 .uninit = uninit,
yading@10 571 .query_formats = query_formats,
yading@10 572 .inputs = deshake_inputs,
yading@10 573 .outputs = deshake_outputs,
yading@10 574 .priv_class = &deshake_class,
yading@10 575 };