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1 /*
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2 * Copyright (C) 2010 Georg Martius <georg.martius@web.de>
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3 * Copyright (C) 2010 Daniel G. Taylor <dan@programmer-art.org>
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4 *
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5 * This file is part of FFmpeg.
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6 *
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7 * FFmpeg is free software; you can redistribute it and/or
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8 * modify it under the terms of the GNU Lesser General Public
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9 * License as published by the Free Software Foundation; either
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10 * version 2.1 of the License, or (at your option) any later version.
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11 *
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12 * FFmpeg is distributed in the hope that it will be useful,
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13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 * Lesser General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU Lesser General Public
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18 * License along with FFmpeg; if not, write to the Free Software
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19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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20 */
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21
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22 /**
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23 * @file
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24 * fast deshake / depan video filter
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25 *
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26 * SAD block-matching motion compensation to fix small changes in
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27 * horizontal and/or vertical shift. This filter helps remove camera shake
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28 * from hand-holding a camera, bumping a tripod, moving on a vehicle, etc.
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29 *
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30 * Algorithm:
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31 * - For each frame with one previous reference frame
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32 * - For each block in the frame
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33 * - If contrast > threshold then find likely motion vector
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34 * - For all found motion vectors
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35 * - Find most common, store as global motion vector
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36 * - Find most likely rotation angle
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37 * - Transform image along global motion
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38 *
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39 * TODO:
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40 * - Fill frame edges based on previous/next reference frames
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41 * - Fill frame edges by stretching image near the edges?
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42 * - Can this be done quickly and look decent?
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43 *
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44 * Dark Shikari links to http://wiki.videolan.org/SoC_x264_2010#GPU_Motion_Estimation_2
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45 * for an algorithm similar to what could be used here to get the gmv
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46 * It requires only a couple diamond searches + fast downscaling
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47 *
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48 * Special thanks to Jason Kotenko for his help with the algorithm and my
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49 * inability to see simple errors in C code.
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50 */
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51
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52 #include "avfilter.h"
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53 #include "formats.h"
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54 #include "internal.h"
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55 #include "video.h"
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56 #include "libavutil/common.h"
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57 #include "libavutil/mem.h"
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58 #include "libavutil/opt.h"
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59 #include "libavutil/pixdesc.h"
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60 #include "libavcodec/dsputil.h"
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61
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62 #include "deshake.h"
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63 #include "deshake_opencl.h"
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64
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65 #define CHROMA_WIDTH(link) -((-link->w) >> av_pix_fmt_desc_get(link->format)->log2_chroma_w)
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66 #define CHROMA_HEIGHT(link) -((-link->h) >> av_pix_fmt_desc_get(link->format)->log2_chroma_h)
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67
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68 #define OFFSET(x) offsetof(DeshakeContext, x)
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69 #define FLAGS AV_OPT_FLAG_VIDEO_PARAM|AV_OPT_FLAG_FILTERING_PARAM
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70
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71 #define MAX_R 64
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72
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73 static const AVOption deshake_options[] = {
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74 { "x", "set x for the rectangular search area", OFFSET(cx), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
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75 { "y", "set y for the rectangular search area", OFFSET(cy), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
