Mercurial > hg > opencollidoscope
view CollidoscopeApp/src/Wave.cpp @ 0:02467299402e
First import
CollidoscopeApp for Raspberry Pi
JackDevice
Teensy code for Collidoscope
author | Fiore Martin <f.martin@qmul.ac.uk> |
---|---|
date | Thu, 30 Jun 2016 14:50:06 +0200 |
parents | |
children | 7fb593d53361 |
line wrap: on
line source
#include "Wave.h" #include "DrawInfo.h" using namespace ci; Wave::Wave( size_t numChunks, Color selectionColor ): mNumChunks( numChunks ), mSelection( this, selectionColor ), mColor(Color(0.5f, 0.5f, 0.5f)), mFilterCoeff( 1.0f ) { mChunks.reserve( numChunks ); for ( size_t i = 0; i < numChunks; i++ ){ mChunks.emplace_back( i ); } auto lambert = gl::ShaderDef().color(); gl::GlslProgRef shader = gl::getStockShader( lambert ); mChunkBatch = gl::Batch::create( geom::Rect( ci::Rectf( 0, 0, Chunk::kWidth, 1 ) ), shader ); } void Wave::reset( bool onlyChunks ) { for (size_t i = 0; i < getSize(); i++){ mChunks[i].reset(); } if (onlyChunks) return; mSelection.setToNull(); } void Wave::setChunk(size_t index, float bottom, float top) { Chunk &c = mChunks[index]; c.setTop(top); c.setBottom(bottom); } inline const Chunk & Wave::getChunk(size_t index) { return mChunks[index]; } void Wave::update( double secondsPerChunk, const DrawInfo& di ) { typedef std::map<int, Cursor>::iterator MapItr; // update the cursor positions double now = ci::app::getElapsedSeconds(); for (MapItr itr = mCursors.begin(); itr != mCursors.end(); ++itr){ if (mSelection.isNull()){ itr->second.pos = Cursor::kNoPosition; } if ( itr->second.pos == Cursor::kNoPosition ) continue; double elapsed = now - itr->second.lastUpdate; itr->second.pos = mSelection.getStart() + int( elapsed / secondsPerChunk ); /* check we don't go too far off */ if (itr->second.pos > mSelection.getEnd()){ itr->second.pos = Cursor::kNoPosition; } } // update chunks for animation for ( auto &chunk : mChunks ){ chunk.update( di ); } #ifdef USE_PARTICLES mParticleController.updateParticles(); #endif } void Wave::draw( const DrawInfo& di ){ /* ########### draw the particles ########## */ #ifdef USE_PARTICLES mParticleController.draw(); #endif /* ########### draw the wave ########## */ /* scale the wave to fit the window */ gl::pushModelView(); const float wavePixelLen = ( mNumChunks * ( 2 + Chunk::kWidth ) ); /* scale the x-axis for the wave to fit the window */ gl::scale( ((float)di.getWindowWidth() ) / wavePixelLen , 1.0f); /* draw the chunks */ if (mSelection.isNull()){ /* no selection: all chunks the same color */ gl::color(mColor); for (size_t i = 0; i < getSize(); i++){ mChunks[i].draw( di, mChunkBatch ); } } else{ // Selection not null gl::color(this->mColor); // update the array with cursor positions mCursorsPos.clear(); for ( auto cursor : mCursors ){ mCursorsPos.push_back( cursor.second.pos ); } gl::enableAlphaBlending(); const float selectionAlpha = 0.5f + mFilterCoeff * 0.5f; for (size_t i = 0; i < getSize(); i++){ /* when in selection use selection color */ if (i == mSelection.getStart()){ /* draw the selection bar with a transparent selection color */ gl::color(mSelection.getColor().r, mSelection.getColor().g, mSelection.getColor().b, 0.5f); mChunks[i].drawBar( di, mChunkBatch ); /* set the color to the selection */ gl::color(mSelection.getColor().r, mSelection.getColor().g, mSelection.getColor().b, selectionAlpha); } // check if one of the cursors is positioned in this chunk if (std::find(mCursorsPos.begin(), mCursorsPos.end(),i) != mCursorsPos.end() ){ gl::color(CURSOR_CLR); mChunks[i].draw( di, mChunkBatch ); gl::color(mSelection.getColor().r, mSelection.getColor().g, mSelection.getColor().b, selectionAlpha); } else{ /* just draw with current color */ mChunks[i].draw( di, mChunkBatch ); } /* exit selection: go back to wave color */ if (i == mSelection.getEnd()){ /* draw the selection bar with a transparent selection color */ gl::color(mSelection.getColor().r, mSelection.getColor().g, mSelection.getColor().b, 0.5f); mChunks[i].drawBar( di, mChunkBatch ); /* set the colo to the wave */ gl::color(this->mColor); } } gl::disableAlphaBlending(); } gl::popModelView(); } //**************** Selection ***************// Wave::Selection::Selection(Wave * w, Color color) : mWave( w ), mSelectionStart( 0 ), mSelectionEnd( 0 ), mColor( color ), mParticleSpread( 1 ) {} void Wave::Selection::setStart(size_t start) { /* deselect the previous */ mWave->mChunks[mSelectionStart].setAsSelectionStart( false ); /* select the next */ mWave->mChunks[start].setAsSelectionStart( true ); mNull = false; size_t size = getSize(); mSelectionStart = start; mSelectionEnd = start + size - 1; if ( mSelectionEnd > mWave->getSize() - 1 ) mSelectionEnd = mWave->getSize() - 1; } void Wave::Selection::setSize(size_t size) { if ( size <= 0 ){ mNull = true; return; } size -= 1; // check boundaries: size cannot bring the selection end beyond the end of the wave if ( mSelectionStart+size >= mWave->mNumChunks ){ size = mWave->mNumChunks - mSelectionStart - 1; } /* deselect the previous */ mWave->mChunks[mSelectionEnd].setAsSelectionEnd( false ); mSelectionEnd = mSelectionStart + size; /* select the next */ mWave->mChunks[mSelectionEnd].setAsSelectionEnd( true ); mNull = false; } const cinder::Color Wave::CURSOR_CLR = Color(1.f, 1.f, 1.f);