Mercurial > hg > nodescore
diff nodescore.old @ 49:ddb09f0a67fd
begining of attempt at modularisation
author | tzara <rc-web@kiben.net> |
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date | Sat, 13 Oct 2012 00:17:52 +0000 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/nodescore.old Sat Oct 13 00:17:52 2012 +0000 @@ -0,0 +1,375 @@ +/* +//////////////////////////////////////////// + +nodescore server +nodescore.kiben.net +nodescore@kiben.net + +//////////////////////////////////////////// +*/ +var sio = require('socket.io') +, http = require('http') +, ch = require('./chronometer') +, fs = require('fs') +, static = require('node-static'); +// run webserver serving static html +//////////////////////////////////////////// +var clientFiles = new static.Server('./www'); +var httpServer = http.createServer( + function(request, response) { + request.addListener('end', function () { + clientFiles.serve(request, response); + process.setMaxListeners(0); + }); + }); + +httpServer.listen(8889); + + +var pinging=0 +console.log("ping set to 0") + +//////////////////////////////////////////// +// connect to websockets +//////////////////////////////////////////// + +var io = sio.listen(httpServer) +, nicknames = {}; + +io.set('log level', 3); // reduce logging + +io.sockets.on('connection', function (socket) { + + socket.on('nickname', function (nick, fn) { + if (nicknames[nick]) { + fn(true); + } else { + fn(false); + nicknames[nick] = socket.nickname = nick; + socket.broadcast.emit('announcement', nick + ' connected'); + io.sockets.emit('nicknames', nicknames); + } + }); + + /// chat user messages to screens and to log file + // date format for filename + + var da = new Date(); var dtstring = da.getFullYear()+ '-' + da.getMonth()+ '-' + da.getDate(); + + //////////////////////// + /// log messages to file + socket.on('user message', function (msg) { + fs.open('logs/chatlog-'+dtstring+'.txt', 'a', 666, function( e, id ) { + //time format for message stamp + var dt = new Date();var timestring = dt.getHours() + ':' + dt.getMinutes() + ':' + dt.getSeconds(); + + socket.broadcast.emit('user message', socket.nickname, msg); + + var fs = require('fs'), str = msg; + fs.write( id, timestring+" " + socket.nickname + ": "+ msg+"\n", null, 'utf8', function(){}); + }); + }); + + //////////////////////////////////////////// + // metronome + //////////////////////////////////////////// + + socket.on('metroStop', stopMetro) + function stopMetro () { + metroState=0; + }; + + //////////////////////////////////////////// + // Chronometer + //////////////////////////////////////////// +/* + // number padding: 0 to 00 + + function pad(number) { return (number < 10 ? '0' : '') + number } + + // the chronometer initial states + var chronstate = 0; var zecsec = 0; var seconds = 0; + var mins = 0; var hours = 0; + + + dt = setInterval( function () { + socket.broadcast.emit("dateTime", ch.dateTime()); + socket.emit("dateTime", ch.dateTime()); + console.log("boooooooooooo") + },1000) + + + function chronometer() { + + if (chronstate==1){ + zecsec += 1; // set tenths of a second + if(zecsec > 9) { zecsec = 0; seconds += 1;} + if(seconds > 59) { seconds = 0;mins += 1;} + if(mins > 59) { mins = 0; hours += 1; } + var chron = pad(hours) +":"+pad(mins)+ ':'+ pad(seconds)+ ":"+ zecsec + setTimeout(function(){chronometer()}, 100); + socket.broadcast.emit('chronFromServer', chron) + socket.emit('chronFromServer', chron) + } + } + +*/ + + var chronstate=0; + + function startChron (){ + if (chronstate==1){ + stopwatch = setInterval(function () { + c = ch.chronometer(1) + socket.broadcast.emit('chronFromServer', c) + socket.emit('chronFromServer', c) + }, 100)}; + } + +datetime = setInterval(function () { + d = ch.dateTime() + socket.broadcast.emit('dateTime', d) + socket.emit('dateTime', d) + }, 1000) + + + + + socket.on('startChr', function () { startChr();}); + // if not already started start the chronometer + function startChr() { if (chronstate !