Mercurial > hg > nodescore
diff node_modules/socket.io/Readme.md @ 76:0ae87af84e2f
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author | Rob Canning <rob@foo.net> |
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date | Sun, 13 Jul 2014 10:07:41 +0100 |
parents | 333afcfd3f3a |
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--- a/node_modules/socket.io/Readme.md Tue Jul 01 08:51:53 2014 +0000 +++ b/node_modules/socket.io/Readme.md Sun Jul 13 10:07:41 2014 +0100 @@ -1,364 +1,346 @@ -# Socket.IO -Socket.IO is a Node.JS project that makes WebSockets and realtime possible in -all browsers. It also enhances WebSockets by providing built-in multiplexing, -horizontal scalability, automatic JSON encoding/decoding, and more. +# socket.io -## How to Install - -```bash -npm install socket.io -``` +[](http://travis-ci.org/Automattic/socket.io) +[](http://badge.fury.io/js/socket.io) ## How to use -First, require `socket.io`: +The following example attaches socket.io to a plain Node.JS +HTTP server listening on port `3000`. ```js -var io = require('socket.io'); +var server = require('http').Server(); +var io = require('socket.io')(server); +io.on('connection', function(socket){ + socket.on('event', function(data){}); + socket.on('disconnect', function(){}); +}); +server.listen(3000); ``` -Next, attach it to a HTTP/HTTPS server. If you're using the fantastic `express` -web framework: - -#### Express 3.x +### Standalone ```js -var app = express() - , server = require('http').createServer(app) - , io = io.listen(server); - -server.listen(80); - -io.sockets.on('connection', function (socket) { - socket.emit('news', { hello: 'world' }); - socket.on('my other event', function (data) { - console.log(data); - }); -}); +var io = require('socket.io')(); +io.on('connection', function(socket){}); +io.listen(3000); ``` -#### Express 2.x +### In conjunction with Express + +Starting with **3.0**, express applications have become request handler +functions that you pass to `http` or `http` `Server` instances. You need +to pass the `Server` to `socket.io`, and not the express application +function. ```js -var app = express.createServer() - , io = io.listen(app); - -app.listen(80); - -io.sockets.on('connection', function (socket) { - socket.emit('news', { hello: 'world' }); - socket.on('my other event', function (data) { - console.log(data); - }); -}); +var app = require('express')(); +var server = require('http').Server(app); +var io = require('socket.io')(server); +io.on('connection', function(){ /* … */ }); +server.listen(3000); ``` -Finally, load it from the client side code: +### In conjunction with Koa -```html -<script src="/socket.io/socket.io.js"></script> -<script> - var socket = io.connect('http://localhost'); - socket.on('news', function (data) { - console.log(data); - socket.emit('my other event', { my: 'data' }); - }); -</script> +Like Express.JS, Koa works by exposing an application as a request +handler function, but only by calling the `callback` method. + +```js +var app = require('koa')(); +var server = require('http').Server(app.callback()); +var io = require('socket.io')(server); +io.on('connection', function(){ /* … */ }); +server.listen(3000); ``` -For more thorough examples, look at the `examples/` directory. +## API -## Short recipes +### Server -### Sending and receiving events. + Exposed by `require('socket.io')`. -Socket.IO allows you to emit and receive custom events. -Besides `connect`, `message` and `disconnect`, you can emit custom events: +### Server() -```js -// note, io.listen(<port>) will create a http server for you -var io = require('socket.io').listen(80); + Creates a new `Server`. Works with and without `new`: -io.sockets.on('connection', function (socket) { - io.sockets.emit('this', { will: 'be received by everyone' }); + ```js + var io = require('socket.io')(); + // or + var Server = require('socket.io'); + var io = new Server(); + ``` - socket.on('private message', function (from, msg) { - console.log('I received a private message by ', from, ' saying ', msg); +### Server(opts:Object) + + Optionally, the first or second argument (see below) of the `Server` + constructor can be an options object. + + The following options are supported: + + - `serveClient` sets the value for Server#serveClient() + - `path` sets the value for Server#path() + + The same options passed to socket.io are always passed to + the `engine.io` `Server` that gets created. See engine.io + [options](https://github.com/learnboost/engine.io#methods-1) + as