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76 { "w", "set width for the rectangular search area", OFFSET(cw), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
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77 { "h", "set height for the rectangular search area", OFFSET(ch), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
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78 { "rx", "set x for the rectangular search area", OFFSET(rx), AV_OPT_TYPE_INT, {.i64=16}, 0, MAX_R, .flags = FLAGS },
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79 { "ry", "set y for the rectangular search area", OFFSET(ry), AV_OPT_TYPE_INT, {.i64=16}, 0, MAX_R, .flags = FLAGS },
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80 { "edge", "set edge mode", OFFSET(edge), AV_OPT_TYPE_INT, {.i64=FILL_MIRROR}, FILL_BLANK, FILL_COUNT-1, FLAGS, "edge"},
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81 { "blank", "fill zeroes at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_BLANK}, INT_MIN, INT_MAX, FLAGS, "edge" },
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82 { "original", "original image at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_ORIGINAL}, INT_MIN, INT_MAX, FLAGS, "edge" },
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83 { "clamp", "extruded edge value at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_CLAMP}, INT_MIN, INT_MAX, FLAGS, "edge" },
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84 { "mirror", "mirrored edge at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_MIRROR}, INT_MIN, INT_MAX, FLAGS, "edge" },
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85 { "blocksize", "set motion search blocksize", OFFSET(blocksize), AV_OPT_TYPE_INT, {.i64=8}, 4, 128, .flags = FLAGS },
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86 { "contrast", "set contrast threshold for blocks", OFFSET(contrast), AV_OPT_TYPE_INT, {.i64=125}, 1, 255, .flags = FLAGS },
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87 { "search", "set search strategy", OFFSET(search), AV_OPT_TYPE_INT, {.i64=EXHAUSTIVE}, EXHAUSTIVE, SEARCH_COUNT-1, FLAGS, "smode" },
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88 { "exhaustive", "exhaustive search", 0, AV_OPT_TYPE_CONST, {.i64=EXHAUSTIVE}, INT_MIN, INT_MAX, FLAGS, "smode" },
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89 { "less", "less exhaustive search", 0, AV_OPT_TYPE_CONST, {.i64=SMART_EXHAUSTIVE}, INT_MIN, INT_MAX, FLAGS, "smode" },
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90 { "filename", "set motion search detailed log file name", OFFSET(filename), AV_OPT_TYPE_STRING, {.str=NULL}, .flags = FLAGS },
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91 { "opencl", "use OpenCL filtering capabilities", OFFSET(opencl), AV_OPT_TYPE_INT, {.i64=0}, 0, 1, .flags = FLAGS },
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92 { NULL }
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93 };
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94
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95 AVFILTER_DEFINE_CLASS(deshake);
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96
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97 static int cmp(const double *a, const double *b)
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98 {
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99 return *a < *b ? -1 : ( *a > *b ? 1 : 0 );
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100 }
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101
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102 /**
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103 * Cleaned mean (cuts off 20% of values to remove outliers and then averages)
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104 */
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105 static double clean_mean(double *values, int count)
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106 {
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107 double mean = 0;
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108 int cut = count / 5;
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109 int x;
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110
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111 qsort(values, count, sizeof(double), (void*)cmp);
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112
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113 for (x = cut; x < count - cut; x++) {
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114 mean += values[x];
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115 }
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116
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117 return mean / (count - cut * 2);
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118 }
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119
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120 /**
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121 * Find the most likely shift in motion between two frames for a given
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122 * macroblock. Test each block against several shifts given by the rx
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123 * and ry attributes. Searches using a simple matrix of those shifts and
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124 * chooses the most likely shift by the smallest difference in blocks.
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125 */
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126 static void find_block_motion(DeshakeContext *deshake, uint8_t *src1,
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127 uint8_t *src2, int cx, int cy, int stride,
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128 IntMotionVector *mv)
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129 {
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130 int x, y;
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131 int diff;
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132 int smallest = INT_MAX;
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133 int tmp, tmp2;
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134
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135 #define CMP(i, j) deshake->c.sad[0](deshake, src1 + cy * stride + cx, \
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136 src2 + (j) * stride + (i), stride, \
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137 deshake->blocksize)
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138
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139 if (deshake->search == EXHAUSTIVE) {
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140 // Compare every possible position - this is sloooow!
