view JackDevice/ContextJack.h @ 4:ab6db404403a

commented JackDevice
author Fiore Martin <f.martin@qmul.ac.uk>
date Wed, 13 Jul 2016 12:31:37 +0200
parents b5bcad8e7803
children 75b744078d66
line wrap: on
line source
/*
 Copyright (c) 2015, The Cinder Project

 This code is intended to be used with the Cinder C++ library, http://libcinder.org

 Redistribution and use in source and binary forms, with or without modification, are permitted provided that
 the following conditions are met:

    * Redistributions of source code must retain the above copyright notice, this list of conditions and
	the following disclaimer.
    * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and
	the following disclaimer in the documentation and/or other materials provided with the distribution.

 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
 WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
 PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
 ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
 TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 POSSIBILITY OF SUCH DAMAGE.
*/

#pragma once

#include "cinder/audio/Context.h" 
#include <jack/jack.h>

namespace cinder { namespace audio { namespace linux {

class ContextJack;
class InputDeviceNodeJack;

/**
 * OutputNode (as in the cinder::audio::OutputNode) that sends audio to the sound card using the jack audio callback method. 
 */ 
class OutputDeviceNodeJack : public OutputDeviceNode {
  public:
	OutputDeviceNodeJack( const DeviceRef &device, const Format &format, const std::shared_ptr<ContextJack> &context );

    /** Gives this output node a reference to the JackInputNode. 
     *  In initialize() the reference is used to give the input node access to jack input ports 
     */
    void setInput(InputDeviceNodeRef inputDeviceNode);

  protected:
	void initialize()				override;
	void uninitialize()				override;
	void enableProcessing()			override;
	void disableProcessing()		override;
	bool supportsProcessInPlace() const	override	{ return false; }

  private:
    // this is called by jack in the audio thread at every tick of the sound card 
    static int jackCallback(jack_nframes_t nframes, void* userData);


	void renderToBufferFromInputs();

    /**
     * RenderData is passed as user_data to jack when the jack process callback is installed
     */ 
    struct RenderData{
        RenderData() : inputNode(nullptr), outputNode(nullptr), context(nullptr){}
        ~RenderData() { inputNode = nullptr; outputNode = nullptr;  context = nullptr; }
        Node* outputNode;
        Node* inputNode;
        ContextJack* context;
    } mRenderData;

    std::weak_ptr<ContextJack>  mCinderContext;

	jack_client_t *mClient;

    std::array< jack_port_t*, 2 > mOutputPorts;

    std::shared_ptr<InputDeviceNodeJack> mInputDeviceNode;
};

/**
 * InputNode (as in the cinder::audio::OutputNode) that reads audio from the sound card using the jack audio callback method. 
 */ 
class InputDeviceNodeJack : public InputDeviceNode {
  friend OutputDeviceNodeJack;

  public:
	InputDeviceNodeJack( const DeviceRef &device, const Format &format, const std::shared_ptr<ContextJack> &context );

  protected:
	void initialize()				override;
	void uninitialize()				override;
	void enableProcessing()			override;
	void disableProcessing()		override;
	void process( Buffer *buffer )	override;

  private:
    std::array< jack_port_t*, 2 > mInputPorts;
};

class ContextJack : public Context {
  public:
	ContextJack() {}
	virtual ~ContextJack() {}
    

	OutputDeviceNodeRef	createOutputDeviceNode( const DeviceRef &device, const Node::Format &format = Node::Format() ) override;
	InputDeviceNodeRef	createInputDeviceNode( const DeviceRef &device, const Node::Format &format = Node::Format()  ) override;

    OutputDeviceNodeRef	mOutputDeviceNode;
    InputDeviceNodeRef	mInputDeviceNode;


  private:
};	

} } } // namespace cinder::audio::linux