Mercurial > hg > opencollidoscope
view JackDevice/ContextJack.h @ 1:b5bcad8e7803
renamed teensy files
added DeviceManageJack.cpp
author | Fiore Martin <f.martin@qmul.ac.uk> |
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date | Fri, 08 Jul 2016 11:39:18 +0200 |
parents | 02467299402e |
children | ab6db404403a |
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/* Copyright (c) 2015, The Cinder Project This code is intended to be used with the Cinder C++ library, http://libcinder.org Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include "cinder/audio/Context.h" #include <jack/jack.h> namespace cinder { namespace audio { namespace linux { class ContextJack; class InputDeviceNodeJack; class OutputDeviceNodeJack : public OutputDeviceNode { public: OutputDeviceNodeJack( const DeviceRef &device, const Format &format, const std::shared_ptr<ContextJack> &context ); void setInput(InputDeviceNodeRef inputDeviceNode); protected: void initialize() override; void uninitialize() override; void enableProcessing() override; void disableProcessing() override; bool supportsProcessInPlace() const override { return false; } private: static int jackCallback(jack_nframes_t nframes, void* userData); void renderToBufferFromInputs(); struct RenderData{ RenderData() : inputNode(nullptr), outputNode(nullptr), context(nullptr){} ~RenderData() { inputNode = nullptr; outputNode = nullptr; context = nullptr; } Node* outputNode; Node* inputNode; ContextJack* context; } mRenderData; std::weak_ptr<ContextJack> mCinderContext; jack_client_t *mClient; std::array< jack_port_t*, 2 > mOutputPorts; std::shared_ptr<InputDeviceNodeJack> mInputDeviceNode; }; class InputDeviceNodeJack : public InputDeviceNode { friend OutputDeviceNodeJack; public: InputDeviceNodeJack( const DeviceRef &device, const Format &format, const std::shared_ptr<ContextJack> &context ); protected: void initialize() override; void uninitialize() override; void enableProcessing() override; void disableProcessing() override; void process( Buffer *buffer ) override; private: std::array< jack_port_t*, 2 > mInputPorts; }; class ContextJack : public Context { public: ContextJack(); virtual ~ContextJack(); OutputDeviceNodeRef createOutputDeviceNode( const DeviceRef &device, const Node::Format &format = Node::Format() ) override; InputDeviceNodeRef createInputDeviceNode( const DeviceRef &device, const Node::Format &format = Node::Format() ) override; OutputDeviceNodeRef mOutputDeviceNode; InputDeviceNodeRef mInputDeviceNode; private: }; } } } // namespace cinder::audio::linux