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141 for (y = -deshake->ry; y <= deshake->ry; y++) {
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142 for (x = -deshake->rx; x <= deshake->rx; x++) {
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143 diff = CMP(cx - x, cy - y);
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144 if (diff < smallest) {
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145 smallest = diff;
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146 mv->x = x;
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147 mv->y = y;
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148 }
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149 }
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150 }
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151 } else if (deshake->search == SMART_EXHAUSTIVE) {
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152 // Compare every other possible position and find the best match
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153 for (y = -deshake->ry + 1; y < deshake->ry; y += 2) {
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154 for (x = -deshake->rx + 1; x < deshake->rx; x += 2) {
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155 diff = CMP(cx - x, cy - y);
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156 if (diff < smallest) {
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157 smallest = diff;
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158 mv->x = x;
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159 mv->y = y;
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160 }
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161 }
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162 }
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163
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164 // Hone in on the specific best match around the match we found above
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165 tmp = mv->x;
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166 tmp2 = mv->y;
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167
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168 for (y = tmp2 - 1; y <= tmp2 + 1; y++) {
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169 for (x = tmp - 1; x <= tmp + 1; x++) {
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170 if (x == tmp && y == tmp2)
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171 continue;
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172
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173 diff = CMP(cx - x, cy - y);
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174 if (diff < smallest) {
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175 smallest = diff;
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176 mv->x = x;
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177 mv->y = y;
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178 }
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179 }
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180 }
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181 }
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182
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183 if (smallest > 512) {
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184 mv->x = -1;
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185 mv->y = -1;
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186 }
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187 emms_c();
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188 //av_log(NULL, AV_LOG_ERROR, "%d\n", smallest);
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189 //av_log(NULL, AV_LOG_ERROR, "Final: (%d, %d) = %d x %d\n", cx, cy, mv->x, mv->y);
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190 }
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191
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192 /**
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193 * Find the contrast of a given block. When searching for global motion we
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194 * really only care about the high contrast blocks, so using this method we
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195 * can actually skip blocks we don't care much about.
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196 */
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197 static int block_contrast(uint8_t *src, int x, int y, int stride, int blocksize)
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198 {
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199 int highest = 0;
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200 int lowest = 0;
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201 int i, j, pos;
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202
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203 for (i = 0; i <= blocksize * 2; i++) {
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204 // We use a width of 16 here to match the libavcodec sad functions
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205 for (j = 0; i <= 15; i++) {
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206 pos = (y - i) * stride + (x - j);
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207 if (src[pos] < lowest)
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208 lowest = src[pos];
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209 else if (src[pos] > highest) {
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210 highest = src[pos];
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211 }
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212 }
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213 }
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214
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215 return highest - lowest;
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216 }
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217
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218 /**
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219 * Find the rotation for a given block.
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220 */
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221 static double block_angle(int x, int y, int cx, int cy, IntMotionVector *shift)
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222 {
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223 double a1, a2, diff;
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224
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225 a1 = atan2(y - cy, x - cx);
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226 a2 = atan2(y - cy + shift->y, x - cx + shift->x);
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227
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228 diff = a2 - a1;
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229
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230 return (diff > M_PI) ? diff - 2 * M_PI :
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231 (diff < -M_PI) ? diff + 2 * M_PI :
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232 diff;
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233 }
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234
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235 /**
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236 * Find the estimated global motion for a scene given the most likely shift
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237 * for each block in the frame. The global motion is estimated to be the
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238 * same as the motion from most blocks in the frame, so if most blocks
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239 * move one pixel to the right and two pixels down, this would yield a
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240 * motion vector (1, -2).