reference. + +### Server(srv:http#Server, opts:Object) + + Creates a new `Server` and attaches it to the given `srv`. Optionally + `opts` can be passed. + +### Server(port:Number, opts:Object) + + Binds socket.io to a new `http.Server` that listens on `port`. + +### Server#serveClient(v:Boolean):Server + + If `v` is `true` the attached server (see `Server#attach`) will serve + the client files. Defaults to `true`. + + This method has no effect after `attach` is called. + + ```js + // pass a server and the `serveClient` option + var io = require('socket.io')(http, { serveClient: false }); + + // or pass no server and then you can call the method + var io = require('socket.io')(); + io.serveClient(false); + io.attach(http); + ``` + + If no arguments are supplied this method returns the current value. + +### Server#path(v:String):Server + + Sets the path `v` under which `engine.io` and the static files will be + served. Defaults to `/socket.io`. + + If no arguments are supplied this method returns the current value. + +### Server#adapter(v:Adapter):Server + + Sets the adapter `v`. Defaults to an instance of the `Adapter` that + ships with socket.io which is memory based. See + [socket.io-adapter](https://github.com/Automattic/socket.io-adapter). + + If no arguments are supplied this method returns the current value. + +### Server#origins(v:String):Server + + Sets the allowed origins `v`. Defaults to any origins being allowed. + + If no arguments are supplied this method returns the current value. + + +### Server#sockets:Namespace + + The default (`/`) namespace. + +### Server#attach(srv:http#Server, opts:Object):Server + + Attaches the `Server` to an engine.io instance on `srv` with the + supplied `opts` (optionally). + +### Server#attach(port:Number, opts:Object):Server + + Attaches the `Server` to an engine.io instance that is bound to `port` + with the given `opts` (optionally). + +### Server#listen + + Synonym of `Server#attach`. + +### Server#bind(srv:engine#Server):Server + + Advanced use only. Binds the server to a specific engine.io `Server` + (or compatible API) instance. + +### Server#onconnection(socket:engine#Socket):Server + + Advanced use only. Creates a new `socket.io` client from the incoming + engine.io (or compatible API) `socket`. + +### Server#of(nsp:String):Namespace + + Initializes and retrieves the given `Namespace` by its pathname + identifier `nsp`. + + If the namespace was already initialized it returns it right away. + +### Server#emit + + Emits an event to all connected clients. The following two are + equivalent: + + ```js + var io = require('socket.io')(); + io.sockets.emit('an event sent to all connected clients'); + io.emit('an event sent to all connected clients'); + ``` + + For other available methods, see `Namespace` below. + +### Server#use + + See `Namespace#use` below. + +### Namespace + + Represents a pool of sockets connected under a given scope identified + by a pathname (eg: `/chat`). + + By default the client always connects to `/`. + +#### Events + + - `connection` / `connect`. Fired upon a connection. + + Parameters: + - `Socket` the incoming socket. + +### Namespace#name:String + + The namespace identifier property. + +### Namespace#connected:Object<Socket> + + Hash of `Socket` objects that are connected to this namespace indexed + by `id`. + +### Namespace#use(fn:Function):Namespace + + Registers a middleware, which is a function that gets executed for + every incoming `Socket` and receives as parameter the socket and a + function to optionally defer execution to the next registered + middleware. + + ```js + var io = require('socket.io')(); + io.use(function(socket, next){ + if (socket.request.headers.cookie) return next(); + next(new Error('Authentication error')); }); + ``` - socket.on('disconnect', function () { - io.sockets.emit('user disconnected'); + Errors passed to middleware callbacks are sent as special `error` + packets to clients. + +### Socket + + A `Socket` is the fundamental class for interacting with browser + clients. A `Socket` belongs to a certain `Namespace` (by default `/`) + and uses an underlying `Client` to communicate. + +### Socket#rooms:Array + + A list of strings identifying the rooms this socket is in. + +### Socket#client:Client + + A reference to the underlying `Client` object. + +### Socket#conn:Socket + + A reference to the underyling `Client` transport connection (engine.io + `Socket` object). + +### Socket#request:Request + + A getter proxy that returns