rob@100: ///////////////////////////////////////////////// rob@100: // connect to websocket rob@100: rob@100: var socket = io.connect(); rob@100: function initPage() { socket.emit("initPage"); rob@100: console.log("init.client.log") rob@100: } rob@100: rob@100: //socket.on("metroPulse", metronomeTick); rob@100: ///////////////////////////////////////////////// rob@100: rob@100: socket.on("metroPulse", pulseInClient); rob@100: function pulseInClient(pulse,groupID,metrobeat){ rob@100: var groupPage=document.getElementById('group').value rob@100: if (groupID == groupPage) { rob@100: metronomeTick(1000, groupID, metrobeat); rob@100: } rob@100: } rob@100: rob@100: ////////////////////////////////////////////////// rob@100: // AUDIO SCORE CUES rob@100: rob@100: var audioUnit1 = new Audio('audio/testfile.ogg'); rob@100: var audioUnit49 = new Audio('audio/testfile.ogg'); rob@100: var audioUnit3 = new Audio('audio/testfile.ogg'); rob@100: var audioUnit4 = new Audio('audio/testfile.ogg'); rob@100: rob@100: function playAudio(a) { rob@100: a.play(); rob@100: } rob@100: rob@100: //playAudio(audio_unit_1); rob@100: rob@100: rob@100: ///////////////////////////////////////////////// rob@100: function metroCss(beat, beatcolor,text){ rob@100: var color = beatcolor; rob@100: $(".metrocase > div").each(function(){$(this).stop()}); rob@100: $(".metrocase > div").each(function(){$(this).css('background-color', beatcolor)}); rob@100: $(".metrocase > div").each(function(){$(this).text(" ")}); rob@100: } rob@100: rob@100: function metronomeTick(pulse, voice,metrobeat) { rob@100: var color = "gray" rob@100: metroCss(0, "red", "4") rob@100: setTimeout(function(){metroCss(0, "black", "4")},150); rob@100: }; rob@100: rob@100: ///////////////////////////////////////////////// rob@100: // update the stopwatch value on the client page in line with server rob@100: socket.on("chronFromServer", function(chron) { $("div#client_chronometer").text(chron); }); rob@100: rob@100: // server time rob@100: socket.on("dateTime", function(datetime) { rob@100: $("div#datetime").text("" +datetime); rob@100: }); rob@100: rob@100: ///////////////////////////////////////////////// rob@100: rob@100: // countin (solo part) rob@100: rob@100: socket.on("countinFromServer", countinClient); rob@100: function countinClient(groupID, currentseconds,mm,text,colour,background,unit){ rob@100: var groupPage=document.getElementById('group').value rob@100: if (groupID == groupPage) { rob@100: $("#counttitle").css('color','black'); rob@100: $("#counttitle").text(text); rob@100: $("#count").text(currentseconds); rob@100: document.getElementById("count").style.color=colour; rob@100: }} rob@100: rob@100: ///////////////////////////////////////////////// rob@100: rob@100: // countdown to change (solo) rob@100: rob@100: socket.on("counterText", cText); rob@100: function cText(groupID, currentseconds,text){ rob@100: $("#totalcountdown"+groupID).text(text); rob@100: var groupPage=document.getElementById('group').value rob@100: if (groupID == groupPage) { rob@100: //console.log(text) rob@100: $("#totalcountdown").text(text); rob@100: }} rob@100: rob@100: // when voice is changed in UI grab and update from server rob@100: rob@100: function changeSoloVoice(v) { socket.emit("changeSoloVoice", v); } rob@100: rob@100: // makes sure page is loaded if not it grabs svg etc rob@100: rob@100: socket.on("pageIni", pageIni); rob@100: function pageIni (group,unit,time,mm,seqcounter,nextunit) { rob@100: //console.log(unit + " ---> " + nextunit) rob@100: var soloist = $("#group").attr('value'); //4//$("#group").value; rob@100: if (group==1){ rob@100: var n1 = $("#previewbox-1").html().indexOf("svg"); rob@100: //console.log(n1) rob@100: if (n1 == -1){ rob@100: //console.log("n1 == -1 so load svg:") rob@100: $("#previewbox-1").html("") rob@100: } rob@100: } rob@100: rob@100: if (group==2){ rob@100: var n2 = $("#previewbox-2").html().indexOf("svg"); rob@100: if (n2 == -1){ rob@100: $("#previewbox-2").html("") rob@100: } rob@100: } rob@100: rob@100: if (group==3){ rob@100: var n3 = $("#previewbox-3").html().indexOf("svg"); rob@100: if (n3 == -1){ rob@100: $("#previewbox-3").html("") rob@100: } rob@100: } rob@100: rob@100: if (group==4){ rob@100: var n4 = $("#previewbox-4").html().indexOf("svg"); rob@100: if (n4 == -1){ rob@100: $("#previewbox-4").html("") rob@100: } rob@100: } rob@100: rob@100: rob@100: if (group==soloist) { rob@100: //console.log("INI sooolooooist=: ---------------------- : " + soloist) rob@100: var n = $("#previewbox-solo").html().indexOf("svg"); rob@100: if (n == -1){ rob@100: $("#previewbox-solo").html("") rob@100: $("#previewbox-solo-next").html("") rob@100: } rob@100: } rob@100: rob@100: rob@100: } rob@100: rob@100: rob@100: socket.on("pageFlip", pageFlip); rob@100: rob@100: // some if logic to check if file is already displayed rob@100: // if not load it - client doesnt need to be present at start rob@100: rob@100: function pageFlip (group,unit,time,mm,seqcounter,nextunit) { rob@100: var soloist = $("#group").attr('value'); rob@100: rob@100: if (group==1){ rob@100: $("#previewbox-1").html("") rob@100: } rob@100: rob@100: if (group==2){ rob@100: $("#previewbox-2").html("") rob@100: } rob@100: rob@100: if (group==3){ rob@100: rob@100: $("#previewbox-3").html("") rob@100: } rob@100: rob@100: if (group==4){ rob@100: $("#previewbox-4").html("") rob@100: } rob@100: rob@100: rob@100: // page flip for solo part section rob@100: rob@100: if (group==soloist) { rob@100: rob@100: // changes the svg and preview images rob@100: $("#previewbox-solo").html("") rob@100: $("#previewbox-solo-next").html("") rob@100: rob@100: // check for audio assets to play rob@100: // audio assets should have a value attribute which should be compared with the unit rob@100: // if the unit has an associated audio attribute it should play rob@100: rob@100: if ( window["audioUnit"+unit] ){ rob@100: console.log("audio asset detected for this unit... playing now...") rob@100: playAudio(window["audioUnit"+unit]); rob@100: } else { console.log("no audio for this unit.."); } rob@100: } rob@100: rob@100: // check for effect associated with unit rob@100: // maybe in future we could use the webAudio API? rob@100: rob@100: } rob@100: rob@100: rob@100: rob@100: //////////////////////////////////////////////// rob@100: rob@100: /* commented out for now as interferes with chat rob@100: need to introduce metakey...manyana... not so usefull anyway really... rob@100: rob@100: keyboard controls rob@100: +++++++++++++++++++++++++ rob@100: rob@100: SPACE to toggle visibilty of preview rob@100: m to toggle visibilty of metronome rob@100: s to toggle visibilty of stopwatch rob@100: h to hide all above rob@100: rob@100: rob@100: */ rob@100: rob@100: function toggle_visibility(id) { rob@100: var e = document.getElementById(id); rob@100: if(e.style.display == 'block') rob@100: e.style.display = 'none'; rob@100: else rob@100: e.style.display = 'block'; rob@100: } rob@100: rob@100: $(document).keypress(function(e){ rob@100: // console.log(e.which); rob@100: // "0" button for hide chat rob@100: var hcheckWebkitandIE=(e.which==48 ? 1 : 0); rob@100: var hcheckMoz=(e.which==48 ? 1 : 0); rob@100: if (hcheckWebkitandIE || hcheckMoz) { rob@100: toggle_visibility('comms') rob@100: } rob@100: }); rob@100: rob@100: //*/ rob@100: rob@100: //////////////////////////////////////////////// rob@100: // this needs to have a variable to define the websocket rob@100: // otherwise we will pings from all sockets connected rob@100: // no! the server broadcasts the ping and the clients emit the pong! rob@100: // ah but then the time reported back from the server needs to be targeted rob@100: // to specific client.. rob@100: rob@100: ////////////////////////////////////////////// rob@100: // Latency "Pong" rob@100: rob@100: socket.on("timeFromServer", function(n) { rob@100: socket.emit("clientTimeResponse",n); }); rob@100: rob@100: socket.on("latencyFromServer", function(latency) { rob@100: $("#client_latency").text("Latency: "+latency+"ms.") rob@100: }); rob@100: rob@100: function getLatencies(x) { socket.emit("getLatencies", x); } rob@100: rob@100: ////////////////////////////////////////////// rob@100: rob@100: rob@100: socket.on('connect', function () { rob@100: $('#chat').addClass('connected'); rob@100: }); rob@100: rob@100: socket.on('announcement', function (msg) { rob@100: $('#Lines').append($('

').append($('').text(msg))); rob@100: }); rob@100: rob@100: socket.on('nicknames', function (nicknames) { rob@100: $('#nicknames').empty().append($('Online: ')); rob@100: for (var i in nicknames) { rob@100: $('#nicknames').append($('').text(nicknames[i])); rob@100: } rob@100: }); rob@100: rob@100: socket.on('user message', message); rob@100: socket.on('reconnect', function () { rob@100: $('#lines').remove(); rob@100: message('System', 'Reconnected to the server'); rob@100: }); rob@100: rob@100: socket.on('reconnecting', function () { rob@100: message('System', 'Attempting to re-connect to the server'); rob@100: }); rob@100: rob@100: socket.on('error', function (e) { rob@100: message('System', e ? e : 'A unknown error occurred'); rob@100: }); rob@100: rob@100: function message (from, msg) { rob@100: $('#lines').prepend($('

').prepend($('').text(from), msg)); rob@100: } rob@100: rob@100: // dom manipulation rob@100: $(function () { rob@100: $('#set-nickname').submit(function (ev) { rob@100: socket.emit('nickname', $('#nick').val(), function (set) { rob@100: if (!set) { rob@100: clear(); rob@100: return $('#chat').addClass('nickname-set'); rob@100: } rob@100: $('#nickname-err').css('visibility', 'visible'); rob@100: }); rob@100: return false; rob@100: }); rob@100: rob@100: $('#send-message').submit(function () { rob@100: message('me', $('#message').val()); rob@100: socket.emit('user message', $('#message').val()); rob@100: clear(); rob@100: $('#lines').get(0).scrollTop = 10000000; rob@100: return false; rob@100: }); rob@100: rob@100: function clear () { rob@100: $('#message').val('').focus(); rob@100: }; rob@100: });