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241 */
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242 static void find_motion(DeshakeContext *deshake, uint8_t *src1, uint8_t *src2,
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243 int width, int height, int stride, Transform *t)
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244 {
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245 int x, y;
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246 IntMotionVector mv = {0, 0};
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247 int counts[2*MAX_R+1][2*MAX_R+1];
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248 int count_max_value = 0;
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249 int contrast;
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250
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251 int pos;
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252 double *angles = av_malloc(sizeof(*angles) * width * height / (16 * deshake->blocksize));
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253 int center_x = 0, center_y = 0;
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254 double p_x, p_y;
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255
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256 // Reset counts to zero
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257 for (x = 0; x < deshake->rx * 2 + 1; x++) {
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258 for (y = 0; y < deshake->ry * 2 + 1; y++) {
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259 counts[x][y] = 0;
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260 }
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261 }
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262
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263 pos = 0;
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264 // Find motion for every block and store the motion vector in the counts
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265 for (y = deshake->ry; y < height - deshake->ry - (deshake->blocksize * 2); y += deshake->blocksize * 2) {
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266 // We use a width of 16 here to match the libavcodec sad functions
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267 for (x = deshake->rx; x < width - deshake->rx - 16; x += 16) {
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268 // If the contrast is too low, just skip this block as it probably
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269 // won't be very useful to us.
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270 contrast = block_contrast(src2, x, y, stride, deshake->blocksize);
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271 if (contrast > deshake->contrast) {
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272 //av_log(NULL, AV_LOG_ERROR, "%d\n", contrast);
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273 find_block_motion(deshake, src1, src2, x, y, stride, &mv);
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274 if (mv.x != -1 && mv.y != -1) {
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275 counts[mv.x + deshake->rx][mv.y + deshake->ry] += 1;
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276 if (x > deshake->rx && y > deshake->ry)
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277 angles[pos++] = block_angle(x, y, 0, 0, &mv);
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278
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279 center_x += mv.x;
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280 center_y += mv.y;
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281 }
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282 }
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283 }
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284 }
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285
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286 if (pos) {
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287 center_x /= pos;
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288 center_y /= pos;
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289 t->angle = clean_mean(angles, pos);
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290 if (t->angle < 0.001)
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291 t->angle = 0;
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292 } else {
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293 t->angle = 0;
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294 }
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295
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296 // Find the most common motion vector in the frame and use it as the gmv
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297 for (y = deshake->ry * 2; y >= 0; y--) {
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298 for (x = 0; x < deshake->rx * 2 + 1; x++) {
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299 //av_log(NULL, AV_LOG_ERROR, "%5d ", counts[x][y]);
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300 if (counts[x][y] > count_max_value) {
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301 t->vector.x = x - deshake->rx;
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302 t->vector.y = y - deshake->ry;
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303 count_max_value = counts[x][y];
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304 }
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305 }
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306 //av_log(NULL, AV_LOG_ERROR, "\n");
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307 }
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308
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309 p_x = (center_x - width / 2);
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310 p_y = (center_y - height / 2);
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311 t->vector.x += (cos(t->angle)-1)*p_x - sin(t->angle)*p_y;
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312 t->vector.y += sin(t->angle)*p_x + (cos(t->angle)-1)*p_y;
|
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313
|
yading@10
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314 // Clamp max shift & rotation?
|
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315 t->vector.x = av_clipf(t->vector.x, -deshake->rx * 2, deshake->rx * 2);
|
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316 t->vector.y = av_clipf(t->vector.y, -deshake->ry * 2, deshake->ry * 2);
|
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317 t->angle = av_clipf(t->angle, -0.1, 0.1);
|
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318
|
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319 //av_log(NULL, AV_LOG_ERROR, "%d x %d\n", avg->x, avg->y);
|
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320 av_free(angles);
|
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321 }
|
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322
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323 static int deshake_transform_c(AVFilterContext *ctx,
|
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324 int width, int height, int cw, int ch,
|
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325 const float *matrix_y, const float *matrix_uv,
|
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326 enum InterpolateMethod interpolate,
|
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327 enum FillMethod fill, AVFrame *in, AVFrame *out)
|
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|
328 {
|
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329 int i = 0, ret = 0;
|
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330 const float *matrixs[3];
|
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331 int plane_w[3], plane_h[3];
|
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332 matrixs[0] = matrix_y;
|
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333 matrixs[1] = matrixs[2] = matrix_uv;
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334 plane_w[0] = width;
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335 plane_w[1] = plane_w[2] = cw;
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336 plane_h[0] = height;
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337 plane_h[1] = plane_h[2] = ch;
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338
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339 for (i = 0; i < 3; i++) {
|
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340 // Transform the luma and chroma planes
|
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341 ret = avfilter_transform(in->data[i], out->data[i], in->linesize[i], out->linesize[i],
|
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342 plane_w[i], plane_h[i], matrixs[i], interpolate, fill);
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343 if (ret < 0)
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344 return ret;
|
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345 }
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346 return ret;
|
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|
347 }
|
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348
|
yading@10
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349 static av_cold int init(AVFilterContext *ctx)
|
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350 {
|
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351 int ret;
|
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352 DeshakeContext *deshake = ctx->priv;
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353
|
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354 deshake->refcount = 20; // XXX: add to options?