the reference to the `request` that + originated the underlying engine.io `Client`. Useful for accessing + request headers such as `Cookie` or `User-Agent`. + +### Socket#id:String + + A unique identifier for the socket session, that comes from the + underlying `Client`. + +### Socket#emit(name:String[, …]):Socket + + Emits an event to the socket identified by the string `name`. Any + other parameters can be included. + + All datastructures are supported, including `Buffer`. JavaScript + functions can't be serialized/deserialized. + + ```js + var io = require('socket.io')(); + io.on('connection', function(socket){ + socket.emit('an event', { some: 'data' }); }); -}); + ``` + +### Socket#join(name:String[, fn:Function]):Socket + + Adds the socket to the `room`, and fires optionally a callback `fn` + with `err` signature (if any). + + The socket is automatically a member of a room identified with its + session id (see `Socket#id`). + + The mechanics of joining rooms are handled by the `Adapter` + that has been configured (see `Server#adapter` above), defaulting to + [socket.io-adapter](https://github.com/Automattic/socket.io-adapter). + +### Socket#leave(name:String[, fn:Function]):Socket + + Removes the socket from `room`, and fires optionally a callback `fn` + with `err` signature (if any). + + **Rooms are left automatically upon disconnection**. + + The mechanics of leaving rooms are handled by the `Adapter` + that has been configured (see `Server#adapter` above), defaulting to + [socket.io-adapter](https://github.com/Automattic/socket.io-adapter). + +### Socket#to(room:String):Socket +### Socket#in(room:String):Socket + + Sets a modifier for a subsequent event emission that the event will + only be _broadcasted_ to sockets that have joined the given `room`. + + To emit to multiple rooms, you can call `to` several times. + + ```js + var io = require('socket.io')(); + io.on('connection', function(socket){ + socket.to('others').emit('an event', { some: 'data' }); + }); + ``` + +### Client + + The `Client` class represents an incoming transport (engine.io) + connection. A `Client` can be associated with many multiplexed `Socket` + that belong to different `Namespace`s. + +### Client#conn + + A reference to the underlying `engine.io` `Socket` connection. + +### Client#request + + A getter proxy that returns the reference to the `request` that + originated the engine.io connection. Useful for accessing + request headers such as `Cookie` or `User-Agent`. + +## Debug / logging + +Socket.IO is powered by [debug](http://github.com/visionmedia/debug). +In order to see all the debug output, run your app with the environment variable +`DEBUG` including the desired scope. + +To see the output from all of Socket.IO's debugging scopes you can use: + +``` +DEBUG=socket.io* node myapp ``` -### Storing data associated to a client +## License -Sometimes it's necessary to store data associated with a client that's -necessary for the duration of the session. - -#### Server side - -```js -var io = require('socket.io').listen(80); - -io.sockets.on('connection', function (socket) { - socket.on('set nickname', function (name) { - socket.set('nickname', name, function () { socket.emit('ready'); }); - }); - - socket.on('msg', function () { - socket.get('nickname', function (err, name) { - console.log('Chat message by ', name); - }); - }); -}); -``` - -#### Client side - -```html -<script> - var socket = io.connect('http://localhost'); - - socket.on('connect', function () { - socket.emit('set nickname', prompt('What is your nickname?')); - socket.on('ready', function () { - console.log('Connected !'); - socket.emit('msg', prompt('What is your message?')); - }); - }); -</script> -``` - -### Restricting yourself to a namespace - -If you have control over all the messages and events emitted for a particular -application, using the default `/` namespace works. - -If you want to leverage 3rd-party code, or produce code to share with others, -socket.io provides a way of namespacing a `socket`. - -This has the benefit of `multiplexing` a single connection. Instead of -socket.io using two `WebSocket` connections, it'll use one. - -The following example defines a socket that listens on '/chat' and one for -'/news': - -#### Server side - -```js -var io = require('socket.io').listen(80); - -var chat = io - .of('/chat') - .on('connection', function (socket) { - socket.emit('a message', { that: 'only', '/chat': 'will get' }); - chat.emit('a message', { everyone: 'in', '/chat': 'will