Mercurial > hg > opencollidoscope
view CollidoscopeApp/include/ParticleController.h @ 16:4dad0b810f18
Comment tidy up + attributions
author | Fiore Martin <f.martin@qmul.ac.uk> |
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date | Tue, 16 Aug 2016 14:27:53 +0100 |
parents | 75b744078d66 |
children |
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/* Copyright (C) 2015 Fiore Martin Copyright (C) 2016 Queen Mary University of London Author: Fiore Martin This file is part of Collidoscope. Collidoscope is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "cinder/gl/gl.h" #include <vector> /** * The ParticleController creates/updates/draws and destroys particles */ class ParticleController { struct Particle { ci::vec2 mCloudCenter; // initial positin of the particle ci::vec2 mVel; // velocity float mCloudSize; // how big is the area where particle float around. When a particle hits the // border of the area it gets deflected int mAge; // when mAge == mLifeSpan the particle is disposed int mLifespan; // how long a particle lives bool mFlyOver; // some particles last longer and fly over the screen and reach the other user }; static const int kMaxParticles = 150; std::vector<Particle> mParticles; std::vector< ci::vec2 > mParticlePositions; // current number of active particles size_t mNumParticles; ci::gl::VboRef mParticleVbo; // virtual buffer object ci::gl::BatchRef mParticleBatch; public: /** * Every time addParticles is run, up to kMaxParticleAdd are added at once */ static const int kMaxParticleAdd = 22; ParticleController(); /** * Adds \a amount particles and places them in \a initialLocation. * \cloudSize determines how far the particles can go */ void addParticles(int amount, const ci::vec2 &initialLocation, const float cloudSize); /** * Updates position and age of the particles */ void updateParticles(); /** * Draws all the particles */ inline void draw() { mParticleBatch->draw(); } };