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355 deshake->blocksize /= 2;
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356 deshake->blocksize = av_clip(deshake->blocksize, 4, 128);
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357
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358 if (deshake->filename)
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359 deshake->fp = fopen(deshake->filename, "w");
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360 if (deshake->fp)
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361 fwrite("Ori x, Avg x, Fin x, Ori y, Avg y, Fin y, Ori angle, Avg angle, Fin angle, Ori zoom, Avg zoom, Fin zoom\n", sizeof(char), 104, deshake->fp);
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362
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yading@10
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363 // Quadword align left edge of box for MMX code, adjust width if necessary
|
yading@10
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364 // to keep right margin
|
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365 if (deshake->cx > 0) {
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366 deshake->cw += deshake->cx - (deshake->cx & ~15);
|
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367 deshake->cx &= ~15;
|
yading@10
|
368 }
|
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369 deshake->transform = deshake_transform_c;
|
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370 if (!CONFIG_OPENCL && deshake->opencl) {
|
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371 av_log(ctx, AV_LOG_ERROR, "OpenCL support was not enabled in this build, cannot be selected\n");
|
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|
372 return AVERROR(EINVAL);
|
yading@10
|
373 }
|
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|
374
|
yading@10
|
375 if (CONFIG_OPENCL && deshake->opencl) {
|
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|
376 deshake->transform = ff_opencl_transform;
|
yading@10
|
377 ret = ff_opencl_deshake_init(ctx);
|
yading@10
|
378 if (ret < 0)
|
yading@10
|
379 return ret;
|
yading@10
|
380 }
|
yading@10
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381 av_log(ctx, AV_LOG_VERBOSE, "cx: %d, cy: %d, cw: %d, ch: %d, rx: %d, ry: %d, edge: %d blocksize: %d contrast: %d search: %d\n",
|
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382 deshake->cx, deshake->cy, deshake->cw, deshake->ch,
|
yading@10
|
383 deshake->rx, deshake->ry, deshake->edge, deshake->blocksize * 2, deshake->contrast, deshake->search);
|
yading@10
|
384
|
yading@10
|
385 return 0;
|
yading@10
|
386 }
|
yading@10
|
387
|
yading@10
|
388 static int query_formats(AVFilterContext *ctx)
|
yading@10
|
389 {
|
yading@10
|
390 static const enum AVPixelFormat pix_fmts[] = {
|
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|
391 AV_PIX_FMT_YUV420P, AV_PIX_FMT_YUV422P, AV_PIX_FMT_YUV444P, AV_PIX_FMT_YUV410P,