get' }); - }); - -var news = io - .of('/news'); - .on('connection', function (socket) { - socket.emit('item', { news: 'item' }); - }); -``` - -#### Client side: - -```html -<script> - var chat = io.connect('http://localhost/chat') - , news = io.connect('http://localhost/news'); - - chat.on('connect', function () { - chat.emit('hi!'); - }); - - news.on('news', function () { - news.emit('woot'); - }); -</script> -``` - -### Sending volatile messages. - -Sometimes certain messages can be dropped. Let's say you have an app that -shows realtime tweets for the keyword `bieber`. - -If a certain client is not ready to receive messages (because of network slowness -or other issues, or because he's connected through long polling and is in the -middle of a request-response cycle), if he doesn't receive ALL the tweets related -to bieber your application won't suffer. - -In that case, you might want to send those messages as volatile messages. - -#### Server side - -```js -var io = require('socket.io').listen(80); - -io.sockets.on('connection', function (socket) { - var tweets = setInterval(function () { - getBieberTweet(function (tweet) { - socket.volatile.emit('bieber tweet', tweet); - }); - }, 100); - - socket.on('disconnect', function () { - clearInterval(tweets); - }); -}); -``` - -#### Client side - -In the client side, messages are received the same way whether they're volatile -or not. - -### Getting acknowledgements - -Sometimes, you might want to get a callback when the client confirmed the message -reception. - -To do this, simply pass a function as the last parameter of `.send` or `.emit`. -What's more, when you use `.emit`, the acknowledgement is done by you, which -means you can also pass data along: - -#### Server side - -```js -var io = require('socket.io').listen(80); - -io.sockets.on('connection', function (socket) { - socket.on('ferret', function (name, fn) { - fn('woot'); - }); -}); -``` - -#### Client side - -```html -<script> - var socket = io.connect(); // TIP: .connect with no args does auto-discovery - socket.on('connect', function () { // TIP: you can avoid listening on `connect` and listen on events directly too! - socket.emit('ferret', 'tobi', function (data) { - console.log(data); // data will be 'woot' - }); - }); -</script> -``` - -### Broadcasting messages - -To broadcast, simply add a `broadcast` flag to `emit` and `send` method calls. -Broadcasting means sending a message to everyone else except for the socket -that starts it. - -#### Server side - -```js -var io = require('socket.io').listen(80); - -io.sockets.on('connection', function (socket) { - socket.broadcast.emit('user connected'); - socket.broadcast.json.send({ a: 'message' }); -}); -``` - -### Rooms - -Sometimes you want to put certain sockets in the same room, so that it's easy -to broadcast to all of them together. - -Think of this as built-in channels for sockets. Sockets `join` and `leave` -rooms in each socket. - -#### Server side - -```js -var io = require('socket.io').listen(80); - -io.sockets.on('connection', function (socket) { - socket.join('justin bieber fans'); - socket.broadcast.to('justin bieber fans').emit('new fan'); - io.sockets.in('rammstein fans').emit('new non-fan'); -}); -``` - -### Using it just as a cross-browser WebSocket - -If you just want the WebSocket semantics, you can do that too. -Simply leverage `send` and listen on the `message` event: - -#### Server side - -```js -var io = require('socket.io').listen(80); - -io.sockets.on('connection', function (socket) { - socket.on('message', function () { }); - socket.on('disconnect', function () { }); -}); -``` - -#### Client side - -```html -<script> - var socket = io.connect('http://localhost/'); - socket.on('connect', function () { - socket.send('hi'); - - socket.on('message', function (msg) { - // my msg - }); - }); -</script> -``` - -### Changing configuration - -Configuration in socket.io is TJ-style: - -#### Server side - -```js -var io = require('socket.io').listen(80); - -io.configure(function () { - io.set('transports', ['websocket', 'flashsocket', 'xhr-polling']); -}); - -io.configure('development', function () { - io.set('transports', ['websocket', 'xhr-polling']); - io.enable('log'); -}); -``` - -## License - -(The MIT License) - -Copyright (c) 2011 Guillermo Rauch <guillermo@learnboost.com> - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -'Software'), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be -included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +MIT