== 1) { + chronstate = 1; + startChron(); + +} + } + + + socket.on('stopChr', function () { stopChr();} ); + function stopChr() { chronstate = 0; } + // stop the chronometer + + socket.on('resetChr', function () { resetChr();}); + function resetChr() {//clearInterval(); + chronstate = 0; + zecsec = 0; seconds = 0; + mins = 0; hours = 0; + chronstate = 0; + var chron = pad(hours) +":"+pad(mins)+ ':'+ pad(seconds)+ ":"+ zecsec + // send 0.0.0 values to display + socket.broadcast.emit('chronFromServer', chron) + socket.emit('chronFromServer', chron) + } + + //////////////////////////////////////////// + // magic square sequencer + //////////////////////////////////////////// +// var score = require('./score'); +// var c = require('./chronometer'); + +// var mm = score.mm + var sequencerState = 0; + + + // var srcsqr = score.srcsqr + var srcsqr = [] + srcsqr[0] = [22,21,24,25,06,07]; + srcsqr[1] = [20,23,27,26,05,04]; + srcsqr[2] = [03,00,17,16,35,34]; + srcsqr[3] = [01,02,19,18,33,32]; + +// var seqA = score.seqA +// var seqB = score.seqB +// var seqC = score.seqC +// var seqD = score.seqD + + var seqA = { metrobeat:0, voice:1, name: "A", counter: 0, mm: 60, beatsinbar: 4, durations: srcsqr[0], units: [1,2,3,1,2,4]}; + var seqB = { metrobeat:0, voice:2, name: "B", counter: 0, mm: 120, beatsinbar: 4, durations: srcsqr[1], units: [3,2,1,1,2,3]}; + var seqC = { metrobeat:0, voice:3, name: "C", counter: 0, mm: 90, beatsinbar: 4, durations: srcsqr[2], units: [4,5,6,5,4,2]}; + var seqD = { metrobeat:0, voice:4, name: "D", counter: 0, mm: 105, beatsinbar: 4, durations: srcsqr[3], units: [2,3,4,2,3,1]}; + + + + var countdowntick = function(seq){ + // var tempoms = Math.floor(60000/seq.mm) + var tempoms = Math.floor(60000/seq.mm) + //console.log(tempoms) + var timemultiplier=1 + var outcount = 4; var incount=4; + var time = ((seq.durations[seq.counter]+1) *timemultiplier) + 30000 + (outcount*tempoms); + var time = Math.floor(time) + var ztime = time; + var totaltime = Math.floor(time/tempoms) + var unit = seq.units[seq.counter]; + + // initiate first page here + socket.broadcast.emit("pageFlipfromserver", seq.voice, unit, time, seq.mm,seq.counter); + socket.emit("pageFlipfromserver", seq.voice, unit, time, seq.mm,seq.counter); + + function sequenCer() { + // console.log(ztime) + if (ztime >= 0 ){ + + // basic unit is still the second/1000ms - change this to tempoms? no i dont think so + // count in and count out + //////////////////////////////////////////// + + var counter = Math.floor(ztime/tempoms) + //console.log(counter) + if (counter >= 0 ){ + socket.broadcast.emit('counterText', seq.voice, seq.counter, counter); + socket.emit('counterText', seq.voice, seq.counter, counter); + + if (counter <= outcount ) { + socket.broadcast.emit('countinFromServer', seq.voice, counter, "","stop in: ", "red", "transparent"); + } + + if (counter > (totaltime)-incount && counter <= totaltime ) { + socket.broadcast.emit('countinFromServer', seq.voice, counter-(totaltime-incount), "","play in: ", "green","transparent"); + socket.emit('countinFromServer', seq.voice, counter-(totaltime-incount), "","play in: ", "green","transparent"); + + } + + if (counter == (totaltime)-incount ) { + socket.broadcast.emit('countinFromServer', seq.voice, "+", "","playing.. ", "green","transparent"); + socket.emit('countinFromServer', seq.voice, "+", "","playing.. ", "green","transparent"); + } + + // remove displayed number with " " at end of both countin/out + + if (counter == 0 ) { + socket.broadcast.emit('countinFromServer', seq.voice, "", "","", "green","transparent"); + socket.broadcast.emit('counterText', seq.voice, seq.counter, ""); + socket.emit('counterText', seq.voice, seq.counter, ""); + } + } + + // on each beat do: + + // push out the pulse to metronome + seq.metrobeat = (seq.metrobeat+1)%seq.beatsinbar ; + socket.broadcast.emit('metroPulse', tempoms, seq.voice,seq.metrobeat); + socket.emit('metroPulse', tempoms, seq.voice,seq.metrobeat); + } + + // flip the page + if (counter == 0){ + + seq.counter = (seq.counter + 1) % seq.durations.length + socket.broadcast.emit("pageFlipfromserver", seq.voice, unit, time, seq.mm,seq.counter); + //delete tockTock; + step(seq); + } + + // decrement the time + ztime -= tempoms + } + + var pulse = setInterval(sequenCer, tempoms); + + socket.on('stopSeq', function () { + //donaldduck = mickeymouse + 7 + sequenCer.clearInterval + console.log("sequencer stopping...") + // grrr why wont this clearInterval work + sequencerState = 0 + clearInterval(pulse) + stopChr(); + }); + }; + + //////////////// + + socket.on('startSeq', function () { + if (sequencerState == 0) { + console.log("sequencer starting...") + startChr(); + +////////////////////////////////////////////////////////////////// + + step(seqA);step(seqB); step(seqC); step(seqD); + ztime =-1; + } + + else console.log("sequencer already started...") + }); + + step = function (seq) { + //clearInterval(seq.boo); + //clearInterval(countdowntick); + countdowntick(seq) + sequencerState=1; + }; + + socket.on('resetSeq', function () { + console.log("reset") + resetChr(); + }); + + + //////////////////////////////////////////// + // some latency calculations + /////////////////////////////////////////// + + /* + a ping is periodically broadcast to all connected clients each + connected returns a pong to the server via an "emit" and in turn + the server returns each unique client a report of the latency + via another emit - the emit only sends to the source of the + request, whereas the broadcast.emit.. broadcasts.. ie to all + connected clients + + TODO: smooth range and average out results to remove erratic ping + times. + + TODO: + The result then needs to be used to stagger outgoing messages to + compensate for latency - how much compensation is more connected + to the time that any audio/video feed needs to encode/decode as + the latency of the route from node A to node B is inavoidable?! + so maybe latency is irrelevant in this context - we just need to + stagger signals according to encoding decoding times.. hmmm + */ + + +// periodically broadcast a ping + function serverTime(freq) { + if (pinging==0){ st = setInterval(function() { + var pinging=1; + var d = new Date(); var n = d.getTime(); + socket.emit("timeFromServer", n); + }, 1000); } else console.log("already pinging") + } + // receive the pong calculate the latency and + // return the response to the client + + socket.on("clientTimeResponse", function(x) { + var d = new Date(); var n = d.getTime(); + var latency = (n-x)/2; + //console.log("SERVERTIME:"+x + " LATENCY:" + latency); + socket.emit("latencyFromServer", latency); + }); + + // this is the trigger from the control client to start the process + // maybe remove this and have latency connections constantly running + + /* + socket.on("getLatencies", function(x){ + serverTime(x); + }); + */ + + serverTime(1000); + + socket.on('disconnect', function(client) { + console.log(socket.nickname + " is gone..." ) + clearInterval(st); + + if (!socket.nickname) return; + + delete nicknames[socket.nickname]; + socket.broadcast.emit('announcement', socket.nickname + ' disconnected'); + socket.broadcast.emit('nicknames', nicknames); + }); + +});