|
yading@10
|
392 AV_PIX_FMT_YUV411P, AV_PIX_FMT_YUV440P, AV_PIX_FMT_YUVJ420P, AV_PIX_FMT_YUVJ422P,
|
yading@10
|
393 AV_PIX_FMT_YUVJ444P, AV_PIX_FMT_YUVJ440P, AV_PIX_FMT_NONE
|
yading@10
|
394 };
|
yading@10
|
395
|
yading@10
|
396 ff_set_common_formats(ctx, ff_make_format_list(pix_fmts));
|
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|
397
|
yading@10
|
398 return 0;
|
yading@10
|
399 }
|
yading@10
|
400
|
yading@10
|
401 static int config_props(AVFilterLink *link)
|
yading@10
|
402 {
|
yading@10
|
403 DeshakeContext *deshake = link->dst->priv;
|
yading@10
|
404
|
yading@10
|
405 deshake->ref = NULL;
|
yading@10
|
406 deshake->last.vector.x = 0;
|
yading@10
|
407 deshake->last.vector.y = 0;
|
yading@10
|
408 deshake->last.angle = 0;
|
yading@10
|
409 deshake->last.zoom = 0;
|
yading@10
|
410
|
yading@10
|
411 deshake->avctx = avcodec_alloc_context3(NULL);
|
yading@10
|
412 avpriv_dsputil_init(&deshake->c, deshake->avctx);
|
yading@10
|
413
|
yading@10
|
414 return 0;
|
yading@10
|
415 }
|
yading@10
|
416
|
yading@10
|
417 static av_cold void uninit(AVFilterContext *ctx)
|
yading@10
|
418 {
|
yading@10
|
419 DeshakeContext *deshake = ctx->priv;
|
yading@10
|
420 if (CONFIG_OPENCL && deshake->opencl) {
|
yading@10
|
421 ff_opencl_deshake_uninit(ctx);
|
yading@10
|
422 }
|
yading@10
|
423 av_frame_free(&deshake->ref);
|
yading@10
|
424 if (deshake->fp)
|
yading@10
|
425 fclose(deshake->fp);
|
yading@10
|
426 if (deshake->avctx)
|
yading@10
|
427 avcodec_close(deshake->avctx);
|
yading@10
|
428 av_freep(&deshake->avctx);
|
yading@10
|
429 }
|
yading@10
|
430
|
yading@10
|
431 static int filter_frame(AVFilterLink *link, AVFrame *in)
|
yading@10
|
432 {
|
yading@10
|
433 DeshakeContext *deshake = link->dst->priv;
|
yading@10
|
434 AVFilterLink *outlink = link->dst->outputs[0];
|
yading@10
|
435 AVFrame *out;
|
yading@10
|
436 Transform t = {{0},0}, orig = {{0},0};
|
yading@10
|
437 float matrix_y[9], matrix_uv[9];
|
yading@10
|
438 float alpha = 2.0 / deshake->refcount;
|
yading@10
|
439 char tmp[256];
|
yading@10
|
440 int ret = 0;
|
yading@10
|
441
|
yading@10
|
442 out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
|
yading@10
|
443 if (!out) {
|
yading@10
|
444 av_frame_free(&in);
|
yading@10
|
445 return AVERROR(ENOMEM);
|
yading@10
|
446 }
|
yading@10
|
447 av_frame_copy_props(out, in);
|
yading@10
|
448
|
yading@10
|
449 if (CONFIG_OPENCL && deshake->opencl) {
|
yading@10
|
450 ret = ff_opencl_deshake_process_inout_buf(link->dst,in, out);
|
yading@10
|
451 if (ret < 0)
|
yading@10
|
452 return ret;
|
yading@10
|
453 }
|
yading@10
|
454
|
yading@10
|
455 if (deshake->cx < 0 || deshake->cy < 0 || deshake->cw < 0 || deshake->ch < 0) {
|
yading@10
|
456 // Find the most likely global motion for the current frame
|
yading@10
|
457 find_motion(deshake, (deshake->ref == NULL) ? in->data[0] : deshake->ref->data[0], in->data[0], link->w, link->h, in->linesize[0], &t);
|
yading@10
|
458 } else {
|
yading@10
|
459 uint8_t *src1 = (deshake->ref == NULL) ? in->data[0] : deshake->ref->data[0];
|
yading@10
|
460 uint8_t *src2 = in->data[0];
|
yading@10
|
461
|
yading@10
|
462 deshake->cx = FFMIN(deshake->cx, link->w);
|
yading@10
|
463 deshake->cy = FFMIN(deshake->cy, link->h);
|
yading@10
|
464
|
yading@10
|
465 if ((unsigned)deshake->cx + (unsigned)deshake->cw > link->w) deshake->cw = link->w - deshake->cx;
|
yading@10
|
466 if ((unsigned)deshake->cy + (unsigned)deshake->ch > link->h) deshake->ch = link->h - deshake->cy;
|
yading@10
|
467
|
yading@10
|
468 // Quadword align right margin
|
yading@10
|
469 deshake->cw &= ~15;
|
yading@10
|
470
|
yading@10
|
471 src1 += deshake->cy * in->linesize[0] + deshake->cx;
|
yading@10
|
472 src2 += deshake->cy * in->linesize[0] + deshake->cx;
|
yading@10
|
473
|
yading@10
|
474 find_motion(deshake, src1, src2, deshake->cw, deshake->ch, in->linesize[0], &t);
|
yading@10
|
475 }
|
yading@10
|
476
|
yading@10
|
477
|
yading@10
|
478 // Copy transform so we can output it later to compare to the smoothed value
|
yading@10
|
479 orig.vector.x = t.vector.x;
|
yading@10
|
480 orig.vector.y = t.vector.y;
|
yading@10
|
481 orig.angle = t.angle;
|
yading@10
|
482 orig.zoom = t.zoom;
|
yading@10
|
483
|
yading@10
|
484 // Generate a one-sided moving exponential average
|
yading@10
|
485 deshake->avg.vector.x = alpha * t.vector.x + (1.0 - alpha) * deshake->avg.vector.x;
|
yading@10
|
486 deshake->avg.vector.y = alpha * t.vector.y + (1.0 - alpha) * deshake->avg.vector.y;
|
yading@10
|
487 deshake->avg.angle = alpha * t.angle + (1.0 - alpha) * deshake->avg.angle;
|
yading@10
|
488 deshake->avg.zoom = alpha * t.zoom + (1.0 - alpha) * deshake->avg.zoom;
|
yading@10
|
489
|
yading@10
|
490 // Remove the average from the current motion to detect the motion that
|
yading@10
|
491 // is not on purpose, just as jitter from bumping the camera
|
yading@10
|
492 t.vector.x -= deshake->avg.vector.x;
|
yading@10
|
493 t.vector.y -= deshake->avg.vector.y;
|
yading@10
|
494 t.angle -= deshake->avg.angle;
|
yading@10
|
495 t.zoom -= deshake->avg.zoom;
|
yading@10
|
496
|
yading@10
|
497 // Invert the motion to undo it
|
yading@10
|
498 t.vector.x *= -1;
|
yading@10
|
499 t.vector.y *= -1;
|
yading@10
|
500 t.angle *= -1;
|
yading@10
|
501
|
yading@10
|
502 // Write statistics to file
|
yading@10
|
503 if (deshake->fp) {
|
yading@10
|
504 snprintf(tmp, 256, "%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f\n", orig.vector.x, deshake->avg.vector.x, t.vector.x, orig.vector.y, deshake->avg.vector.y, t.vector.y, orig.angle, deshake->avg.angle, t.angle, orig.zoom, deshake->avg.zoom, t.zoom);
|
yading@10
|
505 fwrite(tmp, sizeof(char), strlen(tmp), deshake->fp);
|
yading@10
|
506 }
|
yading@10
|
507
|
yading@10
|
508 // Turn relative current frame motion into absolute by adding it to the
|
yading@10
|
509 // last absolute motion
|
yading@10
|
510 t.vector.x += deshake->last.vector.x;
|
yading@10
|
511 t.vector.y += deshake->last.vector.y;
|
yading@10
|
512 t.angle += deshake->last.angle;
|
yading@10
|
513 t.zoom += deshake->last.zoom;
|
yading@10
|
514
|
yading@10
|
515 // Shrink motion by 10% to keep things centered in the camera frame
|
yading@10
|
516 t.vector.x *= 0.9;
|
yading@10
|
517 t.vector.y *= 0.9;
|
yading@10
|
518 t.angle *= 0.9;
|
yading@10
|
519
|
yading@10
|
520 // Store the last absolute motion information
|
yading@10
|
521 deshake->last.vector.x = t.vector.x;
|
yading@10
|
522 deshake->last.vector.y = t.vector.y;
|
yading@10
|
523 deshake->last.angle = t.angle;
|
yading@10
|
524 deshake->last.zoom = t.zoom;
|
yading@10
|
525
|
yading@10
|
526 // Generate a luma transformation matrix
|
yading@10
|
527 avfilter_get_matrix(t.vector.x, t.vector.y, t.angle, 1.0 + t.zoom / 100.0, matrix_y);
|
yading@10
|
528 // Generate a chroma transformation matrix
|
yading@10
|
529 avfilter_get_matrix(t.vector.x / (link->w / CHROMA_WIDTH(link)), t.vector.y / (link->h / CHROMA_HEIGHT(link)), t.angle, 1.0 + t.zoom / 100.0, matrix_uv);
|
yading@10
|
530 // Transform the luma and chroma planes
|
yading@10
|
531 ret = deshake->transform(link->dst, link->w, link->h, CHROMA_WIDTH(link), CHROMA_HEIGHT(link),
|
yading@10
|
532 matrix_y, matrix_uv, INTERPOLATE_BILINEAR, deshake->edge, in, out);
|
yading@10
|
533
|
yading@10
|
534 // Cleanup the old reference frame
|
yading@10
|
535 av_frame_free(&deshake->ref);
|
yading@10
|
536
|
yading@10
|
537 if (ret < 0)
|
yading@10
|
538 return ret;
|
yading@10
|
539
|
yading@10
|
540 // Store the current frame as the reference frame for calculating the
|
yading@10
|
541 // motion of the next frame
|
yading@10
|
542 deshake->ref = in;
|
yading@10
|
543
|
yading@10
|
544 return ff_filter_frame(outlink, out);
|
yading@10
|
545 }
|
yading@10
|
546
|
yading@10
|
547 static const AVFilterPad deshake_inputs[] = {
|
yading@10
|
548 {
|
yading@10
|
549 .name = "default",
|
yading@10
|
550 .type = AVMEDIA_TYPE_VIDEO,
|
yading@10
|
551 .filter_frame = filter_frame,
|
yading@10
|
552 .config_props = config_props,
|
yading@10
|
553 },
|
yading@10
|
554 { NULL }
|
yading@10
|
555 };
|
yading@10
|
556
|
yading@10
|
557 static const AVFilterPad deshake_outputs[] = {
|
yading@10
|
558 {
|
yading@10
|
559 .name = "default",
|
yading@10
|
560 .type = AVMEDIA_TYPE_VIDEO,
|
yading@10
|
561 },
|
yading@10
|
562 { NULL }
|
yading@10
|
563 };
|
yading@10
|
564
|
yading@10
|
565 AVFilter avfilter_vf_deshake = {
|
yading@10
|
566 .name = "deshake",
|
yading@10
|
567 .description = NULL_IF_CONFIG_SMALL("Stabilize shaky video."),
|
yading@10
|
568 .priv_size = sizeof(DeshakeContext),
|
yading@10
|
569 .init = init,
|
yading@10
|
570 .uninit = uninit,
|
yading@10
|
571 .query_formats = query_formats,
|
yading@10
|
572 .inputs = deshake_inputs,
|
yading@10
|
573 .outputs = deshake_outputs,
|
yading@10
|
574 .priv_class = &deshake_class,
|
yading@10
|
575 };
|